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Dumbification of Mass effect 2.


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#1
Nikitn

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For example, in level IV biotic power Charge it says the action produces a force of "800 newtons". Except this is equilent to a force of 80 Kg (a man with the mass of 70 Kg will experience a pull force of almost 700 newtons due to gravity every day). A good punch from a normal guy can produce the force of 400 Kg.

Another example: rocky planets with high mass having dense athomspheres while at the same time being on the far rim of a solar system - pretty unrealistic when considering that the average gases freeze at extremely low temperatures.

I think this is due to the FPSification of ME2 compared to the RPG ME2.

I made this thread in a better manner than last time so that the moderators wouldn't delete it.

Modifié par Nikitn, 20 février 2010 - 09:11 .


#2
javierabegazo

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I think you have a fine discussion topic, but I think you're discrediting yourself a bit by saying it's the "dumbification of ME2 for the FPS loving hordes"

#3
llinsane1ll

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dumbification...



and you think ME2 is a fps...

#4
rokeeb

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you're really complaining about these?

#5
Dethateer

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No, he's saying ME2 is MORE like a FPS than 1, not that it IS a FPS.

#6
Frostmanus

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It is a game, what did you expect?

#7
Nikitn

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And ME1 was a more realistic game.

#8
ImperialOperative

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I agree, ME1 didn't have all these silly things like god machines and faster than light technology... wait

Modifié par ImperialOperative, 20 février 2010 - 09:21 .


#9
Nikitn

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technology is variable, physics are permament.

#10
GeometricLol

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so what are you trying to prove? that you're way ahead of the curve compared to the general gaming populace? You know that you didn't actually support your argument either. Using your own example, Throw in both ME1 and ME2 use similar units of measure, to have Throw producing 1200 newtons in ME1, yet 1200 newtons also in ME2, huh......



I see what this is, just another whinefest trying to disguise itself



i'd love to agree with you and all, but it's a bit difficult to take you seriously when you complain about "unfourtenate dumbification" or "equilent". i love irony

#11
ImperialOperative

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Nikitn wrote...

technology is variable, physics are permament.


You say that as if our understanding of physics is absolute.

#12
vhatever

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What's wrong with 800 newtons of force? If I drop a 200 pound guy on your head, think you would feel it?

#13
medlish

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It's no error. It's the force of 800 Isaac Newtons.

#14
AtreiyaN7

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Your argument is ridiculous. Making mistakes with the physics, etc. has absolutely nothing to do with FPS gamers or making the combat more TPS-like (since it is THIRD-person). Scientific inaccuracy? I'm sure that there are any number of mistakes, but you can find such flaws in any sci-fi show or any game with a sci-fi bent (regardless of what genre the game fits into). Why? Because game designers aren't physicists or chemists or biologists. :P Also, it's science-fiction, so who really cares exactly how accurate the science is? Well, I suppose extremely nitpicky people who wish to astound everyone with their prodigious knowledge of physics, etc. might care.

#15
QualityJeverage

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Is this really something worth being upset about? You can certainly make an argument that ME2 has been changed to have a greater appear to the masses. The accuracy of physics or planet descriptions would have no place in that argument.



Moreover, I feel the need to fight against the claim that ME2 is no longer an "RPG". If you take the literal definition of the word, role-playing, then it most certainly is. It may not have the trappings of a "traditional" RPG, like deep stat-based combat, or expansive inventory/economy systems. But you are given a role to play in a story, and how you play that role is largely up to you.



In that sense, ME2 is no less a "role-playing game" than ME1 was.



I understand the complaints about gameplay changes, but to me, the gameplay is a vehicle to tell the story. The story's still there, so I'm still happy.

#16
CapsFan67

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Nikitn wrote...

For example, in level IV biotic power Charge it says the action produces a force of "800 newtons". Except this is equilent to a force of 80 Kg (a man with the mass of 70 Kg will experience a pull force of almost 700 newtons due to gravity every day). A good punch from a normal guy can produce the force of 400 Kg.

Another example: rocky planets with high mass having dense athomspheres while at the same time being on the far rim of a solar system - pretty unrealistic when considering that the average gases freeze at extremely low temperatures.

I think this is due to the FPSification of ME2 compared to the RPG ME2.

I made this thread in a better manner than last time so that the moderators wouldn't delete it.


First - 800 newtons is equal to 80 Kg traveling at 800 meters per second squared. Force is mass times acceleration which is Kg m/s2. A Newton is equal to 1 kg m/s2. I'm no math whiz, and yes I googled that.. Sounds like a pretty decent blow to me.

Second - You are not taking a stars size, density, and temperature into account. We can barely see beyond our own solar system, and so far have found mostly gas giants orbiting close to their host stars.

Modifié par CapsFan67, 20 février 2010 - 09:29 .


#17
LoweGear

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Given that the actual planets and the written background stories for them don't even affect the combat segments in any concievable way, I don't see how this even relates. Not to mention that all the "problems" mentioned were present in Mass Effect 1.

#18
vhatever

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I also don't understand what you mean about "outer rim" planets. The planetary map may always be relative to the tsun in question. So a system that looks like it has planets incredibly far way, really may not be far away at all. Even if they were, it really wouldn't matter unless you know the constituent elements of the atmosphere and the density of the planet in question. It also wouldn;t mattaer unless you know how much solar energy the sun in that system was givng out.

Modifié par vhatever, 20 février 2010 - 09:30 .


#19
addiction21

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medlish wrote...

It's no error. It's the force of 800 Isaac Newtons.


*looks around* well if no one else is going to say it.  Isaac Newton is the deadlist mofo in space!! (truth is a well sharpened waffle is slightly more deadly but to include such a mighty thing would destroy the game)

#20
Nikitn

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vhatever wrote...

What's wrong with 800 newtons of force? If I drop a 200 pound guy on your head, think you would feel it?


if you would drop a 80kg guy on my head it would be allot more force than 800 newton due to the speed. if you just placed a 80kg guy on my head, it would just make my legs produce a force of 1460 newtons

i also like how these bioware ass lickers/casual gamers who haven't even tried ME1 keep calling me a whiner.

Modifié par Nikitn, 20 février 2010 - 09:33 .


#21
Nautica773

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You realize it's not just physics that are a little mangled. Do you really buy their biological arguments when they came up?



This is more an example of misuse of scientific knowledge in an entertainment field. Course, it's a little unreasonable to expect game developers to have an intimate knowledge of every scientific field especially when it really has little to no bearing on the plot they tell.

#22
OfTheFaintSmile

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Nikitn wrote...

vhatever wrote...

What's wrong with 800 newtons of force? If I drop a 200 pound guy on your head, think you would feel it?


if you would drop a 80kg guy on my head it would be allot more force than 800 newton due to the speed. if you just placed a 80kg guy on my head, it would just make my legs produce a force of 1460 newtons

i also like how these bioware ass lickers/casual gamers who haven't even tried ME1 keep calling me a whiner.


Simmer down now.

#23
GeometricLol

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what an idiot, get over yourself



there is absolutely nothing in ME1 that is better than ME2, and i've played both enough to say that with a straight face, just so there's no doubt for you

#24
Nikitn

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AtreiyaN7 wrote...

Your argument is ridiculous. Making mistakes with the physics, etc. has absolutely nothing to do with FPS gamers or making the combat more TPS-like (since it is THIRD-person). Scientific inaccuracy? I'm sure that there are any number of mistakes, but you can find such flaws in any sci-fi show or any game with a sci-fi bent (regardless of what genre the game fits into). Why? Because game designers aren't physicists or chemists or biologists. :P Also, it's science-fiction, so who really cares exactly how accurate the science is? Well, I suppose extremely nitpicky people who wish to astound everyone with their prodigious knowledge of physics, etc. might care.


im not master in science at all, quite average actually, I just hate it when developers make games more unrealistic and less niche just to get more buyers.

#25
darknoon5

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Nikitn wrote...

vhatever wrote...

What's wrong with 800 newtons of force? If I drop a 200 pound guy on your head, think you would feel it?


if you would drop a 80kg guy on my head it would be allot more force than 800 newton due to the speed. if you just placed a 80kg guy on my head, it would just make my legs produce a force of 1460 newtons

i also like how these bioware ass lickers/casual gamers who haven't even tried ME1 keep calling me a whiner.

He's either a troll or an idiot. Eitherway, I say just ignore him. If he isn't a troll, he's shown he has no idea what he's talking about.