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Normandy SR2


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#1
Seneva

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Ive never really found out what the "SR2" stood for.

My guess was "Shepard's Ride" :D

#2
Biotic_Warlock

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Idk really. Either something human or turian,

#3
BillyCapron

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Stealth and Reconaissance. The Normandy in Mass Effect 1 was the SR1, so, Mass Effect 2 Normandy is the SR2.

Modifié par BillyCapron, 20 février 2010 - 11:05 .


#4
Guest_KeeLoGee_*

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Judging by what I read from the Wiki, the "SR" might stand for "Solo (or Standard) Reconnaissance"

#5
Binary Boy

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BillyCapron wrote...

Stealth and Reconaissance. The Normandy in Mass Effect 1 was the SR1


lol, you bet me to it.

yes it means Stealth and Reconaissance, due to it's ability to hide it's heat emissions at sub light speeds, being invisable to sensors.

#6
Biotic_Warlock

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Binary Boy wrote...

BillyCapron wrote...

Stealth and Reconaissance. The Normandy in Mass Effect 1 was the SR1


lol, you bet me to it.

yes it means Stealth and Reconaissance, due to it's ability to hide it's heat emissions at sub light speeds, being invisable to sensors.


they should make it SRYFTDC...

Stealth and reconaissance, yet failed to dodge collectors...

#7
Binary Boy

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Biotic_Warlock wrote...

Binary Boy wrote...

BillyCapron wrote...

Stealth and Reconaissance. The Normandy in Mass Effect 1 was the SR1


lol, you bet me to it.

yes it means Stealth and Reconaissance, due to it's ability to hide it's heat emissions at sub light speeds, being invisable to sensors.


they should make it SRYFTDC...

Stealth and reconaissance, yet failed to dodge collectors...


just invisable to sensors, but not to the naked eye.  I think the collectors vessal had windows ;)

#8
Biotic_Warlock

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Binary Boy wrote...

Biotic_Warlock wrote...

Binary Boy wrote...

BillyCapron wrote...

Stealth and Reconaissance. The Normandy in Mass Effect 1 was the SR1


lol, you bet me to it.

yes it means Stealth and Reconaissance, due to it's ability to hide it's heat emissions at sub light speeds, being invisable to sensors.


they should make it SRYFTDC...

Stealth and reconaissance, yet failed to dodge collectors...


just invisable to sensors, but not to the naked eye.  I think the collectors vessal had windows ;)


Double Glazing...? don't want heat loss...

#9
Dishwasher64

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I much prefer "Shepard's Ride" though =)

#10
Binary Boy

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not sure, the future might have tripple or quadruple glazing cheaply avaliable

#11
Biotic_Warlock

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I wonder what a collector logo would look like... The control room of the collector base looked like the tardis...

#12
Recnamoken

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Binary Boy wrote...
just invisable to sensors, but not to the naked eye.  I think the collectors vessal had windows ;)

Windows are structural weaknesses. Geth do not use them. (very subtle Bioware ;) )
Executing sudo command. (not that subtle but made me chuckle)

Modifié par Recnamoken, 20 février 2010 - 11:19 .


#13
adam_grif

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Biotic_Warlock wrote...

Double Glazing...? don't want heat loss...


No, magic. It's impossible to stop your emmisions like they do in Mass Effect, it's just one of those things we have to ignore for story purposes.

#14
Binary Boy

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Recnamoken wrote...

Binary Boy wrote...
just invisable to sensors, but not to the naked eye.  I think the collectors vessal had windows ;)

Windows are structural weaknesses. Geth do not use them. (very subtle Bioware ;) )
Executing sudo command. (not that subtle but made me chuckle)


hmm, maybe an external mounted camera then (thinks of joker rushing aboard collector ship and greasing camera's so that reapers/collectors see the normandy in a dream sequence)

Modifié par Binary Boy, 20 février 2010 - 11:32 .


#15
adam_grif

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"Sensors" are already using optics, as well as LADAR. LADAR will pick up the Normandy just fine. Optics will also pick them up without any problems, you don't need a window.



The optical detection suite would be scanning the infrared range, because the temperature of the ship results in thermal emissions in this range. The Normandy uses magic to hide the IR somehow, so automated optical detection won't spot it. That said, it would be possible to get a VI or AI to do optical scans in visible wavelength, although unless somebody knows that there's a Normandy style ship out there there wouldn't be much point.



If they get close, LADAR should pick them up straight away.

#16
Thomas9321

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I'm going to choose to think "SR" stands for "Shepard's Ride". Forever.

#17
TheDFO

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adam_grif wrote...





Biotic_Warlock wrote...





Double Glazing...? don't want heat loss...






No,
magic. It's impossible to stop your emmisions like they do in Mass
Effect, it's just one of those things we have to ignore for story
purposes.










It's not magic. We can cool things
down below ambient right now (air conditioning? Refrigerators?). We can
even cool things to near 0 K as well.





They don't stop the
emmissions, they sink them into large internal heatsinks. They could
either use huge compressors with some awesome super fluid, or they
could use things called peltier modules, which turn a voltage
difference directly into a temperature difference.





It would be
exceedingly expensive, and would be limited in time, but it could be
possible (as possible as anything else in this game).


Actually,
it might not stand for "stealth and recon" or "stealth recon," but
"strategic recon." It's probably that last one, because it seems like
they took the indicator from the SR-71 Blackbird, the plane. Of course,
either would make sense.

adam_grif wrote...

"Sensors"
are already using optics, as well as LADAR. LADAR will pick up the
Normandy just fine. Optics will also pick them up without any problems,
you don't need a window.

The optical detection suite would be
scanning the infrared range, because the temperature of the ship
results in thermal emissions in this range. The Normandy uses magic to
hide the IR somehow, so automated optical detection won't spot it. That
said, it would be possible to get a VI or AI to do optical scans in
visible wavelength, although unless somebody knows that there's a
Normandy style ship out there there wouldn't be much point.

If they get close, LADAR should pick them up straight away.


Well, light wouldn't be that hard to hide (all black, space is very darker), although the closer they get to a star, the harder it would be to hide.

Also, LADAR could be covered the same way we hide from RADAR, with scattering and/or absorbing paint and materials. That said, they didn't exactly build the exterior of the ship to hide from either.

Modifié par TheDFO, 21 février 2010 - 01:34 .