Deztyn wrote...
cipher_Cero wrote...
Thompson family wrote...
Which isn't how things get done in real life, since you want to bring that into question. Not everybody wants to ride you because you're nice to them--otherwise, we'd have no virgins.
Thane didn't want to ride me because I was nice to him. Dr. Chakwas didn't want to ride me because I was nice to her. Liara didn't want to ride me and I was very nice to her and wanted her to ride me again. I did everything I could to romance Samara (I guess I have a thing for Asari) and she told me she was mildly flattered but not interested.
I never said "everybody wants to ride you because you're nice to them." What I said was that people want relationships to go farther than you want all the time, and avoiding them without giving a flat "no" is a viable option.
None of those are in the pool of love interests for male Shepard in-game. Thane -does- very much express a romantic interest in female Shepard; instead of expressing a friendly, personal concern for the character, your Paragon choices head straight to romance.
The problem I see with the bolded portion is that you seem to equate showing a "friendly, personal concern" with dialogue options in the upper right of the dialogue wheel. The middle right options DO show a genuine concern for Thane's emotional wellbeing. You CAN suggest he get to know other people on the ship. You CAN show approval and support for his continuing relationship with his son. You CAN say very nice things, that show you care on a personal level.
Your problem seems to be with the position of those options on the dialogue wheel rather than the actual content. "If they aren't in the upper right, it must mean I'm not being nice or caring enough!" An attitude I find somewhat perplexing.
I'm not that simple-minded. It's not an issue of "WELL IM BEING A JERK WHEN I PICK THE MIDDLE THING."
It's how the game treats relationship building versus pursuing a romance. Pursuing a romance involves some intent on your part, which is just absent in a lot of the conversation options. I've played through the game a few times already and I've noted that "top" dialogue options (Jack, Jacob, and Garrus excluded as you outright make some
physical comments) don't indicate romantic interest, except the NPC interprets it that way.
I had to avoid that with Thane already. There's a difference between "I think you're a pretty good guy and you spend way too much time by yourself" and "Good stuff; I hope that works out for you, brah." In any normal conversation, the former option isn't an indication of romantic interest. The game seems to think it is.
There's absolutely no reason for Thane to think that because there's not been an intent in pursuing that kind of a relationship nor has there been any particularly intimate moment between you to suggest that. He just suddenly calls you "siha." Why? He's had no reason to be attracted to you prior to that. At all. You just talk a lot.
Intent. That's the word. In Dragon Age: Origins there was a differentiation between gaining a character's close friendship versus going to bed with them later. I'm not looking for an approval gauge. I'm just looking for separate dialogue options where the intent of a romantic relationship is made clear, as opposed to being confined to assuming that the "best,
most encouraging" thing to say has to lead to the bedroom.
Which, of course, disallows any real freedom on the player's part when they have to go, "Well, not gonna pick
that one because everyone knows what
that means," forcing the player to instead say something they might not necessarily say in favor of the game not assuming anything on their part. Which, in Mass Effect 2, often means that there are several deeper dialogue options unavailable to you later on because, you know, without sex afterwards it's not like it's going anywhere.