Remaix wrote...
Llandaryn wrote...
Remaix wrote...
I
think a true friend wouldn't allow Garrus to do something he may very
well regret later. The last thing Garrus needed was to add another body
to the pile, if you ask me.
Would that be the pile of
dead mercenaries, biotics, humans, geth, krogan clones and collectors
that Shepard left behind him throughout ME1/2?
Different
situations. Most of the times that's self defence and, even when it's
not (like, say, renegade interrupts), it's usually people who would go and attack them.
Still,
if you want to keep Garrus from adding more bodies to the pile, you
should probably leave him behind on every mission. Or at least tell him
that if somebody manages to put a few dozen bullets in you, he is,
under no circumstances, allowed to kill the person who killed you
out of revenge.
He's simply to take said individual into custody. Because you can't ask
him to kill for you if he's not allowed to kill for himself.
aznsoisauce wrote...
No.
The pile of bodies of Garrus' and Sidonis' comrades in body bags decorating the Archangel base. That pile.
So... the pile of bodies in Shepard's wake gets conveniently brushed aside?
It's alright saying "well they were people who were attacking Shepard in the first place" but maybe they
also had reason to attack Shepard. Consider the biotic 'terrorists' in ME1, when you're sent to stop their activities. Maybe those biotic 'terrorists' were people like Jack, who had been tortured and persecuted by the society that created them. They were finally starting to fight back against the system that unjustly exposed them to eezo and attempted to harness their power for themselves, when you and Garrus when tromping through their base/ship and killed them all.
Point being, there is
always a motive for something. If you delve deep into the history and psyche of even the hardest mercenary leader you'll find the heart of a child who was abused by his parents or picked on by the other kids or had to learn to fight back from an early age. His horse didn't have a nail in its shoe, so the war was lost. You accept that either a) there is ALWAYS a reason why criminals turn to crime, in which case you have no right to judge them, and no right to kill (and, in self defence, you should always try to disable) or you accept that

as Mordin puts it, some people just need to be killed.
Now, I don't know if Sidonis needs to be killed. But I
do know that the Council made me a Spectre, and even after I stopped Saren, died, and was brought back, I was allowed to keep my Spectre status. This tells me that the Council trusts my judgement somewhat. They've charged me keeping galactic peace, largely at my own discretion. To keep the peace, I need to destroy the Reapers. To do that, I need a good crew. I need my crew to be focused. I can help Garrus to be focused by helping him find Sidonis. I don't know if letting him kill Sidonis will help him. I don't know if convincing him to let Sidonis live will help him. But he's asking for my help, so I'll give it to him and hope for the best. It's easy to look back, in hindsight, but I roleplay my character without this benefit. I make decisions spur of the moment with as much info as possible, and deal with the repercussions later.
Plus he guilt-tripped me into helping him kill Sidonis.
Modifié par Llandaryn, 23 février 2010 - 09:57 .