Ray Muzyka:
Here's how the games are different: Dragon Age is a first person narrative, where you're taking on an origin and a role,
and you are that character at a fundamental level. It's fundamentally about defining your character, including those kinds of concepts. In Mass Effect it's more a third person narrative, where you have a pre-defined character who is who he is, or she is. But it's not a wide-open choice matrix. It's more choice on a tactical level with a pre-defined character. So they're different types of narratives, and that's intentional.
And it confused the heck out of me. I was seriously left scratching my head and wondering how Mass Effect is fundamentally different than any other Bioware game. I mean, in it I can play a black female with decidely asian features who's a human supremacist-biotic adept who enjoys keeping dead fish in her fish tank... that's about as far from their poster John Shepard as you can get.
I realize that you have limited choices in these games, but indeed most Bioware games about choice have a decidedly binary feel to your choices, so could someone please help me understand what I'm missing here?
Modifié par ABCoLD, 21 février 2010 - 06:42 .





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