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Something has to be done about enemies walking towards you and killing you.


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#101
ImperialOperative

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Something has to be done about stuff, and stuff.

#102
addiction21

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newcomplex wrote...


HAI GUYS I GOT AN IDEA.    IF AN ENEMI CHARGES ME MEBBE I SHULD SHOOT IT?

y/n?  


I think we covered this way back on page one... I am not sure tho.

#103
GhostDieM

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ImperialOperative wrote...

Something has to be done about stuff, and stuff.


ROFL:)

#104
another Riposte

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Switch to Easy mode

#105
IAmTheExplorer

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Well, I actually think there's a problem with how the enemies in this game fight, but it's rather the opposite. The only conceivable way for an enemy  to do anything significant in battle is to try to get you at short range (The game takes into account that you can recover so most enemies are way more resistant than you and will have the advantage if you try to fight them head to head, at least on Insanity.)

I recently read a thread about the most hated enemies and most people mention enemies that move towards you: krogan, Harbringer, husks, praetorians and mech hunters . Mostly because they're the only ones who actually try to kill you instead of gently waiting for your shields to recover, so it gives you the impression that the guys who throw themselves mindlessly at you without looking for cover are the only effective opponents, while the ones who try to fight more like a real trooper get clobbered.

#106
newcomplex

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Alright. Since you people are really braindead, let me explain something to you, since bitter sarcasm was not enough.



A crucial component of games is challenge. I enjoy challenge in my games. Numerous other people enjoy challenge in their games. This game utilizes five difficulties levels, from "casual" to "insanity". If you feel that that at some point in the game, the challenge is enough that it is no longer fun, one should tone down the challenge.



I don't get how it gets ****ing simpler that that folks. This thread needs to die.

#107
ImperialOperative

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newcomplex wrote...

Alright. Since you people are really braindead, let me explain something to you, since bitter sarcasm was not enough.

A crucial component of games is challenge. I enjoy challenge in my games. Numerous other people enjoy challenge in their games. This game utilizes five difficulties levels, from "casual" to "insanity". If you feel that that at some point in the game, the challenge is enough that it is no longer fun, one should tone down the challenge.

I don't get how it gets ****ing simpler that that folks. This thread needs to die.


What about that i have to use a controller and press bottons? wtf i dont know what this why?

#108
newcomplex

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IAmTheExplorer wrote...

Well, I actually think there's a problem with how the enemies in this game fight, but it's rather the opposite. The only conceivable way for an enemy  to do anything significant in battle is to try to get you at short range (The game takes into account that you can recover so most enemies are way more resistant than you and will have the advantage if you try to fight them head to head, at least on Insanity.)

I recently read a thread about the most hated enemies and most people mention enemies that move towards you: krogan, Harbringer, husks, praetorians and mech hunters . Mostly because they're the only ones who actually try to kill you instead of gently waiting for your shields to recover, so it gives you the impression that the guys who throw themselves mindlessly at you without looking for cover are the only effective opponents, while the ones who try to fight more like a real trooper get clobbered.


Nobody ****es about a single Krogan charging you.    If you can't handle a SINGLE KROGAN with NOTHING ELSE charging at you, you are most likely clinically brain dead, or a monkey.    

People **** about a single krogan charging at you when FIVE OTHER VORCHA ARE LAYING SUPPRESSIVE FIRE

People **** about a single geth hunter when FIVE OTHER GETH are laying suppressive fire.

So you have support+shock trooper.    Sounds like pretty frikkin basic military tactic to me.

Mentioning pratorians is pretty downy too, prateorians are analogous to tanks, their main purpose being to charge and provide cover for ground infantry (husks/collecotirs/w/e).    They aren't though because retards like you would cry even harder.     

In the same regard, SOLELY HUSKS charging should not be hard.    A single rocket will kill them all.    Their isnt a single time in the game where a frontal attack by husks will be hard.    (The reaper IFF isan exception because they come from all sides...thats ambush/surround, another perfectly valid target).   Husks are considered hard when a Scion (artillery) is supporting them.  

If nothing else, this is the epitomy of logic.     Krogan and pyros act as shock troopers with Vorcha giving suppressive fire, with heavies giving artillery support.     Blue suns as basic troopers whos disposable mechs act as shock troopers to gain ground.     Collectors being general troopers with Scions backing them up as heavy artillery and harbringers acting as shock troopers.     Eclipse employs vanguards and mechs.    etc...etc...

Modifié par newcomplex, 23 février 2010 - 11:28 .


#109
IAmTheExplorer

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newcomplex wrote...

IAmTheExplorer wrote...

Well, I actually think there's a problem with how the enemies in this game fight, but it's rather the opposite. The only conceivable way for an enemy  to do anything significant in battle is to try to get you at short range (The game takes into account that you can recover so most enemies are way more resistant than you and will have the advantage if you try to fight them head to head, at least on Insanity.)

I recently read a thread about the most hated enemies and most people mention enemies that move towards you: krogan, Harbringer, husks, praetorians and mech hunters . Mostly because they're the only ones who actually try to kill you instead of gently waiting for your shields to recover, so it gives you the impression that the guys who throw themselves mindlessly at you without looking for cover are the only effective opponents, while the ones who try to fight more like a real trooper get clobbered.


Nobody ****es about a single Krogan charging you.    If you can't handle a SINGLE KROGAN and NOTHING ELSE charging at you, you are most likely clinically brain dead, or a monkey.    

People **** about a single krogan charging at you when FIVE OTHER VORCHA ARE LAYING SUPPRESSIVE FIRE

People **** about a single geth hunter when FIVE OTHER GETH are laying suppressive fire.

In the same regard, SOLELY HUSKS charging should not be hard.    A single rocket will kill them all.    Their isnt a single time in the game where a frontal attack by husks will be hard.    (The reaper IFF is an exception because they come from all sides...thats ambush/surround, another perfectly valid target).   Husks are considered hard when a Scion (artillery) is supporting them.  


So you have support+shock trooper.    Sounds like pretty ****ing basic military tactic to me.

Mentioning pratorians is pretty downy too, prateorians are analogous to tanks, their main purpose being to charge and provide cover for ground infantry (husks/collecotirs/w/e).    They aren't though because retards like you would cry even harder.     




First of all, I'm not saying charging enemies should be easier. What I mean is enemies that DON'T charge should be stronger. It feels like once i've taken down the guys who come to you, I could be outnumbered 20 to 1 and I'd still win because they NEVER try to be aggresive. They do nothing but wait for you to kill them one by one.

Oh, and don't call me a retard.

#110
thegreateski

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This thread did not disappoint.

#111
newcomplex

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IAmTheExplorer wrote...

First of all, I'm not saying charging enemies should be easier. What I mean is enemies that DON'T charge should be stronger. It feels like once i've taken down the guys who come to you, I could be outnumbered 20 to 1 and I'd still win because they NEVER try to be aggresive. They do nothing but wait for you to kill them one by one.

Oh, and don't call me a retard.


....

Basic enemies are harder in the technical sense.    A basic collector drone will kill you in ~2 seconds at point blank.    Harbringers take 7 shots, or ~5 seconds to do the deed.    If your getting killed by the shock troopers, its a direct result of the infantry backing them up.   

The analogy is simple.    Think to WW1.    Infantry charges into no mans land.    You have the people staying back and laying suppressive fire and artillery, and the infantry charging.    Infantry charging with no suppressive fire (IE:A single krogan) would certaintly result in failure.    Obviously, without a frontal push, simply shooting artillery randomly would do nothing(fights without any people who rush you).     Both components are equally vital.   But the people who are charging will be getting the net of the kills, if they break into the enemys trenches.    The people laying suppressive fire will do drastically less direct damage.

If you don't want to be called retarded, stop acting so retarded.    

Modifié par newcomplex, 23 février 2010 - 11:34 .


#112
Colonel_Temp

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The only part of this thread I agree with is that grenades should return.

#113
TornadoADV

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newcomplex wrote...

IAmTheExplorer wrote...

First of all, I'm not saying charging enemies should be easier. What I mean is enemies that DON'T charge should be stronger. It feels like once i've taken down the guys who come to you, I could be outnumbered 20 to 1 and I'd still win because they NEVER try to be aggresive. They do nothing but wait for you to kill them one by one.

Oh, and don't call me a retard.


....

Basic enemies are harder in the technical sense.    A basic collector drone will kill you in ~2 seconds at point blank.    Harbringers take 7 shots, or ~5 seconds to do the deed.    If your getting killed by the shock troopers, its a direct result of the infantry backing them up[/b].   

The analogy is simple.    Think to WW1.    Infantry charges into no mans land.    You have the people staying back and laying suppressive fire and artillery, and the infantry charging.    Infantry charging with no suppressive fire (IE:A single krogan) would certaintly result in failure.    Obviously, without a frontal push, simply shooting artillery randomly would do nothing(fights without any people who rush you).     Both components are equally vital.   But the people who are charging will be getting the net of the kills, if they break into the enemys trenches.    The people laying suppressive fire will do drastically less direct damage.

If you don't want to be called retarded, stop acting so retarded.    


That little quip of your's might of had a shread of truth if it didn't take the invention of the Tank to break the stalemate of WW1.

#114
IAmTheExplorer

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newcomplex wrote...

IAmTheExplorer wrote...

First of all, I'm not saying charging enemies should be easier. What I mean is enemies that DON'T charge should be stronger. It feels like once i've taken down the guys who come to you, I could be outnumbered 20 to 1 and I'd still win because they NEVER try to be aggresive. They do nothing but wait for you to kill them one by one.

Oh, and don't call me a retard.


....

Basic enemies are harder in the technical sense.    A basic collector drone will kill you in ~2 seconds at point blank.    Harbringers take 7 shots, or ~5 seconds to do the deed.    If your getting killed by the shock troopers, its a direct result of the infantry backing them up.   

The analogy is simple.    Think to WW1.    Infantry charges into no mans land.    You have the people staying back and laying suppressive fire and artillery, and the infantry charging.    Infantry charging with no suppressive fire (IE:A single krogan) would certaintly result in failure.    Obviously, without a frontal push, simply shooting artillery randomly would do nothing(fights without any people who rush you).     Both components are equally vital.   But the people who are charging will be getting the net of the kills, if they break into the enemys trenches.    The people laying suppressive fire will do drastically less direct damage.

If you don't want to be called retarded, stop acting so retarded.    

That's all good, and yes, I know some basic military tactics. What I'm saying here is once you've taken down the charging enemies (which yes, are dangerous when being covered), none of the basic troops change tactics to make up for the fact that they have no one capable of charging anymore. They are still in 'suppressive fire mode', as if they had someone that can get near you, which results in them being useless.

PS:Why thank you, calling me retarded again over a post on an internet forum.
You are indeed a genius.

#115
Sangheili_1337

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Recon64bit wrote...

Seriously, in this time of space exploration and advanced warfare with shields. Why is it so easy for people to flank you? Too many times has a Krogan just simply trotted his way towards me and my useless squad killing us all. These flanking maneuvers make the combat look stupid because it just leads to me trying to find exploits in the AI and taking advantage. When a heavy enemy tries to come close to me I just go back to a room where for some reason they do not enter. From there I pop in and out shooting. This makes the combat excrutiatingly slow and tedious.

In ME3 or as some sort of DLC there has to be grenades that actually knock people back, proximity mines, and better cover. OH AND CROUCH.

Its unfair the way it is now because I always use Grunt and he is in no way as dominant as the enemy Krogan. Even though I upgraded him fully and gave him the Krogan shot gun. Also the teammates die way too quickly making them utterly useless sometimes because they leave me alone for a longer fight. It doesnt even matter how many times I revive them either they just die again. Also why does Garrus walk around like he some sort of Krogan?? He constantly leaves cover to fire fight in the open. How stupid is that?


Instead of staring at the krogan approaching you while dumbstruck, you can simply kill him with the various options at your disposal. If this is not possible, simply move to another piece of cover before he is on top of you and repeat the above. Problem solved. I dont see why you would have to exit the combat area in its entirety just to handle a simple krogan. I rather have enemy ai that dont just stand there out in the open in a static position, in fact that would be the definition of tedious.

#116
addiction21

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TornadoADV wrote...


That little quip of your's might of had a shread of truth if it didn't take the invention of the Tank to break the stalemate of WW1.


I am trying to figure out your thinking here but I can not. Care to elaborate on what tanks have anything to do with his quip? Other then WW1 saw the first use of tanks on the battlefields.

#117
thegreateski

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addiction21 wrote...

TornadoADV wrote...


That little quip of your's might of had a shread of truth if it didn't take the invention of the Tank to break the stalemate of WW1.


I am trying to figure out your thinking here but I can not. Care to elaborate on what tanks have anything to do with his quip? Other then WW1 saw the first use of tanks on the battlefields.


Tank = Krogan

Most tanks have a support squad of infantry covering and assisting them.

Modifié par thegreateski, 24 février 2010 - 12:16 .