Modifié par newcomplex, 21 février 2010 - 04:56 .
Are Bioware games inherently linear?
#26
Posté 21 février 2010 - 04:55
#27
Posté 21 février 2010 - 04:59
slimgrin wrote...
Theres alot of territory between Oblivion and ME2.
But Fallout, ME1, Oblivion, are all good examples. So is Arkham asylum, which afforded the player a bit more exploration than ME2 as well.
As mentioned before, ME1 has a larger feel.
That's called an "illusion," ME1 was no more non-linear than any other game they've ever made. Those big ol' texture maps confused you.
#28
Posté 21 février 2010 - 04:59
Modifié par monkeycamoran, 12 septembre 2010 - 03:11 .
#29
Guest_slimgrin_*
Posté 21 février 2010 - 04:59
Guest_slimgrin_*
Obviously, the driving sections in ME1 are padding. That's not what I mean.
ME2 practically points the way, begging you to go in the right direction. I don't like that either.
#30
Posté 21 février 2010 - 04:59
newcomplex wrote...
I'd like to see Bioware attempt a open ended game, they've done the same game for twelve years now, not that I'm complaining that much, but something new couldn't hurt.
Unless they do try and it ends up being a piece of garbage, then it would hurt.
#31
Posté 21 février 2010 - 05:02
slimgrin wrote...
My post should have read: Why do Bioware games have to be so linear?
Obviously, the driving sections in ME1 are padding. That's not what I mean.
ME2 practically points the way, begging you to go in the right direction. I don't like that either.
What are you talking about?
ME1: fly around the galaxy and do the 3 main story quests in whatever order you want. Do the side-quests and scan planets in whatever order you want.
ME2: recruit teammates in whatever order you want (11 main quests). Do N7 quests in whatever order you want.
Basically the same level of linearity.
#32
Guest_slimgrin_*
Posté 21 février 2010 - 05:03
Guest_slimgrin_*
#33
Posté 21 février 2010 - 05:03
Ryzaki wrote...
I find it hilarious though how some BioWare fans slam on Jrpgs for being linear. Like uh...hello?
Though yes all BioWare games have a great deal of linearity to them.
Hubris.
My thing is better then your thing even if they share things in common because it is my thing so it is better then your thing. Even if they do the same things my thing is better because it is my thing. Or something like that.
#34
Posté 21 février 2010 - 05:05
addiction21 wrote...
Ryzaki wrote...
I find it hilarious though how some BioWare fans slam on Jrpgs for being linear. Like uh...hello?
Though yes all BioWare games have a great deal of linearity to them.
Hubris.
My thing is better then your thing even if they share things in common because it is my thing so it is better then your thing. Even if they do the same things my thing is better because it is my thing. Or something like that.
Its still ridculous.
Besides I rather play a new Persona game than a BioWare game anytime.
I'm still waiting for Persona 5 Atlus. <_<
#35
Posté 21 février 2010 - 05:05
slimgrin wrote...
The hubs in ME1 are bigger, with more people to talk to. No illusion.
They really aren't. I think you need to go back and replay ME1 before you go around saying these ridiculous things.
The Citadel (and every other hub) gave the illusion of being large with a lot of exploration due to long hallways and long elevator rides. The sum of its actual explorable areas ends up being pretty small.
Modifié par ImperialOperative, 21 février 2010 - 05:06 .
#36
Posté 21 février 2010 - 05:11
ME1 had a crappy balance between exploration and story.
ME2 did a much better job, but as a consequence the main story line was rather minimal.
Also, I would like to draw the attention back to JK2 by saying the following: Bioware if you're looking at shooters for level design inspiration, look at that game. I wouldn't mind some more levels designed with all 3 dimensions in mind.
Modifié par lumen11, 21 février 2010 - 05:12 .
#37
Posté 21 février 2010 - 05:17
ImperialOperative wrote...
newcomplex wrote...
I'd like to see Bioware attempt a open ended game, they've done the same game for twelve years now, not that I'm complaining that much, but something new couldn't hurt.
Unless they do try and it ends up being a piece of garbage, then it would hurt.
Idunno. I'd still give them karma points for trying.
Just making oblivion with a campfire screen, tuned based combat, and squadmates. would be funny.
Modifié par newcomplex, 21 février 2010 - 05:19 .
#38
Posté 21 février 2010 - 05:38
Still, it's Bioware. This is what they do and to be fair, they do it blooming well. I just wish Bethesda would hurry up with Elder Scrolls V. I need another open world RPG to balance everything out! A real one though, not that dire Fallouty pap ¬_¬
Modifié par Seraosha, 21 février 2010 - 05:38 .
#39
Guest_slimgrin_*
Posté 21 février 2010 - 05:43
Guest_slimgrin_*
And I agree completely with you on Dragon age. "Fast" traveling with a map; random encounters on the way? Ughh. I may never finish the game because of stuff like that.
I am sounding too critical. Bioware is one of my favorite developers all the same.
#40
Posté 21 février 2010 - 05:49
Modifié par monkeycamoran, 12 septembre 2010 - 03:11 .
#41
Posté 21 février 2010 - 05:52
#42
Posté 21 février 2010 - 05:53
I'll take that over a game like Oblivion any day though, unless of course we could have both in one, which will never happen.
#43
Posté 21 février 2010 - 06:02
#44
Posté 21 février 2010 - 06:06
Varenus Luckmann wrote...
ITT: People who have never played Baldur's Gate.
Dito. I was looking desperately for the first Baldur's Gate post and only found yours. On the second page. People need to play more oldies.
#45
Posté 21 février 2010 - 06:09
#46
Posté 21 février 2010 - 06:09
Bioware just isn't able to make something like Oblivion in space...
#47
Posté 21 février 2010 - 06:10
So what is the intended meaning of "linear" and "not linear?"
#48
Guest_slimgrin_*
Posté 21 février 2010 - 06:11
Guest_slimgrin_*
#49
Posté 21 février 2010 - 06:16
We old fogies have this saying that seems to ring true through the years: if it ain't broke, don't fix it.slimgrin wrote...
Maybe some oldies need to play a greater variety of games, so we don't get developers producing the same game they have made for years.
#50
Posté 21 février 2010 - 06:18
And I don't necessarily *get* criticizing a game because it's linear. I've seen so many gamers go 'hurr it's not non-linear it sux', but recall more linearity = stronger story. Yeah, Oblivion and Fallout 3 were fun (Oblivion however, sins for the awful thing that is needless amounts of empty, dead space), but do you really think that the main quest of the games were honestly memorable? Oblivion's story was generic as all hell and entirely forgettable, FO3's only slightly less so
Modifié par Cascadus, 21 février 2010 - 06:21 .




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