Best and Worst Heavy Weapons
#101
Posté 27 mars 2010 - 10:38
#102
Posté 28 mars 2010 - 03:03
That swapping time limits the way you can use a heavy weapon; they aren't at all like the grenades they replaced. To get around the swap time, you have to enter a fight with the heavy weapon out, and be committed to dumping enough ammo with it up front to do its job. From this sort of perspective, the Cain is clearly the best weapon against any encounter it doesn't overkill badly. Other weapons (Avalanche, Arc Projector, Grenade Launcher, roughly in that order) fill in the gap by doing the same thing the Cain does for smaller encounters - you dump several rounds to soften up a bunch of trash, then swap to clean up.
Weapon swap times are sufficiently long in this game that you really do get pinned to whatever weapon you have equipped whenever things are tight; you have to drop into cover and make time cheap for swapping to be useful. Of course, if time is cheap, what do you need heavy weapons for in the first place?
As I said, power-based classes get the most use out of non-Cain heavy weapons; firing an Arc burst into a Pull Field or Cryo Blast is extremely ammo and time efficient. The issue is more that they're just not all that impressive from a DPS perspective; once you start thinking about chain firing a heavy weapon to put damage into enemies, they lose value fast.
#103
Posté 28 mars 2010 - 03:07
That's why they're "heavy weapons"cxensign wrote...
If you don't think spending 2 seconds to swap to or from a heavy weapon matters, you're going to like heavy weapons a lot more than I do; outside of boss fights, spending time time to switch to and from a heavy weapon eliminates almost all the purpose of using it in the first place. Getting just one or two shots from a heavy weapon costs you a lot in terms of time - and what are you gaining from the improved power of a heavy weapon if not time?
That swapping time limits the way you can use a heavy weapon; they aren't at all like the grenades they replaced. To get around the swap time, you have to enter a fight with the heavy weapon out, and be committed to dumping enough ammo with it up front to do its job. From this sort of perspective, the Cain is clearly the best weapon against any encounter it doesn't overkill badly. Other weapons (Avalanche, Arc Projector, Grenade Launcher, roughly in that order) fill in the gap by doing the same thing the Cain does for smaller encounters - you dump several rounds to soften up a bunch of trash, then swap to clean up.
Weapon swap times are sufficiently long in this game that you really do get pinned to whatever weapon you have equipped whenever things are tight; you have to drop into cover and make time cheap for swapping to be useful. Of course, if time is cheap, what do you need heavy weapons for in the first place?
As I said, power-based classes get the most use out of non-Cain heavy weapons; firing an Arc burst into a Pull Field or Cryo Blast is extremely ammo and time efficient. The issue is more that they're just not all that impressive from a DPS perspective; once you start thinking about chain firing a heavy weapon to put damage into enemies, they lose value fast.
But that is a downside.
#104
Posté 28 mars 2010 - 03:19
you only get 2 shots with the cain
the missle launcher is pretty cool when you fire one of and homes in on an enemy
im not a big fan of flamethrowers but my vangaurd character will most likely use it all the time
#105
Posté 28 mars 2010 - 07:48
#106
Posté 28 mars 2010 - 08:03
(read: I rarely use heavy weapons)
I'll use the cain on occasion, though.
#107
Guest_Aotearas_*
Posté 28 mars 2010 - 09:42
Guest_Aotearas_*
"Greet the ferryman, take the group special"
But I find it being only little useful on insanity and severely limited on hardcore. On these higher settings it is only useful for Infiltrators (Assassination Cloak FTW).
2. Cain: Jepp, the Cain is not the first. Why!? Because essentially the same reasons as mentioned before, little efficiency in battles asides the ones with the Thresher Maw, Save the Crates-Mission and the final boss. This weapons ultimately plays like:
"I'd love to kill you and your pals a million times and, unless I don't annihilate it and him along with you guys, overpopulate devils home, but I'm not inclined to waste my precious ammunition on lesser creatures such as yours!"
The above sentence (my own btw, as with any other in this post) pretty much sums up the problem. If you once fired the gun, you'll find yourself sparing its ammo for only the mentioned three cases. Everything else is not worth the following ammo search. This weapon is the definition of "Overkill", and don't get me wrong, overkill is fun, a hell lot of fun, but its just too much overkill for any other situation in the game. Even nasty Preatorioans, somehow the Mini-Me of the final boss, is, at least in my opinion, not worth the lightshow. This weapon plays like Nuclear Holocaust, damn fun, great lightshow, ingenious sound, but it takes too long to do it a second time!
3. Avalanche: Yes, the Cryo-Gun, ... not the grenade launcher. Reason?! I just tried this gun on the derelict reaper mission (insanity/infiltrator) along with my pals Grunt and Samara and found this mission to be ... enjoyably easy. I don't really know whether it was my own increased prowess in playing, Grunt on the frontline or the Avalanche that made this previous I-hate-this-frickin'-Mission into a Why-the-heck-was-that-so-easy-this-time-Mission. I undoubtedly found the AoE attack and the freeze more than just devastating against those husks.
"Is it cold in here, or is it the dozens of frozen Husks in here that make me think I'm cool?" (Okay, not my best one, but hey, that's how this weapon feels like when you go against Husks!)
What little armor they had got quickly stripped away and with the next shot, three or more husks froze to death. Combined with a lot more ammunition, this weapon is far more efficient against husks than the Grenade Launcher.
4. Grenade Launcher: Finally some people might think if they were persistent enough to read up to this point. The overall crowd-control weapon of this game. This weapon is like the swiss army knife: It can do anything, but nothing really good! As the normal bring-along-heavy-weapon-of-choice, this one deals a moderate punch against everything and leaves the enemy open to following attacks, at least for a short while. It also happens to be a good Anti-Husk weapon, though I found the Avalanche way more appealing, mainly because the bigger ammunition storage.
"Swiss Army knifes are great to have along with you the first time, ... but the second time people prefer to bring in the sledgehammer!"
This pretty much defines the Grenade Launcher, allrounders are great if you don't know what you are going to run into, but the second time you'll most probably want the right weapoin to deal with them.
5. Missile launcher: The missile launcher is like the Grenade Launcher, just less accurate, which is quite ironic, since it happens to be the only guided weapon AND has friend-to-foe designation systems. But, evidently, this weapon hits everything with an equal outcome like the Grenade Launcher, just not where you intended it to hit.
"Fire and Forget: Fire this weapon at the enemy and forget you ever aimed at him, ... you'll feel much more proficient this way!"
This weapon can be quite annoying. There is this one guy directly in front of you, with the place right between his eyes in the center of your crosshair, you fire and expect to hit him right into his ugly face (very ugly face if this guy happens to be a Vorcha) and the missile makes a looping right before impact, adds a screwdriver combined with the Helicopter to finally perform a Lutz and hit, ... the guy on the opposite side of the battlefield. And if that wasn't enough, this guy most probably even survived, ... just great.
6. Collector Particle Beam: If it weren't because of the sniper rifles, this weapon would be quite useful. Unfortunately for it, there are sniper rifles. This weapon is a heavy weapon, that want's to be a sniper weapon, but fails at it because A.) It because it has too infrequent ammunition reloads for its fast consumation tendencies B.) Deals to little damage and therefore finally C.) leaves the player way too long vulnerable to enemy fire.
"Rules for Snipers:
1. Don't stick your nose out of cover unless you kill someone.
2. Don't stick your nose out of cover unless you prepare to kill someone.
3. Don't stick your nose out of cover unless you want to get killed yourself.
4. Don't you ever frickin' stick your damned nose out of your wicked cover, damnit!!!"
Except for the second rule, which does not apply to this game as you can actually look over yourself, the Collector Particle Beam violates every rule a sniper should stick to if he plans to survive battle. Especially on Insanity difficulty, even shooting once with the Widow, which exposes you for an only short time, can result into quite some holes in your shield and hard suit if you aren't in an optimal sniper position. And because the game ain't as friendly as scripting us the wanted fortress whenever we want, any exposure up to five seconds can mean death, ... for you. Given the role as a sniper equivalent for Heavy Weapons, this one has only little practical use that can not be fulfilled in a better way with sniper rifles. And the only class that wouldn't choose the sniper rifle training over something else is the Vanguard, ... and Vanguards don't sniper, they crush. Overall, this weapon is not useless, it just lacks sense.
7. Firestorm: Such a fiercefull name for such a pathetic weapon. Out of every Heavy Weapon, this one is just one big disappointment. Lacking range, lacking enough AoE to compensate for the lack of range and last but not least lacking "fire"power to compensate the previous lacks. If this weapons happens to be a ship, it would sink immediately, ... because it lacks quite about everything. Honestly, a weapon that throws cotton balls would have a greater "impact" on battles than this piece of junk, ... enemies would at least laugh themselfes to death, a thing the Firestorms lacks too, given the pityfull stats it presents.

(I couldn't help, but this time, not a unique sentence, but a picture of wisdom!)
This time, the teamkiller happes to be you, killing your beloved/hated Tali, Miranda, Grunt and whoever you brought along, if you chose this weapon. Let it be noted that, although I have played with the Arc-Projector too little to jugde/characterize it, the Firestorm earned itself the last place, the only achievement this weapons has for quite some time I guess!
And for those that lasted long enough to read my whole post, congratulations, you have stamina!
Modifié par Neofelis Nebulosa, 28 mars 2010 - 09:47 .
#108
Posté 28 mars 2010 - 10:09
Neofelis Nebulosa wrote...
1. Blackstorm: Especially on the easier difficulties up to hardcore, this weapon is like the small Cain. Ideal against large groups of enemies. Play's (although only on the lesser difficulties) like:
"Greet the ferryman, take the group special"
But I find it being only little useful on insanity and severely limited on hardcore. On these higher settings it is only useful for Infiltrators (Assassination Cloak FTW).
2. Cain: Jepp, the Cain is not the first. Why!? Because essentially the same reasons as mentioned before, little efficiency in battles asides the ones with the Thresher Maw, Save the Crates-Mission and the final boss. This weapons ultimately plays like:
"I'd love to kill you and your pals a million times and, unless I don't annihilate it and him along with you guys, overpopulate devils home, but I'm not inclined to waste my precious ammunition on lesser creatures such as yours!"
The above sentence (my own btw, as with any other in this post) pretty much sums up the problem. If you once fired the gun, you'll find yourself sparing its ammo for only the mentioned three cases. Everything else is not worth the following ammo search. This weapon is the definition of "Overkill", and don't get me wrong, overkill is fun, a hell lot of fun, but its just too much overkill for any other situation in the game. Even nasty Preatorioans, somehow the Mini-Me of the final boss, is, at least in my opinion, not worth the lightshow. This weapon plays like Nuclear Holocaust, damn fun, great lightshow, ingenious sound, but it takes too long to do it a second time!
3. Avalanche: Yes, the Cryo-Gun, ... not the grenade launcher. Reason?! I just tried this gun on the derelict reaper mission (insanity/infiltrator) along with my pals Grunt and Samara and found this mission to be ... enjoyably easy. I don't really know whether it was my own increased prowess in playing, Grunt on the frontline or the Avalanche that made this previous I-hate-this-frickin'-Mission into a Why-the-heck-was-that-so-easy-this-time-Mission. I undoubtedly found the AoE attack and the freeze more than just devastating against those husks.
"Is it cold in here, or is it the dozens of frozen Husks in here that make me think I'm cool?" (Okay, not my best one, but hey, that's how this weapon feels like when you go against Husks!)
What little armor they had got quickly stripped away and with the next shot, three or more husks froze to death. Combined with a lot more ammunition, this weapon is far more efficient against husks than the Grenade Launcher.
4. Grenade Launcher: Finally some people might think if they were persistent enough to read up to this point. The overall crowd-control weapon of this game. This weapon is like the swiss army knife: It can do anything, but nothing really good! As the normal bring-along-heavy-weapon-of-choice, this one deals a moderate punch against everything and leaves the enemy open to following attacks, at least for a short while. It also happens to be a good Anti-Husk weapon, though I found the Avalanche way more appealing, mainly because the bigger ammunition storage.
"Swiss Army knifes are great to have along with you the first time, ... but the second time people prefer to bring in the sledgehammer!"
This pretty much defines the Grenade Launcher, allrounders are great if you don't know what you are going to run into, but the second time you'll most probably want the right weapoin to deal with them.
5. Missile launcher: The missile launcher is like the Grenade Launcher, just less accurate, which is quite ironic, since it happens to be the only guided weapon AND has friend-to-foe designation systems. But, evidently, this weapon hits everything with an equal outcome like the Grenade Launcher, just not where you intended it to hit.
"Fire and Forget: Fire this weapon at the enemy and forget you ever aimed at him, ... you'll feel much more proficient this way!"
This weapon can be quite annoying. There is this one guy directly in front of you, with the place right between his eyes in the center of your crosshair, you fire and expect to hit him right into his ugly face (very ugly face if this guy happens to be a Vorcha) and the missile makes a looping right before impact, adds a screwdriver combined with the Helicopter to finally perform a Lutz and hit, ... the guy on the opposite side of the battlefield. And if that wasn't enough, this guy most probably even survived, ... just great.
6. Collector Particle Beam: If it weren't because of the sniper rifles, this weapon would be quite useful. Unfortunately for it, there are sniper rifles. This weapon is a heavy weapon, that want's to be a sniper weapon, but fails at it because A.) It because it has too infrequent ammunition reloads for its fast consumation tendencies B.) Deals to little damage and therefore finally C.) leaves the player way too long vulnerable to enemy fire.
"Rules for Snipers:
1. Don't stick your nose out of cover unless you kill someone.
2. Don't stick your nose out of cover unless you prepare to kill someone.
3. Don't stick your nose out of cover unless you want to get killed yourself.
4. Don't you ever frickin' stick your damned nose out of your wicked cover, damnit!!!"
Except for the second rule, which does not apply to this game as you can actually look over yourself, the Collector Particle Beam violates every rule a sniper should stick to if he plans to survive battle. Especially on Insanity difficulty, even shooting once with the Widow, which exposes you for an only short time, can result into quite some holes in your shield and hard suit if you aren't in an optimal sniper position. And because the game ain't as friendly as scripting us the wanted fortress whenever we want, any exposure up to five seconds can mean death, ... for you. Given the role as a sniper equivalent for Heavy Weapons, this one has only little practical use that can not be fulfilled in a better way with sniper rifles. And the only class that wouldn't choose the sniper rifle training over something else is the Vanguard, ... and Vanguards don't sniper, they crush. Overall, this weapon is not useless, it just lacks sense.
7. Firestorm: Such a fiercefull name for such a pathetic weapon. Out of every Heavy Weapon, this one is just one big disappointment. Lacking range, lacking enough AoE to compensate for the lack of range and last but not least lacking "fire"power to compensate the previous lacks. If this weapons happens to be a ship, it would sink immediately, ... because it lacks quite about everything. Honestly, a weapon that throws cotton balls would have a greater "impact" on battles than this piece of junk, ... enemies would at least laugh themselfes to death, a thing the Firestorms lacks too, given the pityfull stats it presents.
(I couldn't help, but this time, not a unique sentence, but a picture of wisdom!)
This time, the teamkiller happes to be you, killing your beloved/hated Tali, Miranda, Grunt and whoever you brought along, if you chose this weapon. Let it be noted that, although I have played with the Arc-Projector too little to jugde/characterize it, the Firestorm earned itself the last place, the only achievement this weapons has for quite some time I guess!
And for those that lasted long enough to read my whole post, congratulations, you have stamina!
Thanks, I really do.
1. Haven't used, don't have that DLC and I'm not a thief.
2. Completely, totally, ultra, super duper, superb, hyper, extremally nice... lightshow. I mean seriously, I agree with you - 2 shots?! And that's only if you go Paragon in Zaeed's mission (I ALWAYS go Renegade there, just feel like Zaeed deserves his vengeance). Cain means spectacular lightshow and really nice sounds but as Neofelis said: OVERKILL.
3. Avalanche? What's that?! Is it in game?!
I've never even researched that. Gotta try it but when it comes to Husks... Honestly, Revenant mows them down VERY efficiently (yes, I'm a Soldier for life).
4. Grenade Launcher - it sucks, I don't use it. I don't like the thing. Just no.
5.HAHAHA. Okay, now let me delete this thing out o' the game.
6. This thing is just funny. I mean, its damage is okay to kill the normal enemies on Insanity, like Collectors but why would I use this over the Avenger? Avenger two shots every Collector around in 2 bursts (headshots ofc., I can't stop shooting headshots, it just fits this little sniper assault rifle) and when I get Revenant, 3 Collectors in one Adrenaline Rush. Yeah. Heavy Weapons suck.
7. I tried to roast the YMIR mech in Zaeed's mission cause I forgot to change my heavy weapon... Well, Firestorm sucks.
So my list would look like:
1. Revenant,
2. Avenger,
3. Cain.
They both are better than Heavy Weapons.
My 2 cents.
PS. The Arc Projector is sucky too. For big groups of Mechs it's okay but Revenant. MOWS. THEM. DOWN. Projector deals too low shield damage when you'd actually need it - YMIRs. So I'll just pick up my Revenant and shoot everything down. I'm back to shooting stuff as a Soldier (5th Insanity, shooting all the time isn't boring at all).
Modifié par varrikh, 28 mars 2010 - 10:16 .
#109
Posté 28 mars 2010 - 11:57
varrikh wrote...
Thanks, I really do.
1. Haven't used, don't have that DLC and I'm not a thief.
2. Completely, totally, ultra, super duper, superb, hyper, extremally nice... lightshow. I mean seriously, I agree with you - 2 shots?! And that's only if you go Paragon in Zaeed's mission (I ALWAYS go Renegade there, just feel like Zaeed deserves his vengeance). Cain means spectacular lightshow and really nice sounds but as Neofelis said: OVERKILL.
3. Avalanche? What's that?! Is it in game?!
I've never even researched that. Gotta try it but when it comes to Husks... Honestly, Revenant mows them down VERY efficiently (yes, I'm a Soldier for life).
4. Grenade Launcher - it sucks, I don't use it. I don't like the thing. Just no.
5.HAHAHA. Okay, now let me delete this thing out o' the game.
6. This thing is just funny. I mean, its damage is okay to kill the normal enemies on Insanity, like Collectors but why would I use this over the Avenger? Avenger two shots every Collector around in 2 bursts (headshots ofc., I can't stop shooting headshots, it just fits this little sniper assault rifle) and when I get Revenant, 3 Collectors in one Adrenaline Rush. Yeah. Heavy Weapons suck.
7. I tried to roast the YMIR mech in Zaeed's mission cause I forgot to change my heavy weapon... Well, Firestorm sucks.
So my list would look like:
1. Revenant,
2. Avenger,
3. Cain.
They both are better than Heavy Weapons.
My 2 cents.
PS. The Arc Projector is sucky too. For big groups of Mechs it's okay but Revenant. MOWS. THEM. DOWN. Projector deals too low shield damage when you'd actually need it - YMIRs. So I'll just pick up my Revenant and shoot everything down. I'm back to shooting stuff as a Soldier (5th Insanity, shooting all the time isn't boring at all).
Not Avenger, you mean the Vindicator.
And you've never even researched Avalanche? Seriously!?
Anyway. Revenant is good, but it doesn't come even close to heavy weapons like Arc Projector. Three shots with the AP destroys a heavy mech's shield on insanity. THREE. That takes about three seconds. At maximum distance. If you want to do that with revenant, you have to be up close, and even then you'd probably be slower.
#110
Posté 28 mars 2010 - 07:03
Neofelis Nebulosa wrote...
And for those that lasted long enough to read my whole post, congratulations, you have stamina!
I largely agree with these rankings; I don't have the Blackstorm and can't comment (sell me this pls k tks); and I'd put the Arc Projector on par with to slightly below the Avalanche.
I guess you can nitpick the Missile Launcher / Particle Beam / Firestorm order, but they're all bad enough to never be used over the Grenade Launcher you start with so it doesn't really matter.
Personally I find the Grenade Launcher uninspiring enough to not
bother using most of the time, but everything better than it (Avalanche,
Arc Projector, Cain) gets used in some number of situations.
#111
Posté 28 mars 2010 - 07:45
#112
Posté 28 mars 2010 - 11:10
#113
Posté 29 mars 2010 - 04:45
Firestorm is actually an incredibly useful weapon if you don't think of it as a Heavy Weapon. It's simply a flamethrower. And Krogan and Vorcha sear very nicely and wickedly fast with the Firestorm. Useful during Mordin's recruitment and loyalty mission as well as the Blood Pack wave during Garrus's recruitment.
Avalanche is another weapon I've found good use for when it comes to crowd control. It has a quick rate of fire, will take down enemy defenses, and eventually freeze them. Frozen enemies are even better than seared ones. Because of its freezing effect, I found it more useful than the Arc Projector which did little more than slow the enemy down, all the while taking longer to fire.
But having said all that, I found myself having little need for a Heavy Weapon when I had the Widow to play with. When it came to the big guys, the ones you want to have the Heavy Weapons for, the Widow was simply faster. And the limit of 13 rounds was never much of a problem, I always was able to find the spare ammo I needed.
Modifié par Pacifien, 29 mars 2010 - 05:59 .
#114
Posté 29 mars 2010 - 05:03
Worst: Avalanche (only used it once and I found it kind of useless) and the Rocket Launcher
#115
Posté 29 mars 2010 - 09:23
Despite that, I'd say for bosses and "impossible situations", Cain is king. However, my staple is the Avalanche... I'm very fond of it
#116
Posté 29 mars 2010 - 10:48
The grenade launcher is great because it's simple and effective. I also use the missile launcher quite a bit and occasionally the arc projector, which is the only HW that I find useful against regular sized enemies. The Cain is fun, but it just takes so much ammo to use that it isn't practical. I used it once, against the Praetorian on Horizon, and that was it. The flame thrower is utterly useless too, no range and you can't see what's going on when you're using it.
#117
Posté 29 mars 2010 - 01:57
spacehamsterZH wrote...
I've basically never been able to get the Avalanche to do anything. Totally useless weapon.
It's good when you get the hang of it...
I guess it depends on your class too. I found it very useful as an engineer against melee enemies - though I found it less effective on tougher boss types (most of whom can be distracted with the drone anyways).
#118
Posté 30 mars 2010 - 06:58
ARC PROJECTOR!
#119
Posté 30 mars 2010 - 07:09
EliteZev wrote...
Cain = Law
Hmm, that reminds me of a show about cops, let me think, it has something to do with csi, and miami, and mmm oh ya orange lighting.................I got it, its NCIS right?!
#120
Posté 30 mars 2010 - 08:50
As someone said before, the versatile grenade launcher is very useful on your first playtrough but when you know what you are going to face, there are always better options.
#121
Posté 30 mars 2010 - 09:15
#122
Posté 30 mars 2010 - 10:44
Ok, fine .. most soldiers have a revenant. But my point stands. Nobody else even has the option.
#123
Posté 30 mars 2010 - 03:48
Doesn't work so well with other classes though I find. But firestorm is the weapon I carry with me 99% of the time.. it's like a super shotgun for my sentinel.
It's also extremely cost-effective ammo wise. I can use it in a mission a lot and seldom run out before I find a new crate of power cells. Grenade launcher seems to run out of ammo fast and doesn't kill all that fast I find.. better off spraying with my SMG.
Modifié par Hathur, 30 mars 2010 - 03:50 .
#124
Posté 30 mars 2010 - 05:51
sinosleep wrote...
I disagree, big time. Quoting myself
I'm sure if someone did the math on how many heavy ammo chests there are on each level they would be able to figure out when you could squeeze in some heavy weapon use while still having the cain available for whatever missions it is you use it on. I mean, it's never something spontaneous for me, I use it at the same spots every time I play.
1.) Garrus' recruitment boss. It's not that it's a hard fight, it's just I want to get the level over with early
2.) Samara recruitment boss. Essentially the same boss, and the same reasons as Garrus' recruitment.
3.) Thresher Maw
[edit here] Forgot the preatorian on the collector ship is before Garrus' loyalty mission.
4.) Garrus' loyalty mission. The part where there is a YMIR mech, 4 standard mobs, and a blue suns commander is a **** as a vanguard. Would rather just cain the YMIR which kills everything except for 1 standard mob that's too far back and takes the YMIR down to 1/4 armor.
5.) Suicide mission hull breach
6.) End game.
I'm sure there's some room in there to use something else in between while allowing for 100% at all those points but I'm way too lazy to figure that out.
You don't need heavy weapons for standard or even elite mobs, which is why I don't care that it's best used on bosses. They're the only ones worth using it on any way.
What you put forward is acually a more interesting topic: What heavy do you use and where. For me it is three areas:
Thresher Maw: Collector particle beam. Cains build up is to long and I get slimed before it goes off.
IFF mission against the Core: By that time I am tired of Hust and take the quick way out using Cain.
Reaper Hybrid: I use the Cain in the third wave which wipes the wave and takes half the Hybrid armor with them.
#125
Posté 30 mars 2010 - 10:12





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