What if my Hero Died?
#1
Posté 21 février 2010 - 01:17
#2
Posté 21 février 2010 - 01:19
Briefly. You can decide to import your dead character, who will miraculously come back to life. The sacrifice has been retconned. It never happened.
Or you can create a new character. But you can't import the decisions of your dead warden.
Modifié par KnightofPhoenix, 21 février 2010 - 01:20 .
#3
Posté 21 février 2010 - 01:22
KnightofPhoenix wrote...
You should read the FAQ in the official site.
Briefly. You can decide to import your dead character, who will miraculously come back to life. The sacrifice has been retconned. It never happened.
Or you can create a new character. But you can't import the decisions of your dead warden.
Yes
#4
Posté 21 février 2010 - 01:23
#5
Posté 21 février 2010 - 01:27
Delroc88 wrote...
so i can never play off the decisions of my dead warden in awakening? thats confusing so if the wardens death is retconned who killed the arch demon and who took the demons soul?
Yes, you can't play with the decisions of your dead warden. It sucks, but that's how it is.
We still don't know how Bioware will handle the retcon and make sense out of it in the lore. Perhaps Morrigan was able to do the ritual afterall. That would be the easiest way to make sense of all of this.
#6
Posté 21 février 2010 - 01:28
I hate hearing this. I don't mean to act overly demanding about what should be in the game, but I feel like a new warden with a dead warden's decisions couldn't be that hard. I can understand every other detail that is not going to be in the expansion, such as returning characters, new romances, and DLC, but I feel like an Orlaisian warden with a dead warden's choices is a necessity. I suppose I just won't use any of my dead warden saves; but it's frustrating because that could have been a really cool and new way to continue the story.KnightofPhoenix wrote...
You should read the FAQ in the official site.
Briefly. You can decide to import your dead character, who will miraculously come back to life. The sacrifice has been retconned. It never happened.
Or you can create a new character. But you can't import the decisions of your dead warden.
#7
Guest_distinguetraces_*
Posté 21 février 2010 - 01:35
Guest_distinguetraces_*
IndigoEye wrote...
I hate hearing this.
Yep.
It's not the hugest thing in the world, but it feels like a little empty space right at the center of what makes this game special.
#8
Guest_DSerpa_*
Posté 21 février 2010 - 01:36
Guest_DSerpa_*
#9
Guest_distinguetraces_*
Posté 21 février 2010 - 01:39
Guest_distinguetraces_*
DSerpa wrote...
never been said by Bioware
Actually, Fernando Melo did say it back in January. And the fact that the question was pointedly ignored in Victor Wachter's Q&A yesterday ... well, I'm not optimistic.
#10
Posté 21 février 2010 - 01:41
DSerpa wrote...
Of course you all realize that the bit about not being able to import a dead Warden's choices while starting a new Warden in Awakening has never been said by Bioware, right? That the entire thing is nothing more than a few people reading between the lines in the FAQ and subsequently complaining en masse about something that may well not be true? Right?
It's been said by Fernando a whil;e back.
Furthermore, I sent a pm to David Gaider, asking him a question tied to this, and he did speak about a "default" story for the Orlesian.
#11
Posté 21 février 2010 - 01:48
This is the one thing about the expansion that irks me, the one thing that I just can't seem to find any rationale in their decision and the one thing that makes zero sense no matter what kind of excuse I can think of.
Of course you all realize that the bit about not being able to import a
dead Warden's choices while starting a new Warden in Awakening has
never been said by Bioware, right?
At the very least it was planned because Gaider said that we would be able to transfer the decisions made in Origins to the Orlesian Warden before coming back and reclaiming his statement.
Modifié par TheMadCat, 21 février 2010 - 01:50 .
#12
Posté 21 février 2010 - 01:52
EDIT: actually even that doesn't make sense. Otherwise we wouldn't be able to start over with a new guy, since the dark ritual wouldn't have happened. Welcome to the mind****.
Modifié par KnightofPhoenix, 21 février 2010 - 01:53 .
#13
Posté 21 février 2010 - 02:18
#14
Guest_distinguetraces_*
Posté 21 février 2010 - 03:06
Guest_distinguetraces_*
TheMadCat wrote...
Like I said I don't know why this was done, makes zero sense.
That's why I'm guessing it wasn't a design decision but an "Oops... well, no time to fix it now."
#15
Posté 21 février 2010 - 03:23
#16
Guest_distinguetraces_*
Posté 21 février 2010 - 03:31
Guest_distinguetraces_*
AlanC9 wrote...
If your warder died, why would you try to use him in the expansion anyway?
...
...
...
Actually, that you can do.
#17
Posté 21 février 2010 - 03:46
distinguetraces wrote...
That's why I'm guessing it wasn't a design decision but an "Oops... well, no time to fix it now."
The thing is, the original plan WAS for the choices to import over onto the new warden. Somewhere along the line they decided to change their plan and make it what we have today. So this decision was on purpose and made for a reason.
If your warder died, why would you try to use him in the expansion anyway?
Well, the problem is your Warden after he dies does somehow comes back to life or never really died in the first place. What people were expecting was that you import the choices your dead character made and when you made your new character the world simply shaped to the choices you made. What this does in reality is makes the ultimate sacrifice ending completely mute.
#18
Guest_distinguetraces_*
Posté 21 février 2010 - 04:03
Guest_distinguetraces_*
TheMadCat wrote...
The thing is, the original plan WAS for the choices to import over onto the new warden. Somewhere along the line they decided to change their plan and make it what we have today. So this decision was on purpose and made for a reason.
We reach different conclusions from the same data. My impression is that they had planned TO do it but had not planned HOW to do it.
Which is a real shame, because I don't think it would have been that difficult to make work if they had coded the Orlesian Warden to work that way from the beginning (i.e., built him on the framework of an imported character file -- which would then strip out and replace the dead Warden's appearance and stats, but retain the story data).
Modifié par distinguetraces, 21 février 2010 - 04:08 .
#19
Posté 21 février 2010 - 04:09
Only insane or people with incredibly high self-righteousness say no to Morrigan.
#20
Posté 21 février 2010 - 04:35
#21
Posté 21 février 2010 - 05:16
#22
Posté 21 février 2010 - 05:19
#23
Posté 21 février 2010 - 05:22
The idea is not for the Orlaisain warden to be credited for the dead warden's decisions, but rather for the Orlaisian Warden to exist in the same world as the dead warden; meaning, for example, anyone affected or killed by the dead warden's decisions will remain in that state when the Orlaisian Warden possibly runs into them or hears of them.Efesell wrote...
I guess I don't really understand how it would ever be a sensible option for your new Orlesian warden to suddenly have all of your old decisions.
#24
Posté 21 février 2010 - 05:24
Yes that is significantly less absurd.
#25
Posté 21 février 2010 - 10:56
its so much my warden himself but the impact he had.AlanC9 wrote...
If your warder died, why would you try to use him in the expansion anyway?





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