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Engineering The Asylum (Engineer Insanity Video Guide)


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#76
thisisme8

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Average Gatsby wrote...

thisisme8 wrote...

So strange...  I just posted a video about defense using the same area and talked about the similar things, though not Engineer specific.  I think great minds must think alike.  It was an excellent vid.  You really make the class look easy.  Definitely looking forward to the Horizon section.

Also, do you do the two shutters in a specific order for a specific reason?


Yes. Because I have a rule to "just go right" whenever I have a choice. Also I can't stand that last part in the corridor, specifically that corner, so I save it for last.


Yeah, you saw me get pinned down by the pyro in the CQC vid?  Without Cloak, I would have been toast.  Literally.  I played through it today using the same strategy as you did in the Engineering The Asylum videos.  Much safer, just as effective.  Had Mordin with me to play the Engineer role.

Modifié par thisisme8, 25 février 2010 - 08:56 .


#77
DirewolfX

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So much hate for the corner. :( I think the presence of the Pyro is based on how fast you clear the first couple of guys. Also, I usually find it's pretty save if you hop over and use the corner for cover. Don't peak your head out if you were too slow and the pyro is there--use your squad mate abilities to stagger him. Although I haven't had the pyro there in a while, so I'm not sure >.>

#78
Njorls

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Great stuff as always Gatsby.



I'm curious what you will be evolving Combat Drone into. I'm pretty happy with exploding drone so far though I haven't tried the attack drone yet.


#79
Enuhal

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Mh, when I played my engineer, I definetly didn't meet a Pyro there - I basically sprinted to the whole left shutter section without ever moving backwards, using high level incinerates by both me and Mordin all the time and sometimes a combat drone. This might have been possible because I maxed out incinerate before my passive (and I also did grunts mission before recruiting garrus so I had more points).

Basically, reasons for this are the blood pack n7 missions you can do before horizon and having 3 missions with quite a lot of krogans or vorcha before in the early game (especially Mordin, but also Archangel and Grunt). Also, after Horizon you can go to Tuchanka and have a great time. There was nothing as easy in my playthrough as doing Mordins and Grunts loyalty missions. I guess I finished them faster than I previously did on normal difficulty.



After I completed this engineer playthrough yesterday, I have to say that Incinerate was propably the skill I used most. Cryo Blast is, of course, great against Krogans and Husks (husks die without further shooting, just like with pull,throw and singularity, after the 2 seconds cryo takes to actually do anything), but it is not that good against enemies behind cover, because they tend to fall down before you can finish them.



By the way: You said that Varren wouldn't be affected by the crowd control effects of Incineration. That is not true, at least not for my version of ME2 - if the Varren is down to health, an Incinerate will make him fall to the ground and he is unable to move. Gives you an easy opportunity to finish him off (For me, this was very important for the N7 mission where you have to save the Quarian - that one's really fun if you pick Mordin and Jacob). Or maybe this doesn't work with level 1 Incinerate for some reason?



I really enjoy watching your vids, by the way. Your adept guide basically taught be how to use my squad properly (and made Samara/Thane my favourite combiantion for husks and collectors), and watching the engineer is fun, because I see what I could have made differently.

#80
Average Gatsby

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Enuhal wrote...

Mh, when I played my engineer, I definetly didn't meet a Pyro there - I basically sprinted to the whole left shutter section without ever moving backwards, using high level incinerates by both me and Mordin all the time and sometimes a combat drone. This might have been possible because I maxed out incinerate before my passive (and I also did grunts mission before recruiting garrus so I had more points).
Basically, reasons for this are the blood pack n7 missions you can do before horizon and having 3 missions with quite a lot of krogans or vorcha before in the early game (especially Mordin, but also Archangel and Grunt). Also, after Horizon you can go to Tuchanka and have a great time. There was nothing as easy in my playthrough as doing Mordins and Grunts loyalty missions. I guess I finished them faster than I previously did on normal difficulty.

After I completed this engineer playthrough yesterday, I have to say that Incinerate was propably the skill I used most. Cryo Blast is, of course, great against Krogans and Husks (husks die without further shooting, just like with pull,throw and singularity, after the 2 seconds cryo takes to actually do anything), but it is not that good against enemies behind cover, because they tend to fall down before you can finish them.

By the way: You said that Varren wouldn't be affected by the crowd control effects of Incineration. That is not true, at least not for my version of ME2 - if the Varren is down to health, an Incinerate will make him fall to the ground and he is unable to move. Gives you an easy opportunity to finish him off (For me, this was very important for the N7 mission where you have to save the Quarian - that one's really fun if you pick Mordin and Jacob). Or maybe this doesn't work with level 1 Incinerate for some reason?

I really enjoy watching your vids, by the way. Your adept guide basically taught be how to use my squad properly (and made Samara/Thane my favourite combiantion for husks and collectors), and watching the engineer is fun, because I see what I could have made differently.


I'll experiment with this. I died at least once from incinerating a varren and it ran through at hit me. I still would recommend cryo on varren simply because your, and especially mordin's, cool down is quicker. Perhaps a varren will be neutralized from incinerate only if the incineration hits after the varren's armor has been removed.

#81
Jade Elf

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Great vids, Gatsby! By the way, for the Archangel vids you linked part
3 twice and missed out part 1 in your OP(ie. what you linked to as part
1 is actually part 3).

Edit: formatting and corrections

Modifié par Jade Elf, 25 février 2010 - 10:05 .


#82
Enuhal

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Average Gatsby wrote...
I'll experiment with this. I died at least once from incinerating a varren and it ran through at hit me. I still would recommend cryo on varren simply because your, and especially mordin's, cool down is quicker. Perhaps a varren will be neutralized from incinerate only if the incineration hits after the varren's armor has been removed.


Yes, that's true: The armor has to be removed before the hit for incinerate to have a crowd control effect. There is quite a lot of testing possible when you do the Grunt loyalty mission :)
For Cryo vs Incinerate: In a regular situation I would agree with using cryo, but it still has this 2 seconds it takes to actually work. If the varren is already dealing damadge to you and you can't evade, you might prefer to disable it instantly. I mentioned this N7 mission, because it usually is a very close thing and 2 seconds can be the difference between dead quarian and living quarian.

Modifié par Enuhal, 25 février 2010 - 10:12 .


#83
Average Gatsby

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 Horizon:
Part 1 / Build, Equipment, and the Avalanche

This is going to be my most extensive guide yet as the Engineer. Horizon is no question a tough fight, and I'm going to be showing you how to use the Engineer in multiple ways to get through the various sections. I'm also, as always, trying to play this class as it was designed, and I think what you'll see is really close to how the engineer is described in the class trailer videos. Also, lots of Avalanche love. Its a fantastic light enemy weapon.

I also want to thank GekoTH for posting the Cerberus color theme. I'm with Cerberus.

#84
thisisme8

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Awesome. This makes me wonder about the Avalanche on the Collector Ship Platforms... throw in Shockwave, Area Concussive Blast, etc. and you have enemies flying off ledges left and right. x8 vs. shield, armor, and health is a lot, throw in all the CC from Mordin and your Engineer and I can't imagine too much trouble ahead.

#85
DirewolfX

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Also, incinerate won't stop health regeneration unless it's used when the target is already on health. Seems like a lot of the secondary effects only take place if it's used after defenses are depleted completely.

#86
GeckoTH

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Once again, fantastic video! I just finished the Archangel recruitment mission last night, and will definitely be looking forward to Horizon as well.



btw, nice armor colors, lol ;)

#87
Average Gatsby

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thisisme8 wrote...

Awesome. This makes me wonder about the Avalanche on the Collector Ship Platforms... throw in Shockwave, Area Concussive Blast, etc. and you have enemies flying off ledges left and right. x8 vs. shield, armor, and health is a lot, throw in all the CC from Mordin and your Engineer and I can't imagine too much trouble ahead.


There's some really good avalanche footage coming up in a couple videos. After I discovered you get 5 ammo per pickup, its become my new HW of choice. It almost makes me consider the Cerberus Armor.

#88
Average Gatsby

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 Part 2 / Flanks, Combat Drone, Incinerate VS Cryo 

In this section I go more in depth on the theory behind the way I use the combat drone. I also talk about why I use Cryo or Incinerate it a given circumstance. I'll be talking about explosive vs attack drone as well and what I'll eventually choose.

#89
Arde5643

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Good points about attack v explosive drone, Gatsby.

#90
Jaekahn

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Just thought I would mention; Attack Drones and Explosive Drones have the same amount of health bonus which is 160%. It would be interesting to see if you get an overall attack boost later on with Attack Drones or not. I was actually curious about that myself. I'm still not sure if the Drone will live long enough to do more damage than Explosive though.

Modifié par Jaekahn, 27 février 2010 - 05:21 .


#91
Average Gatsby

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Jaekahn wrote...

Just thought I would mention; Attack Drones and Explosive Drones have the same amount of health bonus which is 160%. It would be interesting to see if you get an overall attack boost later on with Attack Drones or not. I was actually curious about that myself. I'm still not sure if the Drone will live long enough to do more damage than Explosive though.


One thing to consider is that If the attack drone survives 6 seconds it does more damage than the explosive drone to a single target. Since it launches an attack immediately after being cast, then 3 seconds and attack, then 3 seconds and attack and so on, after 6 seconds its done 20% more damage to a single target than the explosive drone. Unless your drone dies every 4-5 seconds Or is consistently near multiple targets, the attack drone is stronger. And seeing how I use the drone, and how it usually lives for at least 10 seconds or more, I think for the time being I'll be going with the Attack Drone.

#92
Arde5643

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I wonder if the drone's attack recharge is also affected by power cooldown - probably not.

#93
Radahldo

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I wonder if the drone's attack recharge is also affected by power cooldown - probably not.


It doesnt seem to be. Sometimes Vorcha, Geth and elites will replenish their shields/armor/barrier in between the Drones bolt attack. It's not that big od deal, but If there were a cooldown bonus, that would never happen.

#94
Average Gatsby

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 Part 3 / Defensive, Offensive Play, Avalanche Destruction 

In this section I'm going to show two different approaches to the first fight with Harbinger; Defensive Ranged play and Offensive Aggressive play. Also I have some pretty awesome examples of why the Avalanche rocks when used correctly.

#95
VirtualAlex

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Keep a close eye on heavy weapon ammo as you get heavy weapon upgrades. It seems like the amount you get is relative to your max capacity. In my game (towards the end) I am picking up +8 ammo for the avalanche when I get a heavy ammo pack. I would suggest firing off a few avalanche rounds before getting heavy ammo to allow yourself the opportunity to pick up more than +5.



very good vids. I love how you find all these secret spots to hide in. I never spent any time looking for good locations. I just brute force everything and die 100 times. I can't wait to take on Horizon next time and be 2 stories above those little bugs!

#96
VirtualAlex

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PS.



Did Grunt just solo harbinger in that vid? O_O

#97
sickblaze

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I used the Avalanche in Legion's recruitment mission and mowed down the husks no problem. Once it get's through their armor they shatter to pieces. Excellent weapon.

#98
sinosleep

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Average Gatsby wrote...

 Part 3 / Defensive, Offensive Play, Avalanche Destruction 

In this section I'm going to show two different approaches to the first fight with Harbinger; Defensive Ranged play and Offensive Aggressive play. Also I have some pretty awesome examples of why the Avalanche rocks when used correctly.


I liked the ranged play vid, being as I had never tried taking them on from there, good find man. 

#99
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Alright, so I've tested it over and over, and I have a (somewhat) answer on the question of how much ammo you get from a heavy weapons box



Each Weapon has a "minimum" number of points a single box will restore up to. That minimum may or may not change (I'll test it further) with upgrades, but for right now I'm going to assume that this minimum is around 40-50% of the starting rounds the weapon can hold. For the Avalanche, that is 10 Rounds. Every time you walk up to a heavy weapons box, it will restore the number of rounds up to that 10 round minimum. I.E. you get 9 if you had 1 round left, 7 if you had 3, 10 if you had 0.



After that minimum is restored, then the weapon has a set amount of rounds it will always give, which seems to be about 50% of that minimum rounds value. Example: Avalanche gets 5 rounds (50% of 10), Grenade Launcher gets 2 rounds (50% of 4).



If anyone else wants to help me test let me know. I'm trying to get a bunch of videos ready for the weekend because I'll be away from my gaming PC so I don't have time ATM to test this further. Also I may want to turn this into a separate thread.

#100
VirtualAlex

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So if I had 2 rounds, then I would always get +8 and then get a random amount more from 1-5? I will keep my eye on this also. I have never seen myself get more then 8, and I been using the avalanche heavily this play. Although I just started keeping track recently. I only have 4 missions left but I will watch it.