A praise to "Insanity"
#51
Posté 24 février 2010 - 07:25
#52
Posté 24 février 2010 - 08:02
I'm not saying the AI is bad, but there are locations where enemies can't attack you in most situations.
Also, it is mandatory in most cases to keep your squad hidden. Even if they can't fire, they do two things. They draw the enemy away from you when you use cloak. And, you can still use their powers.
#53
Posté 24 février 2010 - 08:18
So now, after I've slunk back to Veteran, I am still getting my *** handed to me in every fight. It seems like everyone is Dead Eye Dick except me and I have to hit them 38 times before they go down but two shots and I can see the arteries in my eyes. No FAIR!
#54
Posté 24 février 2010 - 08:21
Beat it with adept (easy) and Infiltrator (/faceroll keyboard)
ME3 should drop pausing on higher difficulties on the PC and give us a larger power bar. Simply put, a FPS that already has a on rails gameplay with pausing simply cannot be hard. Its either easy, or almost physically impossible without exploiting AI inadequacies.
I mean honestly, I have no idea how people think its hard.
Aiming simply isn't involved. Theirs pausing, autotargetting spells, and enemies don't really even move, just pop in and out of cover.
So basically, battles are ****** easy. 1)preform threat assessment. (take as long as you want to, you can pause) 2)Kill enemies in order of threat assessment (no aiming involved) 3)Spam skills 4)repeat. The only part where you can really mess up is #1. And thats not hard. Kill enemies who are the most exposed first/enemies who charge you.
And I'm no FPS pro, I suck balls at FPS's, and rarely play them. I'm more of a comp RTS'er, played in tournies as a kid. FPS isn't mah style.
Modifié par newcomplex, 24 février 2010 - 08:28 .
#55
Posté 24 février 2010 - 08:37
newcomplex wrote...
Insanity was too easy. Try again.
Beat it with adept (easy) and Infiltrator (/faceroll keyboard)
ME3 should drop pausing on higher difficulties on the PC and give us a larger power bar. Simply put, a FPS that already has a on rails gameplay with pausing simply cannot be hard. Its either easy, or almost physically impossible without exploiting AI inadequacies.
I mean honestly, I have no idea how people think its hard.
Aiming simply isn't involved. Theirs pausing, autotargetting spells, and enemies don't really even move, just pop in and out of cover.
So basically, battles are ****** easy. 1)preform threat assessment. (take as long as you want to, you can pause) 2)Kill enemies in order of threat assessment (no aiming involved) 3)Spam skills 4)repeat. The only part where you can really mess up is #1. And thats not hard. Kill enemies who are the most exposed first/enemies who charge you.
And I'm no FPS pro, I suck balls at FPS's, and rarely play them. I'm more of a comp RTS'er, played in tournies as a kid. FPS isn't mah style.
You know, you could always just choose to not pause the game if you think pausing makes it too easy. 8 hotbuttons is more than enough to get all of your abilities and a couple of your allies on there.
#56
Posté 24 février 2010 - 08:41
SurfaceBeneath wrote...
newcomplex wrote...
Insanity was too easy. Try again.
Beat it with adept (easy) and Infiltrator (/faceroll keyboard)
ME3 should drop pausing on higher difficulties on the PC and give us a larger power bar. Simply put, a FPS that already has a on rails gameplay with pausing simply cannot be hard. Its either easy, or almost physically impossible without exploiting AI inadequacies.
I mean honestly, I have no idea how people think its hard.
Aiming simply isn't involved. Theirs pausing, autotargetting spells, and enemies don't really even move, just pop in and out of cover.
So basically, battles are ****** easy. 1)preform threat assessment. (take as long as you want to, you can pause) 2)Kill enemies in order of threat assessment (no aiming involved) 3)Spam skills 4)repeat. The only part where you can really mess up is #1. And thats not hard. Kill enemies who are the most exposed first/enemies who charge you.
And I'm no FPS pro, I suck balls at FPS's, and rarely play them. I'm more of a comp RTS'er, played in tournies as a kid. FPS isn't mah style.
You know, you could always just choose to not pause the game if you think pausing makes it too easy. 8 hotbuttons is more than enough to get all of your abilities and a couple of your allies on there.
You might as well play the game blind folded if its too easy.
You might as well not play the game and pretending your actually playing something hard.
No. Sorry. Constructing your own gameplay, while a perfectly valid form of entertainment, which even I engage in at some degree (like I don't use biotic extra powers on non-biotics even if it is better...like AP ammo instead of warp ammo in infiltrators), but that isn't an excuse for lack of difficulty. Its the developers job to provide adequate difficulty, not your job to blind fold yourself figuratively on their behalf.
Modifié par newcomplex, 24 février 2010 - 08:41 .
#57
Posté 24 février 2010 - 08:45
It get easier after a while. And, yeah when I first tried hardcore it was a slap in the face compared to veteran and lower. Just stick with it.MsKlaussen wrote...
I just don't see how you guys are finishing Insanity. Are you getting killed a lot? I played through and finished on Normal, so I moved up to Hardcore, looked great for the first fight and thought I was bad, and then proceeded to get completely owned at Freedom's whatever which is the very next altercation.
So now, after I've slunk back to Veteran, I am still getting my *** handed to me in every fight. It seems like everyone is Dead Eye Dick except me and I have to hit them 38 times before they go down but two shots and I can see the arteries in my eyes. No FAIR!
#58
Posté 24 février 2010 - 08:47
Just saying for the ones of you who played normal insanity and found it too easy.
#59
Posté 24 février 2010 - 08:48
I'm not seeing how any of what you just said here refutes the fact that you find the game too easy because you have the ability to pause and that you said bioware should make the game harder by taking that ability away from you despite the fact that this is something you are perfectly capable of doing yourself without an imposed limitation.newcomplex wrote...
SurfaceBeneath wrote...
newcomplex wrote...
Insanity was too easy. Try again.
Beat it with adept (easy) and Infiltrator (/faceroll keyboard)
ME3 should drop pausing on higher difficulties on the PC and give us a larger power bar. Simply put, a FPS that already has a on rails gameplay with pausing simply cannot be hard. Its either easy, or almost physically impossible without exploiting AI inadequacies.
I mean honestly, I have no idea how people think its hard.
Aiming simply isn't involved. Theirs pausing, autotargetting spells, and enemies don't really even move, just pop in and out of cover.
So basically, battles are ****** easy. 1)preform threat assessment. (take as long as you want to, you can pause) 2)Kill enemies in order of threat assessment (no aiming involved) 3)Spam skills 4)repeat. The only part where you can really mess up is #1. And thats not hard. Kill enemies who are the most exposed first/enemies who charge you.
And I'm no FPS pro, I suck balls at FPS's, and rarely play them. I'm more of a comp RTS'er, played in tournies as a kid. FPS isn't mah style.
You know, you could always just choose to not pause the game if you think pausing makes it too easy. 8 hotbuttons is more than enough to get all of your abilities and a couple of your allies on there.
You might as well play the game blind folded if its too easy.
You might as well not play the game and pretending your actually playing something hard.
No. Sorry. Constructing your own gameplay, while a perfectly valid form of entertainment, which even I engage in at some degree (like I don't use biotic extra powers on non-biotics even if it is better...like AP ammo instead of warp ammo in infiltrators), but that isn't an excuse for lack of difficulty. Its the developers job to provide adequate difficulty, not your job to blind fold yourself figuratively on their behalf.
#60
Posté 24 février 2010 - 09:28
newcomplex wrote...
Insanity was too easy. Try again.
Beat it with adept (easy) and Infiltrator (/faceroll keyboard)
ME3 should drop pausing on higher difficulties on the PC and give us a larger power bar. Simply put, a FPS that already has a on rails gameplay with pausing simply cannot be hard. Its either easy, or almost physically impossible without exploiting AI inadequacies.
I mean honestly, I have no idea how people think its hard.
Aiming simply isn't involved. Theirs pausing, autotargetting spells, and enemies don't really even move, just pop in and out of cover.
So basically, battles are ****** easy. 1)preform threat assessment. (take as long as you want to, you can pause) 2)Kill enemies in order of threat assessment (no aiming involved) 3)Spam skills 4)repeat. The only part where you can really mess up is #1. And thats not hard. Kill enemies who are the most exposed first/enemies who charge you.
And I'm no FPS pro, I suck balls at FPS's, and rarely play them. I'm more of a comp RTS'er, played in tournies as a kid. FPS isn't mah style.
Then stop pausing the game and play it in real time on Insanity. Of course it's going to be easier when you can pause every second in order to assess the situation while spamming your un-aimed biotic and tech powers. And no it's not the developer's fault for allowing you the choice to either play with pausing or play in real time. It's your choice. The game is intentionally built that way.
#61
Posté 24 février 2010 - 09:29
Modifié par WInd and Rain, 24 février 2010 - 09:29 .
#62
Posté 24 février 2010 - 09:46
WInd and Rain wrote...
newcomplex wrote...
Insanity was too easy. Try again.
Beat it with adept (easy) and Infiltrator (/faceroll keyboard)
ME3 should drop pausing on higher difficulties on the PC and give us a larger power bar. Simply put, a FPS that already has a on rails gameplay with pausing simply cannot be hard. Its either easy, or almost physically impossible without exploiting AI inadequacies.
I mean honestly, I have no idea how people think its hard.
Aiming simply isn't involved. Theirs pausing, autotargetting spells, and enemies don't really even move, just pop in and out of cover.
So basically, battles are ****** easy. 1)preform threat assessment. (take as long as you want to, you can pause) 2)Kill enemies in order of threat assessment (no aiming involved) 3)Spam skills 4)repeat. The only part where you can really mess up is #1. And thats not hard. Kill enemies who are the most exposed first/enemies who charge you.
And I'm no FPS pro, I suck balls at FPS's, and rarely play them. I'm more of a comp RTS'er, played in tournies as a kid. FPS isn't mah style.
Then stop pausing the game and play it in real time on Insanity. Of course it's going to be easier when you can pause every second in order to assess the situation while spamming your un-aimed biotic and tech powers. And no it's not the developer's fault for allowing you the choice to either play with pausing or play in real time. It's your choice. The game is intentionally built that way.
Thats a rediculous statement. The game is built in a way as so their will be a optimal solution. The current optimal solution makes insanity rediculously easy. Asking that I should be intentionally stray from the optimal solution without a ulterior motive (IE: Role playing would be a valid one), but to simply make the game harder is absurd game design. I might as well play the game without a mouse and use my arrow keys to aim to make things reallllly hard.
Also, I don't pause every second. I pause two to three times per normal end game battle.
Modifié par newcomplex, 24 février 2010 - 09:47 .
#63
Posté 24 février 2010 - 11:02
First of all, the Insanity setting is not unfair, which means that if you play carefully you will have no real problem from one point forward. Playing smart doesn't mean that the game is too easy.
Secondly, by coming in here and stating how much people who can't beat insanity suck - the meaning of your words, not mine - you are not helping anybody. MsKlaussen asked for directions and hints, not smartass comments depicting how you - or anyone else - thinks that Insanity is a joke.
Apart from that - and regarding the question above - good preparation and a full understanding of how the various mechanics work is key in besting any game, especially on higher settings. Try to combine your biotics and use squad mates that have abilities you deem necessary and hopefully you will make progress.
Hope this helps, keep up the good posting people.
#64
Posté 25 février 2010 - 01:21
FiOth wrote...
newcomplex I don't want to flame you but your post is full of it.
First of all, the Insanity setting is not unfair, which means that if you play carefully you will have no real problem from one point forward. Playing smart doesn't mean that the game is too easy.
Secondly, by coming in here and stating how much people who can't beat insanity suck - the meaning of your words, not mine - you are not helping anybody. MsKlaussen asked for directions and hints, not smartass comments depicting how you - or anyone else - thinks that Insanity is a joke.
Apart from that - and regarding the question above - good preparation and a full understanding of how the various mechanics work is key in besting any game, especially on higher settings. Try to combine your biotics and use squad mates that have abilities you deem necessary and hopefully you will make progress.
Hope this helps, keep up the good posting people.
Thanks, to you and Chaos-Fusion for the encouragement. After seeing the reply you mention above, I had to wonder how I could be so unaware that my name is engraved into a seat on the Short Bus.
I've played mostly RPG and such on computers except for Unreal Tournament, which I grew to love and am really good at. But when my nephew and brothers try to get me on one of those internet games like Modern Warfare and the like I am helpless. I guess I need to quit my job, lock my daughter in a closet, and dedicate 23.5 out of 24 hours per day to becoming good enough at a video game to run around in chat rooms typing "P3WNED" to everybody. Ya, that's what my life needs. Purpose.
I was actually trying to give people who are that good at ME2 credit, because as these things go, I was sort of in awe after my own struggles. Sort of didn't expect certain responses. I will keep trying though, and I appreciate the kind words
Modifié par MsKlaussen, 25 février 2010 - 01:25 .
#65
Posté 25 février 2010 - 01:34
newcomplex didn't play on Insanity on the first playthrough I'm sure. And going in a second time knowing what to expect changes your choices. Those choices provide an advantage in building yourself and squad mates for maximum exploitation of enemy defenses.
Ignore what he's going on about, he's a minority. Cause I can't stand some RTS because of their repetition imo, but it doesn't mean I go to RTS forums and flame on.
#66
Posté 25 février 2010 - 01:37
visualkei wrote...
It's true, if you choose the right squad mates, level up the right abilities, Insanity can be easier than it's name suggests. But the assumption is that you won't know what you're facing.
newcomplex didn't play on Insanity on the first playthrough I'm sure. And going in a second time knowing what to expect changes your choices. Those choices provide an advantage in building yourself and squad mates for maximum exploitation of enemy defenses.
Ignore what he's going on about, he's a minority. Cause I can't stand some RTS because of their repetition imo, but it doesn't mean I go to RTS forums and flame on.
I played the game on insanity twice, my first and second time. I had no third. I am not flaming, i am giving an opinion, and backing it up. Your the one flaming.
FiOth wrote...
newcomplex I don't want to flame you but your post is full of it.
First of all, the Insanity setting is not unfair, which means that if you play carefully you will have no real problem from one point forward. Playing smart doesn't mean that the game is too easy.
What is your point? If thats your experience, thats fine. My experience was that I beat insanity rarely dieing, averaging less then once per mission. Their was simply no learning curve. I would like Bioware to make a harder difficulty for those who choose to, because I am certainly not alone in my opinion.
Secondly, by coming in here and stating how much people who can't beat insanity suck - the meaning of your words, not mine - you are not helping anybody. MsKlaussen asked for directions and hints, not smartass comments depicting how you - or anyone else - thinksthat Insanity is a joke.
I am expressing my opinion of how insanity sucks in a thread "A praise to insanity". Let me assure you, I have never went to someone who is asking for help, and posted "lol insaniities easy". The title of this thread implies it is a discussion of insanity. I am voicing my opinion. This thread was in no way shape or form started as a thread to give advice. The meaning of my words were that I thought insanity was easy, in a thread discussing insanity. The thread was in no way shape or form discussing advice on how to beat insanity from the OP. Don't start a thread if your expecting everyone to agree with you. You asked for "your thoughts", and I gave them. Simple as that.
Modifié par newcomplex, 25 février 2010 - 02:11 .
#67
Posté 25 février 2010 - 01:44
Are you planning on taking another attempt at hardcore or insanity?* If you are then first of all, good luck. Second, there are plenty of good topics in the character builds forums that have tips for all the classes - what equipment, bonus talent, skills and party members are best (or at least, more useful. It might take some time to figure out what works for you specifically). Assuming you don't know about those, of course. :happy:MsKlaussen wrote...
I was actually trying to give people who are that good at ME2 credit, because as these things go, I was sort of in awe after my own struggles. Sort of didn't expect certain responses. I will keep trying though, and I appreciate the kind words
*Edit: Ah, yes. I was never very good at paying attention to what I read.
Modifié par Chaos-fusion, 25 février 2010 - 01:51 .
#68
Posté 25 février 2010 - 01:46
MsKlaussen wrote...
FiOth wrote...
newcomplex
I don't want to flame you but your post is full of it.
First of
all, the Insanity setting is not unfair, which means that if you play
carefully you will have no real problem from one point forward. Playing
smart doesn't mean that the game is too easy.
Secondly, by coming
in here and stating how much people who can't beat insanity suck - the
meaning of your words, not mine - you are not helping anybody.
MsKlaussen asked for directions and hints, not smartass comments
depicting how you - or anyone else - thinks that Insanity is a joke.
Apart
from that - and regarding the question above - good preparation and a
full understanding of how the various mechanics work is key in besting
any game, especially on higher settings. Try to combine your biotics and
use squad mates that have abilities you deem necessary and hopefully
you will make progress.
Hope this helps, keep up the good posting
people.
Thanks, to you and Chaos-Fusion for the
encouragement. After seeing the reply you mention above, I had to wonder
how I could be so unaware that my name is engraved into a seat on the
Short Bus.
I've played mostly RPG and such on computers except
for Unreal Tournament, which I grew to love and am really good at. But
when my nephew and brothers try to get me on one of those internet games
like Modern Warfare and the like I am helpless. I guess I need to quit
my job, lock my daughter in a closet, and dedicate 23.5 out of 24 hours
per day to becoming good enough at a video game to run around in chat
rooms typing "P3WNED" to everybody. Ya, that's what my life needs.
Purpose.
I was actually trying to give people who are that good
at ME2 credit, because as these things go, I was sort of in awe after my
own struggles. Sort of didn't expect certain responses. I will keep
trying though, and I appreciate the kind words [smilie]../../../images/forum/emoticons/smile.png[/smilie]
My post wasn't addressed specifically towards, you, I wasn't even aware you posted. I was just stating how I though insanity was easy, as a reponse to the OP.
Modifié par newcomplex, 25 février 2010 - 01:53 .
#69
Posté 25 février 2010 - 01:47
It would have been nice if the Insanity mobs' AI was scripted to actually do something different, or perhaps even use a skill that is not allocated to them prior to hardcore and insanity modes, as opposed to simply increasing their damage and rate of attack.
For instance, with all the Biotics in the universe, why are we the only onese with Pull and Throw? Why is it that Engineers always throw dogs at us and nothing else? An elite Engineer suddenly taking control of your own Combat Drone, or even better, an elite Biotic mercenary throwing then momentarily pinning you or a squad member against the floor/wall with their own version of Throw/Slam would make for intense "OMGWTF?!" moments... and consequent combinations of spazzing and excitement.
I have great expectations of ME3. This is only one aspect.
As it is, almost all combat situations are predominantly comprised of shooting that one specialty ammo you could afford to evolve, ducking for cover, running for cover, and using a set of 2-3 skills depending on your class and squad mix (because everything else is too low-damage to use or just plain useless).
Painstakingly and enduringly hard? Yes.
Tactically challenging? No.
ps. Someone's probably already mentioned it here somewhere... Warp and Reave are perfect for eating away Armor and Barriers in a flash, while Incinerate - and to a small extent Reave itself - is perfect for halting regeneration. Neural shock is also supposed to stop regeneration, but I haven't used it often myself.
Modifié par Forest03, 25 février 2010 - 01:58 .
#70
Posté 25 février 2010 - 01:59
Forest03 wrote...
ME2's Insanity mode, while significantly tough in some stages, has severe scaling issues. The main character's and squad members' damage decrease, while their power refresh times increase. It's vice versa for the enemies, with the addition of more frequent flanking and covering. There is also the added frustration of most biotic powers having a lower rate of efficacy, even when barriers and armor have been removed. Apart from these changes, it doesn't make combat all that difficult for players who are already used to taking a moment to set up and plan a path or chain of attack, nor for those who have already played through once, even on lower difficulties and know exactly what to do against certain mobs or combinations of mobs.
It would have been nice if the Insanity mobs' AI was scripted to actually do something different, or perhaps even use a skill that is not allocated to them prior to hardcore and insanity modes, as opposed to simply increasing their damage and rate of attack.
For instance, with all the Biotics in the universe, why are we the only onese with Pull and Throw? Why is it that Engineers always throw dogs at us and nothing else? An elite Engineer suddenly taking control of your own Combat Drone, or even better, an elite Biotic mercenary throwing then momentarily pinning you or a squad member against the floor/wall with their own version of Throw/Slam would make for intense "OMGWTF?!" moments... and consequent combinations of spazzing and excitement.
I have great expectations of ME3. This is only one aspect.
As it is, almost all combat situations are predominantly comprised of shooting that one specialty ammo you could afford to evolve, ducking for cover, running for cover, and using a set of 3-4 skills depending on your class and squad mix (because everything else is too low-damage to use or just plain useless).
Painstakingly and enduringly hard? Yes.
Tactically challenging? No.
I'm just curious, could you define "tactically challenging"? Personally, i felt the opposite. I felt that ME2 required no mechanical skill, only a basic knowledge of tactics to employ. The examples you gave out are inconsequential to tactically challenging. An engineer taking control of your combat drone would be a pointless gimmick, as it would achieve more or less the same purpose as just making their own, and it would be relavent if they were an engineer. Tactical drones do not ministun you, so they would have no effect and die in two seconds. It recharges in three seconds. So by the time they took it over, you would already have another one.
The lift example you gave is literally the opposite of tactically challenging. First of all, players being effected by lift would be incredibly frustrating, as it would be a 100% chance of death. Your sheilds are already down, and your exposed to enemy fire for 7 seconds, while effectively unable to do anything during the duration. All this would serve is should your sheilds go down at any point during that fight, you lose. To make matters worse, the little tactical depth that would add at the cost of frustration is completely destroyed by the randomoness of it. Enemies use skills inconsistently, so getting targetted by lift while your sheilds becomes sheer luck of the draw.
Losing control of your character is one of the most frustrating things the developer can do to a player. That is the reason why it was ommitted. It may be easy for you to sit back here and say "o wouldn't that be neat", but in practice, it would be neither tactical nor fun.
Modifié par newcomplex, 25 février 2010 - 02:02 .
#71
Posté 25 février 2010 - 02:00
#72
Posté 25 février 2010 - 02:01
Atheist Peace wrote...
Insanity is challenging enough to be fun, I would have preffered it to be a bit harder but considering i came to ME2 from ME1 and Dragon age i am content with the fact there is at least a somewhat challenging difficulty level this time. I am hopeful Bioware will continue to improve on this aspect for ME3, particularly in regards to a.i.
^
#73
Posté 25 février 2010 - 02:15
To be tactically challenging, a game should make us prepare in-depth. I don't expect it, nor would I want it, to be the at the extent an RTS player would have to plan and prep, but why make us waste time ducking around, wasting ammo and medigel, when there are so many skills we could use? The only thing BioWare did is give those skills an extremely low success rate.
I see nothing else to challenge me on Insanity other than the fact that I know fights are going to take longer while adding nothing more to complexity. In fact, it decreases complexity compared to Veteran and Hardcore.
As to the question of control override, why not give us barriers? The Sentinel, for example has a great skill (that is thankfully still useful on Insanity), the Tech Shield. BioWare can take it a step further for Adepts, and even biotic squad members. All it would take is a Tech shield or Barrier to keep us from getting pulled, thrown, or slammed, just in the way that we can't pull or throw an armored target or one with a barrier.
As for Engineers being able to hack, why not? BioWare substantially increased mob health anyway. Plus, the premise of Combat Drone (besides the explosive variety) is to create a distraction, a form of crowd control against multiple enemies. An enemy hack readily takes that away, even if it doesn't add to the player's ammo expenditure.
Little things like these can be a frustration for some players, sure. But that's why there are Normal and Veteran players. Even now, many players find Insanity "easy". Though, I'm sure most are just bragging. Insanity is not a cake walk. It's simply, well... dull.
#74
Posté 25 février 2010 - 03:10
Forest03 wrote...
Little things like these can be a frustration for some players, sure. But that's why there are Normal and Veteran players.
May not be your intention, but many could take that as you saying "L2P nub".
There are ways to make a game challenging, that's for sure, but there are ways to make it downright frusterating as well. If I personally was taken out of cover - and thus easily killed in under a second - just because someone pressed "2" for Pull, I wouldn't be terribly pleased. This is why Warhammer Online died: being "stunned" is essentially an "I kill you" button that draws out your death instead of killing you instantly.
I personally feel that the enemy skillset is fine as it is. I only wish that enemy Vanguards actually charged (and subsequently had less defenses).
#75
Posté 25 février 2010 - 03:29
newcomplex wrote...
I am expressing my opinion of how insanity sucks in a thread "A praise to insanity". Let me assure you, I have never went to someone who is asking for help, and posted "lol insaniities easy". The title of this thread implies it is a discussion of insanity. I am voicing my opinion. This thread was in no way shape or form started as a thread to give advice. The meaning of my words were that I thought insanity was easy, in a thread discussing insanity. The thread was in no way shape or form discussing advice on how to beat insanity from the OP. Don't start a thread if your expecting everyone to agree with you. You asked for "your thoughts", and I gave them. Simple as that.
I do not want you to agree with me. I do not want you to take on the instructor's role if you don't want to. I just want it to be kept civil and polite. That is all.
I usually enjoy helping people when they ask for help. I also try not to flame/ insult them. I am not saying that this was your intention - maybe it was - but to tell someone that what they are trying to beat and fail many times was "easy" for you seems a little disheartening.
Someone above mentioned Dragon Age: Origins. DA: O on Nightmare is more a matter of making the right equipment and party members decisions than tactical or micromanaging skills - as most RPGs of its kind are -. In ME2 we were able to tackle a challenge that favored mechanical skills over the overused RPG formula of arming your teammates and letting them do their job. It required more of the player in terms of direct intervention and that in my point of view is a huge plus.
Simply my answer to the statement above.




Ce sujet est fermé
Retour en haut






