Dumbification of Mass effect 2.
#51
Posté 20 février 2010 - 10:13
on a separate note, AtreiyaN7, i felt they were actually pretty careful with lore involving different species' biological processes, i was rather impressed
#52
Posté 20 février 2010 - 10:15
#53
Posté 20 février 2010 - 10:16
Nikitn wrote...
dumbification isn't noticed by people like you eternal wolfe, but it is noticed by people like me. Was that your point?
lowegear, from what I remember in ME1 throw only knocked someone down.
Ah, ill-informed insults. Does this mean you can't even come up with a viable arguement?
Thanks for the thread, i needed a good laugh before I headed to work.
#54
Posté 20 février 2010 - 10:17
#55
Posté 20 février 2010 - 10:21
Hm fair enough. But maybe it was a light enemy like a thorian creeper on some low mass world?LoweGear wrote...
Nikitn wrote...
lowegear, from what I remember in ME1 throw only knocked someone down.
Well, for this argument's sake I booted up my ME1 to play my Vanguard save... and I definitely knocked someone away, rather than just down (even funnier if you had someone use Lift first). Throw is pretty much the same ability in both games, except for the corner shooting effect added to it in ME2.
I think I will pirate mass effect 3 in protest.
Modifié par Nikitn, 20 février 2010 - 10:22 .
#56
Posté 20 février 2010 - 10:25
GeometricLol wrote...
hahahahahhahaha this thread is funny as hell. it's been proven over and over, the only thing dumb about this is the OP
on a separate note, AtreiyaN7, i felt they were actually pretty careful with lore involving different species' biological processes, i was rather impressed
Oh, I quite agree that they were pretty solid on the biology for the most part. The only thing I disagree with is the OP's pathetic attempt at making a correlation between scientific errors in the game and catering to FPS gamers. There actually was a reasonably good thread about the genetics, but that one was purely about the science.
#57
Posté 20 février 2010 - 10:27
And your loss, just saying that the primary points of this thread are essentially pointless from a gameplay perspective. You could have an intelligent game with no written lore for it - you wouldn't consider chess a "dumb" game would you?
#58
Posté 20 février 2010 - 10:36
For a second I thought the OP was talking about the Lazarus Project. Instead it is about the amount of force is dispelled being unrealistic. All I have to say is WoW.
#59
Posté 20 février 2010 - 10:37
Modifié par Nikitn, 20 février 2010 - 10:39 .
#60
Posté 20 février 2010 - 10:38
Modifié par Nikitn, 20 février 2010 - 10:38 .
#61
Posté 20 février 2010 - 10:39
#62
Posté 20 février 2010 - 10:41
my point is that ME2 is getting less serious.
Modifié par Nikitn, 20 février 2010 - 10:41 .
#63
Posté 20 février 2010 - 10:42
#64
Posté 20 février 2010 - 10:44
I was with you up until the FPS stuff. I really liked where you were going with the math and science but then you threw in that FPS shooter stuff? I don't really see the connection.Nikitn wrote...
For example, in level IV biotic power Charge it says the action produces a force of "800 newtons". Except this is equilent to a force of 80 Kg (a man with the mass of 70 Kg will experience a pull force of almost 700 newtons due to gravity every day). A good punch from a normal guy can produce the force of 400 Kg.
Another example: rocky planets with high mass having dense athomspheres while at the same time being on the far rim of a solar system - pretty unrealistic when considering that the average gases freeze at extremely low temperatures.
I think this is due to the FPSification of ME2 compared to the RPG ME2.
I made this thread in a better manner than last time so that the moderators wouldn't delete it.
#65
Posté 20 février 2010 - 10:46
AtreiyaN7 wrote...
GeometricLol wrote...
hahahahahhahaha this thread is funny as hell. it's been proven over and over, the only thing dumb about this is the OP
on a separate note, AtreiyaN7, i felt they were actually pretty careful with lore involving different species' biological processes, i was rather impressed
Oh, I quite agree that they were pretty solid on the biology for the most part. The only thing I disagree with is the OP's pathetic attempt at making a correlation between scientific errors in the game and catering to FPS gamers. There actually was a reasonably good thread about the genetics, but that one was purely about the science.
ahahaha ah yeah, he has quite the dedication
#66
Posté 20 février 2010 - 10:48
Nikitn wrote...
It simply shows that bioware do not give a **** about lore, because the average mindless casual gamer doesn't. Waste of money maintaing it and developing it in a serious manner.
wait so your saying "casual gamer" now?! So now your saying Casual gamer=dumb gamers?!?
Modifié par .primus, 20 février 2010 - 10:49 .
#67
Guest_ivan.inverse_*
Posté 20 février 2010 - 10:59
Guest_ivan.inverse_*
Nikitn wrote...
AtreiyaN7 wrote...
Your argument is ridiculous. Making mistakes with the physics, etc. has absolutely nothing to do with FPS gamers or making the combat more TPS-like (since it is THIRD-person). Scientific inaccuracy? I'm sure that there are any number of mistakes, but you can find such flaws in any sci-fi show or any game with a sci-fi bent (regardless of what genre the game fits into). Why? Because game designers aren't physicists or chemists or biologists.Also, it's science-fiction, so who really cares exactly how accurate the science is? Well, I suppose extremely nitpicky people who wish to astound everyone with their prodigious knowledge of physics, etc. might care.
im not master in science at all, quite average actually, I just hate it when developers make games more unrealistic and less niche just to get more buyers.
lol
#68
Posté 20 février 2010 - 11:17
Speed x Way = Strength. Strength x Speed = Force of Impact. Therefore if i hit you fast enough i create enough Impact (kinetic motion) to either push you back or push you over altogether, even without taking into effect the Mass of the Arm or Leg doing the hitting or the overall Strength of the Muscle.
Or in a Nutshell, if a 20kg Car hits you with 80 miles per hour, you will very likely end up in a hospital due even though the car itself has no big mass or weight. Therefore, speed is weight, ergo Speed equals Strength
And thats coming from someone who was very bad in physics class o_O'
And while we're at it, the Idea that a Biotic Talent can suspend Gravity, especially considering fluctuating Density of Planets and their own gravitational Pull you would have to exert a massive amount of Force to actually do so, especially for a longer Period of Time. A Throw on the other hand makes use of the inherent kinetic motion of the target, they do not possess the mass to withstand it and they are usually moving. If you are running and i put my leg in front of yours, you will fall down due to your own mass and speed, not the leg pull in itself.
#69
Posté 20 février 2010 - 11:17
Nikitn wrote...
vhatever wrote...
What's wrong with 800 newtons of force? If I drop a 200 pound guy on your head, think you would feel it?
if you would drop a 80kg guy on my head it would be allot more force than 800 newton due to the speed. if you just placed a 80kg guy on my head, it would just make my legs produce a force of 1460 newtons
i also like how these bioware ass lickers/casual gamers who haven't even tried ME1 keep calling me a whiner.
I played ME1, and consider myself a hardcore gamer, considering I built my computer from the ground up specifically FOR gaming.
Also, you have a valid argument, it's not like every other sci-fi game out there is so silly as to make one or two simple physics mistakes - oh. wait. They do.
This is a video game. Not a physics class. They have universities for that.
Also, that you would associate a mistake like this with the "fps-ification" of the ME franchise....well it's nothing sort of a ridiculous stretch.
And...has it not been mentioned that the mistake was in BOTH games?
These are video game designers and science fiction writers, not physics students/professors. There's gonna be a couple of errors.
Modifié par KainrycKarr, 20 février 2010 - 11:22 .
#70
Posté 20 février 2010 - 11:21
atheelogos wrote...
I was with you up until the FPS stuff. I really liked where you were going with the math and science but then you threw in that FPS shooter stuff? I don't really see the connection.
OP's grasp of physics isn't even adequate for a high-school level introductory class.
#71
Posté 20 février 2010 - 11:36
AtreiyaN7 wrote...
Oh, I quite agree that they were pretty solid on the biology for the most part. The only thing I disagree with is the OP's pathetic attempt at making a correlation between scientific errors in the game and catering to FPS gamers. There actually was a reasonably good thread about the genetics, but that one was purely about the science.
The biology is passable on a surface level. But in a world with magic, there's a lot of scientific nonsense bandied about. This isn't a problem since this is a space opera, but it's just a little irksome you get ridiculous ingame comments like "humans are great because of their genetic diversity" and other silly little quips that a player is just best ignoring.
#72
Posté 20 février 2010 - 11:53
I demand ME3 to be a pen and paper RPG, not another FPS!!!
/Sarencasm
#73
Posté 21 février 2010 - 12:06
#74
Posté 21 février 2010 - 12:06
medlish wrote...
It's no error. It's the force of 800 Isaac Newtons.
Which means Sir Issac Newton is the deadliest son of a **** in space!
#75
Posté 21 février 2010 - 12:09
vhatever wrote...
I also don't understand what you mean about "outer rim" planets. The planetary map may always be relative to the tsun in question. So a system that looks like it has planets incredibly far way, really may not be far away at all. Even if they were, it really wouldn't matter unless you know the constituent elements of the atmosphere and the density of the planet in question. It also wouldn;t mattaer unless you know how much solar energy the sun in that system was givng out.
Exactly. Look at the model of the local cluster, specifically Pluto. Pluto is 39.48 AU from the sun, which if Bioware did the scale correctly, Pluto would have an orbit 39.48 times larger in diameter than Earth's, but it's pretty obvious that it is nowhere near that far. they just shrank or expanded the orbits to fit conveniently on our TV screens.
And, you have to factor in the size and intensity of the star. There are plenty of stars that are thousands (millions maybe?) of times larger or more luminous than our star. If either of those factors are raised, than the Godilocks zone is proportionately farther away from the sun, so the planet can be farther away from that star. Besides, do planets ALWAYS have to be outside the goldilocks zone? If the Goldilocks zone is big enough, I could easily see a multi planet solar system fitting inside the Goldilocks zone. (With that "outer rim planet" being within the Goldilocks zone.)
I can see that as entirely possible.




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