
BLARGAGAAHAHAHAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!

Modifié par Mikenator700, 22 février 2010 - 02:18 .
Guest_Meta Ray Mek_*
Varenus Luckmann wrote...
That's one of the renegade options I'll always take, no matter how Paragon.
He is an enemy, after all. Kill him now or kill him later doesn't really make that big of a difference.
Guest_justinnstuff_*
its a renegade interrupt of course u get renegade points for it and if u didn't then your game is buggedAlanosborn1991 wrote...
Does that kill him I wonder or make him unconscious?
Cause you dont get any Renegade for it
Modifié par Aradace, 22 février 2010 - 05:06 .
Guest_justinnstuff_*
Aradace wrote...
If you read the description of the Medical Bay upgrade (yes this is relevant so please bare with me lol.) it hints at why your facial scars get worse or heal etc. It also briefly explains it is due to how your cybernetics interact with aggression or something like that.
My point is this: If you read that description, then the mystery of "Paragon and Renegade" choices becomes perfectly clear. "Renegade" options/points dont "neccesarily" represent "evil". They represent "Agression" Whereas "Paragon" actions/points are less aggressive in nature. IMO I think thats part of the reason why they gave that description. 1.) To explain why your scars get worse depending on your choices and 2.) So that people would stop inherently associating "Paragon" with "good" and "Renegade" with "Evil"
When you look at it from this perspective, the reasoning as to why it's a "Renegade" action and not a "Paragon" action is quite clear
justinnstuff wrote...
Aradace wrote...
If you read the description of the Medical Bay upgrade (yes this is relevant so please bare with me lol.) it hints at why your facial scars get worse or heal etc. It also briefly explains it is due to how your cybernetics interact with aggression or something like that.
My point is this: If you read that description, then the mystery of "Paragon and Renegade" choices becomes perfectly clear. "Renegade" options/points dont "neccesarily" represent "evil". They represent "Agression" Whereas "Paragon" actions/points are less aggressive in nature. IMO I think thats part of the reason why they gave that description. 1.) To explain why your scars get worse depending on your choices and 2.) So that people would stop inherently associating "Paragon" with "good" and "Renegade" with "Evil"
When you look at it from this perspective, the reasoning as to why it's a "Renegade" action and not a "Paragon" action is quite clear
Right, paragon and renegade aren't as black and white as good vs evil. The problem I found, especially after playing through ME1 again, is that renegade in ME2 is sometimes just being a total ass. It's not even being pro-human, it's more like playing Ass Effect. I think the difference between paragon and renegade was better done in ME1.
justinnstuff wrote...
Aradace wrote...
If you read the description of the Medical Bay upgrade (yes this is relevant so please bare with me lol.) it hints at why your facial scars get worse or heal etc. It also briefly explains it is due to how your cybernetics interact with aggression or something like that.
My point is this: If you read that description, then the mystery of "Paragon and Renegade" choices becomes perfectly clear. "Renegade" options/points dont "neccesarily" represent "evil". They represent "Agression" Whereas "Paragon" actions/points are less aggressive in nature. IMO I think thats part of the reason why they gave that description. 1.) To explain why your scars get worse depending on your choices and 2.) So that people would stop inherently associating "Paragon" with "good" and "Renegade" with "Evil"
When you look at it from this perspective, the reasoning as to why it's a "Renegade" action and not a "Paragon" action is quite clear
Right, paragon and renegade aren't as black and white as good vs evil. The problem I found, especially after playing through ME1 again, is that renegade in ME2 is sometimes just being a total ass. It's not even being pro-human, it's more like playing Ass Effect. I think the difference between paragon and renegade was better done in ME1.
Modifié par Aradace, 22 février 2010 - 05:16 .
Varenus Luckmann wrote...
That's one of the renegade options I'll always take, no matter how Paragon.
Guest_justinnstuff_*
Aradace wrote...
justinnstuff wrote...
Aradace wrote...
If you read the description of the Medical Bay upgrade (yes this is relevant so please bare with me lol.) it hints at why your facial scars get worse or heal etc. It also briefly explains it is due to how your cybernetics interact with aggression or something like that.
My point is this: If you read that description, then the mystery of "Paragon and Renegade" choices becomes perfectly clear. "Renegade" options/points dont "neccesarily" represent "evil". They represent "Agression" Whereas "Paragon" actions/points are less aggressive in nature. IMO I think thats part of the reason why they gave that description. 1.) To explain why your scars get worse depending on your choices and 2.) So that people would stop inherently associating "Paragon" with "good" and "Renegade" with "Evil"
When you look at it from this perspective, the reasoning as to why it's a "Renegade" action and not a "Paragon" action is quite clear
Right, paragon and renegade aren't as black and white as good vs evil. The problem I found, especially after playing through ME1 again, is that renegade in ME2 is sometimes just being a total ass. It's not even being pro-human, it's more like playing Ass Effect. I think the difference between paragon and renegade was better done in ME1.
Not really...I can see where you'd think so though. Even though some of the actions have you being an "ass" so to speak, it still falls under the "Agressive" vs "Nonagressive" nature. In it's lack of "black and white" appearance, BioWare has in a way actually made it "black and white" Because, under all circumstances with "morals" aside, Renegade represents "Agression" and paragon not so much.
When you look at it like that, your choices seem "different" in a way. Instead of looking at it from a "Do I want to say this" or "Do I want to say that" perception, I look at it from a "Do I want to be Agressive, or not?"
On that note though, you couldnt pay me to play as a Paragon. Ive tried and I just cant stand being a freaking "Boy Scout" lol. I'd rather be an ass to someone and tell them what they "need" to hear, than being "Politically Correct" and sounding like (in the words of Jack) a total ****...
Modifié par Jimbe2693, 22 février 2010 - 05:20 .