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Are Bioware games inherently linear?


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#151
Endurance_117

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Varenus Luckmann wrote...

Endurance_117 wrote...
Did someone call Oblivion and Morrowind as linear as ME1 and 2?

Did you just compare the linearity of Morrowind and Oblivion? Because if you did, I'm afraid I have to slap you.


Someone said Oblivion was a linear as Mass Effect

#152
Hizoka003

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people that compare any Bethesda game to anything linear are the personification of "gamer noob"

#153
thegreateski

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There are "linear" games and then there are "sandbox" games.



Pick one.

#154
casedawgz

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Baldur's Gate is pretty non-linear. Lots of companions you never even need to meet, lots of areas that have no story relevance but are full of things to do, etc. Sure Jaheira will yell at you if you dillydally too long before going to the mines, but nobody likes her anyway.

#155
Schneidend

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Varenus Luckmann wrote...

What you're saying only holds water if you boil it down to semantics, in which case this discussion has no merit regardless.


What we categorize something as is important. If something is not linear, we cannot accurately call it linear, in the same way that a cat is called a cat and not a spider.

To say Mass Effect 2 is linear is inaccurate, and has the consequence of attributing the stigma against linearity in game stories to Mass Effect 2. That does the game an undue disservice, in my opinion.

#156
Hizoka003

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Schneidend wrote...

Varenus Luckmann wrote...

What you're saying only holds water if you boil it down to semantics, in which case this discussion has no merit regardless.


What we categorize something as is important. If something is not linear, we cannot accurately call it linear, in the same way that a cat is called a cat and not a spider.

To say Mass Effect 2 is linear is inaccurate, and has the consequence of attributing the stigma against linearity in game stories to Mass Effect 2. That does the game an undue disservice, in my opinion.

sorry but ME2 is linear, to dispute that is ignorace at the very least. It is a point A to point B to point C game, simply becasue you can pick which team meates to get in what order during part B does not magicaly take the line out of the game.

Thats called choice not sandbox.

Modifié par Hizoka003, 21 février 2010 - 09:14 .


#157
Varenus Luckmann

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Endurance_117 wrote...

Varenus Luckmann wrote...

Endurance_117 wrote...
Did someone call Oblivion and Morrowind as linear as ME1 and 2?

Did you just compare the linearity of Morrowind and Oblivion? Because if you did, I'm afraid I have to slap you.

Someone said Oblivion was a linear as Mass Effect

Oblivion, yes. Morrowind, no. In terms of linearity, they are leagues apart and Mass Effect would probably rate somewhere in the middle between them - but on the other hand, so would nearly all games.

Modifié par Varenus Luckmann, 21 février 2010 - 09:17 .


#158
tetracycloide

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Hizoka003 wrote...

people that compare any Bethesda game to anything linear are the personification of "gamer noob"


Oblivion. Morrowind. Fallout 3. All linear. To certain extents. Morrowind least of all. Plot advances likewise regardless. Player controls when, rate, if events occur. Not how. Hows predetermined. At best chosen between handful of options. Story is written. Player turns pages. Skips to appendix. Perhaps even chapters. Cannot change what pages contain.

People not personifiable. Already people. Contradiction in terms.

Modifié par tetracycloide, 21 février 2010 - 09:17 .


#159
Schneidend

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Hizoka003 wrote...
sorry but ME2 is linear, to dispute that is ignorace at the very least. It is a point A to point B to point C game, simply becasue you can pick which team meates to get in what order during part B does not magicaly take the line out of the game.

Thats called choice not sandbox.


If it cannot be demonstrated with a line, then it simply is not linear.

#160
Varenus Luckmann

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tetracycloide wrote...

Hizoka003 wrote...
people that compare any Bethesda game to anything linear are the personification of "gamer noob"


Oblivion. Morrowind. Fallout 3. All linear. To certain extents. Morrowind least of all. Plot advances likewise regardless. Player controls when, rate, if events occur. Not how. Hows predetermined. At best chosen between handful of options. Story is written. Player turns pages. Skips to appendix. Perhaps even chapters. Does change what pages contain.

People not personifiable. Already people. Contradiction in terms.

I like you.

#161
Varenus Luckmann

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Schneidend wrote...

Hizoka003 wrote...
sorry but ME2 is linear, to dispute that is ignorace at the very least. It is a point A to point B to point C game, simply becasue you can pick which team meates to get in what order during part B does not magicaly take the line out of the game.

Thats called choice not sandbox.


If it cannot be demonstrated with a line, then it simply is not linear.

I am sorry. I cannot hear you over how completely aspie you are.

#162
Guest_gmartin40_*

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Big_Stupid_Jelly wrote...

All games are inherently linear, to some degree, otherwise you'd end up with a sand-box game, which if it doesn't have loads and loads of content can get boring.


Agreed. Look at Grand Theft Auto. After you beat the game and do al the side things, the game is boring because there is nothing left to do.

#163
Hizoka003

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Schneidend wrote...

Hizoka003 wrote...
sorry but ME2 is linear, to dispute that is ignorace at the very least. It is a point A to point B to point C game, simply becasue you can pick which team meates to get in what order during part B does not magicaly take the line out of the game.

Thats called choice not sandbox.


If it cannot be demonstrated with a line, then it simply is not linear.

ok here is the line explained for you, seeing how you cannot fathom it on your own. Shepard is rebuilt and told of the big bad, that is point A. Due to the Big Bad you must make a team, so you go recruiting, that is point B. Now that you have your team you go after big bad to victory, that is point C in a stright line. Simply becasue you can get Tali before Jack does not change the fact that it is still just a point in the overall line, its a choice not a sandbox.

#164
tetracycloide

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Schneidend wrote...

If it cannot be demonstrated with a line, then it simply is not linear.


Dots connectable with lines.  Order irrelevant.

#165
h_pepon

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Hizoka003 wrote...

people that compare any Bethesda game to anything linear are the personification of "gamer noob"


No, people that believe in the existence of non-linear games are "gamer noobs." Every single game has a starting, middle, and ending point. The player always triggers a specific action, cut scene, or sequence that moves forward the story/progression of the game. How diverse your gameplay options are when moving from unavoidable point "A" to unavoidable point "B" defines how "linear" a game is today, but there is not such thing as a non-linear game.

#166
ImperialOperative

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tetracycloide wrote...

Schneidend wrote...

If it cannot be demonstrated with a line, then it simply is not linear.


Dots connectable with lines.  Order irrelevant.


Annoying RP forums.  Not here.  Somewhere else. My head asplode.

#167
casedawgz

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Hizoka003 wrote...

sorry but ME2 is linear, to dispute that is ignorace at the very least. It is a point A to point B to point C game, simply becasue you can pick which team meates to get in what order during part B does not magicaly take the line out of the game.

Thats called choice not sandbox.


Image IPB

#168
ImperialOperative

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Varenus Luckmann wrote...
I am sorry. I cannot hear you over how completely aspie you are.


Assburger jokes are so 2000-late.

Modifié par ImperialOperative, 21 février 2010 - 09:24 .


#169
h_pepon

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tetracycloide wrote...

Hizoka003 wrote...

people that compare any Bethesda game to anything linear are the personification of "gamer noob"


Oblivion. Morrowind. Fallout 3. All linear. To certain extents. Morrowind least of all. Plot advances likewise regardless. Player controls when, rate, if events occur. Not how. Hows predetermined. At best chosen between handful of options. Story is written. Player turns pages. Skips to appendix. Perhaps even chapters. Cannot change what pages contain.

People not personifiable. Already people. Contradiction in terms.


This.

#170
Kalfear

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slimgrin wrote...

When I think back on the Bioware titles I have played, Intricate level design or large maps to explore are not part of the experience. I understand developers have to prioritize, but both the "worlds" in Dragon age and Mass effect are very tight and limited. It's too bad, in my opinion.

Does anyone agree?


Games have to be somewhat linear to be able to supply the needed story.

Far as inhearently linear, only ME2 was forced linear path (more about conversation and replies then travel). DA:O was very wide open as were other Bioware games.

Bioware is never going to be as open as Oblivion and Fall Out 3 becaus eBioware beleives in story over bells and whistles.

Fall Out 3 remains one of the worst RPGs I have played in recent memory as the story was so throw away and short where as the potential for the Fall Out 3 game was limitless and could have delivered on so many levels if Bethsoft just cared about story more then random encounters.

DA:O wasnt linear so your arguement is void before it even started

#171
Hizoka003

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h_pepon wrote...

Hizoka003 wrote...

people that compare any Bethesda game to anything linear are the personification of "gamer noob"


No, people that believe in the existence of non-linear games are "gamer noobs." Every single game has a starting, middle, and ending point. The player always triggers a specific action, cut scene, or sequence that moves forward the story/progression of the game. How diverse your gameplay options are when moving from unavoidable point "A" to unavoidable point "B" defines how "linear" a game is today, but there is not such thing as a non-linear game.

that is sematics. Just like saying every game is technicaly and RPG becasue you play ythat persons role, but anyone that does not look up to Forrest Gump as an intelectual idol know thats not what the term means.

#172
SkullandBonesmember

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Seraosha wrote...

I just wish Bethesda would hurry up with Elder Scrolls V. I need another open world RPG to balance everything out! A real one though, not that dire Fallouty pap ¬_¬


http://www.joystiq.c...ce-for-elder-s/

#173
tetracycloide

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h_pepon wrote...
Every single game has a starting, middle, and ending point.... but there is not such thing as a non-linear game.


Second life.

#174
thegreateski

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tetracycloide wrote...

h_pepon wrote...
Every single game has a starting, middle, and ending point.... but there is not such thing as a non-linear game.


Second life.

All MMOs

#175
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tetracycloide wrote...

Hizoka003 wrote...

people that compare any Bethesda game to anything linear are the personification of "gamer noob"


Oblivion. Morrowind. Fallout 3. All linear. To certain extents. Morrowind least of all. Plot advances likewise regardless. Player controls when, rate, if events occur. Not how. Hows predetermined. At best chosen between handful of options. Story is written. Player turns pages. Skips to appendix. Perhaps even chapters. Cannot change what pages contain.

People not personifiable. Already people. Contradiction in terms.


Please tell me you don't cuddle with a plush Mordin doll at night.