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Useless Squadmates?


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#1
Doctor_Jackstraw

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Not to hate on any specific character but does anyone else feel like some of the squadmates just don't serve much of a purpose in combat?  Mainly do you wish they had better themed some of them, and distributed more of the "class specific skills" to other characters in unique ways? (Tali gets the engineer turret for instance, yet since it's not an advanced skill it doesn't step on the toes of the engineer class)

What would you have liked them to do to specific characters, who are you happy with, who aren't you happy with?  This is how I feel about the roster so far (Note that I still haven't got EVERYONE'S loyalty mission yet and i'm still missing the final squad member)



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(After this point it's just my own personal feelings on the matter, so you can skip this part unless you're interested)

Personally I feel that Jacob, Jack, Grunt, and Thane just don't really hold up as well as the others for various reasons I think.  I really like thane and grunt but it's just hard to rationalize bringing them along instead of garrus, tali, or samara who all do those jobs better. 

I kinda wish they'd spread out ammo abilities differently and given them more unique abilities.  In some ways it feels like certain characters just end up feeling weaker in ways that make them only useful when partnered up with specific characters, removing them from much of the game's versatility in some ways.


Garrus, Mordin, Samara, and Tali are all great, no problems there, couldn't be better.

Zaeed's alright but most of the time i might as well just be using Garrus instead.  I kinda feel like it might be "right" if he was the only squadmate that could use a heavy weapon (instead of a sniper rifle) It'd really make him feel like the kind of badass he is in the cutscenes, plus he'd probably make better use of the firestorm than I would.

Miranda's alright too, I'm not super wild about her for her biotics though.  I dunno, kinda feel like Jack might make better use of some of them and prefer her to have more aggressive tech abilities.  Not really complaining about her though, she's alright but not outstanding.  Edit: Thinking about it more I guess the abilities she has ARE pretty good I guess.

Jacob I never use because i just never really feel like i'd ever need to.   His abilities just feel all over the place, I feel like moving most of the ammo skills to him would probably make him more useful and more distinct as a character to choose for battle, and i think it might sort of fit his "supportive" personality.  (An ammo specialist basically)

Jack just doesn't really feel that useful when you get Samara.  I kinda wish she had an ability similar to the vanguard's biotic charge ability, only without the time dilation, and I think it'd really fit her personality well (Plus she practically fights like that in her introduction cutscene anyways)

Grunt is okay but he's not as good as he could be.  Maybe a blood rage ability similar to the soldier's heightened senses, only in real time with some crazy blur action going on would really make him stand out as a real crazy krogan.  (I did notice recently that he has a rage charge ability though, so he's not ENTIRELY worthless but he's just still a little lower on the totem pole for me)

Thane is just not really useful at all.  I love him but i can never rationalize bringing him along, he just doesn't really have much strategic purpose in the game.  I kinda wish his ability focus was just COMPLETELY different.  He should DEFENITELY have stealth, and I wouldn't mind him having tech armor as well.  Giving him a melee lethal takedown move would be pretty badass and fit with what he does in the cutscenes (instant kill organics within melee range)  It'd really be fun to throw some tech armor on him, tell him to stealth into an enemy cluster, and then lethal takedown someone as soon as he comes out of it and then just blast them until his tech armor explodes and he can stealth out of there or lethal the last guy, plus lethal would be a really rad move to have as an advanced training move.


And I don't have Legion yet, and no idea what Kasumi is going to be like (I imagine she's probably gonna be similar to thane though)  But yeah, that's my two cents (or two hundred cents)

Modifié par Doctor_Jackstraw, 21 février 2010 - 04:07 .


#2
TheBRADLeyB

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My Ranking of Squad Mates as Far as My Personal Liking of them and caring for anything they say.



1. Garrus

2. Tali

3. Miranda

4. Mordin

4. Grunt

6. Thane (I kind of liked him, he wasn't exactly what I expected though)



Then people I have absolutely on interest in. These would all be tied



Jack (cept for Sex)

Samara

Zaeed (who doesn't count because he is DLC I guess)

Jacob

#3
turtlecrunch

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I really like to play through with different pairs of squadmates, but I couldn't figure out a use for Jack until I switched back to Normal difficulty for a Vanguard run. Jacob I...still can't find a use for, but I'm sure next time I play on Normal I can use him (though he's kind of boring as a character too, unless playing with him on your 3-man reveals some wild new side...).

Thane is useful because you don't have to worry about saving points for his loyalty power. 8D

Modifié par turtlecrunch, 21 février 2010 - 01:05 .


#4
rabbitchannel

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Snipers are always good in my book. Therefore, Legion, Thane, Garrus, and Zaeed are good. Though I've never used Zaeed. Thane has Warp. That's by itself is pretty good. Garrus has AP ammo, and Conc Shot and while they aren't exactly instrumental to my playstyle, they come in pretty handy. Legion has the Widow. If only his drone didn't have such a terribly long cooldown he'd be more useful.



As for Jack and Jacob, the only time I would bring them along is to combo Warp. But then Samara is there. She has Pull, Reave, and an Assault Rifle. Also, I'm not too fond of ammo powers. meh.



Miranda is quite useful and versatile. Aside from added squad damage and health, she's got Warp and Overload. Slam has it's uses as well. So basically, +health, +damage, Debuff and Anti-synthetic (Overload), Reliable damage dealer and barrier/armor debuff (Warp), and a short duration, short cooldown stunner (Slam).

#5
Peer of the Empire

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Jacob, Jack useless.

As for like dislike. I strongly dislike Tali and Legion.  I don't like Garrus much either but would use him as a fire team leader.

Modifié par Peer of the Empire, 21 février 2010 - 01:31 .


#6
mundus66

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Jack only, Jacob is great until you got Samara imo. Jack sucks since by the time you have warp ammo with her, you already have Samara who is better in every way.

#7
FredegarKadere

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Some squad members really shine at different difficulty settings and in different environments. Overall I found that Tali and Jack were subpar when playing higher difficulties. Shotguns, poor survivability, and powers that are not that good against protected foes? Fail.

Assault Rifle and Sniper users can put out a hurting with the proper placement and Shepard acting as the bait. The Tempest SMG can put out a hurting almost on par with the Assault Rifle for the rest of the bunch, not to mention most others have powers to strip barriers or otherwise cause havoc.

For the majority of my playthroughs I have exclusively used Legion and Tali as my combat squadmates once they were available and it was easy to tell when I started playing with a crutch. The new Eviscerator made the poor shotgun somewhat viable on insane at least. In ME1, Tali was a beast with her shielding skills.. In ME2, she forgot everything she ever knew about protecting herself..

#8
ATKT

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I kind of agree with most of your squadmate ability synopsis, but I disagree about Miranda.



She is the absolute most useful squadmate IMHO. Having her in your squad is real boost. Squadmates die less often because of the health boost--making them a little more useful for their role as tanks and aggroers--, and are a little more useful with their guns. With both maxxed warp and overload, you can get rid of ANY defenses, leaving enemies vulnerable to your abilities.



Combat drone is also immensely useful. Tali or Legion in the final battle allowed me to focus completely on the terminator-reaper, making the battle a five minute affair with my Widow.



On an infiltrator in insanity my team was usually Tali/Legion/Garrus (depended on size of map--Garrus or Legion for long fields of vision and Tali for close quarters) and Miranda. There was no situation where we got stuck, but some scenarios where enemies were dug in behind good cover with no flanking routes took time. In these cases a biotic would have been useful to knock them out of cover.

#9
BellaStrega

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I find having any two of Jack, Jacob, or Samara in any Husk-heavy mission to turn it into easy mode.

#10
KentGoldings

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BellaStrega wrote...

I find having any two of Jack, Jacob, or Samara in any Husk-heavy mission to turn it into easy mode.


The best squad to take on husks is Samara and Thane becuase they can throw the husks around on-mass. Jack is great as well. You can call "Shockwave"..."Bowling for Husks."   Just link these powers to your D-pad and start the fun.


I think that all the NPCs have strengths and weakness that will be realized differently by different people using different tactics.

Modifié par KentGoldings, 21 février 2010 - 02:42 .


#11
vashts1985

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Tail; hate to say it, but her usefulness is very limited to synthetics, and really does not have any combat ability to fall back on. they should have left AI hacking exclusively to Legion and gave her overload or incinerate/cyro to offset her shotgun.



Thane; while i am in love with snipers in this game, this is Thane's only saving grace. what does he have? throw? why does the #1 assassin in the galaxy use flashy biotics and not stealthy tech?



Jacob; another one that i hardly ever bring. he is ok when fighting armor because of his ammo, but its still funneled through a shotgun. he trades his biotic pull for combat ability, and usually ends up as fodder before pull is viable.



anyone with concussive shot is useful.

anyone with overload is useful.

anyone with incinerate is useful.

#12
Urazz

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rab****annel wrote...

Snipers are always good in my book. Therefore, Legion, Thane, Garrus, and Zaeed are good. Though I've never used Zaeed. Thane has Warp. That's by itself is pretty good. Garrus has AP ammo, and Conc Shot and while they aren't exactly instrumental to my playstyle, they come in pretty handy. Legion has the Widow. If only his drone didn't have such a terribly long cooldown he'd be more useful.

As for Jack and Jacob, the only time I would bring them along is to combo Warp. But then Samara is there. She has Pull, Reave, and an Assault Rifle. Also, I'm not too fond of ammo powers. meh.

Miranda is quite useful and versatile. Aside from added squad damage and health, she's got Warp and Overload. Slam has it's uses as well. So basically, +health, +damage, Debuff and Anti-synthetic (Overload), Reliable damage dealer and barrier/armor debuff (Warp), and a short duration, short cooldown stunner (Slam).


Agreed.  I also found Grunt to be fairly useful as well.  More against the Collectors than anything else but he can take so much damage and regens fast that he's quite useful on the harder missions on Insanity.

Jack and Jacob are only more useful on the lower difficulties and you generally need to be a biotic yourself or have Miranda or Samara in party to supplement their abilities.

On insanity runs, I find myself using Miranda all the time so shields, barriers, and armor get removed faster and Garrus, Grunt, Zaeed, and Samara depending on the situation.  I would use Legion more but he basically arrives at end game for the most part and at that point I don't really change the team I use that much.

On easier difficulties, I rotate who I use as it doesn't matter so much on those.  Though I tend to favor Garrus as he tends to be quite the smartass and gives a bunch of funny remarks on the various missions.

#13
wizardryforever

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I find that some of the abilities of the companions don't make a whole lot of sense.  Thane is a perfect example.  All of the other biotic characters have some explanation or backstory to their biotics, Thane never brings it up once.  If you didn't look at the squad screen, you would have no reason to suspect he was a biotic.  And yet somehow BOTH of his abilities (non-exclusive that is) are biotics?  Why?

As far as general usefulness goes, some companions are more useful than others, but I wouldn't call any of them useless.  They each have situations that they just own, no question.  Jack's Shockwave, for instance.  No other companion has it (Shepard can have it, but only Adept or Vanguard), and it is perfect for Husk fights (at Veteran or below of course).  Jacob can be useful sometimes, like when you need a squad ammo power, Jacob has Incendiary Ammo, and Pull can supplement many different techniques, especially if you don't have it yourself. 

Of course, difficulty level and what class Shepard is also greatly influences how useful you find someone.  An Adept is not going to find Samara useful, nor is an Engineer going to find Tali or Mordin useful, beyond a certain "more the merrier" mentality.

#14
DaeJi

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One of the reasons I prefer to play on lower difficulty levels is because it allows for better roleplay; I can use what weapon I want, what armor I want, what squadmate I want, and what powers I want and still be able to beat the game with a bit of a challenge (due to the mismatched powers, weapons, armor and all).



For higher difficulties, Miranda is a must have; maxed Overload and Warp are too useful to swap out. After that, I focus on team mates with good range damage; Garrus and Samara being the most used, with Zaeed and Legion taking their spots when I'm feeling frisky. Still, even at higher difficulties every member has their use at some point, it's about knowing how to match abilities to the challenges you will face.

#15
padaE

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Miranda is the best squad mate in the game, no mistakes about that.

.

I find useless Jacob, Jack, Zaeed, Tali, Legion, Mordin, Samara (before loyal). I'm not saying I don't use them, is some moments some are useful, like Tali in that mission you need to take down 3 heavy mechs, or mordin in Grunt recuitment mission.

#16
Mal_Luck

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Generally I find any squadmate with unlocked ammo powers annoying because they use them overriding my Squad ammo (Jacob, Thane, Jack, Garrus).

On higher difficulties I just find some people less useful, like Tali (Her drone is nice, but in late game there are no synthetics or shields), Jack (Armor protects from her Shockwave), Jacob (Ammo/see Jack), Legion (suffers similar problems that Tali has, but his shield and access to the Widow makes up for it).

All the Snipers I find useful (sometimes annoying for ammo in the case of Garrus and Thane), because of the potentially glitched Incisor rifle. I played through more than half of my Insanity game with Garrus and Zaeed.

Miranda seems to be universally the best party member most of the time. Grunt deserves special mention for his Husk killing prowess, regen, and fortifying abilities.

#17
Doctor_Jackstraw

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I think the biggest problem is putting throw and pull on too many squadmembers, and ammo is spread arround a little too thin. Outside of Samara most people don't really NEED to have what feels like such a "specific" aspect of biotic control. Jack's doesn't fully support her attitude, and jacob and thane just feel like they just have "slot filling" biotics. Also yeah I do kind of agree about the AI Hacking thing being just on one character, I've only ended up using tali on missions with bots but she doesn't really have much to fight organics.

Can you combo sentries with an engineer, tali, AND legion? that's got to be an amusing combat tactic.

Modifié par Doctor_Jackstraw, 21 février 2010 - 04:13 .


#18
DeathByWoodchipper

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I'd say Jacob is utterly useless. Jack at least plays SOME role...well...until you get Samara.

#19
Doctor_Jackstraw

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The worst part is that I don't even hate jacob or anything, I think he's a nice dude (more interesting than kaiden) but he really doesn't bring much to the battlefield. I was fine with benching kaiden because I didn't like him that much as a person....I like jacob but now i just feel....like he might as well be a ship only crewmember.

Modifié par Doctor_Jackstraw, 21 février 2010 - 04:23 .


#20
Memnon

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Grunt was a godsend on Insanity ... the guy never dies. I would laugh sometimes in the husk missions when he would be standing there with 4-6 of them around him just flailing away. Tali and Legion are also useful if for no other reason than the drones



As far as useless squadmates - I never take Jacob with me except when I have to (Loyalty, Beginning missions).

#21
Kit-Kat-Kun

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Stornskar wrote...

Grunt was a godsend on Insanity ... the guy never dies. I would laugh sometimes in the husk missions when he would be standing there with 4-6 of them around him just flailing away. Tali and Legion are also useful if for no other reason than the drones

As far as useless squadmates - I never take Jacob with me except when I have to (Loyalty, Beginning missions).


Legion too. Used both of them on insanity. Maxed fortification + krogran vitality for Grunt, and maxed Geth Shield Boost + Geth Shield Upgrade = Two invinsible squadmates.

And with Legion's sniper rifle, you just have him stay back and kick arse, and keep Grunt close by with his shotty and your good to go. Made my adept's insanity run much easier, as Legions combat drone+grunt being a meatshield took some major fire off of me while I waited for my biotics to recharge.

<3

#22
incinerator950

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I don't find any of the squad members useless.



Generally it's who I like bringing, I like taking Zaeed, Grunt, and Legion (alternating). I like Miranda now for her abilities but Grunt and Zaeed are still a personal favorite. I end up using Heavy ammo versions, simply because half the people I take usually have their own ammo type, plus I like my Tungsten rounds >_>.

#23
Memnon

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Kit-Kat-Kun wrote...

Stornskar wrote...

Grunt was a godsend on Insanity ... the guy never dies. I would laugh sometimes in the husk missions when he would be standing there with 4-6 of them around him just flailing away. Tali and Legion are also useful if for no other reason than the drones

As far as useless squadmates - I never take Jacob with me except when I have to (Loyalty, Beginning missions).


Legion too. Used both of them on insanity. Maxed fortification + krogran vitality for Grunt, and maxed Geth Shield Boost + Geth Shield Upgrade = Two invinsible squadmates.

And with Legion's sniper rifle, you just have him stay back and kick arse, and keep Grunt close by with his shotty and your good to go. Made my adept's insanity run much easier, as Legions combat drone+grunt being a meatshield took some major fire off of me while I waited for my biotics to recharge.

<3


Exactly - I've played Insanity twice, and both times I brought Legion + Grunt through the Collector base. When Harbinger's barrier was down, Legion would demolish him with his Widow. It was almost unfair ...

#24
PseudoEthnic

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Other than Jacob, I feel that every member in your squad is very compotent in battle. You just got to make sure which member is most appropiate for the upcoming battle.

#25
Guest_Lawgunner_*

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Jacob isn't completely useless. He can provide an ammo type for you if you don't have one, pull is useful when you manually control when he uses it(for example on insanity or hardcore take down shields of something then pull them out to focus fire and kill them), and once he gets barrier he won't die as often shotgunning.

That being said the shotgun users are definitely worse than all the other teammates. Jack is worthless compared to Samara(for Reave). Tali is definitely worse than Legion because she is stuck with the shotgun instead of an awesome sniper or assault rifle. I haven't ever had Tali used energy drain(because I always recruit her last and never use her besides her loyalty mission) so I don't really know how much better that makes her. Thane has warp which is good, but throw is kinda useless and shredder ammo is meh. I would have rather seen him be a mix of tech and biotic powers like Miranda.