Best and Worst Heavy Weapons
#76
Posté 28 février 2010 - 06:03
#77
Posté 28 février 2010 - 06:06
Modifié par buttcrackofdoom, 28 février 2010 - 06:07 .
#78
Posté 28 février 2010 - 06:16
#79
Posté 28 février 2010 - 06:48
Modifié par Valsung, 28 février 2010 - 06:49 .
#80
Posté 28 février 2010 - 08:43
Cain vs. Human Reaper
Cain vs. Praetorian
'Nuff said.
#81
Posté 28 février 2010 - 09:18
#82
Posté 28 février 2010 - 10:03
Vendrac wrote...
The missile launcher really annoys the hell out of me. It should be one of the best but it's so frakking unreliable. The projectiles just go where ever the hell they feel like. They should have at least let you direct exactly where they hit if you keep your crosshair on the target.
Have you read the description of the missile launcher. It say that it tracks to the enemy that is the closest to you. I'm guessing that that would be a straight line distance but as long as you know that your are aiming at the closest enemy you shouldn't have any problems with hitting. It is probably the most used heavy weapon by me with the avalanche being second for defense stripping. That said I tend to avoid using heavy weapons.
#83
Posté 28 février 2010 - 11:42
Then theres the crates mission. Saved 17 on Insanity+ since you can hit all 3x YMIRs right when they start moving. I reckon 18 or 19 is doable if you get upgraded before attempting the mission. No idea how you are supposed to get 20 though.
#84
Posté 28 février 2010 - 12:33
Modifié par Spyndel, 28 février 2010 - 12:34 .
#85
Posté 27 mars 2010 - 04:09
#86
Posté 27 mars 2010 - 05:15
Collector Beam is sometimes nice too for its precision and flexibility to be used at any range.
#87
Guest_Nerivant_*
Posté 27 mars 2010 - 05:18
Guest_Nerivant_*
#88
Posté 27 mars 2010 - 05:52
i used the cain once. now im scared of it. i sometimes carry it around just to scare people, but i havent fired it since the first time. it takes a really long time to get ammo for it too.
ive started to use the electro charge one and i like that one alot.
#89
Posté 27 mars 2010 - 06:09
Aside from that I like the Grenade Launcher. Cain is OK but using it honestly feels like cheating. Insanity is difficult but not, well, insane so you'd have to use it.
#90
Posté 27 mars 2010 - 06:26
If i'm not playing right I sometimes get messed up by flamethrower vorcha so it's nice to mess around with the firestorm and yell and stuff. works well on scions/husks
#91
Posté 27 mars 2010 - 03:48
Wide radius and slows things down. Plus they get sent to a toilet according to one commercial.
Modifié par SmilingMirror, 27 mars 2010 - 03:49 .
#92
Posté 27 mars 2010 - 04:23
Haha, I'm going to always make sure that I flush the toilet in my cabin every time I get back to the Normandy from now on.SmilingMirror wrote...
Black Storm Singularity Gun
Wide radius and slows things down. Plus they get sent to a toilet according to one commercial.
#93
Posté 27 mars 2010 - 04:33
.
My second choice in the granade launcher.
.
The Cain should be used in special situations. It really a bit different from other heavy weapons.
#94
Posté 27 mars 2010 - 06:12
#95
Posté 27 mars 2010 - 06:18
Avalanche definitely my least favourite.
#96
Posté 27 mars 2010 - 07:01
2. Blackstorm Projector. Fantastic. Basically gives my non-adept characters a singularity, and a super powerful one at that.
3. Arc Projector. VERY useful against Husks. Also works well against robotic enemies.
4. Grenade Launcher. Decent ammo, and useful against large groups.
5. Firestorm. Fun to use on a Vanguard. Other classes not so much.
6. Cain. Never really used it, but devastates.
7. Missile Launcher. Not that powerful, and tracking isn't that good.
8. Avalanche. Useless for me. Most of my characters either have Cryo Blast or Cryo Ammo.
#97
Posté 27 mars 2010 - 07:17
The best of the rest is the Avalanche for the ammo capacity and great AoE. The Arc Projector is also reasonably good in this regard; it's best on an Adept to rip off shields quickly so you can go nuts with your powers. The limited ammo capacity is less of an issue on power-centered characters that aren't as dependent on pumping damage with their guns.
I don't have access to the blackstorm projector, but everything I've seen of it has it acting as a mini-Cain, which would make it pretty attractive. I'd have to see how it performed against shielded foes to really judge though.
Modifié par cxensign, 27 mars 2010 - 08:35 .
#98
Posté 27 mars 2010 - 07:51
#99
Posté 27 mars 2010 - 09:49
Reaper core.Destroyed in on shot.SaintlPatrick wrote...
The Cain is absolutely useless on anything other than the final boss. I like the first one best.
The flamethrower is good against husks.
Modifié par tonnactus, 27 mars 2010 - 09:49 .
#100
Posté 27 mars 2010 - 10:02
cxensign wrote...
The Cain is the only heavy weapon that plays like a heavy weapon. Most of the other heavy weapons are pretty modest improvements over your conventional weapons, and they lose the edge they have in the time required to switch to them. Unless you commit to using a non-Cain heavy weapon for the entire fight, they aren't any better than your other guns.
That's absolute bollocks.
The Grenade launcher insta-kills husks on insanity. Not improvement? Use it on a group of mercs and there's a blast effect, giving you time to change the weapon when enemies are flying around.
Avalanche can immobilize a bunch of enemies very quickly for 45 seconds. Again, switching the weapon is a non-issue.
Arc Projector can take down a heavy mech's shield in three quick shots, a lot faster than any conventional weapon even with your weapon switching. It can also disable the shields of five regular enemies in about two seconds. Again, switching the weapon is a non-issue because you can start the fight with the Arc Projector and switch the weapon when the enemies are busy being buzzed by lightning.
Blackstorm can also be used in the beginning of a fight, and you can switch the weapon when the enemies are being pulled by singularity, unable to attack you.
If you think heavy weapons are not improvements over normal guns, you're not using them right.
Modifié par cruc1al, 27 mars 2010 - 10:04 .





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