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About the new specializations....


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#1
Spartansfan8888

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 I'm sure this question has been asked a lot so I apologize if its already been addressed, but do the new specializations apply to origins?  For instance, once I unlock battlemage in Awakening, can I start a new Origins game and choose battlemage as my first specialization at lvl 7?

#2
KnightofPhoenix

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No.

#3
Caozen

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I don't see why they wouldn't. Adding replayability is just as equally important a goal for developing an RPG like this one as anything else concerning gameplay mechanics.

No.


:(

Modifié par Caozen, 21 février 2010 - 06:01 .


#4
worksa8

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They should, but so far they really don't seem to care about the original game anymore x_X

#5
Nannasin

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This was a question I had.



Since it is an expansion and not dao 2, I would assume that abilities from the expansion can be used in the original game, but an official answer would be nice. Was looking at the battlemage thing and thought wow would be nice to try an arcane warrior/battlemage combo.

#6
Nemesis7884

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nothing of the new stuff does apply to the original game and no dlc does apply to the new game...this is really a shame since it kills any replay itention

#7
Wishpig

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Ya, this is one of the things I really dislike. Allowing the new specializations to transfer over to Origins would have been sweet and added a whole lot to the replay value.



But hell, transfering DLC to Awakening proved to be to difficult a task, I would imagine this is even more difficult.



Oh well. At least we're getting some awesome new specializations battle mage + arcane warrior = unstopping... but perhaps a bit boring. The ultimate sustained ability class combo.

#8
Jonozilla

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id just be happy if they hadnt blocked off all the bloody cities at the end of origin i meen why would i want the kings armour if i cant use it with my main character cuz i completed the bloody game

#9
Nemesis7884

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its a bloddy 30 mins dlc anyway that nobody cares about so what! i think mass effect has the better system here...maybe because they expected to produce more dlc for it and because the game was concepted as a trilogy from the start...

#10
Wizbane

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KnightofPhoenix wrote...

No.


and

http://social.biowar...7/index/1368458

KnightofPhoenix wrote...

I wish I could post a link or quote, but I am too lazy. The answer is no, you can't.



You're so informed that you answered the same two times in two threads. Bring on the link to quote Bioware then.

Posted Image


And Nemesis7884, I look at you too:

Nemesis7884 wrote...

nothing of the new stuff does apply to the original game and no dlc does apply to the new game...this is really a shame since it kills any replay itention


Modifié par Wizbane, 22 février 2010 - 06:03 .


#11
fluffyamoeba

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Adding specialisations to the main game shouldn't be too much of a problem, being able to unlock them in the main game needs a bit of work.

#12
DJRankine

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I'm sure I saw somewhere BioWare describing the new specialisations as being more advanced or something.. so perhaps they should only be available at higher levels (higher than what you can reach in Origins anyway).



Having one of these new specialisations at lv 7 may make the character too powerful in Origins. Kinda like if you start BG2 with an imported character from ToB.. maybe it would be nice to have them in Origins, but as for making it more replayable, it might just make the game too easy.

#13
Wizbane

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Unlocking specs is account based. So, after playing Awakening, what prevents me from playing as a Battlemage in Origins? Or from just modding a manual in, or from giving myself the necessary uber-requirements needed? =)



That is, if Awakening content is *technically* available in Origins, of which we don't know anything about. But this is not my point. My point is about disinformed answers, I'm seeing tons of them.


#14
RurouniSaiya-jin

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Nothing from Awakening carries over to Origins

Link

Chris Priestly wrote...

lisakover wrote...

Can we use the new Awakening specializations in Origins?


Ah. No, sorry the Awakenings content (spells, items, NPCs, etc) do not transfer to Dragon Age: Origins.




[smilie]../../../images/forum/emoticons/devil.png[/smilie]



#15
Wizbane

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I see it now.



Yet, it doesn't really make sense.

#16
fluffyamoeba

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I suppose it makes sense if they've encrypted the expansion and put all the new content in it as an addin rather than as part of core game resources. But that would suck as it would also mean most mods wouldn't work with it either. Meh.

#17
RurouniSaiya-jin

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I'm sure it's a matter of balance more than anything else really

#18
Wizbane

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Balance is dealt with game rules in a CRPG.



A new spell is too powerful? Tag it with a level 30 requirement. But I want to see it with my level 1 mage playing Origins if it's an expansion we're talking about.



But it's an "episode" we're talking about now. See episode 2 only if you bought episode 1.



I expressed my disappointment in that thread.




#19
RurouniSaiya-jin

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There's no point to that really. If devs don't want Awakening content to be used in Origins because they aren't balanced for Origins, the most definitive way to do it is not to make them available in Origins at all. The only purpose putting them in Origins would serve is to give people the idea that it can be unlocked and thus encourage them to find exploits to unlock it.

#20
Wizbane

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I heard your argument actually.



But what's in discussion here (well, what I'm puzzling myself with atm) is the move from a marketing scheme in which an expansion adds content to the original game in addition to providing an extended gameplay, to a scheme in which an expansion doesn't add content to the original game, providing only the extended gameplay part.



What would happen with a second expansion addressing level 1-20? Content won't "build up", eventually we will lose value (but probably will pay the same).


#21
Ignus Burns

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No. And that makes sense since it's something you get to learn in the expansion.



The fact that you only have to learn specilizations once in DAO is pretty dumb in itself. **** like that + easy respec (6 gold, are you kidding me, my mage currently has 200 gold), makes character choices more and more meaningless. I really, really hate WoW and all the crap it has brought to RPGs.

#22
Ignus Burns

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I guess I went a smidge off-topic there.

#23
RurouniSaiya-jin

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It's possible that Bioware has an intended strategy for their 2 year DLC plan. This is purely speculation on my part but I'm guessing it's something like this: Expansions = Continue the story with new content meant only for this part of the story, DLC = Expand everything in general.

#24
Nemesis7884

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Wizbane wrote...

KnightofPhoenix wrote...

No.


and

http://social.biowar...7/index/1368458

KnightofPhoenix wrote...

I wish I could post a link or quote, but I am too lazy. The answer is no, you can't.



You're so informed that you answered the same two times in two threads. Bring on the link to quote Bioware then.

Posted Image


And Nemesis7884, I look at you too:

Nemesis7884 wrote...

nothing of the new stuff does apply to the original game and no dlc does apply to the new game...this is really a shame since it kills any replay itention



i am looking at you too...veeeeeeeeery seriously

#25
Allison W

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On the subject of the new specializations and whether they'd be balanced in Origins:

The hard mechanical information we have thus far is a description of the Battlemage and what its base specialization bonuses are, plus four of the new spells (two of which, Elemental Chaos and Hand of Winter, specifically refer to the battlemage in their descriptions; Arcane Field and Repulsion Field may be new base mage class spells and not battlemage-specific).

The Battlemage's base specialization bonuses are +2 magic and minor combat health regeneration. This is the same as the Spirit Healer, so those alone are not imbalanced for Origins. The two spells we know to be battlemage spells, however, are very expensive for much of Origin's level range. Elemental Chaos is a sustained spell with an upkeep of a whopping 140 mana, plus a 10% fatigue penalty. Hand of Winter is an activated spell that costs 85 mana. These numbers make sense in the context of Awakening's level range, but far less in Origins', especially if you were to take the specialization at 7th. (Arcane Field and Repulsion Field, incidentally, are both sustained spells with an upkeep of 80 mana and a fatigue penalty of 10%, and would be more manageable in the context of Origins' level range, though still costly.)

Even so, we might yet see a mod that adds them to Origins. Who knows.

Modifié par Allison W, 22 février 2010 - 11:13 .