Opportunties that Mass Effect 2 missed
#1
Posté 22 février 2010 - 03:03
A huge deal was made that Mass Effect 2 would be so much darker than the first Mass Effect with the player forced to make tough choices. With Cerberus as your ally, you might have to just sell your soul.
I never felt that way to be honest. Some of the choices in both the first game and ME1 were more difficult. I felt some of the loyalty missions had choices that would have impact in the third game yet I didn't truly worry. Legion's was a good example- I didn't agonize over that one. It's possible I was fooled and that was part of what the game designers may have meant (ala the decision over the queen in the first one) but I don't think so.
There was always a way out, a paragon choice that let me keep my hands clean. Now, as a paragon, I am glad it was there but... well what could have been?
For example: one upgrade to get is the enhanced hull. Just talk to Jacob, get the material, and all done. What if instead, I needed to actually steal it from the Alliance? What if doing that made my Shepard a wanted woman who would be hunted through various space ports or even sought for a court martial as a traitor? Similarly, Garrus mentioned that Thanix cannon only I'd have to pirate it from a Turian warship! Or Cerberus had the force shield technology but I had to do something very dirty. Or perhaps I could achieve some of this by stealing some sensitive political material and blackmailing the Council!
Admittedly, for a paragon like myself, there are some pretty horrific choices but I think it would have been more in line with the dark and gritty, who is my enemy and who is my ally storyline that we were promised. This is CERBERUS for God sakes! They pump thresher maw toxin into wounded Alliance soldiers, kill Alliance admirals, research rachni, etc...
They were much too nice in this storyline. Really, might as well have been the alliance. The Illusive Man left himself too wide open for a goody like my Shepard to flip him off (as she did). MIranda was right about the control chip- Cerberus was foolish to not install that. I was expecting a major backstab but it never came.
Oh well.
#2
Posté 22 février 2010 - 03:18
Anyway, I pretty much completely agree, otherwise, but that's because you've pretty much stated a universal truth. The game could have been better. There's no questioning this, because every game could be better. They could have done a lot that simply wasn't done, but that's true of any game.
The main reason I think the darker research quests you describe weren't implemented because a great many players simply could not handle them. People have a hard enough time grasping Mass Effect 2's character-driven nature. You want those types of quests because you're a Paragon-aligned player that isn't completely stupid or insane, and thus you want to see your Shepard's morality challenged on occasion. You're not a Lawful Stupid person, and could thus find such story arcs acceptable. You are, unfortunately, a minority, lost in a sea of people who still stupidly shout "I'll never work for Cerberus and would rather stay dead."
#3
Posté 22 février 2010 - 03:25
#4
Posté 22 février 2010 - 03:42
Kaiser Shepard wrote...
Akuze. That is all.
Akuze, Kahoku, all the ME1 Cerberus projects we busted up that never get mentioned that could have been used to create some tension between Shep and TIM/Miranda/Jacob. Missed opportunity.
Shep being brought back from the dead. That there could have been a huge pot for character development, Shepard coming to grips with what had happened to him, how was he brought back, what does it mean to be alive and be a person. All the discussions on the old boards and the sheer enormity of the implications a plot device like that could have had were glossed over with jokes like "Yeah I died" and "Technically I am undead". Missed oppurtunity.
Troubled second act of a three part romance. Missed opportunity.
I'll let others fill some of the rest in.
#5
Posté 22 février 2010 - 03:46
That means all potential LIs are necrophiles...Nozybidaj wrote...
Kaiser Shepard wrote...
Akuze. That is all.
Akuze, Kahoku, all the ME1 Cerberus projects we busted up that never get mentioned that could have been used to create some tension between Shep and TIM/Miranda/Jacob. Missed opportunity.
Shep being brought back from the dead. That there could have been a huge pot for character development, Shepard coming to grips with what had happened to him, how was he brought back, what does it mean to be alive and be a person. All the discussions on the old boards and the sheer enormity of the implications a plot device like that could have had were glossed over with jokes like "Yeah I died" and "Technically I am undead". Missed oppurtunity.
Troubled second act of a three part romance. Missed opportunity.
I'll let others fill some of the rest in.
#6
Posté 22 février 2010 - 03:47
Cakebatyr wrote...
That means all potential LIs are necrophiles...Nozybidaj wrote...
"Technically I am undead".
I hadn't thought about it, but yes, I suppose you are right.
Modifié par Nozybidaj, 22 février 2010 - 03:47 .
#7
Posté 22 février 2010 - 03:59
Modifié par monkeycamoran, 12 septembre 2010 - 03:09 .
#8
Posté 22 février 2010 - 04:00
Also, I see Liara after 2 years gone and... not much. A kiss is all. I'M BACK FROM THE DEAD!!! YOUR FIRST LOVE IS BACK FROM THE DEAD!!!!!
Oh well.
#9
Posté 22 février 2010 - 04:16
Kaiser Shepard wrote...
Akuze. That is all.
You said it, brother.
#10
Posté 22 février 2010 - 04:17
Or, there might be more to see and do, maybe? possibly?, wishing is a beginning.
#11
Posté 22 février 2010 - 04:25
But Really Captain? Probing Uranus....
They had an oppertunity to deliver the "SEQUEL" to ME1 in all their Bioware splender, BUT because some jerkoff with a long enough title at EA or Bioware (don't care equal oppertunity douchebaggery) decided that "players might not get it if they didn't play ME1" that they should instead make a new game with ZERO depth that had nothing really to do with the ME Universe. To protect all the gamers who never played ME1 from their own stupidity.
So technically every single ME1 fan is right. ME2 is not the sequel to ME1 because Bioware wrote it for every gamer "EXCEPT" people who played ME1. They litterally told all you fanbois to sit on it and spin cause they couldn't give a flyin **** on a rollin donut less about what you want, yet you still defend them like an abusive father.
Perspective is fun.
#12
Posté 22 février 2010 - 04:26
Virmire 2.0
Some chars I just wanted gone.
#13
Posté 02 mars 2010 - 06:43
"sigh", look here is the story arc for the entire ME seriesZennExile wrote...
The only oppertunity they missed was to tell a compelling story. ME2 was darker than ME1, but that had more to do with shaders that story elements. Why would I say such a thing you might be wonder? It's simple, ME2 didn't move the story forward. In many ways ME2 seems like the retarded little brother of ME1. Sure it's new and sure it's speshul.
But Really Captain? Probing Uranus....
They had an oppertunity to deliver the "SEQUEL" to ME1 in all their Bioware splender, BUT because some jerkoff with a long enough title at EA or Bioware (don't care equal oppertunity douchebaggery) decided that "players might not get it if they didn't play ME1" that they should instead make a new game with ZERO depth that had nothing really to do with the ME Universe. To protect all the gamers who never played ME1 from their own stupidity.
So technically every single ME1 fan is right. ME2 is not the sequel to ME1 because Bioware wrote it for every gamer "EXCEPT" people who played ME1. They litterally told all you fanbois to sit on it and spin cause they couldn't give a flyin **** on a rollin donut less about what you want, yet you still defend them like an abusive father.
Perspective is fun.
ME1: Discover threat ie- reapers
ME2: Build army/very very good team, so you can fight threat
ME3: Fight threat ie- reapers
Think about it, just because you found the out the reapers exist doesn't mean your going to fly into dark space, and hope you find them. you need to build a team, find out/prepare for the reaper attack. Thats what the whole entire collector story is for. So you can get info on the reapers. If you listened to half the diolouge about how the collectors are directly connected to the reapers, or they were once protheans you'd hopefully realize the real depth and meaning the story has. so sit and spin on that
prospective is fun
#14
Posté 02 mars 2010 - 06:47
Would've been nice to hear something like that when Shiala hits on you or something. But no, your LI just stands there like a mute post.
#15
Posté 02 mars 2010 - 07:09
monkeycamoran wrote...
Or it doesn't matter. Shepard reflecting on his own mortality is a non-issue, especially with how flat and neutral Shepard can get in order for the player to have some of his own input in his own personality.
Wrong.
They could have provided the option. I'm not saying there has to be an option to monologue with the bathroom mirror, but you have both Chakwas and Kelly onboard the Normandy. Why not at least provide the option to discuss such existential stuff with them? If you want to play badass, Bioware would have provided you with a humorous and an angry brushoff, or simply an option to not bring it up with them.
Hell, you do end up getting drink and having a "heart to heart" of sorts with Chakwas. But as usual, it's her issues that end up being discussed.
The only time in both games when Shep has been shown vulnerable and unsure of how to proceed, is the moment between him/her and the ME1 LI near the lockers after Udina locks down the Normandy. Why isn't there something like that in ME2?
#16
Posté 02 mars 2010 - 07:23
#17
Posté 02 mars 2010 - 07:26
RicadaSurprise wrote...
"sigh", look here is the story arc for the entire ME series
ME1: Discover threat ie- reapers
ME2: Build army/very very good team, so you can fight threat
ME3: Fight threat ie- reapers
Think about it, just because you found the out the reapers exist doesn't mean your going to fly into dark space, and hope you find them. you need to build a team, find out/prepare for the reaper attack. Thats what the whole entire collector story is for. So you can get info on the reapers. If you listened to half the diolouge about how the collectors are directly connected to the reapers, or they were once protheans you'd hopefully realize the real depth and meaning the story has. so sit and spin on that
prospective is fun
lets say I kill all but two of my squad mates, I sure did a bang up job of building that army/ good team didn't I.... BioWare did everything they could to make sure this game didn't tie to the first game while still keeping just enough so they could call it a sequal.
Anyways, they really needed 2-3 virmire situations where we were forced to pick someone to die, not just think for 5 seconds and figure out the right combination and now never loose someone again. I mean that was one of the great things about ME, no matter what you did, how good you were, you had to sacrifice someone. Now that's emotional engagement.
Modifié par Daeion, 02 mars 2010 - 07:32 .
#18
Posté 02 mars 2010 - 07:27
petipas1414 wrote...
The Devs really dropped the ball with Liara
I agree
#19
Posté 02 mars 2010 - 07:27
Modifié par Daeion, 02 mars 2010 - 07:27 .
#20
Posté 02 mars 2010 - 08:24
Also: With Liara, there's no story explaining it. Instead you're supposed to buy the comics or some bull**** like that. How freaking retarded.
#21
Posté 02 mars 2010 - 09:00
#22
Posté 02 mars 2010 - 09:02
#23
Posté 02 mars 2010 - 05:09
RicadaSurprise wrote...
@Daeion then I geuss Bioware just said screw 'em. Which your right is not something they should have done. and I'm not sayingthey should have gone with the collector/build an army route. But they did. But I think they realized that at the end of ME1 most every one only had 5 squad mates. So, they Did that. Keep in mind though, that your talking about a small percentage of people who let almost everyone die.
Right, but if the whole point of ME2 was to build your army/squad then I don't think they really wouldn't have given you the option to kill all of them.
#24
Posté 02 mars 2010 - 08:02
...You know what... you are absouloutely right. I Didn't think of it that way. Now I feel like an AssDaeion wrote...
RicadaSurprise wrote...
@Daeion then I geuss Bioware just said screw 'em. Which your right is not something they should have done. and I'm not sayingthey should have gone with the collector/build an army route. But they did. But I think they realized that at the end of ME1 most every one only had 5 squad mates. So, they Did that. Keep in mind though, that your talking about a small percentage of people who let almost everyone die.
Right, but if the whole point of ME2 was to build your army/squad then I don't think they really wouldn't have given you the option to kill all of them.





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