- thermodynamic coolers (are used not as cartridges, namely as protection against a weapon overheat. Accordingly, the weapon can be used without them, but in case of an overheat should be damaged)
- Nanite (what have refused in the second part, but could become interesting addition to the game mechanics. Is an account material for repair of the weapon after an overheat.
+ an account material at breaking mechanical devices and locks.
+ an account material for some abilities of the engineer)
it is necessary to think Of it at least in the light of that it would be possible to republish the first, second and third part of game as a unit. Therefore it is desirable to develop the uniform mechanics for all three parts. And now particularly for the second part it could be realised in the form of loaded updating. As to system of skills nothing prevents and to let out updating which will clean possibility of use of arms, not characteristic for a class of characters for the first part. + to make possible development till 80-90 level in the second part, with carrying over of all skills of the first part.
What will it give from the point of view игроой mechanics? In the game mechanics of the second part it is supposed that all skills from the first part have been developed to a maximum level, accordingly, the player быдет is compelled to develop not only skills from the second part, but also to pay attention to old skills.




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