Arcane Warrior Hybrid tips?
#1
Posté 21 février 2010 - 10:04
That being said, does anyone have a good idea what attributes and talents/spells I should work on? That and what other specialization would be good to use with Arcane Warrior? Not only that but what kind of weapons and armor should I try to get? Any help would be much appreciated.
#2
Posté 22 février 2010 - 05:42
Get sustained talents that buff your defense or attack.
For weapons, I prefer swords over staves. A high damage sword in one slot and spellweaver in the other so you don't need to unsheathe and sheathe your melee weapon, because you can just click the bottom left button to switch to spellweaver, which comes automatically sheathed, so you can cast spells without going through sheathing animation and the +5magic bonus.
#3
Posté 22 février 2010 - 05:45
Edit: Check the Arcane Warrior guide in Gamefaqs. It covers the foundation for an AW. Give it a read before deciding on something more specific.
Modifié par mosspit, 22 février 2010 - 05:49 .
#4
Posté 22 février 2010 - 07:41
#5
Posté 22 février 2010 - 08:11
Ah yes... the somewhat "Anti-AW" post. Proceed with caution.Lantern wrote...
be forewarned:
http://social.biowar...6/index/1149228
#6
Posté 22 février 2010 - 02:05
Tips for an AW:
1. Skills: Max out the Combat line ASAP. The third one gives a +2 to hit and the last one gives +4 to hit. For a total of +6.
2. Attributes: Max Magic or take dex to 30 and the rest into magic. If you do not take dex to 30 then you will rely a lot on Miasma and/or Heroic Offensive. But I think in the long run you are a much more powerful character. No need for con or will.
3. Armor: Do NOT wear anything over heavy armor. I personally perfer medium armor. You want to rely on avoiding being hit vs reducing damage once hit. Stamina/Mana regen gear is critical. So is anything that increases strength or dexterity.
4. Weapons: Good Sword & Shield + a good elemental damage staff. Winters Breath (For Cold Mages) or Magistars Staff(Fire) or both very nice.
5. Specializations: Anything you want except shapeshifter. Blood mage is really powerful.
6. Potions: Do NOT cast heal on yourself. With your high spell score you can get massive health back through potions.
7. Spells: This is wear you make or break your character. You can load up on a ton of sustains but you will be reduced to a sword auto-attack bot. Very boring to play. I like to think of an AW as a caster first, melee toon second. The only spells that I think are critical is the AW line, Heroic Offense, Rock Armor, Mind Blast(Panic Button for when you get swarmed) and the Glyph Line. After that take whatever you want.
I would recommend trying to limit the number of primal lines you take. Most of the low level primal spells have a really quick cooldown. I would recommend either taking the cold OR the fire line. But not both. Spells like Crushing Prison, Virulent Walking Bomb, Stinging Swarm, Mana Clash, Horror/Sleep(Nightmare combo), Walking Nightmare and Mass Paralysis are all nice. And can have a big impact on the battle.
8. Playstyle: remember you are a mage first, warrior second. So, do not run around with Combat Magic active or a ton of sustains. I use just one, rock armor. Open each battle with your high powered spells. Burn your mana like there is no tomorrow. Then turn on Combat Magic, cast Heroic Offense/Miasma and pull out your sword. Try to limit casting while Combat Magic is active. And remember, Combat Magic has a 10 second cooldown so do not be afraid to turn it off, cast Glyph of Repulsion on yourself and unleash your spells for 10 seconds right in the middle of melee. You will be suprised and just how powerful that can be.
#7
Posté 22 février 2010 - 03:37
#8
Posté 22 février 2010 - 03:52
#9
Posté 22 février 2010 - 09:09
beancounter makes some great suggestions and I suggest following them to the letter unless you want to be disappointed.
But personally - I still feel the AW was a great disappointment as a spell caster/warrior hybrid.
#10
Posté 22 février 2010 - 10:05
1. Skills: Max out the Combat line ASAP. The third one gives a +2 to hit and the last one gives +4 to hit. For a total of +6.
What? can somebody verify this ( i assume you mean attack?)
#11
Posté 23 février 2010 - 12:12
ya i messed up there, what was i thinking!mosspit wrote...
@Vaylenm: I really hope you meant "Put in magic" instead of "Put in strength". Investing in str for AW is BAD.
Edit: Check the Arcane Warrior guide in Gamefaqs. It covers the foundation for an AW. Give it a read before deciding on something more specific.
#12
Posté 23 février 2010 - 02:38
#13
Posté 23 février 2010 - 02:43
Yes, I meant attack. I still think in the old terms of to-hit.DKJaigen wrote...
1. Skills: Max out the Combat line ASAP. The third one gives a +2 to hit and the last one gives +4 to hit. For a total of +6.
What? can somebody verify this ( i assume you mean attack?)
It is easy enough to verify. Just level a warrior or rogue up without putting anypoints into strength or dex, take Combat training 3 or 4 and then look at your attack rating.
#14
Posté 23 février 2010 - 02:49
but combat training affects rogues/warriors differently from magesbeancounter501 wrote...
Yes, I meant attack. I still think in the old terms of to-hit.DKJaigen wrote...
1. Skills: Max out the Combat line ASAP. The third one gives a +2 to hit and the last one gives +4 to hit. For a total of +6.
What? can somebody verify this ( i assume you mean attack?)
It is easy enough to verify. Just level a warrior or rogue up without putting anypoints into strength or dex, take Combat training 3 or 4 and then look at your attack rating.
#15
Posté 23 février 2010 - 03:20
#16
Posté 23 février 2010 - 03:21
#17
Posté 23 février 2010 - 03:31
#18
Posté 23 février 2010 - 05:31
beancounter501 wrote...
I think the hyrid AW is just awesome. You are just as good as pure caster mage and still an extremely effective warrior. Sorry, Lantern have to totally disagree with your assessment.
Tips for an AW:
1. Skills: Max out the Combat line ASAP. The third one gives a +2 to hit and the last one gives +4 to hit. For a total of +6.
2. Attributes: Max Magic or take dex to 30 and the rest into magic. If you do not take dex to 30 then you will rely a lot on Miasma and/or Heroic Offensive. But I think in the long run you are a much more powerful character. No need for con or will.
3. Armor: Do NOT wear anything over heavy armor. I personally perfer medium armor. You want to rely on avoiding being hit vs reducing damage once hit. Stamina/Mana regen gear is critical. So is anything that increases strength or dexterity.
4. Weapons: Good Sword & Shield + a good elemental damage staff. Winters Breath (For Cold Mages) or Magistars Staff(Fire) or both very nice.
5. Specializations: Anything you want except shapeshifter. Blood mage is really powerful.
6. Potions: Do NOT cast heal on yourself. With your high spell score you can get massive health back through potions.
7. Spells: This is wear you make or break your character. You can load up on a ton of sustains but you will be reduced to a sword auto-attack bot. Very boring to play. I like to think of an AW as a caster first, melee toon second. The only spells that I think are critical is the AW line, Heroic Offense, Rock Armor, Mind Blast(Panic Button for when you get swarmed) and the Glyph Line. After that take whatever you want.
I would recommend trying to limit the number of primal lines you take. Most of the low level primal spells have a really quick cooldown. I would recommend either taking the cold OR the fire line. But not both. Spells like Crushing Prison, Virulent Walking Bomb, Stinging Swarm, Mana Clash, Horror/Sleep(Nightmare combo), Walking Nightmare and Mass Paralysis are all nice. And can have a big impact on the battle.
8. Playstyle: remember you are a mage first, warrior second. So, do not run around with Combat Magic active or a ton of sustains. I use just one, rock armor. Open each battle with your high powered spells. Burn your mana like there is no tomorrow. Then turn on Combat Magic, cast Heroic Offense/Miasma and pull out your sword. Try to limit casting while Combat Magic is active. And remember, Combat Magic has a 10 second cooldown so do not be afraid to turn it off, cast Glyph of Repulsion on yourself and unleash your spells for 10 seconds right in the middle of melee. You will be suprised and just how powerful that can be.
I don't know about medium armor (wich is stupid and useless). My arcane warrior has blood dragon armor and he has a whooping 61 armor. With some con and th ering with gives you +10, blood dragon and the BM ring, I can cast spells with Blood magic with no worries, also i'm the tankier/dpser more awesome than ever existed.
#19
Posté 23 février 2010 - 05:33
Lantern wrote...
be forewarned:
http://social.biowar...6/index/1149228
Lantern, in your post about AW, you dont know what you are talking about. Seriously dude, I'm an awesome gish, I cast fireballs and telekinetic prisions and I vaporize in melee, untochable and with insane amounts of armor.
If that not what you wished for, then bioware cannot please you.
#20
Posté 23 février 2010 - 06:03
Well there is at least wades s.dragonskin which is definitely not stupid and useless.Nachoman Randy 666 wrote...
I don't know about medium armor (wich is stupid and useless). My arcane warrior has blood dragon armor and he has a whooping 61 armor. With some con and th ering with gives you +10, blood dragon and the BM ring, I can cast spells with Blood magic with no worries, also i'm the tankier/dpser more awesome than ever existed.
Heavy armour-wise wades s.dragonscale is quite good as it more or less pays for itself in terms of fatigue costs with +2 stam regen. Better yet swap out the chest for evon's and still retain the fatigue bonus.
Massive armour is not particularly spectacular. Blood dragon is not bad as there is a 10% fatigue reduction along with a number of bonuses.
Bottomline is an AW can use quite a number of armour and still be effective.
#21
Posté 23 février 2010 - 06:20
You have sufficent spells for casting "Oh crap!" ones.
But then again, I play the armored tank who shoots fireballs from his hand in the charge and to the survivors, and slash everything on his path.
I believe than medium or massive armor is about playstyle, but I dissagre with beancounter about is the only way to go.





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