That install process is way way to complex for people that doesn't have used python.
personally i am stuck trying to get the extra libraries installed. and why does every single install step require additional two installs?
so someone that understand this should post a step by step process for ALL required installs on the wiki. from installing it to getting it to work in the toolset.
in my opinion it's not optional, you need it to make a level look good.
request: Installing the lightmapper for dummies
Débuté par
CID-78
, nov. 07 2009 09:27
#1
Posté 07 novembre 2009 - 09:27
#2
Posté 07 novembre 2009 - 03:19
sirkaracho wrote...
redunzgofasta:
are you sure we need that if we only want to create level layouts (like everybody who wants to make his own adventures wants to do anyway) ?
i quote allan smith from another topic:
"you don't need it at all. It is the source code for the lightmapper which uses Yafaray. Since Yafaray is open source, we have to release our source code that works with it. Only reason you would need it is if you want to go in and make improvements to the lightmapper code."
That quote is a bit out of context. It was refering to the lightmapper source code that is shown as optional on the downloads page. You do NOT need that to make the lightmapper work. What you DO need is Python. If you are working in the level editor and want to make lightmaps for a level, make sure you download and install the Activestate Python.





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