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Is Infiltrator with Anti-Material Widow strongly over-powered?


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#1
TheLostGenius

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 Just finished on hardcore. With cloak bonuses I can one or two hit kill the most powerful enemies in the game. Harbinger goes down in two hits, one if his barrier is slightly damaged. Going invisible and evading foes only to regenerate in some corner? Yea Infiltrator is WAY over powered compared to my other play throughs which were more difficult by far. I beat the game on insanity with an Adept, Hardcore Sentinel and Hardcore Vanguard.

#2
Sabresandiego

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All classes are easy when you keep the enemy at medium to long range. A soldier with a sniper is just as effective with adrenaline rush. The only time you can really die in this game is at short range, which unfortunately is the Vanguard specialty. Any other class can just pick people off from long range.

Modifié par Sabresandiego, 21 février 2010 - 01:01 .


#3
TheBRADLeyB

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Anti-Material Widow and Soldier would be my choice...



I absolutely LOVE Sniper Rifle with Adrenaline.



Wish it was more powerful though because it does take two head shots sometimes...



I Heart You!

#4
TheLostGenius

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Not when you are cloaked. I have a 70% damage bonus and I wear the 10% head shot visor (which is the coolest looking headset in the game). Unless they are triple layered (barrier/shield/health) Almost every head shot is an instantaneous kill.

#5
TheLostGenius

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Harbinger is a sissy, his barrier takes any damage and I can one shot him with the widow while cloaked. Feels invincible.

#6
_-Greywolf-_

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The Widow is a beast, with my soldier I would choose it over the Revenant any day.



But I have a question, did anyone actually find the Revenant any good? I mean sure it would be good a close range but the spread is horrible even when you burst fire and quite frankly even if I had access to the Revenant I would still use my Vindicator.

#7
ATKT

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Iniltrator + Widow = never in danger. As long as teammates are there to distract the enemy I never died on my infiltrator. Insanity wasn't easy, but it wasn't as hard as it was on my sentinel or soldier.



I hope they don't nerf it, though!

#8
RighteousRage

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Sabresandiego wrote...

All classes are easy when you keep the enemy at medium to long range.


Vanguard?

As for the revenant/widow discussion, I took widow with my soldier also. The revenant is highly powerful, as are all the special weapons from the Collector ship, but I find it much safer to snipe than to be in the thick of things.

Modifié par RighteousRage, 21 février 2010 - 01:57 .


#9
Gravbh

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I took the widow on my soldier and don't regret it. The revenant is a close-medium range powerhouse, but the new DLC shotgun is a great addition for soldiers to use at close range-medium range. Plus the vindicator with the headshot visor rips people apart as well, and you can't use that if you pick the revenant.



The widow is practically a heavy weapon with the +50% ap upgrade.

#10
RighteousRage

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Yeh, I used widow with heavy warp ammo and it worked fine on insanity. I found the vindicator + visor + AR accuracy upgrade to be effective enough also.

The widow, when fully upgraded and with heavy warp ammo, seems to do about as much damage as 225-250 particle beam ammo.

Modifié par RighteousRage, 21 février 2010 - 02:05 .


#11
TheLostGenius

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Whats the Revenant and how do you get it?

#12
Guest_JohnnyDollar_*

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TheLostGenius wrote...

Whats the Revenant and how do you get it?

It's a heavy machine gun that is only good in close quarters.  The extra weapon achievement is earned at the collector ship.  Only a soldier can pick the Revenanat.

#13
TheLostGenius

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Ah ok. Never played as a soldier. Seemed like a lame class to play as. The only thing they have is access to all the weapons...

#14
Coogee78

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_-Greywolf-_ wrote...

The Widow is a beast, with my soldier I would choose it over the Revenant any day.

But I have a question, did anyone actually find the Revenant any good? I mean sure it would be good a close range but the spread is horrible even when you burst fire and quite frankly even if I had access to the Revenant I would still use my Vindicator.


It has its uses taking on large numbers of husks, where the vindicator is far less effective, but thats about it. A soldier with the Mantis (or whichever one you get on Thane's mission) can do a heap of damage very quickly, and over multiple enemies as well. But for per shot damage there is no arguing with the Widow and invisibility.

#15
RighteousRage

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TheLostGenius wrote...

Ah ok. Never played as a soldier. Seemed like a lame class to play as. The only thing they have is access to all the weapons...


Well, they also have concussive shot and one of the most ass-kicking active abilities in the entire game, which allows them to basically headshot everything in the room at the same time

#16
apk117

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Taking the Widow as a Soldier seems like folly when you can Adrenaline Rush then unload a Viper clip into a baddie's face; the Revenant renders the Husk zergs and ammo a non-issue, and pretty much dominates everything else. Widow is awesome, but the Viper is damn good. Remember that when you choose between it and the Revenant!

Modifié par apk117, 21 février 2010 - 05:25 .


#17
Awesome Helmet

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im playing on insanity with a soldier right now and i choose the revenenat. its beastly. it kills fast at short to medium range. long range isnt what its meant for, obviously. thats why i have a sniper rifle. im using the M92 sniper and its awesome. ill never use the rapid fire sniper again. im getting plenty of one shot kills with the starter sniper. once i found that out, i knew i didnt need the widow, as powerfull as it might be. i never considered the shotgun. the revenant puts out huge damage consistently. you cant go wrong taking the revenant.

#18
FataliTensei

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Lol yeah they're over-powered, but fun

#19
Atmosfear3

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What does it matter if infiltrators with widows are strong? Being overpowered means almost nothing in a single-player game.

#20
TheLostGenius

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Widow is much more powerful than the viper. And yes the starter sniper rifle is better than the second one. The one hit power is so much more gratifying. And what is Adrenaline exactly!?

#21
Graunt

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_-Greywolf-_ wrote...

The Widow is a beast, with my soldier I would choose it over the Revenant any day.

But I have a question, did anyone actually find the Revenant any good? I mean sure it would be good a close range but the spread is horrible even when you burst fire and quite frankly even if I had access to the Revenant I would still use my Vindicator.


The Revenant is much better overall for a Soldier.  You can still use the Viper and get off 3-4 head shots depending on how well you are with compensating for the recoil and their head flying back.  You also don't have to just hold down the fire button with the Revenant and can make it perform similarly to a Vindicator but with a much higher ammo count.  Then of course when you're up close to something you can just spray them down.

Widow is much more powerful than the viper. And yes the starter sniper
rifle is better than the second one. The one hit power is so much more
gratifying. And what is Adrenaline exactly!?


For an Infiltrator I completely agree with Widow > Mantis > Viper, but not for a Soldier.  Adrenaline Rush gives you a 50% time dilation, and you take less damage.  It also has a damage boost, but the dilation slows down your rate of fire too, so that's a wash and it's mostly to soak damage and prevent headshot misses.  You probably could do almost as much damage through Adrenaline Rush and a Widow as a cloaked Infiltrator, but the trade isn't really worth it.

The only thing they have is access to all the weapons...


I thought the same thing until after my third playthrough realizing that the game is not much more than a shooter with a few neat additions here and there to make you think it's more than what it really is.  Having access to all of the weapons at the start makes a Soldier much more versatile than what a lot of people would seem to think.  You have so many options available to you on how you want to play the class as well...it's not just sit behind cover firing your rifle or sniper.

Modifié par Graunt, 21 février 2010 - 07:08 .


#22
Coughee Brotha

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I may be mistaken but I read somewhere that adrenaline rush gives a 100% damage bonus because of slower fire rate. wouldn't that make the soldier more efficient with a sniper rifle if true. I think I read it on the mass effect wiki

#23
Besetment

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You get +100% damage on every shot fired in Hardened Adrenaline Rush (50% time dilation). You get +140% damage on every shot fired in Heightened Adrenaline Rush (70% time dilation).

Either way, a Soldier hits for more damage than an assassination cloaked Infiltrator. The Viper is ALOT better for a Soldier because of the way Adrenaline Rush works. You choose when to go into it and it remains active for 5 seconds whereas Tactical Cloak ends shortly after you fire the first shot.

An Infiltrator nearly always does less damage but I would contend has superior battlefield mobility. You can cloak and walk past enemies to setup shop at locations where a Soldier might not want to risk it.

Infiltrator gets auto time dilation every time you scope which seems like a bad thing at first as you don't get any damage bonus other than from Tactical Cloak (75%). However you will pretty much never miss and it just means you have to aim a little differently. i.e. you do rough aiming without being scoped (whilst reloading or hiding behind cover or whatever). Then you scope, shoot, unscope really quickly. It minimizes mouse movement when scoped, minimizes the time you are in slow motion and minimizes the amount of time you are out from behind cover so its also safer too.

Soldiers on the other than (even Widow ones) are a different breed of sniper. Greater storm speed + controlled time dilation + more health + damage reduction (i.e. Hardened AR) make it easier to walk around scope killing (hence why the Viper works really well). You can be out from cover for fairly long periods.

I used to think Soldiers were better snipers but honestly it depends on how you like to play. Both are pretty good but both are also quite different.

Modifié par Besetment, 21 février 2010 - 08:52 .


#24
Ascendantios

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to the OP: I find it particularly strange that you think the Infiltrator is incredibly "OP" when it seems like you are unfamiliar with a number of classes and mechanics in ME2. also, anything will seem OP if you ignore/leave out any of its weaknesses, which you did. the Infiltrator is my favorite class, and the only one I have completed insanity on, but there are plenty of things the class isn't good at. it has no form of battlefield / crowd control, lacks effectiveness versus barriers, and has no survivability skill (Cloak can get you killed almost as much as it can save you with the terrible way it functions in conjunction with the way enemies target you).

and as someone stated before, it's dumb to complain about OPness in an entirely single-player game.

if anything the Soldier is likely the most powerful class, since it thrives in nearly every situation and is probably as flexible as the Sentinel but with a far greater damage output. I suspected, but did not know for sure, that Adrenaline Rush boosted damage, so taking that into consideration the Soldier is a truly potent class.

Modifié par Ascendantios, 21 février 2010 - 09:12 .


#25
rumination888

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Coughee Brotha wrote...

I may be mistaken but I read somewhere that adrenaline rush gives a 100% damage bonus because of slower fire rate. wouldn't that make the soldier more efficient with a sniper rifle if true. I think I read it on the mass effect wiki


There isn't an easy explanation for why the Viper > Widow for a Soldier whereas the Widow > Viper for an Infiltrator. A lot of factors come into play.

A Soldier has to wait 3 seconds inbetween each dilation. The dilation itself lasts 5 seconds, and reloading is slow so they can only get 1 Widow off per round of dilation. You're basically waiting 8 seconds if you want gauranteed headshots with a Widow. The Viper gets more shots off during the dilation, and much of the bonus damage from an AR is overkill for a Widow.

Everytime an Infiltrator scopes, they gain the dilation effect, and time returns to normal as soon as they stop aiming. The advantage of this isn't solely to make it easier to make head shots, its mainly so you can go on longer without needing to regenerate your shields/health. That meshes well with Tactical Cloak, as cloaking will stop and reset your regeneration. The Viper requires you to stay up and out of cover longer if you want to match the Widow. The longer you can go on without needing to regenerate, the more oppurtunities you'll have to deal damage.

Basically, an Infiltrator will play more like an actual sniper, whereas the Soldier plays more like someone with a hunting rifle.

Modifié par rumination888, 21 février 2010 - 09:24 .