beating the suicide mission without any fatalities (huge spoiler alert)
#26
Posté 25 février 2010 - 05:05
Legion vents, Jacob Fire team leader
Sent Grunt back, picked Samara, picked Jacob for 2nd team again
Took Thane and Miranda for end boss
All survived
After that, it was pretty much routine though I started sending Mordin back with the crew once I saw the value of Grunt. Haven't had one fatality yet!
#27
Guest_JohnnyDollar_*
Posté 25 février 2010 - 08:29
Guest_JohnnyDollar_*
Modifié par JohnnyDollar, 25 février 2010 - 08:31 .
#28
Guest_JohnnyDollar_*
Posté 25 février 2010 - 08:30
Guest_JohnnyDollar_*
JohnnyDollar wrote...
I don't buy this. Unless you can provide evidence or a dev confirms it then it is just speculation. The key is to have the ship upgrades, preferably everyone loyal, and picking the right squadmates for the vents, team leader, and bio dome. Whoever you bring on the final push and who is left behind to the line doesn't matter unless you can provide evidence to the contrary. I have 8 playthroughs with as many variables as I could with the exception of Legion/Tali vents, Garrus/Miranda leaders, Samara/Jack biodome, and have mixed up my squad for the final push in each playthrough and have never lost anyone.Dusty Everman wrote...
Basically you want your best DEFENDERS to hold the line. Don't think about offensive solo strikers. Think about the guys that can dig down and hold a position with moxie. You want them to hold the line.
#29
Posté 26 février 2010 - 08:50
JohnnyDollar wrote...
JohnnyDollar wrote...
I don't buy this. Unless you can provide evidence or a dev confirms it then it is just speculation. The key is to have the ship upgrades, preferably everyone loyal, and picking the right squadmates for the vents, team leader, and bio dome. Whoever you bring on the final push and who is left behind to the line doesn't matter unless you can provide evidence to the contrary. I have 8 playthroughs with as many variables as I could with the exception of Legion/Tali vents, Garrus/Miranda leaders, Samara/Jack biodome, and have mixed up my squad for the final push in each playthrough and have never lost anyone.Dusty Everman wrote...
Basically you want your best DEFENDERS to hold the line. Don't think about offensive solo strikers. Think about the guys that can dig down and hold a position with moxie. You want them to hold the line.
http://social.bioware.com/878143/
#30
Guest_JohnnyDollar_*
Posté 26 février 2010 - 05:31
Guest_JohnnyDollar_*
Seneva wrote...
JohnnyDollar wrote...
JohnnyDollar wrote...
I don't buy this. Unless you can provide evidence or a dev confirms it then it is just speculation. The key is to have the ship upgrades, preferably everyone loyal, and picking the right squadmates for the vents, team leader, and bio dome. Whoever you bring on the final push and who is left behind to the line doesn't matter unless you can provide evidence to the contrary. I have 8 playthroughs with as many variables as I could with the exception of Legion/Tali vents, Garrus/Miranda leaders, Samara/Jack biodome, and have mixed up my squad for the final push in each playthrough and have never lost anyone.Dusty Everman wrote...
Basically you want your best DEFENDERS to hold the line. Don't think about offensive solo strikers. Think about the guys that can dig down and hold a position with moxie. You want them to hold the line.
http://social.bioware.com/878143/
Good enough, I stand corrected.
#31
Posté 26 février 2010 - 05:59
- All chars loyal.
- All Normandy suicide mission-related upgrades (get them from Tali, Garrus and Jacob).
- Tali as tech specialist.
- Samara/Morinth as biotic specialist.
- Send Mordin to escort the crew back to the Normandy.
- Garrus as leader in both distraction teams.
- Take weaklings (like Tali and Jack) with you to the final combat and leave heavy-weights like Garrus, Grunt and Zaeed holding the line.
Period.
And Zaeed scorting back the crew is a VERY BAD idea. He's much more useful as a defender in the holding line. Mordin is enough to do that.
Modifié par Gladiador2, 26 février 2010 - 06:08 .
#32
Posté 26 février 2010 - 07:00
#33
Posté 26 février 2010 - 08:52
#34
Posté 26 février 2010 - 09:54
I got Mordin killed once holding the line, but I was using Grunt and sent Zaeed back.
#35
Posté 26 février 2010 - 10:03
Seneva wrote...
JohnnyDollar wrote...
JohnnyDollar wrote...
I don't buy this. Unless you can provide evidence or a dev confirms it then it is just speculation. The key is to have the ship upgrades, preferably everyone loyal, and picking the right squadmates for the vents, team leader, and bio dome. Whoever you bring on the final push and who is left behind to the line doesn't matter unless you can provide evidence to the contrary. I have 8 playthroughs with as many variables as I could with the exception of Legion/Tali vents, Garrus/Miranda leaders, Samara/Jack biodome, and have mixed up my squad for the final push in each playthrough and have never lost anyone.Dusty Everman wrote...
Basically you want your best DEFENDERS to hold the line. Don't think about offensive solo strikers. Think about the guys that can dig down and hold a position with moxie. You want them to hold the line.
http://social.bioware.com/878143/
Hey Seneva where's the proof? I know I had to leave Grunt behind, because that's the only way everyone could survive, because on my first play through with most upgrades and everyone loyal Tali or Garrus would die. I sent Mordin back with the crew. In the link above it's to someone's profile. I'm not disputing your comments, I would just like a clear understanding of the mechanics of the last part; holding the line. Plus I don't have Zaeed....yet.
Modifié par rt604, 26 février 2010 - 10:07 .
#36
Guest_JohnnyDollar_*
Posté 26 février 2010 - 10:09
Guest_JohnnyDollar_*
Evidently the man who wrote that, Dusty Everman, is a Lead Level Designer for ME2. I didn't believe it, but if it came from him then I assume it must be correct. I am pretty sure that on one of my playthroughs, I used Grunt and Zaeed for the final battle and still everyone survived.rt604 wrote...
Seneva wrote...
JohnnyDollar wrote...
JohnnyDollar wrote...
I don't buy this. Unless you can provide evidence or a dev confirms it then it is just speculation. The key is to have the ship upgrades, preferably everyone loyal, and picking the right squadmates for the vents, team leader, and bio dome. Whoever you bring on the final push and who is left behind to the line doesn't matter unless you can provide evidence to the contrary. I have 8 playthroughs with as many variables as I could with the exception of Legion/Tali vents, Garrus/Miranda leaders, Samara/Jack biodome, and have mixed up my squad for the final push in each playthrough and have never lost anyone.Dusty Everman wrote...
Basically you want your best DEFENDERS to hold the line. Don't think about offensive solo strikers. Think about the guys that can dig down and hold a position with moxie. You want them to hold the line.
http://social.bioware.com/878143/
Hey Seneva where's the proof? I know I had to leave Grunt behind, because that's the only way everyone could survive, because on my first play through with most upgrades and everyone loyal Tali or Garrus would die. I sent Mordin back with the crew. In the link above it's to someone's profile. I'm not disputing your comments, I would just like a clear understanding of the mechanics of the last part; holding the line. Plus I don't have Zaeed....yet.
Modifié par JohnnyDollar, 26 février 2010 - 10:13 .
#37
Posté 26 février 2010 - 11:06
I used tali for the tech crawl; Morinth as my biotic; Garus led both times. Miranda and Legion as first squad. Sent Zaeed back to escort crew. Mistake 1 from reading this thread but it worked.
Miranda and Mordin as second squad (biotic bubble) which was a huge mistake against the husks. I was infiltrator with Widow and Warp ammo. That alone and my spamming cloak saved me.
Final mission I took Mordin and Jack. Barely used either of them as Widow+full sniper damage+cloak bonus took out almost everything.
Brought along Cain for the final reaper showdown, but that wasn't even necessary with Widow+HeavyWarp+Cloak.
This was all on insanity. Mordin and Jack peppered the collectors as I shot the reaper.
Everyone survived. Since it was my Renegade play through, Cerberus got the base too.
#38
Posté 26 février 2010 - 11:10
One way to think of it is this:
-Everyone who you don't take to fight the final boss, or escort the crew back to the Normandy has a "hold the line" score.
-You sum up the "hold the line" scores to determine how many people left holding the line will live.
-If the total score is less than the number of people left holding the line, then the difference equals the number of people who die.
-The order in which squadmates die IS NOT based on their "hold the line" score. Disloyal squadmates will always die before loyal squadmates for instance.
So even though a disloyal Grunt has a higher "hold the line" score than a loyal Mordin, Grunt will die instead of Mordin if the total "hold the line" score isn't high enough.
Now, there are a few things you can guess about each person's "hold the line" score.
-Mordin/Tali/Jack have low scores.
-Grun/Zaeed/Garrus (and possibly Jacob) have high scores.
-Mordin's score is less than 1 even when he is loyal. This means that adding Mordin to your "hold the line" group increases the chances of someone dying (though it doesn't make a death inevitable).
-Grunt's score is greater than 1 even when he is disloyal. However, disloyal Grunt + loyal Mordin < 2.
-Loyal Grunt's score is probably greater than 2 so that having him there makes it unlikely that anyone will die.
Note that non of this means that you must have Grunt or Zaeed hold the line. It's possible that a loyal Garrus or Jacob has high enough "hold the line" score to keep Mordin/Tali alive. But sending Grunt to escort the crew and taking Zaeed and Garrus with you to fight the final boss, with everyone else still alive and loyal, will probably lead to Mordin getting killed.
#39
Posté 26 février 2010 - 11:13
I am pretty sure that on one of my playthroughs, I used Grunt and Zaeed for the final battle and still everyone survived.
Who did you send to escort the crew back?
I suspec that if you took Grunt and Zaeed, and sent Garrus back with the crew, then Mordin would have died, even if everyone was loyal.
#40
Posté 27 février 2010 - 12:37
#41
Guest_JohnnyDollar_*
Posté 27 février 2010 - 01:02
Guest_JohnnyDollar_*
Well that doesn't seem to be true. I just finished a playthrough and had both Garrus and Grunt with me on the final battle and once again I didn't lose anyone.Urazz wrote...
You need at least two of the heavy combat hitters to be on hold the line from my guess. That's Garrus, Zaeed, and Grunt. On my first playthrough I had Garrus escort the crew but had Grunt and Zaeed on holding the line.
#42
Posté 27 février 2010 - 01:03
It does make sense aswell. The hold the line part is where the combat hardened chracters shine in. Every char can kill a collector but not ever char works well under extreme pressure. I can imagine a non-combat hardened character stressing out and making a mistake that will end his/her life. However characters like Grunt, Zaeed, Jacob and Garrus are veterans at combat. They don't stress out as easely as "specialists" hence they are the last to die.
This is a "war" situation and those that relish in combat are the ones you want to bunker down. A Jack or a Mordin or a Tali aren't frontline soldiers. Samara neither. 1 on 1 they can easely kill but facing overwhelming odds, no that's not where their specialty lies.
#43
Guest_JohnnyDollar_*
Posté 27 février 2010 - 01:04
Guest_JohnnyDollar_*
WillieStyle wrote...
Who did you send to escort the crew back?I am pretty sure that on one of my playthroughs, I used Grunt and Zaeed for the final battle and still everyone survived.
I suspec that if you took Grunt and Zaeed, and sent Garrus back with the crew, then Mordin would have died, even if everyone was loyal.
Can't remember, but this time I sent Jacob and used Grunt and Garrus on the final battle and lost no one. I think I will play the ending again and send Grunt to escort and use Zaeed and Garrus on the final battle and see what happens.
#44
Posté 27 février 2010 - 01:10
#45
Posté 27 février 2010 - 01:14
#46
Posté 27 février 2010 - 01:25
I did this section three times, 2 on veteran, 1 on casual to see if finishing it quicker made a difference. It didn't.
#47
Posté 27 février 2010 - 01:41
#48
Guest_JohnnyDollar_*
Posté 27 février 2010 - 01:57
Guest_JohnnyDollar_*
#49
Posté 27 février 2010 - 02:40
#50
Posté 27 février 2010 - 03:44




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