Aller au contenu

Photo

Adept or Engineer


  • Ce sujet est fermé Ce sujet est fermé
16 réponses à ce sujet

#1
KrunkMasterB

KrunkMasterB
  • Members
  • 146 messages
which is better for playing hardcore/insanity?

#2
Karstedt

Karstedt
  • Members
  • 1 536 messages
Adept would be easier. Define better.

#3
The Grey Ranger

The Grey Ranger
  • Members
  • 1 414 messages
Adept if you're looking for an easier play through. Engineer if you're looking for more of a challenge.  Oh and if you decide to go with the engineer, don't sabotage Krogan, unless you can stop the charge.

Modifié par The Grey Ranger, 22 février 2010 - 08:32 .


#4
KrunkMasterB

KrunkMasterB
  • Members
  • 146 messages
What powers make adepts powerful? spam singularity?

#5
The Grey Ranger

The Grey Ranger
  • Members
  • 1 414 messages
An adept has argueably the best crowd control in the game, the other being a vanguard with singularity bonus. With singularity, lift, throw and stasis you have 4 lockdown abilities that will work on most opponents. The only things singularity doesn't work on as I recall are the 4 legger geth, drones and thresher maws. A high level bastion adept with good medical exos and and savant amp will have a cycle time of around 11 seconds for fully developed talents.

I've also seen people argue that vanguard with a singularity bonus will have better crowd control due to being able to adrenaline burst after a biotic cycle.  This will give you your first two sets of crowd control back to back.  They also will be able to vary their bioic cycle a bit more due to adrenaline burst resetting all talents.  This gives them more flexiblity over which talents to use.  They do have a slighty longer recharge on biotics after the second use (around 15 seconds if i recall correctly)

Modifié par The Grey Ranger, 23 février 2010 - 06:15 .


#6
The Grey Ranger

The Grey Ranger
  • Members
  • 1 414 messages
The other thing is the main change between hardcore/insanity is the fact that many enemies spam immunity. When they are locked down with crowd control it makes them a lot easier to kill. So if you manage to use a power on them, such as lift or singularity they can't activate immunity and if they do manage to activate it you can use warp on them to reduce the effect making them easier to kill.

#7
Karstedt

Karstedt
  • Members
  • 1 536 messages

The Grey Ranger wrote...

The other thing is the main change between hardcore/insanity is the fact that many enemies spam immunity. When they are locked down with crowd control it makes them a lot easier to kill. So if you manage to use a power on them, such as lift or singularity they can't activate immunity and if they do manage to activate it you can use warp on them to reduce the effect making them easier to kill.


You sir, are a sane individual.

It's worth noting that Singularity sometimes won't work on krogan until it hits the 2nd teir. Those fatties are heavy. Use lift instead. And get them before the activate immunity. Easy pickin's.

#8
The Grey Ranger

The Grey Ranger
  • Members
  • 1 414 messages
Yeah well if you play through 20 or 30 times and followed the old bio boards on character builds and tactics, you should have a decent idea as to what works yes?Image IPB

#9
KrunkMasterB

KrunkMasterB
  • Members
  • 146 messages
this is just like DA:O and ME2. I never have any idea about this stuff on my second play through and thheres guys like you lol

#10
Gill Kaiser

Gill Kaiser
  • Members
  • 6 061 messages
In ME1, Adepts are completely overpowered.

#11
The Grey Ranger

The Grey Ranger
  • Members
  • 1 414 messages
The same could be said of soldiers, infiltrators, vanguards, sentinels, and even engineers. I mean the combat wasn't exactly all that hard

#12
Devos

Devos
  • Members
  • 277 messages

The Grey Ranger wrote...

They do have a slighty longer recharge on biotics after the second use (around 15 seconds if i recall correctly)


A shock troopers AB comes out at about 20 seconds with 2xMedEx X which is pretty much exactly what you want, relative to their biotic cool down, a bit longer than biotics so you can back to back them again. So in practice you repeat the Singularity/Warp/AB/Singularity/Warp pattern every 20 seconds or so. It's kind of much of muchness between Bastion Adepts and Shock Trooper Vanguards as soon as you have a Savant Amp on: Bastion Adept's singularity has usually cooled down by the time it has worn off against most foes, along with lift and stasis to hold the more resistant ones down they can total lock down anything but flyers. Singularity Vanguards, while lacking Stasis end up fairing pretty much as well against anything but a Thresher Maw in terms of lock down. However I find Vanguards bunched powers more effective earlier, though if there was hypothetically a higher difficulty level I think high level adepts would cope better.

#13
sedhrw

sedhrw
  • Members
  • 24 messages

Gill Kaiser wrote...

In ME1, Adepts are completely overpowered.

No, it's just that they are terribly underpowered in ME2 due to universal cooldowns. No such thing as spamming all your biotics in the midst of battle anymore.

#14
Gill Kaiser

Gill Kaiser
  • Members
  • 6 061 messages

sedhrw wrote...

Gill Kaiser wrote...

In ME1, Adepts are completely overpowered.

No, it's just that they are terribly underpowered in ME2 due to universal cooldowns. No such thing as spamming all your biotics in the midst of battle anymore.

I thought they were fine in ME2, but nowhere near the level of ME1. I meant it when I said they were overpowered. Fully upgraded Singularity and Lift in ME1 meant your enemies could never get a shot off.

#15
sedhrw

sedhrw
  • Members
  • 24 messages
Yeah I do agree that singularity is overpowered, but that is only late game when you can get the cooldown low with amps + bastion. Early game I would say adept is the second hardest class to start with at level 0 (on harder difficulties), engineer or sentinel definitely being hardest of all.

#16
The Grey Ranger

The Grey Ranger
  • Members
  • 1 414 messages

Devos wrote...

A shock troopers AB comes out at about 20 seconds with 2xMedEx X which is pretty much exactly what you want, relative to their biotic cool down, a bit longer than biotics so you can back to back them again. So in practice you repeat the Singularity/Warp/AB/Singularity/Warp pattern every 20 seconds or so. It's kind of much of muchness between Bastion Adepts and Shock Trooper Vanguards as soon as you have a Savant Amp on: Bastion Adept's singularity has usually cooled down by the time it has worn off against most foes, along with lift and stasis to hold the more resistant ones down they can total lock down anything but flyers. Singularity Vanguards, while lacking Stasis end up fairing pretty much as well against anything but a Thresher Maw in terms of lock down. However I find Vanguards bunched powers more effective earlier, though if there was hypothetically a higher difficulty level I think high level adepts would cope better.


Yep I have no real argument with this.  What it really comes down to is shock trooper vanguard or bastion adept, will provide you with more than enough crowd control to lock down whole rooms full of bad guys,  It can be argued either way, about which is "best"  In the end both will do a very good job of it.  Image IPB

As for flyers just bring along a tech and sabotage them or Tali and AI hack them, that's why you have team mates.  Threshers aren't really all that bad even on insanity.  Just circle strafe or mako bounce shoot them.  As long as you stay out of melee and keep moving you'll win in the end.

Modifié par The Grey Ranger, 25 février 2010 - 05:21 .


#17
Devos

Devos
  • Members
  • 277 messages

sedhrw wrote...

Yeah I do agree that singularity is overpowered, but that is only late game when you can get the cooldown low with amps + bastion. Early game I would say adept is the second hardest class to start with at level 0 (on harder difficulties), engineer or sentinel definitely being hardest of all.


Sentinel is actually much faster starter than adept or engineer (and arguably even Vanguard) conditional to having bonus Singularity. Because their gun skill is integrated into their class skill it's a good early game investment and gives you some cool down benefit. Unlike the adept they can start putting points into singularity from level 1 and unlike Vanguards they don't have to unlock barrier.