Tempest vs Shuriken
#1
Posté 22 février 2010 - 03:31
#2
Posté 22 février 2010 - 03:34
#3
Posté 22 février 2010 - 04:16
#4
Posté 22 février 2010 - 04:31
http://masseffect.wi...onry_Comparison
Modifié par implodinggoat, 22 février 2010 - 04:31 .
#5
Posté 22 février 2010 - 04:37
implodinggoat wrote...
Tempest by a wide margin
http://masseffect.wi...onry_Comparison
Off topic, but that chart blew my mind. Crazy that the new DLC shottie is apparently superior to the Claymore.
#6
Posté 22 février 2010 - 04:38
implodinggoat wrote...
Tempest by a wide margin
http://masseffect.wi...onry_Comparison
That is theoretical damage, assuming that every hit lands, at the same range, etc. Not to mention it doesn't mention that the burst quality of the Shuriken can be overidden if fired correctly. Although it has a slower fire-rate, I find I can land more headshots, at a longer range more reliably. Therefore doing more damage. Not to mention when paired with an ammo power it has a higher gain...
But that's just my opinion.
*Edit- Also, I don't think that chart is entirely accurate. There has been quite a few errors on the wiki lately. Perhaps a number cruncher could verify?
Modifié par SpezXVII, 22 février 2010 - 04:39 .
#7
Posté 22 février 2010 - 04:56
#8
Posté 22 février 2010 - 05:04
With that said, the Tempest IS better, but not by such a wide margin as the wiki indicates. The Tempest shoots 5 per round compared to the Shuriken's 3. I think the Tempest will empty its entire clip in the same amount of time the Shuriken does if you rapidly press the fire button.
#9
Posté 22 février 2010 - 05:07
#10
Posté 22 février 2010 - 05:13
IntrepidProdigy wrote...
The Tempest is far too inaccurate at medium-long range. I'll stick with the Shuriken
Yeah; but at that range why are you using an SMG at all? If you're an infiltrator you should be using your Sniper Rifle and if you're an adept, vanguard, sentinel or engineer you'd be better off using your pistol.
Modifié par implodinggoat, 22 février 2010 - 05:18 .
#11
Posté 22 février 2010 - 05:22
To me, the ammo count for the hand cannon is way to precious to use against common enemies and the heavy pistol lacks the "omph" of the hand cannon, so I prefer to use my smg more often. Especially as an adept since the smg is faster/better with stripping shields/barriers.implodinggoat wrote...
IntrepidProdigy wrote...
The Tempest is far too inaccurate at medium-long range. I'll stick with the Shuriken
Yeah; but at that range why are you using an SMG at all? If you're an infiltrator you should be using your Sniper Rifle and if you're an adept, vanguard, or engineer you'd be better off using your pistol.
Edit: A little bit more on topic, I do prefer giving my smg squad-mates the tempest though since they aren't affected by recoil and are insanely accurate. I might even go so far to say that 2 smg squad-mates are some-what on par with inscisor wielding squad-mates
Modifié par IntrepidProdigy, 22 février 2010 - 06:15 .
#12
Posté 22 février 2010 - 06:09
#13
Posté 22 février 2010 - 06:41
#14
Posté 22 février 2010 - 06:53
Really just what you prefer...
#15
Posté 22 février 2010 - 06:56
Shuriken 24(shots)*20.5=492 done in 2,056 seconds. at point blank thats 984 damage.
Tempest 32(shots)*14=448 done in 2,076 seconds. at point blank thats 896 damage.
So as long as you don't have to reload while killing your enemy the Shuriken will be slightly better, it's not by a lot, but it is noticeable.(Chances are you are going to have to reload before killing the next enemy no matter which one you use.)
Modifié par Dannok1234, 22 février 2010 - 06:57 .
#16
Posté 22 février 2010 - 07:53
#17
Posté 22 février 2010 - 09:02
#18
Posté 22 février 2010 - 09:05
That's the way cheap DLC works. And it gets handed to you right into your hands the moment you boot up the game.Spyndel wrote...
implodinggoat wrote...
Tempest by a wide margin
http://masseffect.wi...onry_Comparison
Off topic, but that chart blew my mind. Crazy that the new DLC shottie is apparently superior to the Claymore.
#19
Posté 22 février 2010 - 11:18
implodinggoat wrote...
Tempest by a wide margin
http://masseffect.wi...onry_Comparison
Please note that I said ignoring refire rate. That chart assumes that you fire the Shuriken without pulsing to fire on full auto.
#20
Posté 22 février 2010 - 12:00
I have no idea why that chart says the Evi does more dps than the Claymore. It seems they are basing the dps off of holding fire down and not tapping fire as fast as possible. Almost every gun shoots faster when you mash fire rather than hold it. Its probably why the viper is so badly represented on that chart.
Modifié par RamsenC, 22 février 2010 - 12:08 .
#21
Posté 22 février 2010 - 05:30
And this is what hurts the Shuriken. You can only fire for about 2 seconds before running out of ammo to reload (assuming you're 'forcing' it to go full auto), compared to the Tempest where its about 3.25 seconds. So Shuriken effective DPS is 134 per firing cycle, compared to the Tempest's 148.
Same thing with Claymore. Fact that it only has 1 bullet per clip means that its the reload time thats killing you per firing cycle, and that hurts its effective DPS.
But if you're talking about BURST dps though (ie. dps WITHOUT reload times), its another story. Burst damage of Shuriken is at 239, while Tempest is only 216.
Only problem with burst damage is that in higher difficulties, especially Insanity, you can NOT burst down your typical enemy minion from full shields to zero health with the minuscule clip of the Shuriken. You'd only do 492 damage before having to reload, which is FAR TOO SMALL for most enemies, forcing you to reload. (Tempest does 700 before you reload)
So for squadmates who don't do full auto on SMGs, go Tempest. For Shephard, do you prefer higher burst DPS/accuracy or higher effective DPS/clip size? For those classes who gets stuck with SMGs though, and you're using it at Insanity, the latter is generally better than the former, so my vote goes to Tempest.
Claymore though is another story. In ranges where you actually use the shotty, you WANT your burst damage through the roof, due to the damage bonus at close ranges (you want to take advantage of it while killing your opponents fast enough so that they don't do the same to you).
And Claymore's burst dps is a staggering 428 , while Eviscerator is at 236. So for the Vanguard who likes to get up close and personal, and only has a short 'slo mo' time to set up a headshot, Claymore is the way to go. Just don't miss...
#22
Posté 22 février 2010 - 07:31
Would be good to know how the Claymore has a burst damage that is higher then the actual damage it does in a single shot, how do you figure that? You should also add that it's only worth using the Claymore if you can do the "reload trick" otherwise the other shotguns will kill multiple enemies quicker. In other words, you'll kill 1 enemy faster with the Claymore assuming no reload, but you'll kill 2-3 enemies or elites in a shorter time with Scimitar and Eviscerator unless you do the reload trick perfectly every time with the Claymore.
Also note that an enemy shot at point blank with a shotgun will not be shooting back at you regardless of it being dead or not thanks to the staggering effect from the impact. Making one shot kills less important then people might think.
#23
Posté 22 février 2010 - 08:23
#24
Posté 22 février 2010 - 08:40
#25
Posté 22 février 2010 - 08:56
The shuriken is more accurate at long range, but I've got a hand-cannon and sniper rifle for that job.




Ce sujet est fermé
Retour en haut







