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Thorough Guide into Engineering


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#51
Jaekahn

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mikegt3 wrote...

This is a great guide! Your guide and Gatsby’s videos inspired me to try the engineer (a class I completely ignored in ME1) and I’m having a great time - although I haven’t been able to match the aggressive style in Gatsby’s videos, and probably never will :-)

The skill that is surprising me the most is Cryo. Incredibly useful at level 1, it synergizes well with Incinerate and is a great way to boost damage of other weapons and powers while controlling targets.

I was doubtful at first about not dropping more points into AP ammo for the Demolisher build, but I’m starting to see your logic - although the passive damage boost would be nice, I’m getting more mileage out of investing those points in drone, incinerate and cryo.

One more suggestion for your guide if it’s not too late: the one area that seems to be a weakness for me is large groups of enemies that rush you, like Varren, Husks, etc. At this point, I may just have to accept that I need help from my biotic squaddies to control them. Any thoughts on how the engineer can best handle these?


Prior to entering the mission, it's a good idea to think about what squaddies benefit you the most. The Engineer has powers to remove all types of armor, excluding barriers, so I felt that it was helpful to have Thane with me on most missions. However, on missions like the IFF Reaper Ship, which is heavily populated with husks and scions, it is a good idea to bring Mordin and Grunt. Grunt's incendiary ammo allows your squad to strip away the amor with ease and an AoE burst from your Incineration as well as Mordin's would kill the husks instantly. Also, if you are overwhelmed and your powers are on cooldown, it's quite reliable to have Mordin's Cryo Blast at your disposal.

I brought Miranda and Mordin with me on Horizon and practically one shot the mission. I died once pre-King of the Hill against Harbinger who caught me off guard. Miranda's Warp is effective against the Collector's barriers and Mordin's incineration helps you strip their health. Also with Mordin at your side, you're free to spam Drone on Harbinger and you wouldn't have to worry as much about bursting him down.

Thane and Miranda accompanied me to the Collector ship, mainly because I was having issues with bursting the collectors in time on the platforms. Their combined warp removed the armor on two collectors as my drone distracts the third. Essentially, the two died in seconds as Harbinger turns into the third. On the second half of the fight, I did most of the control / damage on husks and collectors via Cryo and Incinerate. It is wise to knock out the Husks quickly, preventing them from flanking you. Incineration is quite helpful in that regards. I would also set up Throw field / Warp Combination with Thane and Miranda vs Guardians and Harbinger.

#52
Jaekahn

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bump

#53
Arde5643

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For any mission against Blue Suns, I find Garrus and Mordin to be one of the best if not the best combo for an engineer.



The synergy of overload/cyro/incinerate combos between the three of you plus Garrus' superior sniper skills take down frozen enemies very quickly.

Drone to distract lieutenants, overload to strip mook's defenses, then freeze on one enemy, or incinerate on crowded enemies, and then you can count on Garrus saying "scoped and dropped" everytime an enemy's frozen.



Those two are a very powerful combo for any engineer build. Alternatively, you can also sub Garrus for loyal Tali if you want more drones and some AI hack at your side.

In any case, both Garrus/Tali with Mordin perform very well on any missions against Blue Suns.

#54
Jaekahn

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Arde5643 wrote...

For any mission against Blue Suns, I find Garrus and Mordin to be one of the best if not the best combo for an engineer.

The synergy of overload/cyro/incinerate combos between the three of you plus Garrus' superior sniper skills take down frozen enemies very quickly.
Drone to distract lieutenants, overload to strip mook's defenses, then freeze on one enemy, or incinerate on crowded enemies, and then you can count on Garrus saying "scoped and dropped" everytime an enemy's frozen.

Those two are a very powerful combo for any engineer build. Alternatively, you can also sub Garrus for loyal Tali if you want more drones and some AI hack at your side.
In any case, both Garrus/Tali with Mordin perform very well on any missions against Blue Suns.


Agreed. Mordin was my favorite squad mate to bring with me on organic missions mainly because two incinerates would finish off a target in no time. Plus it was reassuring to have a second Cryo in case mine was on CD. Garrus is also a good squad mate regardless of what class you play.

#55
TheBestClass

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Man, I wish there was a tech ability that removed barriers. They're not a huge problem but I don't like relying too much on squadmates and I'd rather not take Reave or Warp Ammo for RP purposes.

#56
Jaekahn

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TheBestclass wrote...

Man, I wish there was a tech ability that removed barriers. They're not a huge problem but I don't like relying too much on squadmates and I'd rather not take Reave or Warp Ammo for RP purposes.


They are a pain at times, espacially Collector Guardians and Harbinger. Sadly, on Insanity, you have to depend on your squadmates to do what you cannot. I suggest at least bringing Thane, Miranda or Samara with you. But yeah, taking Warp Ammo and Reave is a rp drag. :/

#57
TheBestClass

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Forgot to mention this but this is a great guide! Really helpful info.

#58
Jaekahn

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TheBestclass wrote...

Forgot to mention this but this is a great guide! Really helpful info.


Thank you.

#59
VirtualAlex

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You have an SMG to deal with barriers. It's not such a big deal.

#60
TheBestClass

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VirtualAlex wrote...

You have an SMG to deal with barriers. It's not such a big deal.


I know. It's just that I originally played as a Sentinel and I got spoiled on being able to deal with any kind of defense. I want to play as an Engineer soon but I can't find anything about the class that the Sentinel can't do better, except the drone maybe.

#61
Jaekahn

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TheBestclass wrote...

VirtualAlex wrote...

You have an SMG to deal with barriers. It's not such a big deal.


I know. It's just that I originally played as a Sentinel and I got spoiled on being able to deal with any kind of defense. I want to play as an Engineer soon but I can't find anything about the class that the Sentinel can't do better, except the drone maybe.


The Engineers specialize in manipulating and controlling the battle. This can occur through different ways of distracting or disorientating the enemy targets, whether it's Drone, AI Hacking, or Cryo Blast. Both classes have ways to remove all sorts of protection, but the Engineer has an additional boost in damage by having Incinerate in his arsenal. This is particularly good against organics, as I've mentioned on my guide in numerious occasion. Not only does it do an incredible amount of damage to the target, but it also serves as another form of control as the target tries to put out the flames.

Granted the Sentinel has Warp which can be used on vulnerable targets, it hardly possesses the same DoT effect. And if I am not mistaken, I do believe Incinerate does more damage.

In other words, the two classes are not much different from one another, like the Sentinel and Adept which are practically polar opposites. They both excel at stripping other. One class specializes in heavy defenses while the other is more strategic and relies on various methods of distraction to get by. In my opinion, I think they are both equal and that it all depends on the player's unique play style.

PS, I've tested the Sentinel a couple times and I have noticed that the amount of damage they deal once the target's stripped is slightly weak. I still manage to kill people faster on my Engineer without the use of squadmates as either class.

#62
TheBestClass

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Jaekahn wrote...

TheBestclass wrote...

VirtualAlex wrote...

You have an SMG to deal with barriers. It's not such a big deal.


I know. It's just that I originally played as a Sentinel and I got spoiled on being able to deal with any kind of defense. I want to play as an Engineer soon but I can't find anything about the class that the Sentinel can't do better, except the drone maybe.


The Engineers specialize in manipulating and controlling the battle. This can occur through different ways of distracting or disorientating the enemy targets, whether it's Drone, AI Hacking, or Cryo Blast. Both classes have ways to remove all sorts of protection, but the Engineer has an additional boost in damage by having Incinerate in his arsenal. This is particularly good against organics, as I've mentioned on my guide in numerious occasion. Not only does it do an incredible amount of damage to the target, but it also serves as another form of control as the target tries to put out the flames.

Granted the Sentinel has Warp which can be used on vulnerable targets, it hardly possesses the same DoT effect. And if I am not mistaken, I do believe Incinerate does more damage.

In other words, the two classes are not much different from one another, like the Sentinel and Adept which are practically polar opposites. They both excel at stripping other. One class specializes in heavy defenses while the other is more strategic and relies on various methods of distraction to get by. In my opinion, I think they are both equal and that it all depends on the player's unique play style.

PS, I've tested the Sentinel a couple times and I have noticed that the amount of damage they deal once the target's stripped is slightly weak. I still manage to kill people faster on my Engineer without the use of squadmates as either class.


That's cool. I understand that it's all about preference and there's no way of knowing which class I like best until I actually try the Engineer. Quick question: Is there a specific reason you decided to put 6 points into Cryo Blast? I understand its uses and I like the ability but from my experiences with it, it seems like a "one point wonder" type of ability. Either that or go all the way and invest 10 points into it. Or you could invest 10 points into AP Ammo.

#63
Jaekahn

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Assuming you're refering to the Demolisher build, a rank 3 Cryo has the longest duration before you max it out, lasting roughly 5 seconds. Given the fact that Engineer's weapon damage is inferior to most classes, an additional two seconds to the duration of freeze is beneficial. This also gives you the time needed to have your cooldown refreshed, allowing you to finish off the target with incinerate, which damage is increased due to the target being frozen. Heavy Overload, Heavy Incinerate, Explosive Drone, and Mechanic / Operative are all necessities for the Demolisher build. This means that you simply would not have enough points for a fifth maxed ability unless you decide to respec and remove the 1 point in your bonus power completely. My playstyle found more uses for Cryo Blast over AI Hacking, thus why I choose to make that Rank 3 instead of AI Hacking.



To summarize, the key reason why I made it ranked 3 is that aside from your maxed powers already, it's very viable. Increasing its duration gives you more breathing room and also lets you combine it with incinerate. It's also superior to AI Hacking for the Demolisher build. If you are looking to boost your weapon damage, you may just remove points from Cryo and AI Hacking and just put what you could in AP Ammo.

#64
TheBestClass

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That makes sense. So basically the extra duration will allow you to hit them with Incinerate while they're frozen. You convinced me, I'm definetly going to give the Engineer a try. Probably Demolisher as that suits my playstyle best. Thanks again.

#65
Jaekahn

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TheBestclass wrote...

That makes sense. So basically the extra duration will allow you to hit them with Incinerate while they're frozen. You convinced me, I'm definetly going to give the Engineer a try. Probably Demolisher as that suits my playstyle best. Thanks again.


Yeah, no problem. If you have any other questions, feel free to post on this thread or message me personally. I am also eager to hear some feedback regarding on if you like the class or not. I never thought in a million years that I would like the Engineer, being a heavy biotic fan in ME1, but it quickly rose through the ranks as my favorite class in both games.

#66
rumination888

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TheBestclass wrote...

That makes sense. So basically the extra duration will allow you to hit them with Incinerate while they're frozen. You convinced me, I'm definetly going to give the Engineer a try. Probably Demolisher as that suits my playstyle best. Thanks again.


www.youtube.com/watch

#67
TheBestClass

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rumination888 wrote...

TheBestclass wrote...

That makes sense. So basically the extra duration will allow you to hit them with Incinerate while they're frozen. You convinced me, I'm definetly going to give the Engineer a try. Probably Demolisher as that suits my playstyle best. Thanks again.


www.youtube.com/watch


Oh my. Well if that's the case, I may have to rethink this build. Why is it that it doesn't increase the damage done from Incinerate? Does the increase in damage only apply to gun fire? That's odd.

#68
Jaekahn

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TheBestclass wrote...

rumination888 wrote...

TheBestclass wrote...

That makes sense. So basically the extra duration will allow you to hit them with Incinerate while they're frozen. You convinced me, I'm definetly going to give the Engineer a try. Probably Demolisher as that suits my playstyle best. Thanks again.


www.youtube.com/watch


Oh my. Well if that's the case, I may have to rethink this build. Why is it that it doesn't increase the damage done from Incinerate? Does the increase in damage only apply to gun fire? That's odd.


I'm not sure if that video is accurate. Gatsby's and Thisisme8's videos have distinct portions of the video where incninerate or incendiary ammo's damage is boosted by Cryo. I'm currently looking into this so I will post more feedback.

#69
Jaekahn

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I stand corrected. The damage to frozen targets is doubled in comparison to non-frozen targets, thus denying the chance of having an incinerate / cryo combination. It is possible that if the target is frozen and is at low health, the DoT from Incinerate could cause it to shatter prematurely.

#70
TheBestClass

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Wait... you stand corrected about being right in the first place? Maybe I'm reading your post wrong, which is very possible as it's late where I am and I'm tired. Are you saying that Incinerate doesn't do the extra damage to frozen targets? Also, this is a little out of left field here but do you happen to know whether or not other abilities like Reave deal extra damage to frozen targets? Thanks again and I apologize in advance if I've just misunderstood your post.

#71
Jaekahn

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TheBestclass wrote...

Wait... you stand corrected about being right in the first place? Maybe I'm reading your post wrong, which is very possible as it's late where I am and I'm tired. Are you saying that Incinerate doesn't do the extra damage to frozen targets? Also, this is a little out of left field here but do you happen to know whether or not other abilities like Reave deal extra damage to frozen targets? Thanks again and I apologize in advance if I've just misunderstood your post.


The damage incinerate does on frozen target is no different than any other attack of frozen targets. In other words, targets effected by Cryo Blast become more vulnerable to damage, allowing you to kill them off quicker as a result. I thought that Incinerate received a damage boost on top of it, which it does not. The only thing Incinerate provides while the target is frozen is a good burst, increasing the chance that you could kill the target before Cryo Blast wears off. In addition, I've noticed that the DoT effect of Incinerate potentially kills the frozen target premature.

In relation to the other abilities, as stated, ALL attacks are given a boost against frozen targets, oppose to Incinerate receiving a bigger boost.

#72
TheBestClass

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That's strange. You'd think Incinerate and Cryo would work really well together, turning an enemy into steam would have been really awesome. Thanks for the clarification.

#73
Jaekahn

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TheBestclass wrote...

That's strange. You'd think Incinerate and Cryo would work really well together, turning an enemy into steam would have been really awesome. Thanks for the clarification.


The target actually does melt into a puddle, haha.. Just that there is no damage boost between the two elements.

#74
Jaekahn

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Bump.

#75
Radahldo

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It would be nice if they worked together. Would make full cryo blast + incineration blast a nice combo.