Who doesn't use Miranda on every single mission in insanity?
#26
Posté 22 février 2010 - 04:12
#27
Posté 22 février 2010 - 06:21
She's certainly better than say Jacob, but she's far from a necessity.
#28
Posté 22 février 2010 - 06:25
#29
Posté 22 février 2010 - 06:44
Do you have to use all your squadmates in the missions to put their level points in befroe the final mission or will the game used the autoupgrade on them if you dont?
For example. Lets say I use the same 2 companions on all my missions (except on the loyalty ones) I gete to add points to their builds as needed before each mission.
Will this affect the outcome? I figure that you can maybe use your terminal to add the points to the crew without having to take them with you on missions, but what if you dont do it?
#30
Posté 22 février 2010 - 06:49
#31
Posté 22 février 2010 - 06:50
vinterviken wrote...
I'm curious about something.
Do you have to use all your squadmates in the missions to put their level points in befroe the final mission or will the game used the autoupgrade on them if you dont?
You can set them to autolevel, but I can't imagine many people doing this. Their assigned abilities don't seem to have any real impact on the suicide mission at the end of the game that Ive seen anyone determine, so if you dont have an opportunity to assign all their points, dont sweat it. The suicide mission comes down to some decisions earlier in the game, and the decisions you make during the suicide run as to who to use where.
Ive never lost a single crew/squad member on more than 4 playthroughs, and I never assign everyone's points.
Modifié par Spyndel, 22 février 2010 - 06:55 .
#32
Posté 23 février 2010 - 05:58
Miranda is decorative.
Modifié par DirtyCleo, 23 février 2010 - 05:59 .
#33
Posté 23 février 2010 - 06:17
Right now on a soldier insanity run I'm finding Grunt and Zaeed to be good squaddies. Not much finesse but they're pretty tough little wrecking balls.
#34
Posté 23 février 2010 - 10:45
I barely use Miranda at all, except in the beginning where there's not much choice.
#35
Posté 23 février 2010 - 10:55
Looy wrote...
I use whoever I think will give best dialogue. I don't really need squad mates any more, picking the right ones helps though.
this!
#36
Posté 23 février 2010 - 11:26
#37
Posté 23 février 2010 - 12:12
I find her damage to be fairly good (switch to her pistol on organic or armored stuff if need be) and if you keep her in the back or have someone beefier closer to the enemy for them to focus on instead of her, she can deal some real havoc.
#38
Posté 23 février 2010 - 12:16
Miranda -> Engineered perfection -> Distraction-al Bi-Product
#39
Posté 23 février 2010 - 12:29
Otherwise I'm a big Miranda fan. It's nice that every single power cooldown she has can be used on something useful, regardless of if the enemy has shields/barrier/armor/nothing.
#40
Posté 23 février 2010 - 01:03
Her abilities are useful, but aside from the passive bonuses, they are all replaceable.
#41
Posté 23 février 2010 - 01:29
#42
Posté 23 février 2010 - 02:01
mission. She's indispensible in the early parts, but it's hard to justify pure support characters as your offensive selection becomes more diversified.
Just to be clear on the way damage stacks, every bonus you get is added to your damage as (base * bonus%/100); they are not multiplied on top of eachother like in most RPGs. By the time you have multiple 50% bonii stacked, her passives are pretty negligible.
#43
Posté 23 février 2010 - 02:47
#44
Posté 23 février 2010 - 03:09
#45
Posté 23 février 2010 - 03:16
#46
Posté 23 février 2010 - 03:19
I test it out.Her passives doesnt make a difference on insanity.For collectors,samara and thane are better.masseffectfan00 wrote...
I want to use other teammates but it seems her squad passives are just too good to pass up.
Enemies with shields:Garrus and Zaeed with squad disruptor.
Blood pack:Mordin and Samara.
Her passives dont compensate her poor weapon damage and inferior skillsets.(Reave is better against barriers,and Samara could use the vindicator)
Modifié par tonnactus, 23 février 2010 - 03:20 .
#47
Posté 23 février 2010 - 03:37
sonsonthebia07 wrote...
Her abilities are incredibly useful but I find her AI to be terrible. She often finds it amusing to run into melee with her SMG against 10 mechs/mercs even when I tell her to take cover. I usually only have her on the squad for eye candy anymore.
This may be in part because you're telling her to use an SMG. Squad AI will favor moving into effective attack range and the SMG is a short range weapon. She'd probably survive better if you told her to use her pistol.
#48
Posté 23 février 2010 - 03:47
That doesnt make sense against enemies with shields or barrier.Feops1 wrote...
sonsonthebia07 wrote...
Her abilities are incredibly useful but I find her AI to be terrible. She often finds it amusing to run into melee with her SMG against 10 mechs/mercs even when I tell her to take cover. I usually only have her on the squad for eye candy anymore.
This may be in part because you're telling her to use an SMG. Squad AI will favor moving into effective attack range and the SMG is a short range weapon. She'd probably survive better if you told her to use her pistol.
#49
Posté 23 février 2010 - 03:53
Feops1 wrote...
sonsonthebia07 wrote...
Her abilities are incredibly useful but I find her AI to be terrible. She often finds it amusing to run into melee with her SMG against 10 mechs/mercs even when I tell her to take cover. I usually only have her on the squad for eye candy anymore.
This may be in part because you're telling her to use an SMG. Squad AI will favor moving into effective attack range and the SMG is a short range weapon. She'd probably survive better if you told her to use her pistol.
Haha yeah I wish. I was just using the SMG-melee thing as an example, she charges into melee often regardless of her weapon choice.
#50
Posté 23 février 2010 - 04:13
To me I could take any squadmate along, in any mission and live easily, even on insanity.
It certainly helps on certain missions to be selective (Zaeed for Geth Missions), but by no means is it a pre-requsite for success.
All squaddies are useful IMO




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