slimgrin wrote...
When I think back on the Bioware titles I have played, Intricate level design or large maps to explore are not part of the experience. I understand developers have to prioritize, but both the "worlds" in Dragon age and Mass effect are very tight and limited. It's too bad, in my opinion.
Does anyone agree?
Games have to be somewhat linear to be able to supply the needed story.
Far as inhearently linear, only ME2 was forced linear path (more about conversation and replies then travel). DA:O was very wide open as were other Bioware games.
Bioware is never going to be as open as Oblivion and Fall Out 3 becaus eBioware beleives in story over bells and whistles.
Fall Out 3 remains one of the worst RPGs I have played in recent memory as the story was so throw away and short where as the potential for the Fall Out 3 game was limitless and could have delivered on so many levels if Bethsoft just cared about story more then random encounters.
DA:O wasnt linear so your arguement is void before it even started