Dumbification of Mass effect 2.
#26
Posté 20 février 2010 - 09:36
I don't even see how that dig at fps players is even relevant. Genres don't have an affiliation with physics.
#27
Posté 20 février 2010 - 09:36
Nikitn wrote...
vhatever wrote...
What's wrong with 800 newtons of force? If I drop a 200 pound guy on your head, think you would feel it?
if you would drop a 80kg guy on my head it would be allot more force than 800 newton due to the speed. if you just placed a 80kg guy on my head, it would just make my legs produce a force of 1460 newtons
i also like how these bioware ass lickers/casual gamers who haven't even tried ME1 keep calling me a whiner.
Are you saying that your enemies in ME have no mass?
#28
Posté 20 février 2010 - 09:37
vhatever wrote...
I also don't understand what you mean about "outer rim" planets. The planetary map may always be relative to the tsun in question. So a system that looks like it has planets incredibly far way, really may not be far away at all. Even if they were, it really wouldn't matter unless you know the constituent elements of the atmosphere and the density of the planet in question. It also wouldn;t mattaer unless you know how much solar energy the sun in that system was givng out.
the planets have often their surface temperatures shown which is also often inaccurate.
I don't understand what is wrong with making up insanely looking aliens. we dont know wats out there
#29
Posté 20 février 2010 - 09:37
#30
Posté 20 février 2010 - 09:38
#31
Posté 20 février 2010 - 09:38
Nikitn wrote...
AtreiyaN7 wrote...
.
im not master in science at all, quite average actually, I just hate it when developers make games more unrealistic and less niche just to get more buyers.
so you're saying that making a mistake in BOTH mass effects made the second one sell more copies?
#32
Posté 20 février 2010 - 09:38
Modifié par Nikitn, 20 février 2010 - 09:39 .
#33
Posté 20 février 2010 - 09:40
#34
Posté 20 février 2010 - 09:42
Nikitn, you've been complaining that your threads aren't respected. There's a reason for that.
#35
Posté 20 février 2010 - 09:42
Nikitn wrote...
vhatever wrote...
I also don't understand what you mean about "outer rim" planets. The planetary map may always be relative to the tsun in question. So a system that looks like it has planets incredibly far way, really may not be far away at all. Even if they were, it really wouldn't matter unless you know the constituent elements of the atmosphere and the density of the planet in question. It also wouldn;t mattaer unless you know how much solar energy the sun in that system was givng out.
the planets have often their surface temperatures shown which is also often inaccurate.
I don't understand what is wrong with making up insanely looking aliens. we dont know wats out there
Surface temperature is meaningless for determining thickness of atmosphere.All that tells you is how cold it will be when you get out of your shuttle on the gorund, assuming you landed.You could have a huge atmosphere where the top if very hot, the bottom very cold, or vice versa. Depends on the gase, whenter or not there is any volcanic activity, etc.
#36
Posté 20 février 2010 - 09:42
Nikitn wrote...
vhatever wrote...
What's wrong with 800 newtons of force? If I drop a 200 pound guy on your head, think you would feel it?
if you would drop a 80kg guy on my head it would be allot more force than 800 newton due to the speed. if you just placed a 80kg guy on my head, it would just make my legs produce a force of 1460 newtons
i also like how these bioware ass lickers/casual gamers who haven't even tried ME1 keep calling me a whiner.
Without factoring for things like air resistance, I get 784N for the force pulling him down. So, no. It wouldn't. Force is a function of mass and acceleration, be it positive or negative. I'll give you the benefit of the doubt and assume that that 1460 N is combined, and not simply additional.
But regardless, errors in physics (as far as modern understanding is concerned) are errors. That is all. You're grasping at straws here - and yes, I did play ME1. And yes, this thread is pointless whining.
#37
Posté 20 février 2010 - 09:42
GeometricLol wrote...
i keep forgetting to remind myself that getting into these arguments makes me more stupid than the idiotic OP
I think it goes "Do not sink to an idiots level because they will beat you with experiance" or something like that.
Also waffles > sandwichs
#38
Posté 20 février 2010 - 09:44
@addiction, you're totally right, i loathe myself
Modifié par GeometricLol, 20 février 2010 - 09:45 .
#39
Posté 20 février 2010 - 09:45
Obviously the emphasis on game design changed, and perhaps a member who added a lot to the original quit or was incapacitated...or terminated.
I really miss mod tools, because this game is so good mostly. I still think its one of the best games in years, I just have to add the caveat that its "kinda retarded too".
#40
Posté 20 février 2010 - 09:46
Scottthesnow wrote...
No, there are a lot of things in ME2 that are dumb. I never did the calculations to spot the Newtons one. In retrospect, back in physics class it did not take much before you started dealing with large amounts of Newtons.
Obviously the emphasis on game design changed, and perhaps a member who added a lot to the original quit or was incapacitated...or terminated.
I really miss mod tools, because this game is so good mostly. I still think its one of the best games in years, I just have to add the caveat that its "kinda retarded too".
Exactly. It is good 2 have another ME1 veteran around here, instead of these guys.
#41
Posté 20 février 2010 - 09:48
Nikitn wrote...
i also like how these bioware ass lickers/casual gamers who haven't even tried ME1 keep calling me a whiner.
It's considered whining because the "problems" you mention are also present in Mass Effect 1, which means that Mass Effect 2 simply carried over the "problems" of physics representation and lore from the first game, and invalidates your claim that the game was "dumbed down". For instance, Throw in Mass Effect 1 also measured the force of the effects in Newtons (Rank 1 was 600 Newtons, while Rank 12 was 1250).
The claim that a percieved ignorance of scientific knowledge translates to a simplification of gameplay mechanics is also difficult to swallow, since the lore and background is hardly taken into account when designing the actual gameplay mechanics; it's the other way round - the lore and background follows the gameplay mechanics up to a point (for example the Thermal Clip issue).
And then of course there's the fact that Mass Effect is not a game that intends to be 100% correct in science and technology: Biotics anyone?
Modifié par LoweGear, 20 février 2010 - 09:50 .
#42
Posté 20 février 2010 - 09:49
[e]Argh, don't mention that. Biotics, sentience, and there was one other misused term I can't remember right now.
Modifié par Dethateer, 20 février 2010 - 09:50 .
#43
Posté 20 février 2010 - 09:49
#44
Posté 20 février 2010 - 09:52
LoweGear wrote...
Nikitn wrote...
i also like how these bioware ass lickers/casual gamers who haven't even tried ME1 keep calling me a whiner.
It's considered whining because the "problems" you mention are also present in Mass Effect 1, which means that Mass Effect 2 simply carried over the "problems" of physics representation and lore from the first game, and invalidates your claim that the game was "dumbed down". For instance, Throw in Mass Effect 1 also measured the force of the effects in Newtons (Rank 1 was 600 Newtons, while Rank 12 was 1250).
The claim that a percieved ignorance of scientific knowledge translates to a simplification of gameplay mechanics is also difficult to swallow, since the lore and background is hardly taken into account when designing the actual gameplay mechanics; it's the other way round - the lore and background follows the gameplay mechanics up to a point.
And then of course there's the fact that Mass Effect is not a game that intends to be 100% correct in science and technology: Biotics anyone?
a force of 1200 newtons is more than enough to knock someone back strongly, if the throw affects the entire body. however it would do more or less zero damage on a 80 Kg heavy guy in itself. it is the fall that would hurt him (slipping on ice for example and landing on ones back-head can do some serious damage).
Biotics - lol we have no idea about element zero. as unrealistic as it is it has the benefit of doubt. However openly raping laws of physics is not acceptable. Also, yes bioware did **** up lore. "thermal clips" anyone?
Modifié par Nikitn, 20 février 2010 - 10:14 .
#45
Posté 20 février 2010 - 09:55
GeometricLol wrote...
OP just needs to be banned for spreading dumb all over the place
Now. now. Stupid people with dumb comments have every right to their idiotic opinions.
#46
Posté 20 février 2010 - 09:58
Nikitn wrote...
a force of 1200 newtons is more than enough to knock someone back strongly, if the throw affects the entire body. however it would do more or less zero damage on a 80 Kg heavy guy in itself. it is the fall that would hurt him (slipping on ice for example and landing on ones back-head can do some serious damage).
Then what are you complaining about? Throw only damages an enemy in-game if they actually hit something, whether in Mass Effect 1 or Mass Effect 2, and most of the time it's difficult to kill someone with the ability unless you damage them first.
The numbers and stats are there to give the illusion of realism. Being a video game however negates the -need- for actual realism in-game, because at the end of the day what's important in a video game is that it's fun, unless your comes from comparing and calculating numbers of a video game that's clearly science fiction.
Modifié par LoweGear, 20 février 2010 - 10:00 .
#47
Posté 20 février 2010 - 09:59
Nikitn wrote...
im not master in science at all, quite average actually, I just hate it when developers make games more unrealistic and less niche just to get more buyers.
So, explain to me, how, if FPS players require 'dumbification', and yet they wouldn't know the difference about it anyway, it somehow makes the game more 'mainstream' to get more buyers. It seems the people who would supposedly be benifiting from this 'dumbification' likely wouldn't notice the 'dumbification' to begin with. So your arguement has failed. Your second point fails at the same of the first - if someone requires the dumbification, they wouldn't understand the point anyways. So it doesn't bring in more players, your just grasping straws.
Also, dumbification? That is the word you choose? You complain about the scientific inaccuracies(from people who aren't scientists) and the use a word that doesn't exist . . . F
Your post has been Failed, troll. Please, come back again.
Modifié par EternalWolfe, 20 février 2010 - 10:00 .
#48
Posté 20 février 2010 - 10:04
lowegear, from what I remember in ME1 throw only knocked someone down.
Modifié par Nikitn, 20 février 2010 - 10:06 .
#49
Posté 20 février 2010 - 10:10
Nikitn wrote...
AtreiyaN7 wrote...
Your argument is ridiculous. Making mistakes with the physics, etc. has absolutely nothing to do with FPS gamers or making the combat more TPS-like (since it is THIRD-person). Scientific inaccuracy? I'm sure that there are any number of mistakes, but you can find such flaws in any sci-fi show or any game with a sci-fi bent (regardless of what genre the game fits into). Why? Because game designers aren't physicists or chemists or biologists.Also, it's science-fiction, so who really cares exactly how accurate the science is? Well, I suppose extremely nitpicky people who wish to astound everyone with their prodigious knowledge of physics, etc. might care.
im not master in science at all, quite average actually, I just hate it when developers make games more unrealistic and less niche just to get more buyers.
And I majored in biology at one time - do you see me starting threads about any errors/inaccuracies in the game about genetics and diversity being a direct result of BioWare pandering to FPS gamers (which seems to be what you are basically saying)? No, you don't, because it's an illogical and silly argument. I have to say that I'm now leaning towards agreeing wtih those who view you as a troll, but do enjoy whatever responses you continue to get.
#50
Posté 20 février 2010 - 10:12
Nikitn wrote...
lowegear, from what I remember in ME1 throw only knocked someone down.
Well, for this argument's sake I booted up my ME1 to play my Vanguard save... and I definitely knocked someone away, rather than just down (even funnier if you had someone use Lift first). Throw is pretty much the same ability in both games, except for the corner shooting effect added to it in ME2.




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