EARTH
#51
Guest_ivan.inverse_*
Posté 23 février 2010 - 04:10
Guest_ivan.inverse_*
#52
Posté 23 février 2010 - 04:14
Well... I guess you know where I'm heading my thought.
Modifié par Nostradamoose, 23 février 2010 - 04:14 .
#53
Posté 23 février 2010 - 04:26
My money's on Singapore (city of my birth, hey!) though. The ME1 Codex already stated that it was a major spaceport, and even though a rise in sea levels of 2 metres would put much of Singapore underwater, it would be pretty awesome to see towering arcologies rising out of the ocean, with the spaceport and major facilities being built dozens of metres above sea level.
#54
Posté 23 février 2010 - 04:28
The bottom line is that the farther away from earth Bioware stays the better.
#55
Posté 23 février 2010 - 04:32
#56
Posté 23 février 2010 - 04:33
#57
Posté 23 février 2010 - 05:12
#58
Posté 23 février 2010 - 05:15
#59
Posté 23 février 2010 - 05:42
but i guess it's just me.
#60
Posté 23 février 2010 - 06:36
#61
Posté 23 février 2010 - 06:45
#62
Posté 23 février 2010 - 06:48
Soverain wrote...
i hope that a mjission on earth take place in other parts of the world and not just america, I WOULD PREFER a futristic succesfull african city or maybe europe or asia,
making and earth based mission in america along will just add to the cliche of american based games, it would be better if a mission were elsewhere on earth.
well, since Mass Effect is made in Canada, maybe we'll see a Canadian city or two.
*is hopeful of that*
#63
Posté 23 février 2010 - 07:02
Recnamoken wrote...
Post of Varenus Luckmann reported due to racism in his post. Totally uncalled for.
That wasn't racism, it was brutal, uncaring truth. Africa isn't called the Dark Continent for it's inhabitants. It's because the majority of the place is either impenetrable jungle hell or pure freaking wasteland incapable of supporting the vast infrastructure needed to maintain huge cities.
Maybe the coastlines can be developed to First World standards for long term, but I wouldn't bet on it. Don't get me wrong, I'd love to see Africa's population centers get brought into the modern era and for it's people to prosper, but the land itself fights such things there.
#64
Posté 23 février 2010 - 07:29
ivan.inverse wrote...
Uh, megatropolis? If you read the Codex entry for Earth, it says that modern cities are utilizing arcological structures and making more efficient use of land. So basically, the cities might have actually shrunk in breadth. The buildings will be much taller to compensate; think of what you saw on Illium or the Citadel.
In-game description of the Earthborn background:
You were born on Earth, but you never knew your parents. A child of the
streets, you learned to live by your wits and guts, surviving in the
hidden underbelly of the megatropolises of humanity's homeworld.
Modifié par diskoh, 23 février 2010 - 07:31 .
#65
Posté 23 février 2010 - 08:37
diskoh wrote...
ivan.inverse wrote...
Uh, megatropolis? If you read the Codex entry for Earth, it says that modern cities are utilizing arcological structures and making more efficient use of land. So basically, the cities might have actually shrunk in breadth. The buildings will be much taller to compensate; think of what you saw on Illium or the Citadel.
In-game description of the Earthborn background:
You were born on Earth, but you never knew your parents. A child of the
streets, you learned to live by your wits and guts, surviving in the
hidden underbelly of the megatropolises of humanity's homeworld.
Think of the Arcologies (the massive mega-skyscraper colonies) as the places where the rich and fortunate go. The "old" cities are where the vast majority of the low and mid middle class live, with huge, dirty zones of slums and burbs where the the "people too lazy to work*" live, fight and die in an environment of urban darwinism.
**not the way I think, but if humanity is anything like it is now in 2183 (and I have little hope that we'll improve that much) then thats the view the mojority of the people then would have. "Well, if you just bootstrap your life, apply yourself and work hard you'll fo fine" and other such small-minded, naive BS.
#66
Posté 23 février 2010 - 09:58
#67
Posté 23 février 2010 - 10:04
#68
Posté 23 février 2010 - 10:18
#69
Posté 23 février 2010 - 10:28
Nostradamoose wrote...
Considering Bioware studios of Edmonton and Montreal worked on the game...
Well... I guess you know where I'm heading my thought.
... You know what, I think Montreal just made my list
- Edmonton: The city's always had a fairly strong arts community, it would be interesting to see that in terms of ME.
- Montreal, or any other Canadian city that still has a lot of it's older architecture - seeing that somehow turned into something within ME tech would be so cool.
- Rome, Geneva, Kyoto, Bejing...
Basically, avoid the cliche of going with an American city, and pick a location that could evolve in interesting ways or reasonably service the purpose it's supposed to in the story, whatever that may be.
#70
Posté 23 février 2010 - 10:30
Inarai wrote...
Nostradamoose wrote...
Considering Bioware studios of Edmonton and Montreal worked on the game...
Well... I guess you know where I'm heading my thought.
... You know what, I think Montreal just made my list
- Edmonton: The city's always had a fairly strong arts community, it would be interesting to see that in terms of ME.
- Montreal, or any other Canadian city that still has a lot of it's older architecture - seeing that somehow turned into something within ME tech would be so cool.
- Rome, Geneva, Kyoto, Bejing...
Basically, avoid the cliche of going with an American city, and pick a location that could evolve in interesting ways or reasonably service the purpose it's supposed to in the story, whatever that may be.
Ibiza
Modifié par Icinix, 23 février 2010 - 10:30 .
#71
Posté 23 février 2010 - 10:31
diskoh wrote...
ivan.inverse wrote...
Uh, megatropolis? If you read the Codex entry for Earth, it says that modern cities are utilizing arcological structures and making more efficient use of land. So basically, the cities might have actually shrunk in breadth. The buildings will be much taller to compensate; think of what you saw on Illium or the Citadel.
In-game description of the Earthborn background:
You were born on Earth, but you never knew your parents. A child of the
streets, you learned to live by your wits and guts, surviving in the
hidden underbelly of the megatropolises of humanity's homeworld.
I think Inverse forgot to account for the sheer size of Earth's population in ME.
#72
Posté 23 février 2010 - 10:37
Lord Coake wrote...
That wasn't racism, it was brutal, uncaring truth. Africa isn't called the Dark Continent for it's inhabitants. It's because the majority of the place is either impenetrable jungle hell or pure freaking wasteland incapable of supporting the vast infrastructure needed to maintain huge cities.
Maybe the coastlines can be developed to First World standards for long term, but I wouldn't bet on it. Don't get me wrong, I'd love to see Africa's population centers get brought into the modern era and for it's people to prosper, but the land itself fights such things there.
No, it was racism. Your assessment of Africa is downright superstitious.
Modifié par BellaStrega, 23 février 2010 - 10:38 .
#73
Posté 23 février 2010 - 10:51
Modifié par R3vANGEL, 23 février 2010 - 10:52 .
#74
Posté 23 février 2010 - 10:52
#75
Posté 23 février 2010 - 11:34
EternalWolfe wrote...
The-Person wrote...
My guess is that we will go to Alliance HQ and it won't be specified where it is exactly.
This. Bonus points if its a city placed somewhere in the middle of an ocean(ie built on the ocean, not a island) to be neutral territory.
Well considering the Alliance government isnt even ON earth but is in space at arcturus station that seems not very likely




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