mikegt3 wrote...
This is a great guide! Your guide and Gatsby’s videos inspired me to try the engineer (a class I completely ignored in ME1) and I’m having a great time - although I haven’t been able to match the aggressive style in Gatsby’s videos, and probably never will :-)
The skill that is surprising me the most is Cryo. Incredibly useful at level 1, it synergizes well with Incinerate and is a great way to boost damage of other weapons and powers while controlling targets.
I was doubtful at first about not dropping more points into AP ammo for the Demolisher build, but I’m starting to see your logic - although the passive damage boost would be nice, I’m getting more mileage out of investing those points in drone, incinerate and cryo.
One more suggestion for your guide if it’s not too late: the one area that seems to be a weakness for me is large groups of enemies that rush you, like Varren, Husks, etc. At this point, I may just have to accept that I need help from my biotic squaddies to control them. Any thoughts on how the engineer can best handle these?
Prior to entering the mission, it's a good idea to think about what squaddies benefit you the most. The Engineer has powers to remove all types of armor, excluding barriers, so I felt that it was helpful to have Thane with me on most missions. However, on missions like the IFF Reaper Ship, which is heavily populated with husks and scions, it is a good idea to bring Mordin and Grunt. Grunt's incendiary ammo allows your squad to strip away the amor with ease and an AoE burst from your Incineration as well as Mordin's would kill the husks instantly. Also, if you are overwhelmed and your powers are on cooldown, it's quite reliable to have Mordin's Cryo Blast at your disposal.
I brought Miranda and Mordin with me on Horizon and practically one shot the mission. I died once pre-King of the Hill against Harbinger who caught me off guard. Miranda's Warp is effective against the Collector's barriers and Mordin's incineration helps you strip their health. Also with Mordin at your side, you're free to spam Drone on Harbinger and you wouldn't have to worry as much about bursting him down.
Thane and Miranda accompanied me to the Collector ship, mainly because I was having issues with bursting the collectors in time on the platforms. Their combined warp removed the armor on two collectors as my drone distracts the third. Essentially, the two died in seconds as Harbinger turns into the third. On the second half of the fight, I did most of the control / damage on husks and collectors via Cryo and Incinerate. It is wise to knock out the Husks quickly, preventing them from flanking you. Incineration is quite helpful in that regards. I would also set up Throw field / Warp Combination with Thane and Miranda vs Guardians and Harbinger.





Retour en haut






