hobbes22 wrote...
Jaekahn wrote...
The reason why I picked Mechanic over Operative for my Demolisher and Warp Techie builds; Incinerate is still my main power for dealing damage. The Damage over time more or less is equal to the damage boost you would get from operative, so there was no real change there. Cryo Blast, however, got the biggest boost from Mechanic which was more important to me than, let's say increasing the damage from overload. Mechanic also benefits the Drone, though I am slightly unsure as to how much of a damage boost they would get from an Operative. I'm playing an Engineer for a third time in order to test other builds and strategies and such.
That is interesting... If Mechanic affects Incinerate damage by adding 0.6 seconds (20% of 3 sec) of 70/damage a second, then Mechanic and Operative affect Incinerate's damage equally (252 damage total). Has anyone tested if this is the case?
If the above is true, then Mechanic becomes a lot more interesting to players that use Cryo or AI Hacking in their Engineer builds. Plus, you get added health and paragon/renegade scores.
If you rely mostly on Incinerate, Overload, and Drone, then Operative would probably be preferred. Overload and Drone damage are increased, and your drone won't live past 24 seconds on insanity too often. Also, if you have warp or AP ammo as your bonus skill, the power damage boost will help you there as well.
The damage between Mechanic and Operative's influence over Incinerate is actually equal. The only difference is that Operative's Incinerate is more of a burst while Mechanic prolongs the duration of damage over time. I, personally, prefer Mechanic for that reason. Majority of the organics that are effected by Incinerate are temporarily disorientated while they try to put out the fire. As a result, the control aspect of the power is prolonged through Mechanic. The benefit from Operative, however, increases the amount of armor that is removed and adds an overall burst to the power instead.
In addition, Cryo's duration is also enhanced by Mechanic. I was thinking about this for quite some time at work today, realizing that Mechanic is probably the better of the two for both a Demolisher player and a Tech Master, considering that Mechanic will also improve the duration of your control over mechs / organics (with Dominate).





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