About the new specializations....
#1
Posté 21 février 2010 - 05:56
#2
Posté 21 février 2010 - 05:58
#3
Posté 21 février 2010 - 05:59
No.
Modifié par Caozen, 21 février 2010 - 06:01 .
#4
Posté 21 février 2010 - 06:01
#5
Posté 22 février 2010 - 02:35
Since it is an expansion and not dao 2, I would assume that abilities from the expansion can be used in the original game, but an official answer would be nice. Was looking at the battlemage thing and thought wow would be nice to try an arcane warrior/battlemage combo.
#6
Posté 22 février 2010 - 03:11
#7
Posté 22 février 2010 - 03:14
But hell, transfering DLC to Awakening proved to be to difficult a task, I would imagine this is even more difficult.
Oh well. At least we're getting some awesome new specializations battle mage + arcane warrior = unstopping... but perhaps a bit boring. The ultimate sustained ability class combo.
#8
Posté 22 février 2010 - 04:21
#9
Posté 22 février 2010 - 04:47
#10
Posté 22 février 2010 - 06:01
KnightofPhoenix wrote...
No.
and
http://social.biowar...7/index/1368458
KnightofPhoenix wrote...
I wish I could post a link or quote, but I am too lazy. The answer is no, you can't.
You're so informed that you answered the same two times in two threads. Bring on the link to quote Bioware then.
And Nemesis7884, I look at you too:
Nemesis7884 wrote...
nothing of the new stuff does apply to the original game and no dlc does apply to the new game...this is really a shame since it kills any replay itention
Modifié par Wizbane, 22 février 2010 - 06:03 .
#11
Posté 22 février 2010 - 06:08
#12
Posté 22 février 2010 - 06:12
Having one of these new specialisations at lv 7 may make the character too powerful in Origins. Kinda like if you start BG2 with an imported character from ToB.. maybe it would be nice to have them in Origins, but as for making it more replayable, it might just make the game too easy.
#13
Posté 22 février 2010 - 06:30
That is, if Awakening content is *technically* available in Origins, of which we don't know anything about. But this is not my point. My point is about disinformed answers, I'm seeing tons of them.
#14
Posté 22 février 2010 - 07:13
Link
Chris Priestly wrote...
lisakover wrote...
Can we use the new Awakening specializations in Origins?
Ah. No, sorry the Awakenings content (spells, items, NPCs, etc) do not transfer to Dragon Age: Origins.
[smilie]../../../images/forum/emoticons/devil.png[/smilie]
#15
Posté 22 février 2010 - 07:31
Yet, it doesn't really make sense.
#16
Posté 22 février 2010 - 07:38
#17
Posté 22 février 2010 - 07:50
#18
Posté 22 février 2010 - 08:19
A new spell is too powerful? Tag it with a level 30 requirement. But I want to see it with my level 1 mage playing Origins if it's an expansion we're talking about.
But it's an "episode" we're talking about now. See episode 2 only if you bought episode 1.
I expressed my disappointment in that thread.
#19
Posté 22 février 2010 - 08:57
#20
Posté 22 février 2010 - 09:16
But what's in discussion here (well, what I'm puzzling myself with atm) is the move from a marketing scheme in which an expansion adds content to the original game in addition to providing an extended gameplay, to a scheme in which an expansion doesn't add content to the original game, providing only the extended gameplay part.
What would happen with a second expansion addressing level 1-20? Content won't "build up", eventually we will lose value (but probably will pay the same).
#21
Posté 22 février 2010 - 09:16
The fact that you only have to learn specilizations once in DAO is pretty dumb in itself. **** like that + easy respec (6 gold, are you kidding me, my mage currently has 200 gold), makes character choices more and more meaningless. I really, really hate WoW and all the crap it has brought to RPGs.
#22
Posté 22 février 2010 - 09:17
#23
Posté 22 février 2010 - 09:37
#24
Posté 22 février 2010 - 09:48
Wizbane wrote...
KnightofPhoenix wrote...
No.
and
http://social.biowar...7/index/1368458KnightofPhoenix wrote...
I wish I could post a link or quote, but I am too lazy. The answer is no, you can't.
You're so informed that you answered the same two times in two threads. Bring on the link to quote Bioware then.
And Nemesis7884, I look at you too:Nemesis7884 wrote...
nothing of the new stuff does apply to the original game and no dlc does apply to the new game...this is really a shame since it kills any replay itention
i am looking at you too...veeeeeeeeery seriously
#25
Posté 22 février 2010 - 11:09
The hard mechanical information we have thus far is a description of the Battlemage and what its base specialization bonuses are, plus four of the new spells (two of which, Elemental Chaos and Hand of Winter, specifically refer to the battlemage in their descriptions; Arcane Field and Repulsion Field may be new base mage class spells and not battlemage-specific).
The Battlemage's base specialization bonuses are +2 magic and minor combat health regeneration. This is the same as the Spirit Healer, so those alone are not imbalanced for Origins. The two spells we know to be battlemage spells, however, are very expensive for much of Origin's level range. Elemental Chaos is a sustained spell with an upkeep of a whopping 140 mana, plus a 10% fatigue penalty. Hand of Winter is an activated spell that costs 85 mana. These numbers make sense in the context of Awakening's level range, but far less in Origins', especially if you were to take the specialization at 7th. (Arcane Field and Repulsion Field, incidentally, are both sustained spells with an upkeep of 80 mana and a fatigue penalty of 10%, and would be more manageable in the context of Origins' level range, though still costly.)
Even so, we might yet see a mod that adds them to Origins. Who knows.
Modifié par Allison W, 22 février 2010 - 11:13 .





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