Question: Is New Game + Insanity actually tougher than Start from Scratch Insanity?
#1
Posté 22 février 2010 - 02:30
Is it because maybe there is some sort of level scaling to the enemies, and in a New Game + game, you start with your powers and weapons maxed, but have none of the upgrades that would normally mitigate the challenge of fighting level 30 enemies, like damage reduction, increased damage output, etc?
Thanks for any answers!
#2
Posté 22 février 2010 - 02:34
If you played from Scratch, then the Enemies upgrade when you do, so there's no real disadvantage as far as experiencing a tougher opponent.
#3
Posté 22 février 2010 - 02:53
All the enemies are at your level, but you have none of the upgrades you used to. You have your weapons and your Squad Points-- but everything hits for base damage while enemies have pumped up health and defenses.
#4
Posté 22 février 2010 - 03:12
My first insanity run is on NG+
My second is a new char. Had to check to make sure it wasn't set to a lower level
Modifié par Maloar, 22 février 2010 - 03:12 .
#5
Posté 22 février 2010 - 03:15
NG+ just seems a slower start, but if something goes horribly wrong I always have the cain which was a luxury I did NOT have on first playthrough.
#6
Posté 22 février 2010 - 04:18
#7
Posté 22 février 2010 - 04:24
Modifié par Awesome Helmet, 22 février 2010 - 04:26 .
#8
Posté 22 février 2010 - 04:31
Paeyvn wrote...
I didn't find NG+ harder really, but then again could be due to the fact my first playthrough ever was on Insanity and I was still getting into the rhythm of things.
NG+ just seems a slower start, but if something goes horribly wrong I always have the cain which was a luxury I did NOT have on first playthrough.
Ah, I never use heavy weapons outside of the last boss...probably would make some battles easier.
Well, I imagine there reaches a point in the game where it breaks even, once you get the necessary upgrades, but starting out, even early game recruitment missions were very challenging on NG + Insanity, without all the damage reduction upgrades. Even running around with maxed out class powers and a Revanent didnt make up for the potency of the enemy firepower starting a game at lv 30, compared with the more gradual ramping up in a level 1 game.
When taken in to account you lose the satisfaction of most of the game's rewards system and leveling up in NG+, with the shallow Lv 30 cap, kind of makes you wonder what the point of NG+ even is, since counter intuitively, its measurably easier to get your insanity medal starting with a low level character. Unless you want the "ultimate" challenge, I suppose...which I'm all for, but not if Im not going to get loot rewards equivalent to the challenge.
#9
Posté 22 février 2010 - 09:12
#10
Posté 22 février 2010 - 09:15
To be more specific, I think it has to do with how scaling was intended. Higher level enemies are intended for players who've gotten more upgrades. Enemies don't scale up or down depending on how many upgrades you have.Jaekahn wrote...
From what I gathered, New Game + is in fact tougher than starting from scratch. I'm slightly ill informed as to why, but I assume it has to do with upgrades. You see, your enemies maintain the upgrades they receive throughout the game as you progress and gain levels (naturally keeping the enemies at par with your current level) Meanwhile, you maintain all your skill points and such, but you lose all the upgrades that you previous had with your armor / weapons.
If you played from Scratch, then the Enemies upgrade when you do, so there's no real disadvantage as far as experiencing a tougher opponent.




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