Crippling slam on a Soldier - surprisingly useful on insanity
#1
Posté 21 février 2010 - 05:12
I tried going the triple ammo power route (disruptor/incendiary/warp) but wasn't particularly satisfied with it. On the Collector ship mission constantly switching ammo was too unwieldy and didn't seem worth the trouble.
Then I tried slam. I evolved crippling slam because the damage is negligible compared to my weapon damage and the 8 + 1.3 second disable is pretty huge. And...it worked pretty well actually. I finished a full run (no reloads), with no deaths. Here are a couple of neat facts about slam:
1. It ragdolls both on the lift and on the ground (when they're lying there disabled). That's a free +100% damage boost for you.
2. It's pretty much instant so you can slam one dude and shoot another while he's still up in the air.
3. 2.4 second cooldown with the biotic cooldown upgrade.
Bonus skills on a soldier are a tricky choice, because your best skill is adrenaline rush and you want to use that as often as possible. That makes adding more active skills seem unattractive at first, but I found that low cooldown abilities like slam dovetail nicely with the rhythm of the gameplay. That is, there are pauses when you have to take cover, or reload, where you don't necessarily want to pop adrenaline rush immediately. And that's where slam comes in handy. Shields down and you see some fool trying to flank you? Slam them. See an enemy run out of cover? Slam them. Soldiers are very good at stripping defenses with their high damage, so it's not hard to find (or make) vulnerable targets.
And by the time you've reloaded or your shields have recharged, adrenaline rush is ready to go again, so there's almost no opportunity cost for using slam. As a general GTFO button and another tool for controlling fights it's pretty nice (MUCH better than concussive shot) and it complements the soldier's arsenal surprisingly well.
Try it. You might be pleasantly surprised.
#2
Posté 21 février 2010 - 05:18
#3
Posté 21 février 2010 - 05:25
Or you could try neural shock. Organic only, but it does pretty much the same thing and you can get an AoE version (it's funny hosing down three blue suns troopers with inferno rounds then shocking them all into drooling oblivion).
Modifié par Athenau, 21 février 2010 - 05:25 .
#4
Posté 21 février 2010 - 05:29
#5
Posté 21 février 2010 - 05:33
#6
Posté 21 février 2010 - 05:36
Yeah, they have a long cooldown, but they can get you out of a tight situation.
I can be near death, and an enemy rounds the corner. Use Fortification, and not only do I have shields again, but I'm more resistant.
Slam, however, is a great skill.
Put it on my Vanguard, actually works well with it.
#7
Posté 21 février 2010 - 06:39
CrazyShuba wrote...
Why wouldn't you consider the armor skills?
Yeah, they have a long cooldown, but they can get you out of a tight situation.
I can be near death, and an enemy rounds the corner. Use Fortification, and not only do I have shields again, but I'm more resistant.
Slam, however, is a great skill.
Put it on my Vanguard, actually works well with it.
Shield skills prevent the use of Adrenaline Rush due to long CDs and their ineffectiveness on higher difficulties. If specced for Hardened (-50% dmg taken) doubles as both a DPS and protection skill.
#8
Posté 21 février 2010 - 06:44
#9
Posté 21 février 2010 - 01:41
Hmm, I never actually tried doing a warp combo with them on th ground, but it makes sense.
Why wouldn't you consider the armor skills?
Yeah, they have a long cooldown, but they can get you out of a tight situation.
I can be near death, and an enemy rounds the corner. Use Fortification, and not only do I have shields again, but I'm more resistant.
I find that if I'm in a situation where I can't adrenaline rush my way out of trouble I've screwed up badly enough that a shield recharge isn't going to save me.
#10
Posté 21 février 2010 - 02:15
CrazyShuba wrote...
Why wouldn't you consider the armor skills?
Yeah, they have a long cooldown, but they can get you out of a tight situation.
I can be near death, and an enemy rounds the corner. Use Fortification, and not only do I have shields again, but I'm more resistant.
Slam, however, is a great skill.
Put it on my Vanguard, actually works well with it.
Because the shield skills are very lackluster bordering on useless and with a huge cooldown. I believe even a Dev has stated they are poor.
I too have been trying other bonus skills rather than picking another ammo skill which gives a very minor bonus over what we have.
Not tried Slam yet but i did quite like Neural shock and the Inferno Grenade. I find they give a bit more variety to the class instead of just pressing Ad Rush all the time
#11
Posté 21 février 2010 - 02:28
.
I think that AP ammo is the best choice though.
#12
Posté 21 février 2010 - 02:30
ArP Ammo/Warp Ammo are just better enough than Incind to make it an iffy choice though.
#13
Posté 21 février 2010 - 02:58
#14
Posté 21 février 2010 - 03:22
It can be useful indeed. And it's awesome.
.
I think that AP ammo is the best choice though.
I tried AP ammo my first time through. I'm still on the fence. Inferno ammo is -10% dps compared to AP, with the drawback that the damage isn't frontloaded on health. As a bonus you get some splash and can panic organics.
On most enemies I haven't noticed a big difference in kill speed. If concussive shot wasn't so mediocre I would have an easier time recommending AP (because disruptor + AP + concussive > disruptor + incendiary + whatever).
#15
Posté 21 février 2010 - 06:25
Atmosfear3 wrote...
CrazyShuba wrote...
Why wouldn't you consider the armor skills?
Yeah, they have a long cooldown, but they can get you out of a tight situation.
I can be near death, and an enemy rounds the corner. Use Fortification, and not only do I have shields again, but I'm more resistant.
Slam, however, is a great skill.
Put it on my Vanguard, actually works well with it.
Shield skills prevent the use of Adrenaline Rush due to long CDs and their ineffectiveness on higher difficulties. If specced for Hardened (-50% dmg taken) doubles as both a DPS and protection skill.
LoLz It takes 7 seconds to heal. While you sit on your ass for those 7 seconds cowering in a corner I'll be fighting with renewed shields. That means > DPS
#16
Posté 21 février 2010 - 06:59
#17
Posté 21 février 2010 - 07:17
#18
Posté 21 février 2010 - 07:42
That way you get a fast cooldown crowd control (Pull Field) without losing out on Adrenaline Rush cooldowns.
You also get nice synergy between Pull and Warp Ammo.
#19
Posté 21 février 2010 - 09:21
#20
Posté 21 février 2010 - 11:05
Athenau wrote...
You renewed shields go down in about 3 seconds on insanity and now you've locked out any other powers for 10-12 more seconds.
Not if you have skills
Modifié par Ulysseslotro, 21 février 2010 - 11:05 .
#21
Posté 21 février 2010 - 11:45
Modifié par Peer of the Empire, 21 février 2010 - 11:47 .
#22
Posté 21 février 2010 - 11:46
Agreed. The only time Incendiary ammo is potentially better really is against Vorcha and Krogan and you are unable to kill them quickly enough when they are down to the health bar and they will start regenning health.Gaidren wrote...
Interesting. I might try this if I ever take my Soldier on a NG+ run.
ArP Ammo/Warp Ammo are just better enough than Incind to make it an iffy choice though.
#23
Posté 21 février 2010 - 11:46
Ulysseslotro wrote...
Athenau wrote...
You renewed shields go down in about 3 seconds on insanity and now you've locked out any other powers for 10-12 more seconds.
Not if you have skills
No amount of skills will prevent insanity level enemies from shredding your shields to pieces unless you play like a coward and sit in cover all day.
Shields are terrible. Period.
#24
Posté 21 février 2010 - 11:59
#25
Posté 22 février 2010 - 12:34
Agreed. The only time Incendiary ammo is potentially better really is against Vorcha and Krogan and you are unable to kill them quickly enough when they are down to the health bar and they will start regenning health.
It doesn't have to be better. It just has to be good enough to make it worthwhile to use your bonus slot for something else.




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