Mass Effect 3 Climax/Final Boss Fight Speculation
#26
Posté 13 avril 2010 - 01:19
#27
Posté 13 avril 2010 - 01:21
#28
Posté 13 avril 2010 - 01:26
#29
Guest_aynxalot_*
Posté 13 avril 2010 - 01:40
Guest_aynxalot_*
#30
Posté 13 avril 2010 - 01:43
aynxalot wrote...
Harbinger needs to so be the final boss. You get all up inside him, fight indoctrination, to shut him down or somehow "reprogram" him. How the fight outside turns out depends on how many allies you managed to rally, as well as whether you kept the Collector base. You and your 2 squaddies fight the good fight, have a special character-specific cutscene or two, a climactic battle....and maybe Shep has to make a self-sacrifice, depending on how well or bad the allies are faring.
No, it's poseable to have a good game without a final boss. Bioware has yet to make a good final boss in the ME series. Frog Saren was lame and the Human-Reaper felt like the Bioware was like "Ah ****, we don't know what to do, let make a big ass boss!"
#31
Posté 13 avril 2010 - 01:48
aynxalot wrote...
Harbinger needs to so be the final boss. You get all up inside him, fight indoctrination, to shut him down or somehow "reprogram" him. How the fight outside turns out depends on how many allies you managed to rally, as well as whether you kept the Collector base. You and your 2 squaddies fight the good fight, have a special character-specific cutscene or two, a climactic battle....and maybe Shep has to make a self-sacrifice, depending on how well or bad the allies are faring.
makes little sense to me that losing harbringer will bring defeat to the reapers, just means one more reaper is dead. I would assume that the reapers would simply have another to replace harbringer. I just don't see harbringer as defacto thing holding the reapers together as the lynch pin. He's merely the leader of them. I am guessing that dark energy in the sun is going to be an deciding factor.
#32
Posté 13 avril 2010 - 01:55
Now of course, Bioware could make an ME prequel, but that would eliminate, or heavily reduce the significance of choices available to the main character, and force them to canonize the MC's death, or give another justification as to why they aren't involved in the events of ME1.
And don't say ME will end with ME3. EA will make sure to keep milking ME until there's no profit left in it.
#33
Posté 13 avril 2010 - 01:57
#34
Posté 13 avril 2010 - 02:00
Archereon wrote...
The Reapers won't even reach the galaxy. We'll find some way to return them to their dormant state, setting up for a new ME plot arc. Bioware said ME3 will end Shepard's story, not that it would end mass effect. And if you try to bring in a badder enemy than the Reapers for a new plot arc, it starts to look like Dragon Ball Z (Oh, you just killed the world destroyed god of destroying power and stuff...OH SHI*, here comes some guy who's 9001 times more powerful!)
Now of course, Bioware could make an ME prequel, but that would eliminate, or heavily reduce the significance of choices available to the main character, and force them to canonize the MC's death, or give another justification as to why they aren't involved in the events of ME1.
And don't say ME will end with ME3. EA will make sure to keep milking ME until there's no profit left in it.
Who says feture mE games need the Reapers? There is many things Bioware can do for feture ME games, the Reapers need to be defeated or ALOT of angry fans will be pissed and ME3 will be like Halo 3, a epic failure.
#35
Posté 13 avril 2010 - 02:06
kraidy1117 wrote...
Archereon wrote...
The Reapers won't even reach the galaxy. We'll find some way to return them to their dormant state, setting up for a new ME plot arc. Bioware said ME3 will end Shepard's story, not that it would end mass effect. And if you try to bring in a badder enemy than the Reapers for a new plot arc, it starts to look like Dragon Ball Z (Oh, you just killed the world destroyed god of destroying power and stuff...OH SHI*, here comes some guy who's 9001 times more powerful!)
Now of course, Bioware could make an ME prequel, but that would eliminate, or heavily reduce the significance of choices available to the main character, and force them to canonize the MC's death, or give another justification as to why they aren't involved in the events of ME1.
And don't say ME will end with ME3. EA will make sure to keep milking ME until there's no profit left in it.
Who says feture mE games need the Reapers? There is many things Bioware can do for feture ME games, the Reapers need to be defeated or ALOT of angry fans will be pissed and ME3 will be like Halo 3, a epic failure.
You always keep the audience wanting more in the entertainment business. Its a sad fact, but a necessary one these days where every production and its mother needs a sequel.
#36
Posté 13 avril 2010 - 02:08
Archereon wrote...
kraidy1117 wrote...
Archereon wrote...
The Reapers won't even reach the galaxy. We'll find some way to return them to their dormant state, setting up for a new ME plot arc. Bioware said ME3 will end Shepard's story, not that it would end mass effect. And if you try to bring in a badder enemy than the Reapers for a new plot arc, it starts to look like Dragon Ball Z (Oh, you just killed the world destroyed god of destroying power and stuff...OH SHI*, here comes some guy who's 9001 times more powerful!)
Now of course, Bioware could make an ME prequel, but that would eliminate, or heavily reduce the significance of choices available to the main character, and force them to canonize the MC's death, or give another justification as to why they aren't involved in the events of ME1.
And don't say ME will end with ME3. EA will make sure to keep milking ME until there's no profit left in it.
Who says feture mE games need the Reapers? There is many things Bioware can do for feture ME games, the Reapers need to be defeated or ALOT of angry fans will be pissed and ME3 will be like Halo 3, a epic failure.
You always keep the audience wanting more in the entertainment business. Its a sad fact, but a necessary one these days where every production and its mother needs a sequel.
Not when it's a trilogy, they pull that crap with ME3 and it will not sell well. People will get the game early and when they find out that happens it will be posted over the internet and Bioware will lose money.
#37
Posté 13 avril 2010 - 02:11
#38
Posté 13 avril 2010 - 02:12
Jack Package wrote...
The final boss will be a reaper.
But it won't be just any reaper...
If there's another human Reaper involved, it better be HK-47.
#39
Posté 13 avril 2010 - 02:17
Archereon wrote...
Kraidy: Bioware's writers are good enough to create an epic finale without completely or even mostly defeating the Reapers, one that would satisfy most fans, but leave an opening for a new plot arc, maybe one set 1,000 years in the future to assure all characters from ME1, even Asari, are assuredly dead and gone.
No, we must defeat the Reapers, to not so is poor and cheap. There is many villiens Bioware can use for feture games. Look at DAO2, it will not feture a blight or Darkspawn as the main threat at all, if you want to know why then pm me because I don't want to spoil it here.
#40
Posté 13 avril 2010 - 02:22
The problem with a new ME ultimate villain for a new story arc would be that it would pretty much be the inverse of a Deus Ex Machina, a new villain appears out of thin air (or properly, the writer's arses), with no or a gimmicky connection to the the original trilogy's antagonists.
The other option, which would be to use an already established villain as the new Arc's enemy, isn't really an option, there aren't any established villains greater than the Reapers.
#41
Posté 13 avril 2010 - 02:24
Archereon wrote...
Kraidy: I'll take that PM, and unless I really like it, I'm calling BS.
The problem with a new ME ultimate villain for a new story arc would be that it would pretty much be the inverse of a Deus Ex Machina, a new villain appears out of thin air (or properly, the writer's arses), with no or a gimmicky connection to the the original trilogy's antagonists.
The other option, which would be to use an already established villain as the new Arc's enemy, isn't really an option, there aren't any established villains greater than the Reapers.
Um Batariens anyone? They can do anything they want, but the Reapers need to be defeated to give closure. Traping the Reapers for ever is not closure.
#42
Posté 13 avril 2010 - 02:29
1: Keep the Reapers in existence to make a return for the new ME arc.
2: Pull a reverse Deus Ex Machina.
#43
Posté 13 avril 2010 - 02:35
Archereon wrote...
Kraidy: Batarians? Are you kidding me? Compared to the Reapers, they're bacteria. No established threats even measure up to the Reapers. So that leaves 2 options.
1: Keep the Reapers in existence to make a return for the new ME arc.
2: Pull a reverse Deus Ex Machina.
Or just defeat the repaers and give us closure and just make spin-off games like Galaxy or make a game set in the past or far in the feture. You mgiht want to have more stuff about the Reapers, but we want closure.
#44
Posté 13 avril 2010 - 03:32
For example, if Wrex survived in ME1, he formed all the Krogan clans under Urdnot in order to prosper again, and if you've done other things to benefit the Krogan, such as keeping the cure for the genophage in Mordin's loyalty mission, they could all help you fight against the Reapers. If you chose to reprogram the Geth in Legion's loyalty mission and Legion is alive, he'll rally together the Geth to help you out. If you chose to spare the Collector base rather than destroying it, Cerberus may have access to really powerful weapons that can help against the Reapers. And I don't think I need to explain the Rachni.
In short, Shepard could rally the galaxy together to fight against the Reapers in one huge battle, there will be casualties, but if it means saving life as we know it, it's a risk Shepard may take.
What do you guys think?
#45
Guest_JamesShepard_*
Posté 13 avril 2010 - 03:37
Guest_JamesShepard_*
#46
Posté 13 avril 2010 - 03:39
Inside Harbinger: Uploading a Will Smith cigar virus
If you're MaleShep, FemShep is the last boss.
If you're FemShep, MaleShep is the last boss.
If you're Sheploo, game over cuz you fail with a character creator.
Every big choice of the trilogy matters like in the suicide mission. Each of these decisions have a value based on importance. You need 8 to defeated the Reapers.
Saved the Council: +3
Kept the Collector Base: +3
Freed the Rachni Queen: +2
Cured the Genophage: +2
Repurposed the Heretics Geth: +2
etc
#47
Posté 13 avril 2010 - 05:34
#48
Posté 13 avril 2010 - 06:55
kraidy1117 wrote...
Archereon wrote...
Kraidy: Batarians? Are you kidding me? Compared to the Reapers, they're bacteria. No established threats even measure up to the Reapers. So that leaves 2 options.
1: Keep the Reapers in existence to make a return for the new ME arc.
2: Pull a reverse Deus Ex Machina.
Or just defeat the repaers and give us closure and just make spin-off games like Galaxy or make a game set in the past or far in the feture. You mgiht want to have more stuff about the Reapers, but we want closure.
Which is to say, a reverse Deus Ex Machina, in simpler terms, pulling a new conflict out of your arse. As I said before, NO existing conflict in the ME universe can compare to the Reapers. Changing that means following in the footsteps of Dragon Ball Z, and escalating your antagonists to ridiculous proportions. Which, in terms of mass effect, would be Warhammer 40 K proportions,
A world where giant plant sized biological organisms with steroids for blood that shoot galaxy destroying lasers out of their arses go around fighting guys who can kill people by just thinking about them, and space orcs who's spaceships go faster because they think they do.
A ME game set in the distant distant past, in the times of whatever race had that super Mass Accelerator that destroyed a Reaper, or in the time before the Reapers came to be in the state they are today (many have theorized that the Reapers were originally an organic race that reached a technological singularity and eventually transcended their physical bodies, favoring forms more apt to space travel.)
However, a prequel brings up the issue that your protagonists would no longer be humans, and therefore you suffer a loss of empathy towards them, and a loss of emotional response, even if your new main character's species is as human like as the Asari. There's also the fact that you wouldn't be able to make any choices so significant they could impact the storyline of Mass Effect...
#49
Posté 13 avril 2010 - 07:12
#50
Posté 13 avril 2010 - 07:19
C4551DY wrote...
Possibly have to fight some sort of super-husk inside a reaper whilst there is an epic space fight.
That would have been ideal for ME2's boss, at least, in terms of you fighting some kind of super husk instead of our friend the T-8Reaper.





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