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My thoughts on Mass Effect 2.


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#1
trondeg74

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It took a while to finish Mass Effect 2, as I had to replay Mass Effect to get a new save to import (replaced consoles) - but now it's done. I enjoyed the game, but, of course, I have a couple of comments:
  • Someone testing mineral gathering should have stopped and contemplated over "Is this fun? Will the players enjoy this?".  Now, I'm very happy to get rid of the Mako, but the new way is no good either: It feels like a badly implemented time sink from a MMORPG has made its way into a single player game. It takes a lot of fun, there is no fun or challenge - and unlike an MMORPG, you can't talk to anyone else either.
  • I think the team recruitment missions, and their loyalty missions, are done very well. New cultures, new landscapes - and you get to know what makes them tick
  • I enjoyed the main plot, but there's too little of it. It feels like you're spending your time doing loyalty missions - and then, it's on to the final fight. Too little of the game feels connected with the threat.
  • The economy is done much better - in Mass Effect 1, you ended up with 9999999 credits fairly quickly.
  • I like the new XP system. No more having to jump out of the Mako to get more XP when killing Geth, or trying to solve a quest in different ways (good way, bad way) to see if you can squeeze out more XP if you solve the quest _and_ get to kill somebody.
  • There's too little information on the weapons - things like damage are very useful to know. Is the Collector assault rifle the best one, or isn't it? Just to give one example
  • The add-on armors' helmets are always on. That looks pretty ridiculous.
  • The final fight was a let down. It just didn't have nearly the epic feel of the final fight in ME 1. Of course, ME1 sets a fairly high standard there - the only close one is the end of the Baldur's Gate saga.
  • The codex is done a lot better than in Dragon Age: Origins (where it is so bad it really should be patched on the 360 ) - but I would still like an action like "go to next unread entry".


#2
medlish

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I agree mostly. What I liked about the ending mission of ME2 is the possibilities and you get a feeling that your team really works together. That's well executed.

#3
DaveTheJackal

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What is it with people and helmets. Most of the time you're a few minutes away from combat and you expect people to take off and put on helmets like there's no tomorrow? Don't like helmets? Don't wear one (and pay the costs).

#4
trondeg74

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DaveTheJackal wrote...

What is it with people and helmets. Most of the time you're a few minutes away from combat and you expect people to take off and put on helmets like there's no tomorrow? Don't like helmets? Don't wear one (and pay the costs).


I was mainly thinking of civilized areas - e.g. bars, walking around the citadel shopping etc.  Taking a drink with your helmet on (I mostly used the Dragon Age CE armor) looks.... weird.

#5
keginkc

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I think the perception of the main plot as being underdeveloped in ME2 is due to the sheer number of squad missions paired with the fact that the game is basically twice as long. There's as much to the main arc in ME2 as there was in ME1, both in terms of number of missions and the time dedicated to them, but in the end its percentage of the total game time is less. And you can spend much, much, much more time doing other things in between main arc missions than you could in ME1, particularly leading up to the Reaper IFF.



Basically it's a side-effect of having a 30-hour game instead of a 15-hour game (or the way I play, a 50-hour game instead of a 35-hour game...). Maybe another main arc mission of some kind would have balanced it out a little more.

#6
AngryFrozenWater

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Good post, trondeg74.

I agree with most of your points. On some I have different thoughts, though. ;)

I would rather see that the recruit and loyalty missions were more integrated in the game. Except for Tali and Legion, none of the other team members had missions connected to the main goal. It's a nice loyalty mission for Miranda, but couldn't it be woven into the story? That way those missions wouldn't feel as repetitive and the main plot could feel being longer.

Modifié par AngryFrozenWater, 22 février 2010 - 01:37 .


#7
DaveTheJackal

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Meh if it was good enough for storm troopers it's good enough for Shep. Have you ever tried carrying one of those helmets around under your arm? I served 3 years in 4 different citadel precincts, it was a damn hassle I can tell you and not very comfortable at all. Plus, when you're in that type of role you can never tell where 'civilized' is. I'd sooner be safe than dead, any day. Besides, it keeps the stink of the Hanar out. Think rancid jellyfish mixed with smoked haddock. Not nice.

#8
AngryFrozenWater

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DaveTheJackal wrote...

Meh if it was good enough for storm troopers it's good enough for Shep. Have you ever tried carrying one of those helmets around under your arm? I served 3 years in 4 different citadel precincts, it was a damn hassle I can tell you and not very comfortable at all. Plus, when you're in that type of role you can never tell where 'civilized' is. I'd sooner be safe than dead, any day. Besides, it keeps the stink of the Hanar out. Think rancid jellyfish mixed with smoked haddock. Not nice.

Although I don't agree with the above contents I like the way you brought it. Can't argue with that. :P

#9
keginkc

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AngryFrozenWater wrote...

Good post, trondeg74.

I agree with most of your points. On some I have different thoughts, though. ;)

I would rather see that the recruit and loyalty missions were more integrated in the game. Except for Tali and Legion, none of the other team members had missions connected to the main goal. It's a nice loyalty mission for Miranda, but couldn't it be woven into the story? That way those missions wouldn't feel as repetitive and the main plot could feel being longer.

I'd agree with that.  The connection to the Collectors in Mordin's recruitment didn't seem to lead anywhere, but it was a nice touch at the time.  Which ultimately was never explained, come to think of it - why were the collectors doing that?  Just to spark anti-human sentiment on omega?  And although I think Mordin's loyalty mission will tie into ME3 in an important way, there really weren't many others that seemed to have an overarcing importance to the bigger picture.

But then again, maybe that's not a bad thing.  It starts to feel contrived if every character is somehow important in the grand scheme of things, particularly when there are a dozen to choose from.  Maybe the value of characters like Jack isjust  to paint an even clearer picture of Cerberus for you, and maybe the point of the Collectors appearance in Mordin's on Omega was just to further the idea that Collectors do bad things.

But they do tend to feel somewhat isolated from the main events of the game.

#10
AngryFrozenWater

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keginkc wrote...

AngryFrozenWater wrote...

Good post, trondeg74.

I agree with most of your points. On some I have different thoughts, though. ;)

I would rather see that the recruit and loyalty missions were more integrated in the game. Except for Tali and Legion, none of the other team members had missions connected to the main goal. It's a nice loyalty mission for Miranda, but couldn't it be woven into the story? That way those missions wouldn't feel as repetitive and the main plot could feel being longer.

I'd agree with that.  The connection to the Collectors in Mordin's recruitment didn't seem to lead anywhere, but it was a nice touch at the time.  Which ultimately was never explained, come to think of it - why were the collectors doing that?  Just to spark anti-human sentiment on omega?  And although I think Mordin's loyalty mission will tie into ME3 in an important way, there really weren't many others that seemed to have an overarcing importance to the bigger picture.

But then again, maybe that's not a bad thing.  It starts to feel contrived if every character is somehow important in the grand scheme of things, particularly when there are a dozen to choose from.  Maybe the value of characters like Jack isjust  to paint an even clearer picture of Cerberus for you, and maybe the point of the Collectors appearance in Mordin's on Omega was just to further the idea that Collectors do bad things.

But they do tend to feel somewhat isolated from the main events of the game.

Yes. That's a better way to descrbe it. Compare it to ME1. You'll need to find Garrus because he might have information about Saren. You need to find Wrex, because he is linked to Fist and Fist knows where to find Tali. Tali has evidence against Saren. You need to find Liara and it tutns out that she is the daughter of an ally of Saren. They are all woven into the main mission somehow. Although the "loyalty" missions of Garrus and Wrex were not connected to the game. Still, that's only 2 disconnected missions. ;)

#11
DaveTheJackal

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I dunno I liked the side missions and their variety for various reasons. The link to the main plot is that each character had unresolved issues and needed to sort them out before the main mission. Though it did play out more like a TV series, where each character was an episode, than a movie.

#12
bjdbwea

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The economy is done much better - in Mass Effect 1, you ended up with 9999999 credits fairly quickly.

So not being able to sell anything is better than being able to earn money and spend it on better gear, because...?

I like the new XP system. No more having to jump out of the Mako to get more XP when killing Geth, or trying to solve a quest in different ways (good way, bad way) to see if you can squeeze out more XP if you solve the quest _and_ get to kill somebody.

No one forced you to do that. Or did you feel forced to, just because the possibility existed? That's your fault, and you should change your perspective. The "new" XP system is a bad, dumbed down joke.

No offense though, and I agree with everything else you said.

Modifié par bjdbwea, 22 février 2010 - 02:34 .


#13
kraidy1117

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I found the planet scanning fun.....



The only thing I have to disaggre with you on is the final boss. When I shot down the Human-Reaper and had this big choice, I thought the game was done. Then all of a sudden the ground and my controller starts to shake and I am back into gameplay. MY first thought is "ok... whats happing" Then BAM this big ****ing robot comes out of no where. I swore out loud because I was not expecting it. ME final boss while it was fun just did not make me scared or realy into it. The thing was Shepard had already stopped Saran and the Reapers, so if I died now it would not matter. With the human reaper he was able to call Collectors and if Shepard died there, all the Collectors would need to do is take out he bomb, game over.



Anyways I do aggre with you on the BG bit, BG2 has the best story ever made :)

#14
anmiro

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I agree with all of this.



The helmets drive me crazy. I was so excited before this game came out. I have the Terminus Armor, the Collector Armor, the Dragon Age Armor and now the Cerberus Armor. Know how many of them I use. None. The fact that we cant remove our helmets ruins it for me. I don't know why, but it does. Maybe its because I get so into creating each Shepard face that I actually want to see it.

#15
trondeg74

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anmiro wrote...

I agree with all of this.

The helmets drive me crazy. I was so excited before this game came out. I have the Terminus Armor, the Collector Armor, the Dragon Age Armor and now the Cerberus Armor. Know how many of them I use. None. The fact that we cant remove our helmets ruins it for me. I don't know why, but it does. Maybe its because I get so into creating each Shepard face that I actually want to see it.


The epicness of the ME1 final wasn't the fight, but everything arround it - with Sovereign, the arrival of the fleet and everything else that is happening around you. The ME2 finale just felt more bland to me.

#16
trondeg74

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bjdbwea wrote...

The economy is done much better - in Mass Effect 1, you ended up with 9999999 credits fairly quickly.

So not being able to sell anything is better than being able to earn money and spend it on better gear, because...?


If you are going to have an economy, it should be based on choices and prioritization - the same way a character shouldn't have points to max every single ability. ME1 didn't have a lot of things to buy, other than the spectre gear - which you always had money for when they were available.

#17
tkaz85

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bjdbwea wrote...
So not being able to sell anything is better than being able to earn money and spend it on better gear, because...?


Because I like not having to spend 10 minutes after EVERY mission purging my inventory of useless junk (of which 95% of ME1 gear was)?