Leveling up in second playthrough
#1
Posté 20 février 2010 - 09:58
#2
Posté 20 février 2010 - 10:21
#3
Posté 20 février 2010 - 11:04
#4
Guest_Celrath_*
Posté 21 février 2010 - 01:30
Guest_Celrath_*
#5
Posté 21 février 2010 - 06:29
If you could max out all the skills of your characters, there would be no challenge in selecting what to level. Not being able to max out a character helps make some characters more unique than the class.
#6
Posté 21 février 2010 - 11:31
#7
Posté 22 février 2010 - 09:46
#8
Posté 28 février 2010 - 02:20
#9
Posté 17 février 2011 - 09:55
#10
Posté 17 février 2011 - 10:10
i played it out for 3 times now im going for the 4time just to make the game 100% perfect for when ME3 is there
just one question (coz i started with a new shepard every time) if you come again in the collectors ship (the trap) is it possible to get an second upgraded weapon? (would be awesome to have an sentinel with all weapons or an adept with all guns
#11
Posté 17 février 2011 - 10:42
#12
Posté 19 février 2011 - 11:10
#13
Posté 20 février 2011 - 11:13
#14
Posté 21 février 2011 - 09:26
Have you tried playing as different classes? Some of them are a riot.
#15
Posté 21 février 2011 - 08:05
sheizer wrote...
It seems that I cannot level up anyone in the second playthrough. Why is that? I cannot max out ANYONES abilities? Not even my own? I see that you get a disbursement of points to distribute among the characters but thats IT? You cant get anymore?
Why would you expect to be able to max out your abilities?
Was it possible in Mass Effect 1? Of course not.
Come to think of it, in what BioWare game has it been possible to max out your abilities?
Suffice it to say, to my knowledge, the ability "max out" isn't something that BioWare has ever put in their games. Quite frankly, "maxing out" can be more than tad boring.
#16
Posté 21 février 2011 - 08:15
OBakaSama wrote...
It's a shame you can't get to max out your characters properly.
Have you tried playing as different classes? Some of them are a riot.
Having played a few games where you could max your characters out "properly," I don't think it's the least bit shameful. It was actually pretty boring. When you can max your characters out, there's less incentive to make repeat playthroughs, since you don't have any different character builds to try out.
#17
Posté 21 février 2011 - 09:27
#18
Posté 22 février 2011 - 01:39
OBakaSama wrote...
I personally like the thought of having a 'super' character, but that's just me. That is a personal preference I'm sure you can understand (oddly I've recently starting to notice that a lot of people don't actually understand that opinions may differ). And to me even having a maxed out character does not impact replay value. It's why I suggested to Laurentius Faust to try other builds; there are six different builds in ME2, and the bonus power also affects how you play. Of late an Engineer with Dominate is pretty fun.
Oh...kay...condescend much? (hope you don't mind if I join in the fun!)
Similarly, I've recently started to notice that a lot of people don't actually understand how to differentiate between statements meant taken as one's opinion, and statements meant to be taken as factual.
Some of the things people say are simply understood to be their opinion, even if they don't feel inclined to add "IMO," "IMHO," "IMNSHO," etc...or even if they spell out the words, so as to avoid a needless misunderstanding.
#19
Posté 22 février 2011 - 09:59
You should see discussions in certain circles where adding the 'fact' is supposed make the statement true; eg." 2+3=4. FACT!" If you don't know what I'm referring to that isn't necessarily a bad thing.
In BioWare games I've typically gone through them a good dozen times each regardless of the capping of levels, simply because the story choices and dialogue are varied enough that a couple of playthroughs are insufficient to discover everything in the games. Dare I suggest the games you played where you could max out your characters weren't so intricate in structure?
EDIT: for typos.
Modifié par OBakaSama, 22 février 2011 - 10:00 .
#20
Posté 22 février 2011 - 12:05
Fable wasn't half as intricate as Mass Effect 1 or 2, but still fairly so.
Final Fantasy 9 wasn't exactly rife with dialog choices,
Still, the fact remains that preventing a character from being maxed out can improve replay ability, and does for many, I imagine.
I don't know why, but when/if I max out a character, I become almost immediately become disinterested.
Question: in what BioWare games is it possible to max out a character?
#21
Posté 22 février 2011 - 03:47
I've got Oblivion, still to play it. From what I hear the enemies level up with you which defeats my dreams of having a super powered character (the purpose of maxing out is to beat enemies silly).
Fable was fun but the choices were pretty inconsequential. Still to play the sequel.
To me it sounds like that your interest is focused upon the action mechanics, in that if you achieve the highest level you can obtain then there's nothing, or very little, else to do. I've always liked the story stuff so the differences in dialogue and all that already lends itself to repeat playthroughs. I also do so with a different class of character, and eventually all classes available to me. I have favourites which I use more, but I'll give each one a go.
I only really started playing BioWare games since Jade Empire. Not sure if you can max out in that it's been a long time. We know we can't max out in ME 1 and 2 or DA. I do sense a confusion in the question you ask though, but correct me if I am wrong. When I wrote 'capping of levels' I did not mean maxing out. ME1 is capped at level 60 as I am sure you're aware of, and you could spend all the points for your squad in that. That ME2 can leave you with a singular point you can't use annoys me.
Anyway, the point was there's a distinction I observe between a level cap and a maxing out of abilities. Taken the first way I think all games have a level cap (Disgaea's is level 9999). Taken the second way I don't think many, or possibly any, BioWare games allow maxing out characters though technically DA's was unbounded.
#22
Posté 23 février 2011 - 07:37
OBakaSama wrote...
To me it sounds like that your interest is focused upon the action mechanics, in that if you achieve the highest level you can obtain then there's nothing, or very little, else to do. I've always liked the story stuff so the differences in dialogue and all that already lends itself to repeat playthroughs. I also do so with a different class of character, and eventually all classes available to me. I have favourites which I use more, but I'll give each one a go.
I can see how it may seem like my interest is focused on the action mechanics, but I'm actually much more interested in the story, and the dialog. The maxing out thing must be something that I think about subconsciously.
Yeah, that's always driven me nuts that we can easily end up with an extra 1 or 2 points that we can't do anything with. At the same time, the minor upgrades we could make to the skills and abilities in Mass Effect 1 by spending one point at a time were almost too little to matter....but at least we didn't have points going to waste. Even if the differences they made were negligible, we still felt like they made a difference, and that we weren't short-changing ourselves.I only really started playing BioWare games since Jade Empire. Not sure if you can max out in that it's been a long time. We know we can't max out in ME 1 and 2 or DA. I do sense a confusion in the question you ask though, but correct me if I am wrong. When I wrote 'capping of levels' I did not mean maxing out. ME1 is capped at level 60 as I am sure you're aware of, and you could spend all the points for your squad in that. That ME2 can leave you with a singular point you can't use annoys me.
Modifié par Valmarn, 23 février 2011 - 07:38 .





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