Controlling the Battlefield - A guide to combat basics.
#26
Posté 24 février 2010 - 11:53
#27
Posté 25 février 2010 - 08:05
ME2 - Controlling the Battlefield - Defense
Enemy priority, stripping defense, debilitating enemies, and providing room to breathe are all covered.
Follow the blog at Controlling the Battlefield.
The blog has also been updated for spelling and clarity in certain parts. I hope you enjoy!
Modifié par thisisme8, 25 février 2010 - 08:05 .
#28
Posté 25 février 2010 - 08:25
I'll give you some feedback when I've checked em all out.
#29
Posté 25 février 2010 - 08:28
#30
Posté 26 février 2010 - 04:56
thisisme8 wrote...
Thanks man. A word of warning, the first Assault video is extremely basic. They get a little better after that.
It was basic, but still extremely useful info. Hell, ya gotta have the foundation down in order to set up the more advanced strategies.
The annotations really do a fantastic job of laying out the tactics for the viewer, really great job with those.
Also, the "releasing control" thing with the music really was a nice touch. =)
Great job man. I already commented on your blog, but I picked up some new tactics that I'm going to have to try over the weekend.
Modifié par Hailcloud, 26 février 2010 - 04:57 .
#31
Posté 28 février 2010 - 01:42
#32
Posté 28 février 2010 - 02:01
With a Sniper, you probably want to do the oppossite: Take powers that strip defenses - like Warp, Overload and Reave - then use your weapons to take out enemies once some of their defenses have been stripped.
Also, instead of switching targets to strip off defenses, it can be advisable to focus fire one enemy at a time. This is especially useful when facing agressive enemies that charge your position. Focus fire Krogan, Geth Hunters etc before they can get to your position.
As for the enemy priority lists:
Like you said, charging enemies are your first priority.
I agree heavy weapon users like Eclipse/Blues Suns Heavys and Collector Assassins should be taken out next.
After that, I like to ignore "elite" mobs and focus on the random scrubs. Eclipse Initiates, Collector Drones, C3PO Mechs do almost as much damage as "elites" and can be taken out MUCH faster.
The only exception to this are fights where killing the "boss" ends the fight (Jack's recruitment mission for instance).
#33
Posté 28 février 2010 - 02:25
WillieStyle wrote...
Very nice video. But you should point out that your defensive strategy - use weapons to strip defenses then neutralize with powers - is only really effective with Assault Rifles and Sub Machine Guns (maybe shot guns as well).
With a Sniper, you probably want to do the oppossite: Take powers that strip defenses - like Warp, Overload and Reave - then use your weapons to take out enemies once some of their defenses have been stripped.
Also, instead of switching targets to strip off defenses, it can be advisable to focus fire one enemy at a time. This is especially useful when facing agressive enemies that charge your position. Focus fire Krogan, Geth Hunters etc before they can get to your position.
As for the enemy priority lists:
Like you said, charging enemies are your first priority.
I agree heavy weapon users like Eclipse/Blues Suns Heavys and Collector Assassins should be taken out next.
After that, I like to ignore "elite" mobs and focus on the random scrubs. Eclipse Initiates, Collector Drones, C3PO Mechs do almost as much damage as "elites" and can be taken out MUCH faster.
The only exception to this are fights where killing the "boss" ends the fight (Jack's recruitment mission for instance).
The problem with areas like that and sniping is rapidly running out of ammo. Every time I have played that mission with my Infiltrator (or similar missions), I find it best to use the SMG 90% of the fight and switch to sniping for heavies. Once they are down, it's back to SMG - strip defense - Incinerate or Squad power. Squadmates will almost always finish off enemies for you that have been debilitated.
As for other weapons: 5/6 classes will be using pistols/SMG's at some point during a long defensive stance unless they are playing NG+ and already have AR training.
The focus fire is definitely a must for enemies that are rapidly charging your position. Also note that I barely focused on that Legionnare at the beginning because he was just chiling behind cover. By the time I killed off the charging turian and the heavy, Grunt and Mordin had already taken care of him.
#34
Posté 28 février 2010 - 04:03
WillieStyle wrote...
Also, instead of switching targets to strip off defenses, it can be advisable to focus fire one enemy at a time. This is especially useful when facing agressive enemies that charge your position. Focus fire Krogan, Geth Hunters etc before they can get to your position.
Noted. Will see how/where I can make it a little clearer as I only really touched briefly on that.
#35
Posté 28 février 2010 - 04:32
As for other weapons: 5/6 classes will be using pistols/SMG's at some point during a long defensive stance unless they are playing NG+ and already have AR training.
I suppose you're right. Only Infiltrators will play as dedicated snipers for the entire game. And even Infiltrators can be effective with the SMG if they want to switch things up.
#36
Posté 28 février 2010 - 04:56
WillieStyle wrote...
I suppose you're right. Only Infiltrators will play as dedicated snipers for the entire game. And even Infiltrators can be effective with the SMG if they want to switch things up.As for other weapons: 5/6 classes will be using pistols/SMG's at some point during a long defensive stance unless they are playing NG+ and already have AR training.
For sure. Also, if you had a steady supply of ammo being brought to you, an Infiltrator could do the Eclipse portion of Archangel's mission no sweat. Problem is, when you snipe them, any ammo they drop is "way over there," which that early in the game means you have 12 shots, spend them wisely.
Edit: 10 shots, I think... not sure.
Modifié par thisisme8, 28 février 2010 - 04:56 .
#37
Posté 28 février 2010 - 06:15
The Archangel quest is the one mission you don't need to worry about ammo at all. Thermal Clips constantly respawn in all of the rooms in his hide out. 2 or 3 at a time in each location. As a Soldier or Infiltrator, I just stay up there with Garrus and Snipe enemies with impunity.thisisme8 wrote...
WillieStyle wrote...
I suppose you're right. Only Infiltrators will play as dedicated snipers for the entire game. And even Infiltrators can be effective with the SMG if they want to switch things up.As for other weapons: 5/6 classes will be using pistols/SMG's at some point during a long defensive stance unless they are playing NG+ and already have AR training.
For sure. Also, if you had a steady supply of ammo being brought to you, an Infiltrator could do the Eclipse portion of Archangel's mission no sweat. Problem is, when you snipe them, any ammo they drop is "way over there," which that early in the game means you have 12 shots, spend them wisely.
Edit: 10 shots, I think... not sure.
#38
Posté 28 février 2010 - 06:39
WillieStyle wrote...
The Archangel quest is the one mission you don't need to worry about ammo at all. Thermal Clips constantly respawn in all of the rooms in his hide out. 2 or 3 at a time in each location. As a Soldier or Infiltrator, I just stay up there with Garrus and Snipe enemies with impunity.thisisme8 wrote...
WillieStyle wrote...
I suppose you're right. Only Infiltrators will play as dedicated snipers for the entire game. And even Infiltrators can be effective with the SMG if they want to switch things up.As for other weapons: 5/6 classes will be using pistols/SMG's at some point during a long defensive stance unless they are playing NG+ and already have AR training.
For sure. Also, if you had a steady supply of ammo being brought to you, an Infiltrator could do the Eclipse portion of Archangel's mission no sweat. Problem is, when you snipe them, any ammo they drop is "way over there," which that early in the game means you have 12 shots, spend them wisely.
Edit: 10 shots, I think... not sure.
That just goes to show you that my aggressive nature contributes to my ignorance!
I'm usually too concerned with positioning, maneuvers, bottlenecks, etc. It's where my enjoyment comes from. Nothing beats a good flank or successfully leading groups of enemies to a trap/choke point. No time to think about where ammo drops are since in my own experience, pushing ahead = ammo.
Argh!
#39
Posté 01 mars 2010 - 09:25
ME2 - Controlling the Battlefield - Flanking Basics
ME2 - Controlling the Battlefield - Advanced Positioning
Follow the blog/guide at Controlling the Battlefield.
Modifié par thisisme8, 01 mars 2010 - 09:25 .
#40
Posté 01 mars 2010 - 09:52
#41
Posté 01 mars 2010 - 09:53
Edit: Also love how you keep on using the avenger, it's my favorite assault rifle when it comes to look and feel.
Second edit: Recently been trying to play with a bit more "role play" or realism and it's actually a lot of fun to use movement and fire etc, to keep your squad safe and alive, rather then just going for whats fastest/most effective and using the most effective/crazy power. (9 times out of 10 that would mean charge while totally ignoring my squad)
Modifié par Dannok1234, 01 mars 2010 - 10:05 .
#42
Posté 01 mars 2010 - 10:06
Besides, have you noticed that my aggressiveness does not come from shooting, but from taking aggressive positions and liberally using Squadmates? I feel it's the whole point of the guide...
"I'm just going to sit here and shoot a bit (no Adrenaline Rush, just Concussive Shot) and show you how position and teamwork can win battles. If you are using a different class, feel free to launch your powers out all over the place!"
Modifié par thisisme8, 01 mars 2010 - 10:07 .
#43
Posté 01 mars 2010 - 10:15
Of course combining both works brilliantly.
#44
Posté 02 mars 2010 - 12:07
Dannok1234 wrote...
Definitely, positioning is key in your video's rather then your firepower, as I was saying I find it a very enjoyable way to play. I mean once you've been there and done that a few times, it's nice to change pace every now and then, rather then just balls to the wall action and maximum use/abuse of powers and weapons. Something which a lot of people seem to confuse with tactical.
Of course combining both works brilliantly.
BTW, The Gameplay and Storyline forums all voted that Jack and Garrus would be useless on that mish, which is why I took them.
Edit: And no, they weren't useless. I found them quite useful.
Modifié par thisisme8, 02 mars 2010 - 04:58 .





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