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Playing after the suicide mission....stupid idea.


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27 réponses à ce sujet

#1
MikeFL25

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I'm not trying to offend anyone who enjoys doing missions and stuff after you complete the suicide mission, but personally I think the idea is rediculous.  Its obvious that BioWare is saving the good stuff like telling Anderson/Udina and the Council what happened, continuing the story, getting Liara and other ME1 members back, etc. for ME3.  There is absolutely no point in being able to play after you finish the game.  You can't talk to Liara and tell her what happened, you cant go to Wrex and chat it up and let him know that you kicked Collector ass, and Anderson acts like nothing happened. 

It really boggles my mind that BioWare even included this in the game.  Once you have access to the Reaper IFF mission, you can do whatever you want as long as you want, there was no need to add in free-roam after the game.

Gah, sorry for the rant.  I just dont understand why this is needed.  It really is counter productive to the main story, since you have supposedly done the impossible (also the Normandy got beat up a bit) and now nobody acts any different.

#2
DarthCaine

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Well, people complained why you can't continue playing in ME1 after the credits, so that's why they included it in ME2

Playing after the credits is for DLC and sidequests you missed

#3
The Angry One

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It would be nice to have some after-plot reactions though, yes.

#4
The Capital Gaultier

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Yeah, I kinda hate that it was forced on. I understand the reasons for it, though, and I support the position of BioWare in not expanding the content to include post-game.

#5
KainrycKarr

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Pretty sure it's a built-in element to allow for future DLC and expansions that they've promised.



Whether that stuff comes out or not will prove how "stupid" this is.



I rather like it. I just want more to do....which will, again, come with DLC.

#6
Austichar

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Playing after the suicide mission does need a little more something. I agree, we should be able to talk about the mission with some characters, but I'm looking towards an expansion for that to put in.

#7
ChampDude

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I wish there was some closure with the fact that you just survived the most dangerous mission anyone has ever gone on, but I guess it makes sense as nobody knew about it to begin with outside of Cerberus and your squad. Still would have liked some input from Anderson/The Council or a follow-up with Liara/Wrex/Ashle. It just kind of feels that Shepard is left hanging in this weird void between Mass Effect 2 and Mass Effect 3. 

Modifié par ChampDude, 21 février 2010 - 12:05 .


#8
R34P3RR3D33M3R

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After the suicide mission, you can call your LI (TALI!) up to your Captain's Cabin and cuddle with them. (Unless you failed at keeping them alive, of course.)

So it's great even without DLC!

#9
Mikenator700

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I agree with everyone in this post.

I liked it on my first playthrough when I didn't complete all of the N7 missions. But on my second playthrough I did everything before the IFF. So the oly stuff I could do was just squeeze any conversations out of my squadies.

We definetly need more post-game dialogue.

#10
Vagula

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Great for dlc and expansion packs. Pointless otherwise.

#11
CitizenSNlPS

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I didn't do any side missions in my first playthrough and won't in my Insanity run until I beat it. I think it is a nice feature to have incase you missed some side missions.

#12
HAGA NAGA

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i'm glad they did it. beats:

credits ------>blank screen------->"press start"

anyday. may not be perfect, could use some improvement to be sure. but again, the alternative is much worse.

#13
TheDFO

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Eh, people complained up and down about not being able to in ME1 and FO3 (I don't get why, you usually don't get to play after the game is over in most games).



That said, if you're gonna let us play after wards, come up with some new stuff for them to say, even if they repeat the same thing (we won, sweet). Maybe you could go back to the citadel and have the council tell you that you're making it up.

#14
The Angry One

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Fallout 3 was a legitimate complaint, it's an open-world sandbox game. Gameplay after the main plot is expected in such a case and virtually part of the genre.

Modifié par The Angry One, 21 février 2010 - 01:20 .


#15
Frotality

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DLC. thats what its for. people hated having to start a new gaem just to play dlc, so thats why its in now.


never in my life did i think i would ever find a situation where i have to say: quit QQing. its alot better than having to start a new game for dlc.

#16
marshalleck

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Damned if they do and damned if they don't. Bioware should just stop making games. :P

#17
Torhagen

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MikeFL25 wrote...

I'm not trying to offend anyone who enjoys doing missions and stuff after you complete the suicide mission, but personally I think the idea is rediculous.  Its obvious that BioWare is saving the good stuff like telling Anderson/Udina and the Council what happened, continuing the story, getting Liara and other ME1 members back, etc. for ME3.  There is absolutely no point in being able to play after you finish the game.  You can't talk to Liara and tell her what happened, you cant go to Wrex and chat it up and let him know that you kicked Collector ass, and Anderson acts like nothing happened. 

It really boggles my mind that BioWare even included this in the game.  Once you have access to the Reaper IFF mission, you can do whatever you want as long as you want, there was no need to add in free-roam after the game.

Gah, sorry for the rant.  I just dont understand why this is needed.  It really is counter productive to the main story, since you have supposedly done the impossible (also the Normandy got beat up a bit) and now nobody acts any different.


i have to disagree once a dlc is released you will see that other wise you would need to back to an old save file or start a new char just to be able to play a dlc. it was ridicolous that you were not able to use your save in ME1 if you finished the game to play a dlc

Gah, sorry for the rant.  I just dont understand why this is needed. 
It really is counter productive to the main story, since you have
supposedly done the impossible (also the Normandy got beat up a bit)
and now nobody acts any different.

I agree with you on that i bugged me that every acted like nothing happened.

Modifié par Torhagen, 21 février 2010 - 01:26 .


#18
The Angry One

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marshalleck wrote...

Damned if they do and damned if they don't. Bioware should just stop making games. :P


Ah yes, "BioWare"

#19
.primus

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Eh? You do get some quick post-suicide mission reactions from nearly your whole team and crew depending on who survived. Sure after that everything is back to the way it was but still you do get a reaction.



The whole open world feel in the end is what everyone hopes are expansion content through DLC. I mean heck the Cerberus Network that has been integrated into this game seems to hint at just that.

#20
Vendrac

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I'd rather have the option then not have it. It remains to be seen what kind of content we'll get before ME 3 is released. Might be worth it, might not.

#21
CardonT

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Good for having all conversations with Legion without letting your crew die. That's my point.

#22
1490

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I think the main reason they let you continue your game afterward is so you can play future release DLC with a character whom you've beat the game with. That way if all your saves are at or after the collector base, you can still play the DLC without starting a new game.

#23
Singu

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I totally agree with the OP. If Bioware should decide to add to the story with DLC content that's taking place after you do the final mission - then sure. But if that is so they should just have a final save feature that tells you to hang on to it for both ME3 purposes and for DLC that actually is meant to be experienced after the final battle.



I mean, what would the motivation be to add DLC to a game? Either it must be to encourage people to play it again from start - or to make them continue playing the game. For now there is no such features in the game at all like the OP clearly makes a point of. So, why enable us to continue into a broken storyline?

#24
Mikenator700

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Vendrac wrote...

I'd rather have the option then not have it. It remains to be seen what kind of content we'll get before ME 3 is released. Might be worth it, might not.

They wouldn't let us free-roam just to mine, complete any missions, or buy stuff afterwards.
I'm still expecting some epic post-game DLC. Maybe that's what the Hammerhead will be like.
But just in case, i got a master-save right before the IFF just for any pre-endgame content.

#25
OH-UP-THIS!

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marshalleck wrote...

Damned if they do and damned if they don't. Bioware should just stop making games. :P



forget it, your not worth the bloodpressure meds!Posted Image

Modifié par ohupthis, 21 février 2010 - 01:47 .