please FIX IT....pretty please?
#1
Posté 22 février 2010 - 03:16
please devs fix it.
I mean I appreciate it being implemented but it was only "half" implemented if you know what I mean
sure, level, skills, weapons and armor carry over but All resources are reset to 50K upon restart (when I finish the game some resources are up to 100k for me) credits are reset to 200K (not bad per se since I never have enough creds through the game to buy everything, never figured out why)
but what is worse upgrades and renegade/paragon status are ZEROED out, now this might sound petty at a first glance but it is not, and this complaint does not stem from laziness either, please hear me out
1: about Upgrades, I am not saying character specific/normandy upgrades should carry over, no, those are part of the damn story and letting them carry over would make no sense and screw the game up
but the other upgrades? damage upgrades? duration upgrades? weapon upgrades? those should carry over, simply because the whole idea of NG+ is not having to re-acquire everything again, not having to worry about poking through every crate, wall safe, datapad and so on in order to gather enough creds to re-outfit the team. NG+ is supposed not to feel like the first "grind" playthroughs or at least that is what 90% of people pointed pointed out in the original NG+ thread started by Christina and and Preston (or was it Patrick.......yeah was patrick) back in the original forums.
2: Paragon and renegade points. I understand, seriously, that in the first playthrough you wanted people to be able to reach higher levels of paragon/renegade points by actually acting accordingly rather than pumping points into it, I totally get it and agree but AFTER the first playthrough it gets a little annoying and defeats the point. I am now at my 4th NG+ run and I always find myself keeping CONSTANT track of those points because I KNOW that if I do not have a certain level of Paragon/Renegade by the time I hit Jack's/Zaeed's/Legion's loyalty mission I will LOSE their loyalty and they (or Miranda/Tali) will probably die in the suicide mission.
Funny I HATE zero punctuation but he was right when he reviewed ME2, through the game I keep always picking ALL Paragon/Renegade responses and interrupts not because I want to but because I need those extra ****head points (if I want a renegade run) in order to have person X take her top off (yes I know it does not apply well but that's what he said and the idea is correct. Sure I would LOVE to be an extra ***hole to Elias and beat the hell out of him in a paragade run because he deserves it or let Mordin kill is student because he was a jack*** but I NEED those extra paragon points and if I go "paragade" I am gonna be screwed. In ME1 since Paragon/Renegade points carried over (a little too well because you COULD get infinite additional points and no I am not asking for that) I could do a real "Paragade" run, being an *** to those who deserved it (Jong to name one) and being nice to those who deserved/needed it, now (if I want a good ending) I just can't.
I find myself also ALWAYS following the same order of missions because I have to save certain scripted events for last or else something bad is going to happen. This is frustrating to say the least.....if Paragon/Renegade points carried over (as they should in a NG+) it would be a lot less stressful.
so please........can we fix it in the next update????
#2
Posté 22 février 2010 - 03:25
As for renegade/paragon, you should have to play one or the other, they did right by not allowing you to rack up both to the top. Decisions have consequences, if you're neutral then you reap the consequences of being neutral, just think..a game with dire consequences for your actions, where your decisions have a direct impact on what you may or may not be able to do.
If you want to play the story, and not have to worry about tactics or to much difficulty, play on casual, it was made to allow you to experience the story and focus on that. It wont matter what difficulty the character you transfer over was, just the decisions.
Modifié par -Area51-Silent, 22 février 2010 - 03:28 .
#3
Posté 22 février 2010 - 03:26
Getting the resources for every upgrade takes so much time and is so boring that I will usually listen to an Audiobook or some podcasts while I do it.
#4
Posté 22 février 2010 - 03:29
anmiro wrote...
I like to play on hardcore and insanity, so I always get every upgrade. And the idea that really makes me cringe when I go to start a new game is the idea of how much time I'm going to have to spend scanning planets. For me this really hurts the replay value of the game.
Getting the resources for every upgrade takes so much time and is so boring that I will usually listen to an Audiobook or some podcasts while I do it.
I do agree resource gathering is a pain..and that wasnt a great implementation. I still don't agree one playthrough should streamline the rest of them though.
#5
Posté 22 février 2010 - 03:35
#6
Posté 22 février 2010 - 03:35
-Area51-Silent wrote...
Harder difficulties are made to be harder, not dumbed down by getting everything you can in Casual. I didn't find the higher difficulties (including insanity) to hard to manage through when playing with the basic credits/resources they gave out.
As for renegade/paragon, you should have to play one or the other, they did right by not allowing you to rack up both to the top. Decisions have consequences, if you're neutral then you reap the consequences of being neutral, just think..a game with dire consequences for your actions, where your decisions have a direct impact on what you may or may not be able to do.
If you want to play the story, and not have to worry about tactics or to much difficulty, play on casual, it was made to allow you to experience the story and focus on that. It wont matter what difficulty the character you transfer over was, just the decisions.
please re-read my post I never complained about difficulty, I am merely a completionist, I am compelled to get everything if I do not have it already.....I can finish the game on hardcore with just the basic upgrades you gain by purchasing them at stores without even putting much into researches.....that is not the point at ALL
secondly about the "consequences" and "reap what you sown"
if that was the case then the "caps" about renegade and paragon benchmarks should not be there at all....because they are just "forcing" you to follow a certain order of events or else you get screwed in the end....that is not even about "choice" really, it's about "having" to follow a certain path all the time even in un-related events or else you do not make the cut
#7
Posté 22 février 2010 - 03:37
Any complaints about post-Long Service Medal resource acquisition is just plain whining.
#8
Posté 22 février 2010 - 03:56
Schneidend wrote...
Once you have the Long Service Medal, you only need about a half-hour of total probing time to have enough resources for everything you could ever need. 50k element zero is more than enough to research all Tech and Biotic upgrades and still have plenty left over to research Retraining and Advanced Training several times. 50k platinum is already enough to allow you to grab the Med Bay Upgrade. Iridium is so common it was already a non-issue before you received 50k of it. Palladium is the same story as Element Zero for most of the game, as you only really need it after you start unlocking Geth Shields and the more advanced pistol upgrades. Just probe a few spiking nodes of Palladium and you'll be set.
Any complaints about post-Long Service Medal resource acquisition is just plain whining.
never need the med bay, I always play full paragon
platinum tho is the most used mineral and runs out VERY quickly (some upgrades are 25K)...even then that is not the point
#9
Posté 22 février 2010 - 02:48
Arab25 wrote...
I agree with the Paragon/Renegade points. In an RPG I want to be able to pick the choices I would pick IRL but I can't, I had to make decisions I hated just so I'd rack up enough Paragon points so Miranda would stop being a **** about me picking Jack in their little cat-fight.
that is exactly what I mean...after the first playthrough you should not be forced in that routine.
-Area51-Silent wrote...
anmiro wrote...
I like to play on hardcore and insanity, so I always get every upgrade. And the idea that really makes me cringe when I go to start a new game is the idea of how much time I'm going to have to spend scanning planets. For me this really hurts the replay value of the game.
Getting the resources for every upgrade takes so much time and is so boring that I will usually listen to an Audiobook or some podcasts while I do it.
I do agree resource gathering is a pain..and that wasnt a great implementation. I still don't agree one playthrough should streamline the rest of them though.
that is what re-importing your ME1 character is for which is totally ok...but NG+ is about going through the game with a fully equipped and leveled character, zeroing "some" things out kinda defeats the point.
Also if you think about it logically, given mining was, by your admission, implemented badly and all around a pain in the butt then allowing for full carryover is the next logical step since rehauling a whole gaming mechanic in an update would not be very cost effective.
#10
Posté 22 février 2010 - 03:01
crimzontearz wrote...
Schneidend wrote...
Once you have the Long Service Medal, you only need about a half-hour of total probing time to have enough resources for everything you could ever need. 50k element zero is more than enough to research all Tech and Biotic upgrades and still have plenty left over to research Retraining and Advanced Training several times. 50k platinum is already enough to allow you to grab the Med Bay Upgrade. Iridium is so common it was already a non-issue before you received 50k of it. Palladium is the same story as Element Zero for most of the game, as you only really need it after you start unlocking Geth Shields and the more advanced pistol upgrades. Just probe a few spiking nodes of Palladium and you'll be set.
Any complaints about post-Long Service Medal resource acquisition is just plain whining.
never need the med bay, I always play full paragon
platinum tho is the most used mineral and runs out VERY quickly (some upgrades are 25K)...even then that is not the point
Thing is, Schneidend is right, although I'd probably say bout an hour tops to get the max resources needed for all upgrades (not including the medbay), not only that, I've found you can get a fair decent amount of it from just doing the systems in the Omega Nebula. You only really need about 225k of Platinum for all the upgrades minus the medbay.
#11
Posté 22 février 2010 - 03:07
#12
Posté 22 février 2010 - 03:49
Leaving the Paragon/Renegade at what they were, but locking them in place so you could not get more might work, but would be tricky to implement.
#13
Guest_Guest12345_*
Posté 22 février 2010 - 04:01
Guest_Guest12345_*
personally i do not care about paragon/renegade points because i've *never* not had enough. on NG+ etc, i've always had more than enough for all decisions. i guess that is just based on the pace you move at and which decisions you make when.
#14
Posté 22 février 2010 - 05:04
#15
Guest_Guest12345_*
Posté 22 février 2010 - 05:06
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