Playing after the suicide mission....stupid idea.
#1
Posté 20 février 2010 - 11:58
It really boggles my mind that BioWare even included this in the game. Once you have access to the Reaper IFF mission, you can do whatever you want as long as you want, there was no need to add in free-roam after the game.
Gah, sorry for the rant. I just dont understand why this is needed. It really is counter productive to the main story, since you have supposedly done the impossible (also the Normandy got beat up a bit) and now nobody acts any different.
#2
Posté 21 février 2010 - 12:00
Playing after the credits is for DLC and sidequests you missed
#3
Posté 21 février 2010 - 12:02
#4
Posté 21 février 2010 - 12:02
#5
Posté 21 février 2010 - 12:03
Whether that stuff comes out or not will prove how "stupid" this is.
I rather like it. I just want more to do....which will, again, come with DLC.
#6
Posté 21 février 2010 - 12:03
#7
Posté 21 février 2010 - 12:05
Modifié par ChampDude, 21 février 2010 - 12:05 .
#8
Posté 21 février 2010 - 12:05
So it's great even without DLC!
#9
Posté 21 février 2010 - 12:06
I liked it on my first playthrough when I didn't complete all of the N7 missions. But on my second playthrough I did everything before the IFF. So the oly stuff I could do was just squeeze any conversations out of my squadies.
We definetly need more post-game dialogue.
#10
Posté 21 février 2010 - 12:06
#11
Posté 21 février 2010 - 12:07
#12
Posté 21 février 2010 - 12:13
credits ------>blank screen------->"press start"
anyday. may not be perfect, could use some improvement to be sure. but again, the alternative is much worse.
#13
Posté 21 février 2010 - 01:19
That said, if you're gonna let us play after wards, come up with some new stuff for them to say, even if they repeat the same thing (we won, sweet). Maybe you could go back to the citadel and have the council tell you that you're making it up.
#14
Posté 21 février 2010 - 01:20
Modifié par The Angry One, 21 février 2010 - 01:20 .
#15
Posté 21 février 2010 - 01:22
never in my life did i think i would ever find a situation where i have to say: quit QQing. its alot better than having to start a new game for dlc.
#16
Posté 21 février 2010 - 01:24
#17
Posté 21 février 2010 - 01:24
MikeFL25 wrote...
I'm not trying to offend anyone who enjoys doing missions and stuff after you complete the suicide mission, but personally I think the idea is rediculous. Its obvious that BioWare is saving the good stuff like telling Anderson/Udina and the Council what happened, continuing the story, getting Liara and other ME1 members back, etc. for ME3. There is absolutely no point in being able to play after you finish the game. You can't talk to Liara and tell her what happened, you cant go to Wrex and chat it up and let him know that you kicked Collector ass, and Anderson acts like nothing happened.
It really boggles my mind that BioWare even included this in the game. Once you have access to the Reaper IFF mission, you can do whatever you want as long as you want, there was no need to add in free-roam after the game.
Gah, sorry for the rant. I just dont understand why this is needed. It really is counter productive to the main story, since you have supposedly done the impossible (also the Normandy got beat up a bit) and now nobody acts any different.
i have to disagree once a dlc is released you will see that other wise you would need to back to an old save file or start a new char just to be able to play a dlc. it was ridicolous that you were not able to use your save in ME1 if you finished the game to play a dlc
I agree with you on that i bugged me that every acted like nothing happened.Gah, sorry for the rant. I just dont understand why this is needed.
It really is counter productive to the main story, since you have
supposedly done the impossible (also the Normandy got beat up a bit)
and now nobody acts any different.
Modifié par Torhagen, 21 février 2010 - 01:26 .
#18
Posté 21 février 2010 - 01:25
marshalleck wrote...
Damned if they do and damned if they don't. Bioware should just stop making games.
Ah yes, "BioWare"
#19
Posté 21 février 2010 - 01:28
The whole open world feel in the end is what everyone hopes are expansion content through DLC. I mean heck the Cerberus Network that has been integrated into this game seems to hint at just that.
#20
Posté 21 février 2010 - 01:31
#21
Posté 21 février 2010 - 01:32
#22
Posté 21 février 2010 - 01:40
#23
Posté 21 février 2010 - 01:46
I mean, what would the motivation be to add DLC to a game? Either it must be to encourage people to play it again from start - or to make them continue playing the game. For now there is no such features in the game at all like the OP clearly makes a point of. So, why enable us to continue into a broken storyline?
#24
Posté 21 février 2010 - 01:46
They wouldn't let us free-roam just to mine, complete any missions, or buy stuff afterwards.Vendrac wrote...
I'd rather have the option then not have it. It remains to be seen what kind of content we'll get before ME 3 is released. Might be worth it, might not.
I'm still expecting some epic post-game DLC. Maybe that's what the Hammerhead will be like.
But just in case, i got a master-save right before the IFF just for any pre-endgame content.
#25
Posté 21 février 2010 - 01:47
marshalleck wrote...
Damned if they do and damned if they don't. Bioware should just stop making games.
forget it, your not worth the bloodpressure meds!
Modifié par ohupthis, 21 février 2010 - 01:47 .





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