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72 réponses à ce sujet

#1
lltoon

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BLARGAGAAHAHAHAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!

#2
Alanosborn1991

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Does that kill him I wonder or make him unconscious?



Cause you dont get any Renegade for it

#3
SgtPotato

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#4
Aisynia

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You don't?



Well I bet it kills him. But if killing equaled renegade, then you should have like a f*ckbillion by the end of the first two or three missions :P

#5
volatant

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But that's just it. If there were a paragon option for that it'd give out paragon for using it.

Being a renegade his much harder to earn the "bad" points.

#6
Mikenator700

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That should be a paragon. He was going to fix up the gunship and it would've been harder to take it down later.
Plus it's funny to hear him scream.

Modifié par Mikenator700, 22 février 2010 - 02:18 .


#7
PARAGON87

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There should have been a paragon option to like take one of his wrenches and toss it down a manhole or something. But this was pretty funny.

#8
Varenus Luckmann

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That's one of the renegade options I'll always take, no matter how Paragon.

He is an enemy, after all. Kill him now or kill him later doesn't really make that big of a difference.

#9
Gabey5

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dont know why its renegade... killing him then makes the gunship weaker....for the final fight

#10
BeyondFX

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I always enjoy doing this option. Seeing it for the first time made me laugh.

#11
Guest_Meta Ray Mek_*

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That entire scene makes me laugh every time.



I don't know whether that's funny or sad.

#12
didymos1120

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Nah, the Paragon interrupt should have been Shepard grabbing the tool and walking off while he looks for it.

#13
HAGA NAGA

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Varenus Luckmann wrote...

That's one of the renegade options I'll always take, no matter how Paragon.
He is an enemy, after all. Kill him now or kill him later doesn't really make that big of a difference.


kinda dumb that using Garrus's sniper rifle to headshot a mech gives you renegade. wtf? you can use your own sniper rifle and nothing wrong with that? just sayin.....

#14
Guest_justinnstuff_*

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I'll take the renegade points during scenes like this. It's always nice to have the ship with less armor. My favorite renegade interrupt is during Miranda's mission where you break the guys neck and kill half his crew before the fight starts. Even for a paragon, that's always worth it.

#15
Biotic_Warlock

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It would be better to renegade since there isnt a pragon option,except to ignore it, i think i got para points from not left clicking.

#16
boardnfool86

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no you get renegade for it... its not hard to get renegade... I had a third of the renegade bar and had full paragon

#17
Sleepicub09

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Alanosborn1991 wrote...

Does that kill him I wonder or make him unconscious?

Cause you dont get any Renegade for it

its a renegade interrupt of course u get renegade points for it and if u didn't then your game is bugged

#18
Aradace

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If you read the description of the Medical Bay upgrade (yes this is relevant so please bare with me lol.) it hints at why your facial scars get worse or heal etc. It also briefly explains it is due to how your cybernetics interact with aggression or something like that.

My point is this: If you read that description, then the mystery of "Paragon and Renegade" choices becomes perfectly clear. "Renegade" options/points dont "neccesarily" represent "evil". They represent "Agression" Whereas "Paragon" actions/points are less aggressive in nature. IMO I think thats part of the reason why they gave that description. 1.) To explain why your scars get worse depending on your choices and 2.) So that people would stop inherently associating "Paragon" with "good" and "Renegade" with "Evil"

When you look at it from this perspective, the reasoning as to why it's a "Renegade" action and not a "Paragon" action is quite clear

Modifié par Aradace, 22 février 2010 - 05:06 .


#19
Guest_justinnstuff_*

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Aradace wrote...

If you read the description of the Medical Bay upgrade (yes this is relevant so please bare with me lol.) it hints at why your facial scars get worse or heal etc. It also briefly explains it is due to how your cybernetics interact with aggression or something like that.

My point is this: If you read that description, then the mystery of "Paragon and Renegade" choices becomes perfectly clear. "Renegade" options/points dont "neccesarily" represent "evil". They represent "Agression" Whereas "Paragon" actions/points are less aggressive in nature. IMO I think thats part of the reason why they gave that description. 1.) To explain why your scars get worse depending on your choices and 2.) So that people would stop inherently associating "Paragon" with "good" and "Renegade" with "Evil"

When you look at it from this perspective, the reasoning as to why it's a "Renegade" action and not a "Paragon" action is quite clear


Right, paragon and renegade aren't as black and white as good vs evil. The problem I found, especially after playing through ME1 again, is that renegade in ME2 is sometimes just being a total ass. It's not even being pro-human, it's more like playing Ass Effect. I think the difference between paragon and renegade was better done in ME1.

#20
marshalleck

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justinnstuff wrote...

Aradace wrote...

If you read the description of the Medical Bay upgrade (yes this is relevant so please bare with me lol.) it hints at why your facial scars get worse or heal etc. It also briefly explains it is due to how your cybernetics interact with aggression or something like that.

My point is this: If you read that description, then the mystery of "Paragon and Renegade" choices becomes perfectly clear. "Renegade" options/points dont "neccesarily" represent "evil". They represent "Agression" Whereas "Paragon" actions/points are less aggressive in nature. IMO I think thats part of the reason why they gave that description. 1.) To explain why your scars get worse depending on your choices and 2.) So that people would stop inherently associating "Paragon" with "good" and "Renegade" with "Evil"

When you look at it from this perspective, the reasoning as to why it's a "Renegade" action and not a "Paragon" action is quite clear


Right, paragon and renegade aren't as black and white as good vs evil. The problem I found, especially after playing through ME1 again, is that renegade in ME2 is sometimes just being a total ass. It's not even being pro-human, it's more like playing Ass Effect. I think the difference between paragon and renegade was better done in ME1.


ME1 is far worse in the renegade department. When Shep's acting an ass in ME2, (s)he usually has a reason to be doing so. In ME1 it's like completely random and unpredictable who you're going to shoot or assault.

#21
Aradace

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justinnstuff wrote...

Aradace wrote...

If you read the description of the Medical Bay upgrade (yes this is relevant so please bare with me lol.) it hints at why your facial scars get worse or heal etc. It also briefly explains it is due to how your cybernetics interact with aggression or something like that.

My point is this: If you read that description, then the mystery of "Paragon and Renegade" choices becomes perfectly clear. "Renegade" options/points dont "neccesarily" represent "evil". They represent "Agression" Whereas "Paragon" actions/points are less aggressive in nature. IMO I think thats part of the reason why they gave that description. 1.) To explain why your scars get worse depending on your choices and 2.) So that people would stop inherently associating "Paragon" with "good" and "Renegade" with "Evil"

When you look at it from this perspective, the reasoning as to why it's a "Renegade" action and not a "Paragon" action is quite clear


Right, paragon and renegade aren't as black and white as good vs evil. The problem I found, especially after playing through ME1 again, is that renegade in ME2 is sometimes just being a total ass. It's not even being pro-human, it's more like playing Ass Effect. I think the difference between paragon and renegade was better done in ME1.


Not really...I can see where you'd think so though.  Even though some of the actions have you being an "ass" so to speak, it still falls under the "Agressive" vs "Nonagressive" nature.  In it's lack of "black and white" appearance, BioWare has in a way actually made it "black and white"  Because, under all circumstances with "morals" aside, Renegade represents "Agression" and paragon not so much. 

When you look at it like that, your choices seem "different" in a way.  Instead of looking at it from a "Do I want to say this" or "Do I want to say that" perception, I look at it from a "Do I want to be Agressive, or not?"

On that note though, you couldnt pay me to play as a Paragon.  Ive tried and I just cant stand being a freaking "Boy Scout" lol.  I'd rather be an ass to someone and tell them what they "need" to hear, than being "Politically Correct" and sounding like (in the words of Jack) a total ****...

Modifié par Aradace, 22 février 2010 - 05:16 .


#22
Thompson family

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Varenus Luckmann wrote...

That's one of the renegade options I'll always take, no matter how Paragon.


Big thumbs-up on that.

#23
ThisIsMadness91

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I ignored that prompt on my first playthrough, but when I found out it actually made taking down the gunship easier, I decided to take it on my other playthroughs. It's one of the few times that Renegade interrupts are actually worth it to me (anything that makes an inevitable fight easier is worth a cheap shot or two, IMO).

#24
Guest_justinnstuff_*

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Aradace wrote...

justinnstuff wrote...

Aradace wrote...

If you read the description of the Medical Bay upgrade (yes this is relevant so please bare with me lol.) it hints at why your facial scars get worse or heal etc. It also briefly explains it is due to how your cybernetics interact with aggression or something like that.

My point is this: If you read that description, then the mystery of "Paragon and Renegade" choices becomes perfectly clear. "Renegade" options/points dont "neccesarily" represent "evil". They represent "Agression" Whereas "Paragon" actions/points are less aggressive in nature. IMO I think thats part of the reason why they gave that description. 1.) To explain why your scars get worse depending on your choices and 2.) So that people would stop inherently associating "Paragon" with "good" and "Renegade" with "Evil"

When you look at it from this perspective, the reasoning as to why it's a "Renegade" action and not a "Paragon" action is quite clear


Right, paragon and renegade aren't as black and white as good vs evil. The problem I found, especially after playing through ME1 again, is that renegade in ME2 is sometimes just being a total ass. It's not even being pro-human, it's more like playing Ass Effect. I think the difference between paragon and renegade was better done in ME1.


Not really...I can see where you'd think so though.  Even though some of the actions have you being an "ass" so to speak, it still falls under the "Agressive" vs "Nonagressive" nature.  In it's lack of "black and white" appearance, BioWare has in a way actually made it "black and white"  Because, under all circumstances with "morals" aside, Renegade represents "Agression" and paragon not so much. 

When you look at it like that, your choices seem "different" in a way.  Instead of looking at it from a "Do I want to say this" or "Do I want to say that" perception, I look at it from a "Do I want to be Agressive, or not?"

On that note though, you couldnt pay me to play as a Paragon.  Ive tried and I just cant stand being a freaking "Boy Scout" lol.  I'd rather be an ass to someone and tell them what they "need" to hear, than being "Politically Correct" and sounding like (in the words of Jack) a total ****...


Yeah I see where you're coming from. I still feel that paragon and renegade kinda work differently in ME1 and 2. That probably plays a huge part in the fact that ME1 and 2 had different writers. I figured fighting your way through a mission is aggressive enough. Wouldn't you scar just from all the fight scenes you can't avoid? I wish they would have never added that in. The whole "you look more evil from doing evil acts" fits Star Wars and Fable, but not Mass Effect.

#25
Jimbe2693

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Taking away his tools would be a good paragon option

I don't like killing him, he seems like a cool guy.

Modifié par Jimbe2693, 22 février 2010 - 05:20 .