2. How can I open levels from the campaign? Where I can alter the geometry of the official campaign. When I'm learning other editors I learn a lot from looking at the official content, to see how everything was done.
3. Just what is a "room"? Does a full floor in a cave/dungeon count as a room? (with no area transition between). I've made a room, should I just keep building on it and add more rooms? How do I know when it's "full"?
4. How do you add those light rays? (god rays / crepuscular rays)
I'm trying to find a good tutorial on how to create a larger level from scratch (with several rooms), and not just editing existing areas. Trying to understand the full structure behind a dungeon.
Edit: I know how to open areas from the singleplayer campaign, but not the level (geometry placement).
Edit 2: Found some of the level layouts here.
Modifié par dewkl, 22 février 2010 - 06:40 .





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