A praise to "Insanity"
#1
Posté 21 février 2010 - 03:03
Delight!
Not only does the game NOT suffer from general RPG "problems" when trying to be hard - like enemies with millions of HPs or absurd defenses - it also manages to keep the player interested in combat by providing more accurate, aggressive and overall effective opposition. After the horror of having to drain an enemy's 1.000.000 shield endurance and then reduce his illogically fast regenerating health (ME - which was much easier btw since you could become an unstoppable tank no matter your class) I found this smarter, more skill-based approach a real joy.
So, well done BioWare for providing a more entertaining experience combat-wise and for dumping the decades-old formula of quantity over quality.
You thoughts?
#2
Posté 21 février 2010 - 03:07
Some sections did not feel much harder than Veteran but when the difficulty spikes hit, there were moments of frustration (for me).
#3
Posté 21 février 2010 - 03:12
I suppose I will be making all my runs on Insanity from now on. The added difficulty adds immensely to the experience in my point of view.
#4
Posté 21 février 2010 - 03:13
Now release an even harder one for DLC >
#5
Posté 21 février 2010 - 03:15
Pocketgb wrote...
While it still has a few rough edges, Insanity was indeed a challenging and satisfying experience. Kudos, Bioware!
Now release an even harder one for DLC >
Indeed, that would be great mate.
More substantial should get their attention though.
#6
Posté 21 février 2010 - 03:40
#7
Posté 21 février 2010 - 03:45
#8
Posté 21 février 2010 - 03:57
YR_Lim wrote...
Its hard, but not insane, hopefully AI improves at ME3.
This. Insanity is the Echo missions of Spec Ops in Modern Warfare 2. Namely the one with the 10 juggernauts..
#9
Posté 21 février 2010 - 04:08
My first insanity playthrough was with an Infiltrator. The cloaking helped a lot when I needed to move out of cover. It was really fun as an infiltrator because I normally like to snipe, but now I can do it while cloaked. The slow motion effect while zoomed added to the fun factor too.
After watching some of Bioware's videos on the various classes, I decided to play again on insanity, but this time as a Sentinel. It seems a lot harder so far because of the limited weapons this class can use, but I'm having a lot of fun with Throw. It's too bad I don't have Pull too. Maybe I'll do another playthrough after this one as an Adept, though I read that's suicide on insanity lol.
#10
Posté 21 février 2010 - 04:23
My imported char from ME was an infiltrator and kept him in the same class. Hardcore as one was interesting, my definitive run - just before ME3 comes out - will be with the same guy again on insanity.
#11
Guest_XxTaLoNxX_*
Posté 21 février 2010 - 04:26
Guest_XxTaLoNxX_*
#12
Posté 21 février 2010 - 04:32
MonkeyLungs wrote...
I got the achievement with my Soldier. I really didn't find it as fun personally. I agree it was very tactical.Was glad I chose Soldier for Insanity playthrough. It was my least complete playthrough as near the end I just wanted to get it over with. When I finished I was glad I didn't give in to temptation and change the difficulty but I doubt I will be playing on Insanity again any time soon.
Some sections did not feel much harder than Veteran but when the difficulty spikes hit, there were moments of frustration (for me).
I started my insanity with my soldier and it was too boring so i made 6 new characters
#13
Posté 21 février 2010 - 04:33
XxTaLoNxX wrote...
and remember you ARE the tank, move you squadmates out of cover so they constantly fire on the enemies and just move around "near" cover so you can duck when you shields drop and then recharge and go back out.
You might as well play a Sentinel if you want to keep the bulk of enemy fire on yourself. Soldier is a good choice on Insanity since he is very versatile in combat and gains access to the Revenant LMG. I swear this gun in imba.
#14
Posté 21 février 2010 - 04:34
#15
Posté 21 février 2010 - 04:34
#16
Posté 21 février 2010 - 04:38
EphelDuath666 wrote...
I found the Revenant to be a great choice too. It was way easier to kill enemies with that one on insanity. Especially after the accurancy upgrade.
QFT. Not even the Harbinger could stand up to a barrage of Revenant fire in Adrenaline Rush. Kinda reminded me of the LMG in MGS3, used it in the final battle against The Boss. Good times...
#17
Guest_XxTaLoNxX_*
Posté 21 février 2010 - 04:43
Guest_XxTaLoNxX_*
FiOth wrote...
XxTaLoNxX wrote...
and remember you ARE the tank, move you squadmates out of cover so they constantly fire on the enemies and just move around "near" cover so you can duck when you shields drop and then recharge and go back out.
You might as well play a Sentinel if you want to keep the bulk of enemy fire on yourself. Soldier is a good choice on Insanity since he is very versatile in combat and gains access to the Revenant LMG. I swear this gun in imba.
LOL. Please re-read my original statement... I was talking about playing a Sentinel. LOL Reading is tech...
#18
Posté 21 février 2010 - 04:47
XxTaLoNxX wrote...
FiOth wrote...
XxTaLoNxX wrote...
and remember you ARE the tank, move you squadmates out of cover so they constantly fire on the enemies and just move around "near" cover so you can duck when you shields drop and then recharge and go back out.
You might as well play a Sentinel if you want to keep the bulk of enemy fire on yourself. Soldier is a good choice on Insanity since he is very versatile in combat and gains access to the Revenant LMG. I swear this gun in imba.
LOL. Please re-read my original statement... I was talking about playing a Sentinel. LOL Reading is tech...
Yep, my post was full of phail. Sorry about that, kinda skipped an entire section, guess I wasn't paying much attention. My mistake.
#19
Posté 21 février 2010 - 04:49
#20
Guest_XxTaLoNxX_*
Posté 21 février 2010 - 04:52
Guest_XxTaLoNxX_*
#21
Posté 21 février 2010 - 04:53
It's all good FiOth. I just wanted to clarify that I was indeed talking
about tankin' with a Sentinel. It's by far one of the easiest classes
if you take an extra shield buff as your bonus power. I think at one
point I almost had 1000 point shield lol.
Does casting a barrier/geth shield or fort not only add to your shield score, but completely replenish all lost shields from Tech Armor? If so, I could see it being a one point wonder, but only if you manage to hit it before your Tech Armor explodes, otherwise it's just eating into the cooldown of another Tech Armor after the fighting starts. Sents that get up close really need all of the damage boosters they can get and if you don't have your own passive ammo power, that means you're going to almost be required to always have someone with you that has it, which really starts limiting your options.
Modifié par Graunt, 21 février 2010 - 05:09 .
#22
Posté 21 février 2010 - 05:03
Graunt wrote...
I only play on Insanity, but I somewhat disagree with the balance factor. I think Veteran is actually closer to a "balanced" risk vs reward, especially when you consider something like Assault Armor (which while still useful, isn't nearly as useful for the damage/stun as it simply is for protection on Insanity). And without beating a dead horse even more, some classes end up having less options the more you increase the difficulty compared to others.
I'll have to disagree on that friend. I didn't play ME2 on Veteran at all but after some point even Hardcore was easy - as long as you used Special Training that complimented your class - while Insanity veered towards "challenging". Veteran seems to forgive too many mistakes and - from watching my girlfriend playing - does not even require much input in terms of power usage. It is still fun to play, but too easy if you are an actual veteran from ME. I understand your "risk vs reward" logic though. I just feel like surviving each situation due to clear tactical superiority is a more rewarding experience.
#23
Posté 21 février 2010 - 05:07
FiOth wrote...
Graunt wrote...
I only play on Insanity, but I somewhat disagree with the balance factor. I think Veteran is actually closer to a "balanced" risk vs reward, especially when you consider something like Assault Armor (which while still useful, isn't nearly as useful for the damage/stun as it simply is for protection on Insanity). And without beating a dead horse even more, some classes end up having less options the more you increase the difficulty compared to others.
I'll have to disagree on that friend. I didn't play ME2 on Veteran at all but after some point even Hardcore was easy - as long as you used Special Training that complimented your class - while Insanity veered towards "challenging". Veteran seems to forgive too many mistakes and - from watching my girlfriend playing - does not even require much input in terms of power usage. It is still fun to play, but too easy if you are an actual veteran from ME. I understand your "risk vs reward" logic though. I just feel like surviving each situation due to clear tactical superiority is a more rewarding experience.
My first playthrough was an Adept on normal, my second was a Vanguard on Insanity...big mistake. Insanity isn't really an issue now, but when just starting out and learning the classes and maps it's pretty brutal walking in blindly. And unless you're talking about starting the original ME from level one on Insanity, I didn't find it to be more challenging than it was tedious.
Modifié par Graunt, 21 février 2010 - 05:13 .
#24
Posté 21 février 2010 - 05:11
Graunt wrote...
FiOth wrote...
Graunt wrote...
I only play on Insanity, but I somewhat disagree with the balance factor. I think Veteran is actually closer to a "balanced" risk vs reward, especially when you consider something like Assault Armor (which while still useful, isn't nearly as useful for the damage/stun as it simply is for protection on Insanity). And without beating a dead horse even more, some classes end up having less options the more you increase the difficulty compared to others.
I'll have to disagree on that friend. I didn't play ME2 on Veteran at all but after some point even Hardcore was easy - as long as you used Special Training that complimented your class - while Insanity veered towards "challenging". Veteran seems to forgive too many mistakes and - from watching my girlfriend playing - does not even require much input in terms of power usage. It is still fun to play, but too easy if you are an actual veteran from ME. I understand your "risk vs reward" logic though. I just feel like surviving each situation due to clear tactical superiority is a more rewarding experience.
My first playthrough was an Adept on normal, my second was a Vanguard on Insanity...big mistake. Insanity isn't really an issue now, but when just starting out and learning the classes and maps it's pretty brutal walking in blindly.
Normal to Insanity IS a big change. Had you played ME before moving on to ME2?
#25
Posté 21 février 2010 - 05:14




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