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Is it just me or do SMGs blow?


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#51
The Capital Gaultier

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Yes, they're pretty bad. Luckily, you can choose to train assault rifles later on.

#52
Nautica773

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I found the sniper rifle more effective. Maybe if you're not an Infiltrator... or a suicidal Infiltrator, you'll get more mileage from the SMGs.



They are, however, a lot better than the heavy pistols.

#53
incinerator950

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Adepts and Vanguards will love the SMG, even if they take the AR spec.

#54
javierabegazo

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incinerator950 wrote...

Adepts and Vanguards will love the SMG, even if they take the AR spec.

Yeah, no kidding, I loved being an Adept with a Sniper Rifle, I found having an AR to be a bit pointless as an Adept. If they're med. to close range, I can peel off any Barriers, Shields or Armor with Squad Abilities and my own abilities with SMG's, and Warp, and if their far away, the sniper rifle can take care of that. AR seemed a bit redundant

#55
addiction21

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Each gun has its place. If your trying to peel someones shields off with a heavy pistol or blow a baddies armor away with a smg and disruptor ammo your doing it wrong.

I prefer to strip a enemies shields/barrier away with a smg then drill them twice in the head with the hand cannon instead of having to stand out in the open while I dump 30+ rounds with a smg.

Speaking of a suicidal infiltrator. Tempest + disruptor ammo will tear the shields off a YMIR mech with one clip and you can run away afterwards to snipe his head off for a great explosion.

#56
Nautica773

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addiction21 wrote...
Speaking of a suicidal infiltrator. Tempest + disruptor ammo will tear the shields off a YMIR mech with one clip and you can run away afterwards to snipe his head off for a great explosion.


To be honest, I'm more a fan of assassin cloak flamethrower when I'm feeling crazy. But to each their own.

#57
addiction21

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Nautica773 wrote...

addiction21 wrote...
Speaking of a suicidal infiltrator. Tempest + disruptor ammo will tear the shields off a YMIR mech with one clip and you can run away afterwards to snipe his head off for a great explosion.


To be honest, I'm more a fan of assassin cloak flamethrower when I'm feeling crazy. But to each their own.


Try this. Cloak and then run up to the other side of some cover that a enemy is hiding at with the tempest. Using either warp ammo or flame ammo open up on them at point blank range. Its fun and rewarding :)

#58
TripleDaddy

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Miri + Tempest + squad disruptor ammo = dead Geth. Given the close quarters environment of Tali's loyalty mission, I can't imagine doing it without an smg teammate.

#59
Reaver102

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I find the smg is best complimented by cyro ammo, at least for the infiltrator class. Allows a measure of control in mid range that the class lacks.

#60
Frotality

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Borschtbeet wrote...

They're like assault rifles except inferior in every way.

I think in the next DLC they should have a sub machine gun that doesn't shoot feathers. 


well why do you think every class has smgs except the soldier who has ARs?

the tempest is the next best thing to an AR, considering any automatic weapons pwns single fire guns in effeciency; but i would very much like a pistol/smg dlc weapon, eviserator was nice, and we really need more options for pistol users.

#61
KentGoldings

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As far a DLC is concerned. They game needs like a carbine or something. Something with a higher firing rate than the Vindicator, shorter range but the same punch. It could replace the AR for biotic and engineering classes who choose the AR advanced training.

Modifié par KentGoldings, 21 février 2010 - 03:32 .


#62
JaegerBane

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KentGoldings wrote...

As far a DLC is concerned. They game needs like a carbine or something. Something with a higher firing rate than the Vindicator, shorter range but the same punch. It could replace the AR for biotic and engineering classes who choose the AR advanced training.


I'm not totally sure why you'd need this. I mean, what use would it be? If a non-sniper non-assault rifle class *really* needs to shoot things at ranges longer than their SMGs will allow, they use the heavy pistol. That's what it's there for.

#63
Naughty Bear

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I don't think Smg's blow. Last time i used a smg it shot out a hail of bullets but it has never tried blow me.
Have you guys/ladies mixed up your weapon load out's with sex toys?

#64
SodaSeven

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SMG's get the job done if you dont get carried away with the firerate, I normally use my powers because im an adept, but the SMG can be used while recharging. (plus it comes with plenty of ammo)

#65
sipaufade

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 i find myself using smg's on my vanguard a lot because the melee time is so freaking fast. shoot, and beat the ****** out of everybody. it's really fun. but yeah get closer, they don't blow

#66
Bbqbe

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Sub machine guns are called that because they use pistol amunition instead of rifle rounds like an assault rifle....



But in the mass effect universe; since all weapons fire projectiles the size of sand grains...

The caliber of the slug doesn't matter only the weapon that accelerates it.



So small would be a better term: smaller barrel=less acceleration potential

#67
RighteousRage

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The point of the SMGs are to destroy shields and things of that sort. It's a short range weapon, so for CQC infiltrators and vanguards, basically

#68
RighteousRage

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Bbqbe wrote...
But in the mass effect universe; since all weapons fire projectiles the size of sand grains...


No, the weapons have distinct calibers and fire differently sized projectiles. Read the claymore description, for example.

#69
Bbqbe

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are you sure?

...

Difrent calibers make sense. But I thought it was all with the guns computer scraping off metal bits from a block...

#70
RighteousRage

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It is just scraping off metal bits, but sometimes the metal bits scraped off are bigger than others, haha

#71
Costin_Razvan

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Perhaps you should look at this: http://masseffect.wi...nry_Comparison:



Basically, on average the base damage of the Shuriken will get beaten by any assault rifle in the game. However, the Tempest SMG beats the **** out of the Collector Assault Rifle in terms of damage, while being close to equal to the damage of a Vindicator ( save for shields, where it beats the Vindicator ) and the Revenant ( losing 60 points on health, 100 on armor, and only 20 on shields )



If upgraded though, any SMG will do 50% more damage against shields and barries ( aka what the VAST Majority of enemies in the game use ) while the Assault Rifles will get a 25% to barriers/shields and armor.



Conclusion: In the most scenarios having an SMG is preferable to having an assault rifle in terms of raw power, though it does cost some long range accuracy ( not that in matters that much anyway, as in most cases you can get very close to your enemies ) The only exception is the Revenant, however I should point out that only soldiers can get it, and soldiers don't have the warp/tech powers of the other classes.



In the situations where you are dealing with armored enemies, using a pistol is preferable ( as it does have an AP upgrade and another upgrade which gives its a chance to do double damage ) or a Sniper if you have one.




#72
Bbqbe

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Yep you're right!

Big metal bits=Big holes in enemies.


#73
Balek-Vriege

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This is how it works for me in most cases playing an Adept on insanity with Warp Ammo:



Collector Assault Rifle>Tempest for major firefights over a wide area.

Collector Assault Rifle<Tempest for major firefights in an enclosed area.



Collector Assault Rifle>Tempest when keeping distance from tougher enemies. (Scion closing in etc.)

Collector Assault Rifle<Tempest when fighting a close attrition battle with shielded/barrier bosses (Circling through cover against a barriered Praetorian for example)

Collector Assault Rifle>Tempest when backing up from a major rush (Husks making it through singularity and basically right on top of me classify as such. Assault Rifles rip them to pieces)



Collector Assault Rifle>Tempest>Hand Cannon for ammo management if i'm actually in a situation where I run out of ammo from lack of repositioning.

Hand Cannon>Collector Assault Rifle>Tempest when I just want an armored boss to die, there's a time limit and/or my squad is under extreme pressure. Emptying clips vs. anything tough and armored ftw.

#74
Guest_yfhfrg_*

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The Capital Gaultier wrote...

Yes, they're pretty bad. Luckily, you can choose to train assault rifles later on.


You can? Does picking up the revenant mean you add all the assault rifles to your arsenal regardless of class?

#75
xxSgt_Reed_24xx

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The default, three-round burst SMG sucks ass.... but the tempest...the tempest is awesome!!! Especially when upgraded.