Which Mage Spells to Choose?
#1
Posté 21 février 2010 - 07:38
Mage School - all 4
Primal School - all 4 fire and all 4 earth spells
Creation School - Heal only (I have Wynne in my party in all cases)
Spirit School - all 4 Mind Blast chain spells
Entropy School - none
Power of Blood School - both
Arcane Warrior - all 4
Blood Mage - none
What is the highest level my mage will normally achieve by the end of the game? I probably will be able to fill out two more chains at the most and since the highest spell is usually the best, I was planning to do it that say. The question is - which chains? Are the BM spells that good or should I pick two other chains instead?
#2
Posté 21 février 2010 - 08:06
You could finish the game with what you have easily. Maybe some more CC spells like the glyph line or go for Mana Clash (Mana Alteration Line) to make mage fights much easier.
#3
Posté 21 février 2010 - 08:38
MugWumpBW wrote...
My PC is a level 18 BM/AW Mage with three spell points to spend. I currently have the following spells and am trying pick the most effective complements to what I have. I am assuming that the final battle is the toughest, so I am interested in ultimately preparing for that.
Mage School - all 4
Primal School - all 4 fire and all 4 earth spells
Creation School - Heal only (I have Wynne in my party in all cases)
Spirit School - all 4 Mind Blast chain spells
Entropy School - none
Power of Blood School - both
Arcane Warrior - all 4
Blood Mage - none
What is the highest level my mage will normally achieve by the end of the game? I probably will be able to fill out two more chains at the most and since the highest spell is usually the best, I was planning to do it that say. The question is - which chains? Are the BM spells that good or should I pick two other chains instead?
You are weak on crowd control. Only spell you have is earthquake. Suggest you stop mind blast line at TK weapons,
and then take blood magic to three. You need something to nail down enemies while inferno is working.
Mage shool should be your last priority.
You can easily make level 22, that's 22 spells from levels, 3 from plot, and at least 3-4 from tomes. Plus arcane bolt.
#4
Posté 21 février 2010 - 09:41
#5
Posté 21 février 2010 - 10:03
MugWumpBW wrote...
Thanks for the suggestions. I should eventually have enough spells to advance BM spells and one other chain. What other chain would fit best with that?
I would say Sleep or Glyphs to boost you crowd control abilites. You can never have enough of those.
#6
Posté 22 février 2010 - 12:23
#7
Posté 22 février 2010 - 12:24
The Archdemon. No mages involved.MugWumpBW wrote...
In the final battle - which is usually the most difficult - is controlling mages more important than contolling masses of lesser enemies? i.e., who in that battle is the greater threat?
There's a very nasty fight before the archdemon that has a couple mages and an elite rogue, though.
#8
Posté 22 février 2010 - 12:26
This is a waste of points.MugWumpBW wrote...
Mage School - all 4
I prefer cold and electric, fire is also good, though. Earth is not so useful.Primal School - all 4 fire and all 4 earth spells
Are the BM spells that good
Indubitably, yes.
#9
Posté 22 février 2010 - 12:44
>>>> This is a waste of points.
Others have told me that as well. Unfortunately, I added these spell very early in the game.
#10
Posté 22 février 2010 - 01:31
x-president wrote...
Usually you can get low 20s on average.
You could finish the game with what you have easily. Maybe some more CC spells like the glyph line or go for Mana Clash (Mana Alteration Line) to make mage fights much easier.
Qouting for truth. You should be fine going into the final battle with what you have. Like just about everyone else I am a fan of 3 in cold for Cone of Cold. It's a game changer. The Archdemon wasn't that big of a deal in my experience. There are several fights on the way to the Archdemon that can be tough depending on how you approach it. I actually liked that fighting my way to the darkspawn generals was serious business.
#11
Posté 22 février 2010 - 04:31
MugWumpBW wrote...
>> Mage School - all 4
>>>> This is a waste of points.
Others have told me that as well. Unfortunately, I added these spell very early in the game.
I wouldn't say it was a waste. Gaining a +5 spellpower bonus is nice, plus you get increased weapon dmg. It may not be something you wanna invest in early, but I usually end up filling it out later in the game.
Modifié par x-president, 22 février 2010 - 04:31 .
#12
Posté 22 février 2010 - 07:16
winter's grasp -> cone of cold, glyph of paralysis -> glyph of repulsion (with glyph of neutralization possibly coming later), heroic offense -> haste, heal (possibly taking -> regeneration later), vunerability hex, drain life
...these are what I see as core spells for a very well balanced mage, able of some team support, even if you are made of paper!
..however, in response to the OP, if you are level 18, depending on how many quests you do, and how generous you are to your troops, you can easily get to level 22 and conceivably 24 by only donating cash for the knights! ..assuming you have used all the books already (3 in total + possible extra 1 depending on how you resolve the Connor issue) then you should have maybe 4+ spells left to get.
As someone mentioned, get the Glyph series up to 3, the combination spell is easily the best combo around, plus all of the spells are really useful on thier own regardless...glyph of repulsion is gold if you are getting some melee attention!
...it also seems that you are playing more of an arcane warrior, so would it not be good to get haste? ...two haste spells stack if you already have it on Wynne!
At such late game it's probably not worth picking up some of the more useful low level spells like Winter's Grasp, Vunerability Hex & Drain Life, though these spells are particularly useful!
#13
Posté 22 février 2010 - 03:38
What do you mean donating cash for the knights? Where do you do this? Will you please tell me? (I don't care about spoilerskrsboss wrote...
..however, in response to the OP, if you are level 18, depending on how many quests you do, and how generous you are to your troops, you can easily get to level 22 and conceivably 24 by only donating cash for the knights! ..assuming you have used all the books already (3 in total + possible extra 1 depending on how you resolve the Connor issue) then you should have maybe 4+ spells left to get.
#14
Posté 22 février 2010 - 04:39
#15
Posté 22 février 2010 - 04:53
krsboss is referring to these. The Dalish are actually the most cost effective way to level up using the Allied Supply crates. Elfroot root is dirt cheap from Varathorn and he sells unlimited amounts of it.Archimese wrote...
What do you mean donating cash for the knights? Where do you do this? Will you please tell me? (I don't care about spoilerskrsboss wrote...
..however, in response to the OP, if you are level 18, depending on how many quests you do, and how generous you are to your troops, you can easily get to level 22 and conceivably 24 by only donating cash for the knights! ..assuming you have used all the books already (3 in total + possible extra 1 depending on how you resolve the Connor issue) then you should have maybe 4+ spells left to get.)
#16
Posté 22 février 2010 - 08:25
mousestalker wrote...
krsboss is referring to these. The Dalish are actually the most cost effective way to level up using the Allied Supply crates. Elfroot root is dirt cheap from Varathorn and he sells unlimited amounts of it.
Indeed, however though it's certainly an included game mechanic, I feel it's something that Bioware overlooked in respect to buying Elfroot from Varathorn, as opposed to other methods of donation....I feel a little dirty if I do something like this to boost up my level...and anyway, by completing all sidequests and having good gold economy, I reached level 24 purchasing every item I needed for my PC and by only donating gold to the knights! (well, ok gems for the dwarves and runes for the circle...plus any spare deathroots...but there's a difference between spare deathroots & purchasing several hundred elfroot!)
#17
Posté 22 février 2010 - 10:30
I know that I have purchased two books which give me an additional spell. I am not sure where I bought them but have gone back to all of the existing merchant and didn't see any more. I am currently doing Caridin's Cross which is the last of the major pre-Landsmeet quests I have to do. Will I find another spell book further along? If not, who has them - perhaps I missed one.
I resolved the Conner issue by going into the Fade and saving him - although Isolde was sacrificed. Did I get an extra spell from that conclusion?
Modifié par MugWumpBW, 22 février 2010 - 10:35 .
#18
Posté 22 février 2010 - 10:34
#19
Posté 23 février 2010 - 04:45
...for a direct quote, you click the 'quote' button on someone's post...you will then get taken to the standard form and what they say will be put in
quote tags
#20
Posté 23 février 2010 - 04:46
#21
Posté 23 février 2010 - 07:48
mousestalker wrote...
krsboss is referring to these. The Dalish are actually the most cost effective way to level up using the Allied Supply crates. Elfroot root is dirt cheap from Varathorn and he sells unlimited amounts of it.Archimese wrote...
What do you mean donating cash for the knights? Where do you do this? Will you please tell me? (I don't care about spoilerskrsboss wrote...
..however, in response to the OP, if you are level 18, depending on how many quests you do, and how generous you are to your troops, you can easily get to level 22 and conceivably 24 by only donating cash for the knights! ..assuming you have used all the books already (3 in total + possible extra 1 depending on how you resolve the Connor issue) then you should have maybe 4+ spells left to get.)
Oh thanks. I never knew about this.





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