What is the worst game sequel you've ever played.
#76
Posté 23 février 2010 - 06:55
#77
Posté 23 février 2010 - 07:17
DX2 was killed by its claustrophobic levels, lack of conspiracy chatter, and gutted RPG system.
Gothic 3 was killed by its broken melee combat, unoptimized engine and its glitch-filled nature.
DOOM 3 ended up being nothing but an ID tech demo. I never looked at duct tape and flashlights the same way again.
#78
Posté 23 février 2010 - 01:26
Who cares, he was a dull character anyway.AntiChri5 wrote...
But no Jolee.....
Jedi are lame, everyone knows the Dark Side is where it's at:ph34r:
#79
Posté 23 février 2010 - 01:31
Modifié par Seagloom, 23 février 2010 - 01:31 .
#80
Posté 23 février 2010 - 02:13
#81
Posté 23 février 2010 - 02:44
Only with a lightsaber.
And the force.
#82
Posté 23 février 2010 - 03:10
Giantevilhead wrote...
KnightofPhoenix wrote...
KOTOR 2. Now mind you I don't think it's a horrible game. It just feels rushed and incomplete. But compared to KOTOR, it fails in almost every domain. It had weak characters, with the exception of HK and Canderous who of course come from the first game. It had a weak and forgettable plot. Uninteresting villains (with the exception of Kreia).
The only thing good that came out of it was more info about Darth Revan. And that wasn't even necessary for the plot at hand.
Overall, KOTOR2 is my worst sequel, as it was a great dissapointment that pales in comparision to the original.
How were KotoR2's characters weak? You had an assassin trained to kill Jedis who was saved by a Jedi he was sent to kill, the engineer who built the weapon that ended the Mandalorian war, a malfunctioning droid who became the leader of a criminal organization to save the Republic, the apprentice and vanguard of a sith lord who consumes all force sensitive life, and a crazed wookie who wants to end his life debt by killing the person who saved his life.
There was plenty of exposition for each character to explain their motivations and backstories. Heck, it took quite a bit of influence and several conversations to learn about each character's backstory. There was also a lot of interaction between the characters.
Ahh, you tempt me to return to Kotor2 Sir. Wonder if it'll like Win7 64 >.<
#83
Posté 23 février 2010 - 05:31
Captain Crash wrote...
Racoonthief wrote...
I bought it on the day of release, definitely wasted my moneyBorschtbeet wrote...
Racoonthief wrote...
I would have to say Halo 3: ODST
That is the only Halo game I have not played. No way am I forking over 60 dollars for a brief mission pack.
Yeah it was a major disappointment. I remember on release day about 14 of my friends were playing and it was an absolute riot. Good times for about a week.
After two not one person was playing it. Even getting a team together to play it now is nigh-on-impossible.
I compleated it co-op with my freind but i haven't touched it since, firefight was only fun for a while.
#84
Posté 24 février 2010 - 04:55
Half Life: Blue Shift (if you consider it a sequel, at least up there with worst EXP's)
I also hold no love for Quake 3 or Final Doom. In fact I'd rather play Doom 64 than Final Doom. Doom 3 I didn't like either. Civilization 3 I thought was broken and didn't take any of the advances of Alpha Centauri into effect. Rainbow Six Lockdown was complete and absolute garbage. Ghost Recon 2 played more like a SOCOM clone than a GR sequel, funny that it never came to PC
#85
Posté 24 février 2010 - 05:49
Seraosha wrote...
Giantevilhead wrote...
KnightofPhoenix wrote...
KOTOR 2. Now mind you I don't think it's a horrible game. It just feels rushed and incomplete. But compared to KOTOR, it fails in almost every domain. It had weak characters, with the exception of HK and Canderous who of course come from the first game. It had a weak and forgettable plot. Uninteresting villains (with the exception of Kreia).
The only thing good that came out of it was more info about Darth Revan. And that wasn't even necessary for the plot at hand.
Overall, KOTOR2 is my worst sequel, as it was a great dissapointment that pales in comparision to the original.
How were KotoR2's characters weak? You had an assassin trained to kill Jedis who was saved by a Jedi he was sent to kill, the engineer who built the weapon that ended the Mandalorian war, a malfunctioning droid who became the leader of a criminal organization to save the Republic, the apprentice and vanguard of a sith lord who consumes all force sensitive life, and a crazed wookie who wants to end his life debt by killing the person who saved his life.
There was plenty of exposition for each character to explain their motivations and backstories. Heck, it took quite a bit of influence and several conversations to learn about each character's backstory. There was also a lot of interaction between the characters.
Ahh, you tempt me to return to Kotor2 Sir. Wonder if it'll like Win7 64 >.<
The reason why KotoR2 was such a disappointment is because of all the good things that were in the game. There was just so much great build up that it made the incomplete ending even worse.
The whole influence system was interesting. The interaction and rivalries between your companions added a lot of depth to their characters. It was great how you could sway Atton, Bao Dur, Brianna, Mical, and Visas to either the light or dark side. But none of that was resolved in the end. Obsidian had planned to have your companions go through completely different end game scenarios based on your influence on them and whether you turned them to the light or dark side. The rivalries between the companions were supposed to end very badly if you had chosen to turn them to the dark side. Unfortunately, Obsidian never got a chance to complete the game so a lot of the build up that you go through end up being unresolved.
#86
Posté 24 février 2010 - 03:38
I thought Quake III was awesome though, one of the best multi player first person shooters ever. I thought Quake IV was the dissapointment since it's emphasis was on it's lame single player campaign. The supposed "huge" plot twist in Quake IV was spoiled by ID in their marketing campaign almost immedietely as soon as they began advertising it.
Doom 64 I actually thought was pretty cool. It was the first time Doom actually looked different and the graphical style was pretty cool.
#87
Posté 24 février 2010 - 06:39
#88
Posté 24 février 2010 - 08:08
#89
Posté 25 février 2010 - 12:17
I loved Oblivion and didn't like Morrowind, surprisingly enough. I found Morrowind overwhelming to start and it really didn't help that the combat system in the first few levels (never got much further) was incredibly poor. It was also very easy to make a mistake in the main quest line or get lost. Maybe I'll get it again one day, but I doubt it.rayvioletta wrote...
Oblivion. I loved Morrowind, was addicted to it for a long, long time, and had high expectations for Oblivion. bought it, played it for a while, enjoyed the Dark Brotherhood quest chain, got bored of the other side quests and stuck to the main quest... which was also rather repetitive. it just struck me as a dumbed down version of morrowind with better graphics, a badly written and extremely predictible story and a few gimmicky things thrown in to look cool in screenshots
Worst sequel... Hmm... I'm not really sure. They all have their flaws and sometimes good points, but I'm going to have to say FEAR: Extraction Point. Was rather a pain and I gave up once I heard Monolith were ignoring its story for FEAR 2, which I still don't have.
#90
Posté 25 février 2010 - 02:11
Seraosha wrote...
Dave of Canada wrote...
Fable 2, huge letdown from the first one. I could probably think of another one, but this is all that comes to mind.
How can you say that? If there was a thread for 'Worst ever new IP' I would put Fable right at the top of the list. It took Fable 2 to come along and give the whole world some proper structure, vitality and value. Fable 2 is the game Molyneux promised us the first time around.
And it sucked
#91
Posté 25 février 2010 - 04:15
But worst sequel to me goes hands down to Ultima 8. Ultima 7 was the epitome of 90s era gaming to me, and Ultima 8 was... whatever the opposite of epitome is. My deepest fear is that when Mass Effect 3 comes around, they decide they can't be bothered pouring resources into enabling a female Shepard and I'm stuck with default Sheploo.
#92
Posté 25 février 2010 - 04:20
#93
Posté 25 février 2010 - 07:15
#94
Posté 25 février 2010 - 11:46
#95
Posté 25 février 2010 - 12:28
1. Gothic 3 - broken, simply put. Game is alright and all that, but from a technical standpoint it's an abomination with it's appalling performance and insatiable hunger for hardware. Even today, after all the official and community patches that were released in the mean time, you still can't play it as smoothly as you'd expect with today's rigs.
2. Hearts of Iron 3 - also huge performance issues and inferior to HoI2. What I don't understand is how come Paradox optimized it so poorly when they've never had any issues sorting out their other Grand Strategy titles such as Europa Universalis. It's just poor coding and over reliance on CPU,,, for a game that's a little more than a excel spreadsheet with some art mixed into it, at least compared to most games nowadays (I like it, don't get me wrong).
3. Empire: Total War - same thing, but this one was clearly rushed and it took DEVELOPERS 6 patches before the game became playable (let's not even talk about mods that aim to fix the game even further)... mostly. Compared to Medieval 2 and glorious Rome, Empire stands as a disgrace for the Creative Assembly. Luckily for us fans, Napoleon aims to fix all that.
So... yeah, seems that actually being able to play the game is very important to me, more than anything else. Some honorable mentions go to Suikoden 3 (who simply couldn't live up to the expectation set up by S2) and Everquest 2 (for the same reasons set by it's globally accepted predecessor).
Modifié par Arbiter Libera, 25 février 2010 - 12:31 .
#96
Posté 25 février 2010 - 05:35
Arbiter Libera wrote...
2. Hearts of Iron 3 - also huge performance issues and inferior to HoI2. What I don't understand is how come Paradox optimized it so poorly when they've never had any issues sorting out their other Grand Strategy titles such as Europa Universalis. It's just poor coding and over reliance on CPU,,, for a game that's a little more than a excel spreadsheet with some art mixed into it, at least compared to most games nowadays (I like it, don't get me wrong)..
Well it's easy to tell. You got a few hundred nations each commanding from 1 to a few hundred divisions, times 3 because there's navy, airforce and army, times 1.5 taking brigades into consideration. Mix this huge stockpile of data to process with a dead-slow scripting engine and the habit of storing the same patch of data a few times over, while always copying the data rather than just referencing it and you have your answer. In a word: yes. It is a code issue ^^.
Hoi2 is no better though. As soon as 3-4 nations reach the 300 units cap while being fully visible on the map the game is turned into one giant piece of lag.
I personally like this kind of game, but well it's hard to play with those performance issues. Btw you don't want the game to have pretty graphics unless you've got a really, REALLY powerful comp, or the time and patience to wait for several minutes until the next ingame tick is finished
#97
Posté 25 février 2010 - 05:45
Just wasn't the Stalker I knew and loved. Too bad, since it had an amazing title for a sequel. Oh well, at least Call of Pripyat (a vastly inferior title) restored my faith in GSC.
#98
Posté 25 février 2010 - 05:50
Yeah, but I honestly didn't have THAT many issues with HoI2 in this regard. Sure, it got bogged down later in the game, but for the most it was alright and perfectly playable while HoI3 is just horrible. And to think they even released some DLCs that graphically upgrade unit sprites or something, like I need that as well to slow it down. It's just that EU3 (and Victoria 2 will be soon enough) is Paradox's money cow while HoI simply got shafted.BrotherJason wrote...
Well it's easy to tell. You got a few hundred nations each commanding from 1 to a few hundred divisions, times 3 because there's navy, airforce and army, times 1.5 taking brigades into consideration. Mix this huge stockpile of data to process with a dead-slow scripting engine and the habit of storing the same patch of data a few times over, while always copying the data rather than just referencing it and you have your answer. In a word: yes. It is a code issue ^^.
Hoi2 is no better though. As soon as 3-4 nations reach the 300 units cap while being fully visible on the map the game is turned into one giant piece of lag.
I personally like this kind of game, but well it's hard to play with those performance issues. Btw you don't want the game to have pretty graphics unless you've got a really, REALLY powerful comp, or the time and patience to wait for several minutes until the next ingame tick is finished.
Modifié par Arbiter Libera, 25 février 2010 - 05:51 .
#99
Posté 25 février 2010 - 06:04
Did you play with the infinity patch? ... Once the savegame size reaches 50mb the slowdowns really become an issue ^ ^. It helps to open them and delete the logs though. The savegames contain a log of every event, action, decision, battle result, province takeover, and so on and so far including all the information involved after all. What looks like a leak at first is simply the ever-growing amount of data the game logs while you're playingArbiter Libera wrote...
Yeah, but I honestly didn't have THAT many issues with HoI2 in this regard. Sure, it got bogged down later in the game, but for the most it was alright and perfectly playable while HoI3 is just horrible. And to think they even released some DLCs that graphically upgrade unit sprites or something, like I need that as well to slow it down. It's just that EU3 (and Victoria 2 will be soon enough) is Paradox's money cow while HoI simply got shafted.
#100
Posté 25 février 2010 - 06:20




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