Delta Green wrote...
I think it's extremely short sighted and naive to destroy the collector base, especially when the fate of galactic life hinges on important choices like so. A gigantic reaper armada is on its way, a SINGLE reaper with a few geth escorts destroyed the citadel fleet. A fully shielded Reaper cannot be penetrated by DREADNOUGHTS, their shields allow them to plow through enemy cruisers with near impunity and they have powerful almost laser like weapons that can slice cruisers like they were butter. Every advantage must be taken in the war against the reapers.
It is true that all our progress occured because of the mass relays, tech that the reapers purposefully left us but it is also true they never intended for their thranx cannon, algorithms and IFFs to be tampered with, which shows that they have not prepared adequate defense for all their technologies.
The collector base could yield distinct advantages we could field against the upcoming reaper onslaught, the risks are extremely great but as of this point we don't have much else to go on. TIM is quite obviously out for human interests but he'll come along for the ride if only just to defeat the reapers, anything else after that we'll just have to deal with.
^ this ^
The Capital Gaultier wrote...
It's a manufacturing facility for Reapers. Somewhere along the line, that baby Reaper's gonna acquire the weapons, shields, indoctrination systems and so on that the Reapers so far have had. Maybe even a couple upgrades.
and ^ this ^ /thread imo
That base may be a horrifying symbol, but it is much more than a human smoothie machine. I see alot of posts that seem to follow huntrzz logic that, "There's not a chance in hell I'd give TIM that much power unless the survival of the entire race literally hinged on it."
Well HELLOOO!... that's exactly the situation we've got here - that's the core dilemma of the whole freakin game trilogy. The survival of the human race DOES hinge on our ability to develop the tech necessary to defeat the reapers, which up to this point has already included using their own tech (Thanix Cannon, EDI's algorithms, Mass Relays, & Citadel) against them.
I don't like it either, but Cerberus is the only [known] outfit in the entire galaxy taking the reaper threat seriously. I played a paragon-centric Shepard in my first playthrough, but still gave Cerberus the base for that very reason. And tbh I was a little ticked off that not one member of my crew supported the decision afterwards - not even Miranda ffs!
I'm off on a tangent now, but that chick spent like the entire game defending Cerberus' most heinous actions only to backpedal when you finally make a move to support her viewpoint? I kept thinking,
Et tu, Miranda? Well screw her...

(shed single tear)
Anyway, to sum up, the fate of humanity... nay, the fate of
all species in the known galaxy, does in fact hinge on our ability to face off against the Reapers, so if Cerberus is the only act in town willing to face up to that, then they deserve/need every conceivable advantage we can avail them.
So, if that means co-opting the human smoothie machine, well...
'Damn the torpedoes, full speed ahead!', and all that jazz... we can deal with Cerberus later (in ME4 perhaps?

).
P.S. Brainfreeze is an oft accepted consequence to a good smoothie. (Awww, he went there..... too far man! too far!)
P.P.S. It's people! Soylent Green is made out of people... Listen to me Hatcher, you gotta tell em... Soylent Green is people!!!!!!!!


Modifié par Vlainstrike, 21 février 2010 - 01:34 .