Are Bioware games inherently linear?
#1
Guest_slimgrin_*
Posté 21 février 2010 - 04:09
Guest_slimgrin_*
Does anyone agree?
#2
Posté 21 février 2010 - 04:18
#3
Posté 21 février 2010 - 04:20
Varenus Luckmann wrote...
You are a young Padawan.
Fail.He is not a padawan he is a youngling Q_Q
#4
Posté 21 février 2010 - 04:21
You know what the worst part is? That I was considering editing my post into "Youngling", but decided that it was too much effort just to sound more condescending.Ricardoy wrote...
Varenus Luckmann wrote...
You are a young Padawan.
Fail.He is not a padawan he is a youngling Q_Q
How does "little grasshopper" sound?
#5
Posté 21 février 2010 - 04:23
#6
Posté 21 février 2010 - 04:25
I mean.. Almost all of ME2 levels are smaller then they were of ME1's, but in ME2, you can see they have a lot more detail. But a lot of that detail us useless outside of the fact that it does nothing else but make the world look "slightly" more real life like.
#7
Posté 21 février 2010 - 04:26
Modifié par Slidell505, 21 février 2010 - 04:28 .
#8
Posté 21 février 2010 - 04:28
Oh, wait. No I don't.
#9
Posté 21 février 2010 - 04:34
I always think of the Jedi Knight 2 vs Jedi Knight 3 example. Jedi Knight 3 had better graphics, lightsaber combat, acrobatics, cutscenes, level concepts, level art design etc., but it still came short of JK2 because the latter was structured linearly and used that structure to tell its story and guide ability progression in connection with level design. Pure level design (layout) was also really nice in JK2.
#10
Guest_slimgrin_*
Posté 21 février 2010 - 04:34
Guest_slimgrin_*
I guess If youre going to show some balls, behind the safety of you're keyboard is as good a place as any.
#11
Posté 21 février 2010 - 04:37
Yeah, I'm sure you're really tough behind your screen name, right there.slimgrin wrote...
Those criticizing without explaining... weak.
I guess If youre going to show some balls, behind the safety of you're keyboard is as good a place as any.
#12
Posté 21 février 2010 - 04:39
Nonsense!
#13
Posté 21 février 2010 - 04:41
#14
Posté 21 février 2010 - 04:42
(Don't get me wrong, it is an amazing game)
Bioware games are linear to tell and great story.
#15
Posté 21 février 2010 - 04:42
Bioware RPGs? Not so much. Like I said, it's "here's a bunch of linear levels; what order would you like to do them in before progressing to the purely linear endgame?"
#16
Posté 21 février 2010 - 04:42
Oblivion made a good show of allowing you to do the game in whatever order you liked, but the main story was still pretty linear...
edit:
K, so Deus Ex is one.
Modifié par lumen11, 21 février 2010 - 04:44 .
#17
Posté 21 février 2010 - 04:43
At the same time, they're not so open ended that they lose their sense of identity like Oblivion which is just miles of worthless terrain.
#18
Guest_slimgrin_*
Posté 21 février 2010 - 04:45
Guest_slimgrin_*
Too much effort for some gamers?
The hubs and levels look great; I know that takes up memory. But the end level in ME1 is as artistically inspired as anything in ME2.
#19
Posté 21 février 2010 - 04:47
I think that fact alone made exploration more fun in Mass Effect 2.
#20
Posté 21 février 2010 - 04:48
slimgrin wrote...
Why not strike more of a balance between exploration and a story driven plot, like ME1 did?
Too much effort for some gamers?
The hubs and levels look great; I know that takes up memory. But the end level in ME1 is as artistically inspired as anything in ME2.
Wait, you think ME1 struck a balance of non-linearity? lulz
Was it those enormous empty generic texture maps that gave you that illusion?
#21
Posté 21 février 2010 - 04:49
slimgrin wrote...
Why not strike more of a balance between exploration and a story driven plot, like ME1 did?
Too much effort for some gamers?
Probably because the exploration in ME 1 consisted of playing the Motocross Madness demo in slow mo with worse physics
#22
Posté 21 février 2010 - 04:51
Every one of us lives a completely linear life, yes you can do what you want in it, but it's basically linear; Born, grow up, grow old, die. Its the same with games, the general structure needs to be somewhat linear, but at the same time it should still allow mobility and freedom within that structure.
Personally ME1 did it ok for me, ME2 not so much.
#23
Posté 21 février 2010 - 04:53
#24
Guest_slimgrin_*
Posté 21 février 2010 - 04:54
Guest_slimgrin_*
But Fallout, ME1, Oblivion, are all good examples. So is Arkham asylum, which afforded the player a bit more exploration than ME2 as well.
As mentioned before, ME1 has a larger feel.
#25
Posté 21 février 2010 - 04:54
Though yes all BioWare games have a great deal of linearity to them.




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