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Converting Textures


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17 réponses à ce sujet

#1
Dark_Ansem

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Since what explains here

http://social.biowar...mats#Normal_Map

is somewhat confusing, I ask: is there a way to convert the standard NormalMaps to a Dragon Age compatible format? or I can still use the blue ones?

#2
Adonnay

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Just copy the red channel to the alpha channel and copy the green channel to the red and blue one. Worked for me...

#3
foxunit

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Works for me too

#4
Dark_Ansem

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Adonnay wrote...

Just copy the red channel to the alpha channel and copy the green channel to the red and blue one. Worked for me...

can you post a tutorial for this? I'm new to modding, I have a lot to learn.

#5
Dark_Ansem

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for example, which program do you have to use?

#6
hunharibo

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You normally use Photoshop or any other advanced image manipulator program.

For those that do not have access to such programs, or are not experienced in using them, i quickly put together a converter program which you can download at:

http://social.biowar...ct_file_id=3023



You need the .NET 3.5 framework for it!

#7
foxunit

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Now that sure comes in handy thanks hunharibo!

#8
BioSpirit

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Dark_Ansem wrote...
is somewhat confusing, I ask: is there a way to convert the standard NormalMaps to a Dragon Age compatible format? or I can still use the blue ones?

Normal maps those are related in terrain textures are most often the "blue ones". The grey ones have never worked for me.  So, the article in the wiki could be wrong. There are too many articles based on pure guesswork.

#9
Adonnay

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That saves me from writing that tutorial, thanks ;)

#10
BioSpirit

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Normal maps used in models seems to be the grey ones. So, it would look like both formats are used but in a different places.

Modifié par BioSpirit, 23 février 2010 - 01:13 .


#11
hunharibo

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Grey maps work for me on terrain as well. True enough though that the default materials in the level editor come with "blue" normal maps. Maybe both work? Not enough information thats for sure.

#12
DarthParametric

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BioSpirit wrote...

Normal maps those are related in terrain textures are most often the "blue ones". The grey ones have never worked for me.  So, the article in the wiki could be wrong. There are too many articles based on pure guesswork.


It's not wrong per se, just incomplete. It was written referring to normal maps for armour/body/head/etc models, as they are what the majority of people will be dealing with. If terrain uses standard tangent space normal maps then you should add that detail to the page.

#13
Dark_Ansem

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hunharibo wrote...

You normally use Photoshop or any other advanced image manipulator program.
For those that do not have access to such programs, or are not experienced in using them, i quickly put together a converter program which you can download at:
http://social.biowar...ct_file_id=3023

You need the .NET 3.5 framework for it!


now that's some work! thanks!

#14
Dark_Ansem

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DarthParametric wrote...

BioSpirit wrote...

Normal maps those are related in terrain textures are most often the "blue ones". The grey ones have never worked for me.  So, the article in the wiki could be wrong. There are too many articles based on pure guesswork.


It's not wrong per se, just incomplete. It was written referring to normal maps for armour/body/head/etc models, as they are what the majority of people will be dealing with. If terrain uses standard tangent space normal maps then you should add that detail to the page.


but it's still better to use grey Normal Maps instead of blue ones for equipment?

#15
DarthParametric

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I assume you are referring to weapons and armour? In that case it's not a matter of being "better", it's the only option. Terrain using standard normal maps is the exception to the rule. It's not possible for everything else.

#16
Dark_Ansem

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therefore Blue Normal Maps would not work in Dragon Age?

Modifié par Dark_Ansem, 23 février 2010 - 04:35 .


#17
hunharibo

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For anything that is not a terrain texture blue normal maps will most certainly NOT work (weapons, armor, buildings, props, anything that is a model)

There is a debate currently that they might work for terrain materials.

#18
Dark_Ansem

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hunharibo wrote...

For anything that is not a terrain texture blue normal maps will most certainly NOT work (weapons, armor, buildings, props, anything that is a model)
There is a debate currently that they might work for terrain materials.

then we all owe you something. A beer, or whatever you want ;)