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#1
ClosingRacer

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I was expecting heavy rain be getting higher scores then a 8.5 from gamespot and a 9 from IGN...and even a 9.5 from gameinformer. all of those sites/mags gave Mass Effect 2 a higher score....by alot( i love Mass effect 2 and i think it is better then heavy rain but didn't think it would be a huge difference) Mass effect 2 got a 9 from gamespot, a 9.6 from ign, and a 9.75 from gameinformer.  I was so interested in this game but now am kind of iffy

Modifié par ClosingRacer, 22 février 2010 - 05:27 .


#2
AshedMan

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The Metacritic score is 89 after 56 critic reviews. I'm surprised there are so many reviews out already for a game that doesn't release until tomorrow. Still, holding an 89 after that many reviews is a sure sign of a good game.

#3
Godak

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We live in strange times when an 8.5 makes you "iffy".

#4
Guest_VanguardOfDestruction_*

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ClosingRacer, I believe you worry entirely too much about ratings. Dont look into them that much. You don't have the same gaming preferences as the people rating them...just play it for yourself then you be the judge. Rent it first though if you dont know it'll be worth it...But just try it for yourself :)



I never let some site rating on a game effect my overally opinion on a game and whether or not it's a buy or not. To do that would just be outrageou, imo. And you'd probably miss out on some great titles if you gamed like that...


#5
ClosingRacer

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VanguardOfDestruction wrote...

ClosingRacer, I believe you worry entirely too much about ratings. Dont look into them that much. You don't have the same gaming preferences as the people rating them...just play it for yourself then you be the judge. Rent it first though if you dont know it'll be worth it...But just try it for yourself :)

I never let some site rating on a game effect my overally opinion on a game and whether or not it's a buy or not. To do that would just be outrageou, imo. And you'd probably miss out on some great titles if you gamed like that...


I don't...but to that extent i hate buying used games...I hate gamestop and hate walking back there when i find a problem with the game...I went to gamestop about 3 years ago and bought Gears of war 1 used ..came home and found the game didn't work cause there was a crack through most of the cd..and had to walk back there. The point is How can gamestop sell used games like that considering they check the disc b4 you sell it...jee i love how they buy a broken disc where you can't fix and then sell it back. I use reviews to gauge my intrest in a game so i don't need to waste 65 dollars including tax on a game i will hate  I was just pointing out the fact that the game looked like it was overhyped considering the reviews it gotten... Heavy rain is the on ly game that was a hype machine out from the Sony team in like ever and the reviews to me looked like they overhyped it( i am still planning on buy it cause i loved indigo prophecy) but the demo was eh underwhelming to say the least

#6
ClosingRacer

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Godak wrote...

We live in strange times when an 8.5 makes you "iffy".


I was iffy way before i read that review..nor do i take gamespot seriously

#7
Godak

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I thought the demo was amazing. If you didn't like it, don't buy it. It's still a fact that the game is getting amazing reviews, and will likely be a hit with older gamers.

#8
Twitchmonkey

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Got it, beat it, loved it. Never loved the navigation, and in fact it caused me to mess up certain situations for all the wrong reasons (seriously, I'm fine with making a wrong choice, but messing up a scenario because I cannot successfully get to a toilet?)



The QTEs were generally enjoyable and manageable on medium, though I would have enjoyed some other gameplay mechanics to break up the monotony. Overall a game that needs to be played for anyone that enjoys mature, story-driven games.


#9
Gandalf-the-Fabulous

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ClosingRacer wrote...

I was expecting heavy rain be getting higher scores then a 8.5 from gamespot and a 9 from IGN...and even a 9.5 from gameinformer. all of those sites/mags gave Mass Effect 2 a higher score....by alot( i love Mass effect 2 and i think it is better then heavy rain but didn't think it would be a huge difference) Mass effect 2 got a 9 from gamespot, a 9.6 from ign, and a 9.75 from gameinformer.  I was so interested in this game but now am kind of iffy


You know why gamespot only gave it an 8.5? Because the game is BORING and DULL, quite frankly 8.5 is really generous, I would have given it a 3.5.

Controling some duchebag while he does his boring and mundane day to daqy activities is not my idea of fun, "Oh I better have a shower and get dressed before I go down the stairs" then you go and brush his teath and make him have a shower all the while thinking this is "BORING AS HELL, DO SOMETHING INTERESTING" , then he goes "Gee I sure am thirsty I sure could use a glass of OJ" then I go "I DONT ****ING CARE, DEHYDRATE YOU SON OF A ****."


they go to the mall and their dip**** son goes missing and he is like "OH NOES" and I go "I dont care go look at comic books" then he refuses to go look at comic books and I am still like "Go look at comic books NAO" and he still wont go so I am all like "I DONT CARE ABOUT YOUR ****ING SON, I HOPE HE ****ING DIES IN A CAR ACCIDENT, GO LOOK AT COMIC BOOKS" then his son dies in a car accident and I am like "Woohoo but that still doesnt change a thing because this game is still ****ING BORING".

#10
Fexelea

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^ You're doing it wrong.

#11
fairandbalancedfan

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I feel that Heavy Rain is not a game (don't jump me broskis, let me explain). It's like a movie where you are the director. It's like if someone handed you a script outline and you as the director have to finish it. I guess you can do it that way or think that way. I don't know.

#12
Twitchmonkey

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fairandbalancedfan wrote...

I feel that Heavy Rain is not a game (don't jump me broskis, let me explain). It's like a movie where you are the director. It's like if someone handed you a script outline and you as the director have to finish it. I guess you can do it that way or think that way. I don't know.


I would say it is very loosely a game, in that you don't just decide what happens in a scenario, you have to get good with the controls or else it decides for you that you have not succeeded. It does help to think about ti more like a movie though. The enjoyment isn't in the act of doing the individual acts, it is in seeing a story unfold that you are in control of. As some have pointed out, if you were to take HR's narrative and put it into another medium, the results would be mediocre-fair, but the way the sequences and control scheme engages you as the player, it forces you to empathize with your character's struggle and his emotional state, which ultimately drew me in far more than the vast majority of movies do.

While it may be some time before we see a game of this type, I think it was a great success if you approach it the right way, and with a stronger narrative and stronger voice acting, there is the potential for games of this type to be truly mind-blowing as emotional experiences, if not as games.

#13
Gandalf-the-Fabulous

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Gandalf-the-Fabulous wrote...

ClosingRacer wrote...

I was expecting heavy rain be getting higher scores then a 8.5 from gamespot and a 9 from IGN...and even a 9.5 from gameinformer. all of those sites/mags gave Mass Effect 2 a higher score....by alot( i love Mass effect 2 and i think it is better then heavy rain but didn't think it would be a huge difference) Mass effect 2 got a 9 from gamespot, a 9.6 from ign, and a 9.75 from gameinformer.  I was so interested in this game but now am kind of iffy


You know why gamespot only gave it an 8.5? Because the game is BORING and DULL, quite frankly 8.5 is really generous, I would have given it a 3.5.

Controling some duchebag while he does his boring and mundane day to daqy activities is not my idea of fun, "Oh I better have a shower and get dressed before I go down the stairs" then you go and brush his teath and make him have a shower all the while thinking this is "BORING AS HELL, DO SOMETHING INTERESTING" , then he goes "Gee I sure am thirsty I sure could use a glass of OJ" then I go "I DONT ****ING CARE, DEHYDRATE YOU SON OF A ****."


they go to the mall and their dip**** son goes missing and he is like "OH NOES" and I go "I dont care go look at comic books" then he refuses to go look at comic books and I am still like "Go look at comic books NAO" and he still wont go so I am all like "I DONT CARE ABOUT YOUR ****ING SON, I HOPE HE ****ING DIES IN A CAR ACCIDENT, GO LOOK AT COMIC BOOKS" then his son dies in a car accident and I am like "Woohoo but that still doesnt change a thing because this game is still ****ING BORING".


*Cough* Let me start again, so far I havent been really impressed with Heavy Rain. To me Heavy Rain is more like an interactive movie where nothing interesting happens.

As a Video game it fails because it isnt much fun to play, really how much fun is playing through a heap of quicktime events just to get your character cleaned up and dressed?

As a Movie it fails because it really isnt all that interesting, I would not pay to see a movie where some boring duchebag does mundane tasks around the house.

It even fails in interactivity because your actions really arent that flexible, even giving your son an Aeroplane ride could have been much funnier if you could stuff it up and clothesline your son on overhanging branches. Add that to the fact you dont really know what the action is that the person is going to perform until he performs it, take for instance the clown in the mall, you have 4 options but you really dont know what they are, I was desperately looking for the leave without paying option but not knowing what it was or if it even existed really took the fun out of making decisions, you cant really make a decision until you really know what the decision is that you are going to make.

As you can see however this is only my first impression of the game and I havent gotten past the intro stage, does it get better than this? will there be clever puzzles to solve or is all the gameplay part of the game made up with crappy quicktime events? Will anything interesting happen?

#14
Twitchmonkey

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Gandalf-the-Fabulous wrote...
It even fails in interactivity because your actions really arent that flexible, even giving your son an Aeroplane ride could have been much funnier if you could stuff it up and clothesline your son on overhanging branches.


Come now, is that situation likely to ever actually happen? I bet you couldn't even find thaton youtube, and there is a lot of really stupid stuff one there.

Add that to the fact you dont really know what the action is that the person is going to perform until he performs it, take for instance the clown in the mall, you have 4 options but you really dont know what they are, I was desperately looking for the leave without paying option but not knowing what it was or if it even existed really took the fun out of making decisions, you cant really make a decision until you really know what the decision is that you are going to make.


That is HR's strength. Not its weakness. That is supposed to be a stressful moment, you're rummaging through your pockets, trying to find your wallet so you can find your kid, wondering if you should just run off without paying him. As in life, you don't know what effect your choices are going to make until you choose them. I'm not sure if that is an option in that particular situation, but for the most part you are free to do such things if you want to.

As you can see however this is only my first impression of the game and I havent gotten past the intro stage, does it get better than this? will there be clever puzzles to solve or is all the gameplay part of the game made up with crappy quicktime events? Will anything interesting happen?


The intro sets the stage, as intros do. It establishes the characters and the tone so that it can turn them around on you as you progress further.  Trying not to spoil later parts of the game, but I will say that these sequences set up something that character is trying to get back and without them, you as the player could not empathize with your character's desire to do so.

Yes, the game does get more interesting, much more so in fact, but not having this part would be like starting the Lord of the Rings with Frodo getting the ring and learning about his responsibility. You get to see his simple and idyllic life in The Shire beforehand so you understand his desire to return to it and have things be as they once were.

The game is very-QTE focused, but there is much more at stake and much more danger in future iterations of them. Not only does brushing your teeth emphasize the simple, happy life your character leads at the start of the game, it also familiarizes you with how the game functions so you can survive those more hectic scenarios. You may like the game, you may not, but if you don't give it a chance to make you care about the characters and simply shut yourself off from the experiences it offers, you haven't really given yourself a chance to like it.

#15
Gandalf-the-Fabulous

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Twitchmonkey wrote...

Gandalf-the-Fabulous wrote...
It even fails in interactivity because your actions really arent that flexible, even giving your son an Aeroplane ride could have been much funnier if you could stuff it up and clothesline your son on overhanging branches.


Come now, is that situation likely to ever actually happen? I bet you couldn't even find thaton youtube, and there is a lot of really stupid stuff one there.


Oh I am sure somebody somewhere would have done that to their kids, it is a big world after all. Besides in a game all about interactivity it would sure as hell be a lot more interesting than being able to brush your teeth. Besides the situation totally sets itself up for it, I was really dissapointed when there were no overhanging branches I could do this on.

Besides you couldnt tell me you wouldnt laugh your arse off if the game actually allowed you to do this :P

Add that to the fact you dont really know what the action is that the person is going to perform until he performs it, take for instance the clown in the mall, you have 4 options but you really dont know what they are, I was desperately looking for the leave without paying option but not knowing what it was or if it even existed really took the fun out of making decisions, you cant really make a decision until you really know what the decision is that you are going to make.


That is HR's strength. Not its weakness. That is supposed to be a stressful moment, you're rummaging through your pockets, trying to find your wallet so you can find your kid, wondering if you should just run off without paying him. As in life, you don't know what effect your choices are going to make until you choose them. I'm not sure if that is an option in that particular situation, but for the most part you are free to do such things if you want to.


I know that you will not know the outcome of your choice until you make it but you should know what choice you are going to make before you make it, instead in heavy rain all of the choices are represented as directional arrows, for all you know the up arrow could be that your character pulls out a gun and shoots the clown in the head (highly unlikely i know, but it sure as hell would make the game a lot more interesting). Besides as far as I know there is no walk away without paying option.

As you can see however this is only my first impression of the game and I havent gotten past the intro stage, does it get better than this? will there be clever puzzles to solve or is all the gameplay part of the game made up with crappy quicktime events? Will anything interesting happen?


The intro sets the stage, as intros do. It establishes the characters and the tone so that it can turn them around on you as you progress further.  Trying not to spoil later parts of the game, but I will say that these sequences set up something that character is trying to get back and without them, you as the player could not empathize with your character's desire to do so.

Yes, the game does get more interesting, much more so in fact, but not having this part would be like starting the Lord of the Rings with Frodo getting the ring and learning about his responsibility. You get to see his simple and idyllic life in The Shire beforehand so you understand his desire to return to it and have things be as they once were.

The game is very-QTE focused, but there is much more at stake and much more danger in future iterations of them. Not only does brushing your teeth emphasize the simple, happy life your character leads at the start of the game, it also familiarizes you with how the game functions so you can survive those more hectic scenarios. You may like the game, you may not, but if you don't give it a chance to make you care about the characters and simply shut yourself off from the experiences it offers, you haven't really given yourself a chance to like it.


As I said I havent finsihed with the game yet and I will give it a chance, hopefully it does get better than this.

Just one question, I was really hoping that Heavy Rain would have some clever puzzles and whatnot usually found in adventure games, does it have any puzzles or is it mostly making different choices and doing quicktime events with the main focus of the game being on the interactive story?

Modifié par Gandalf-the-Fabulous, 25 février 2010 - 10:46 .


#16
Twitchmonkey

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Gandalf-the-Fabulous wrote...
I know that you will not know the outcome of your choice until you make it but you should know what choice you are going to make before you make it, instead in heavy rain all of the choices are represented as directional arrows, for all you know the up arrow could be that your character pulls out a gun and shoots the clown in the head (highly unlikely i know, but it sure as hell would make the game a lot more interesting). Besides as far as I know there is no walk away without paying option.


I'll concede that this is occasionally an annoyance, but I can't see how they could combine both the tactile and mental aspects of controlling your character much better than they did. There are times where you will be able to take actions based on button presses and these choices are made more clear, but point taken. I still say that the intention of that scene is well-developed in its attempt to cause frustration in your inability to get to your son, however.

As I said I havent finsihed with the game yet and I will give it a chance, hopefully it does get better than this.

Just one question, I was really hoping that Heavy Rain would have some clever puzzles and whatnot usually found in adventure games, does it have any puzzles or is it mostly making different choices and doing quicktime events with the main focus of the game being on the interactive story?


In a sense. In a nutshell, the game is a crime drama, and you need to figure out how to get the leads you need to progress and how to escape difficult situations, in that sense there are parts that will force you to think creatively about how to resolve a situation, but there are no situations where you have to remove the ruby from the left eye of the lion and place it in the right eye of a condor to displace a bookcase.

#17
Juhy

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For those of you who, like I, don't know what Heavy Rain is:

http://en.wikipedia....wiki/Heavy_Rain

Its a single player PS3 game. Its genre is 'Interactive drama', according to wikipedia.

#18
Chromie

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I just wish people would stop saying it looks photo realistic, people said the same thing about Mass Effect 1 when it was first released.



The only real problem I had with the demo so far is the walking. I really liked the demo. It's fun and I wanna keep playing. Maybe someday a Mass Effect game can look the same way as Heavy Rain in terms of visuals

#19
Twitchmonkey

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Ringo12 wrote...

I just wish people would stop saying it looks photo realistic, people said the same thing about Mass Effect 1 when it was first released.

The only real problem I had with the demo so far is the walking. I really liked the demo. It's fun and I wanna keep playing. Maybe someday a Mass Effect game can look the same way as Heavy Rain in terms of visuals


Oh it certainly doesn't look photorealistic, not even to the point of it kind of sometimes almost looking photorealistic. Does look good though.

The walking is a persistent issue, having to hold down R1 the whole time does get more tolerable, though never preferable, but the inability to navigate effectively, especially in small spaces is quite the annoyance. Luckily there is enough else going on there that I think most will be able to look past that issue.

Really bothered me in the demo though, I agree.

#20
Gandalf-the-Fabulous

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Twitchmonkey wrote...

In a sense. In a nutshell, the game is a crime drama, and you need to figure out how to get the leads you need to progress and how to escape difficult situations, in that sense there are parts that will force you to think creatively about how to resolve a situation, but there are no situations where you have to remove the ruby from the left eye of the lion and place it in the right eye of a condor to displace a bookcase.


Ok I was worried the game would be just performing quicktime events one after the other and that it wouldnt require you to use your brain.

However after playing a little bit of it I am starting to warm to it, its not a great game but so far it is ok. I must say though the story is rather cliche, with how perfect the guys life is at the start you just know somthing bad is going to happen to screw it up. Also I am only upto the crime scene with the first time you play as the FBI agent with the slick shades (seriously I want a pair) but I think I already know who the origami killer is, it just seems a little too obvious.

Oh well I shall keep playing and pass judgment once I have finished it.

#21
Twitchmonkey

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I would be surprised if you were adequately able to predict who the killer is at that point, but eh, stranger things have happened.



As for the story being cliched, I think that aspect of going from a tranquil situation to turmoil is a rather standard aspect of many narratives, but I will admit that had it been a movie, HR's narrative likely wouldn't win any awards. The interactive aspect is really what gives it its impact.

#22
KneeTheCap

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Have you guys tried this?







It's a scene from Heavy Rain where you can "play it"

#23
Cancermeat

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well im glad i beat the game before psn went crazy.

#24
Twitchmonkey

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Rise, thread, rise!



The first DLC for Heavy Rain came out recently. I won't be able to get it yet due to incompetent Gamestop employees not knowing about the pre-order codes, but if you were lucky enough to get a code, you should be able to download it now. Has anyone picked this up yet?