Alliance Fighter spacecraft
#26
Posté 22 février 2010 - 03:26
#27
Posté 22 février 2010 - 03:49
IONDRIVE wrote...
They are small but then again if you get 30 or 40 of them swarming a frigate or a cruiser then they are a force to be reckoned with.
But then you add in 30-40 interceptors swarming those fighters and counter-measures from said frigate, and they aren't such a big force to be reckoned with.
#28
Posté 22 février 2010 - 04:17
They are when the ship is getting pounded by the other ship that launched the fighters in the first place.xI extremist Ix wrote...
IONDRIVE wrote...
They are small but then again if you get 30 or 40 of them swarming a frigate or a cruiser then they are a force to be reckoned with.
But then you add in 30-40 interceptors swarming those fighters and counter-measures from said frigate, and they aren't such a big force to be reckoned with.
#29
Posté 22 février 2010 - 08:04
Flash_in_the_flesh wrote...
We know about interior because it was said so. There wasn't anything about engines and human crusier hardly resembles the Normandy. On the other hand turian cruiser has similar wings design with it's variable-sweep wing. I know that wiki shows a picture of this fighter described as Allience Fighter but I wonder if there's any kind of proof to support it or is it just wiki's author assumption.
Oh, and turians haven't invested in Normandy as a race, it was funded by Citadel Council.
In the concept art galleries of the ME1 Collector's Edition disk the concept art for this fighter is described as being a human fighter. the Normandy-like engines are also stated to have been a design trait that is shared by all human ships.
#30
Posté 22 février 2010 - 08:29
Poison_Berrie wrote...
We had a moment of quiet during the intro.Zulu_DFA wrote...
We already had booms on Luna in ME1 and naked people in near vacuum in ME2. "PEW-PEW" in space can't spoil it further, so just let it go.
Also manned space fighters are such non-sense. I can't see the justification, unlike space-stealth, which they at least under build with some universe logic and focusing on the actual thing needing to be hidden.
Either they build very durable and expensive craft or cheap replaceable (which means many dead pilots).
They may be non-sense, but that's what a large part of the space opera sub-genre of Science Fiction is, and you include fighters and engagements at tens of kilometres because no one wants to read/watch what a "true" space engagement would probably be like, the equivalent of a submarine fight in space but performed at hundreds of thousands of kilometres. I write, and at the start I had a choice between writing Space Operatic Sci-fi, or Hard Science Fiction, and what I did was asked friends, family, people at my uni, which they'd rather read, and the answer came back as Space Opera. You write/produce to please the larger audience, not to satisfy the scientific or reality needs of a few.
And after all, it's fiction, who gives a damn if it isn't realistic?
Modifié par RavenholmeCP42, 22 février 2010 - 08:34 .
#31
Posté 22 février 2010 - 08:30
That's good, because I look GREAT!gmartin40 wrote...
There is information about them in the ME1 codex. Nothing new, just a close up pic. You can see them flying at the end of ME1 if you look good enough.
#32
Posté 22 février 2010 - 09:12
CrassKid wrote...
Zulu_DFA wrote...
Also manned space fighters are such non-sense. I can't see the justification, unlike space-stealth, which they at least under build with some universe logic and focusing on the actual thing needing to be hidden.
Either they build very durable and expensive craft or cheap replaceable (which means many dead pilots).
Manned space fighters in other fictional universes never made sense to me either. Oh they're cool and all, but didn't seem practical. However, I think the ME codex does a good job of making manned space fighters seem plausible.
the ME codex does do a good job of explaining the role and necessity of fighters in space combat, their job is to get in close to enemy ships and hit them with disruptor torpedoes (which have short range but can drain heavy ship shields very fast).
That said I agree with Zulu, the tactics mentioned in the codex seem to suggest fighters would suffer high casualties in fleet combat. Makes one wonder why nobody's tried using unmanned autonomous or remotely piloted fighters.
On a side note I found it interesting that humans are the only race that uses dedicated fighter carrier ships.
#33
Posté 22 février 2010 - 09:14
vashts1985 wrote...
i didnt think they ever showed a fighter in the first one, but a couple frigate class ships, which did look very similar to that design.
No, they did.
The exact same ship shows up next to a Cruiser when Hackett comes through the Mass-Relay.
Nothing special here...
As for the fighters, they're probably complimented with other non-manned attack craft.
Modifié par GnusmasTHX, 22 février 2010 - 09:16 .
#34
Posté 22 février 2010 - 09:24
If that little thing carried Shepard to his face-to-face encounter with Harbinger the victory would be too easy. Harbinger would die laughing. I know that size doesn't matter, but the are limits to that statement...Zulu_DFA wrote...
Is it just me, or this vehicle really looks like a space fighter?
Maybe it will carry Shepard to his final face-to-face encounter with Mr. Harbinger in Earth's high orbit in the end of Mass Effect 3? Or it will make space combat just as common in ME3 as Mako rides in ME1?
#35
Posté 22 février 2010 - 03:51
thegreateski wrote...
They are when the ship is getting pounded by the other ship that launched the fighters in the first place.xI extremist Ix wrote...
IONDRIVE wrote...
They are small but then again if you get 30 or 40 of them swarming a frigate or a cruiser then they are a force to be reckoned with.
But then you add in 30-40 interceptors swarming those fighters and counter-measures from said frigate, and they aren't such a big force to be reckoned with.
But said frigate could be attacking the carrier, so either way it is balanced and completely up to the officers on hwo/if the battle will be won.
#36
Posté 22 février 2010 - 04:14
In Mass Effect fighters are used to take out key points on larger vessels, Interceptors are used purely to take down fighters.
#37
Posté 22 février 2010 - 06:50
But well Rule of Cool, of course trumps me on this.
#38
Posté 22 février 2010 - 06:55
Zulu_DFA wrote...
Tony_Knightcrawler wrote...
Where did you find that? I don't remember it.
A sidequest.
Sounds hot!
#39
Posté 22 février 2010 - 06:58
Varenus Luckmann wrote...
That's good, because I look GREAT!gmartin40 wrote...
There is information about them in the ME1 codex. Nothing new, just a close up pic. You can see them flying at the end of ME1 if you look good enough.
Ah, you beat me to it
#40
Posté 22 février 2010 - 07:00
#41
Posté 22 février 2010 - 07:08
I only wish they could have been featured more prominently in the game, as in IN A FRAKKING SPACE BATTLE instead of just sitting in a mercenary base.
Modifié par SaulTighsEyePatch, 22 février 2010 - 07:08 .
#42
Posté 22 février 2010 - 07:59
foolish replica wrote...
kinda...small isn't it? still awesome though.
nanotechnology = awesome but small coffin
the sweet hotness :
I miss the days of space combat so much QQ
It evolves as should your being able to upgrade a fighter in ME3 but I'm not holding my breath.
Modifié par LZIM, 22 février 2010 - 08:09 .
#43
Posté 07 avril 2010 - 10:51
whoops, heh din't mean to necro I swear :innocent:
Modifié par ANGLVDETH, 07 avril 2010 - 10:57 .
#44
Posté 07 avril 2010 - 10:56
Kinda reminds me of the Republic starfighters in KotOR...
#45
Posté 07 avril 2010 - 11:04
Flying round blasting occuluses. Occuli? Anyway, awesome. Just make sure it's fun to control. If bioware researched things like Starfox and Rouge Squadron to get it right, oh boy it could add something really special to the game.
Imagine a galaxy where your N7 missions could be ground missions, could be tank based, could even be a space fighter mission. Or a combination of all 3. It'd be great!
#46
Posté 08 avril 2010 - 12:22
personally, since this is a game and i'm wanting some sort of entertainment, i'm gonna go with the space opera, it may not be realistic according to those that understand "Hard Science Fiction", but dammit, it looks/sounds awesome!
#47
Posté 08 avril 2010 - 02:48
It could open up new areas of exploration, like asteroid fields or gas giants.mattahraw wrote...
Space fighter in ME3 = Win
Flying round blasting occuluses. Occuli? Anyway, awesome. Just make sure it's fun to control. If bioware researched things like Starfox and Rouge Squadron to get it right, oh boy it could add something really special to the game.
Imagine a galaxy where your N7 missions could be ground missions, could be tank based, could even be a space fighter mission. Or a combination of all 3. It'd be great!
#48
Posté 08 avril 2010 - 02:56
Exchanging missile and railgun fire at a thousand kilometers would be rather boring to watch.
Modifié par ReconTeam, 08 avril 2010 - 02:56 .
#49
Posté 08 avril 2010 - 04:11
#50
Posté 08 avril 2010 - 04:13
...Aryck1095 V2 wrote...
If they fixed the stubby wings, I wouldn't mind taking that thing for a spin.
It's a space fighter, wings don't matter. It could very well be a monolith.





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