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Sound in cutscenes


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34 réponses à ce sujet

#1
Yetisan

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I'm have some kind of soundlag in the ingame cutscenes. either that or its timed incorrectly.
Not to spoil anything, so lets say a horde of darkspawn come charging and there "leader on the field" screams.
I can see him scream, but the sound comes a fe seconds to late.
But here is the thing. its not with all the sounds in the cutscene.  about 90% of the sound at just fine, but is you see a guys guts getting cut open and you hear the sound only after the camera is focused elsewhere it makes the scene funny in a bad way.

Anyone else having these kinds of problems?

I got a creative XFI Extreme music.
win 7 64 bit

#2
Kaelitz

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This is exactly the same problem I'm having. For any scene that's automated (be it a conversation without player dialogue prompts, or a scripted battle), the sound initially starts synchronized, but then begins to lag behind its visual counterpart.
The opening movie in particular suffered from this, as did the cutscene in the first camp -- sound was ultimately about 20-30 seconds behind where it should be, and even continued on to finish up after the cutscene was finished (as in, cutscene sound effects were happening during normal play!).

This is what I posted in another forum looking for some input (none thus far):

For any automated sections (as in, lots of automatic talking, scripted fighting, etc
Spoiler
), my audio seems to become completely desynced with the visuals.

Characters will talk at appropriate times, voiceover-wise, but they start the next bit of voiceover before the current character is done speaking -- so there's no natural break between characters in a conversation, and often the last 5-8 words of voiceover are completely cut off.
As for fighting or even ambient noise like dogs barking, wind rustling, or lightning and thunder rumbling, they happen about a second after the fact initially, but increasing to about like... 20-30 seconds after the fact.

The opening video was a prime example of this. The video finished only to have the audio lag behind. I started my origin, and the audio kept playing until it ran its course -- about 30 seconds to a minute after the video had actually finished.

Again, this is only for scripted cutscenes. Regular back-and-forth talking between the main character and others in the area is perfectly fine -- possibly because it has to wait for a player prompt to select what response you give.

As you can imagine, this really takes away from immersion in the game when everything seems to be silent, only to have it make the appropriate noise and sounds well after whatever it was has happened.



I'm actually kind of glad I'm not the only person running in to this (extremely irritating) issue. Hopefully we can get some suggestions from the community, or ideally a solution from a Bioware rep.

Modifié par Kaelitz, 07 novembre 2009 - 12:09 .


#3
Yetisan

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20-30 sec, wow that a lot. what soundcard/chip do you have?

though it looks the same mine is only with a few of the soundeffects in the scenes.

so from what i said: the horde of darkspawn scream 2 sec to late, and the horde of soldiers scream correctly.

#4
Vormalon

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Ive also noticed this but not very often. I think Duncan started his next line a bit too early and spoke over himself maybe twice but those are the only times ive encountered it.

#5
Kaelitz

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I've got a Creative Soundblaster Audigy 2 ZS as my primary sound device, and onboard in the form of Realtek HD Audio.

Running Windows 7 64-bit with a GeForce 8800GT and 4GB of DDR2 1066 RAM.

#6
Kaelitz

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Bumping this up again, hoping now that it's late afternoon/early evening it may get some more people looking at it.

#7
SBVictorinox76

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I'm having this issue as well. For me, it mostly shows up as character dialogue suffering from abrupt cutoffs and certain characters not finishing their dialogue properly before someone else cuts them off and starts speaking. As others have said, this is during automated cutscenes only.

#8
Kaelitz

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Bumping this back to page 1.

#9
Oliver Sudden

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I'm not getting that, but I get a lot of stuttering sometimes. It's often on Ds or Ps (just like real life stuttering), but isn't consistent.

#10
zazzabubu

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It should be an issue with the game movies - done in .bik format. I had this issues in other games too, but never found a workaround for this.

#11
Kaelitz

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Up we go.

#12
Fester Pot

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I fixed this issue by updating to the most recent and latest video driver available for my graphic card, which put the video in sync with the sound.

Modifié par Fester Pot, 09 novembre 2009 - 01:49 .


#13
Kaelitz

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Fester Pot wrote...

I fixed this issue by updating to the most recent and latest video driver available for my graphic card, which put the video in sync with the sound.

Sadly, no such option exists for me. I'm already running the lastest nVidia drivers.

#14
Matter0099

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I also have the problem where one component of the sound (the one that carries the swords clanging against metal, and the guttural screams) lags by a lot behind the regular audio. The first time I saw it, I thought the characters were killing in silence like ninjas, before the clang came 5 seconds later. Quite a lot of lag. Unfortunately my audio drivers are a few yrs old because that's the latest the vendor makes.

#15
Kaelitz

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Cross-posting this from the other thread and forum:

Posted 11/09/09 19:44 (GMT) by Kaelitz

Cross-posting this from the Social site's boards (why are there two official boards?).


happycamperjack wrote...

OMG I fixed it! it was not the graphic card or the sound card, it was the freaking CPU! I overclock my CPU with my motherboard's dynamic overclocker. I guess the game assume that the CPU would run at the specified speed not the overclocked speed. It'll be interesting to see if this problem occur on Core i7 cpus. But anyway, it's fixed for me.

This actually fixed it (or largely fixed it) for my as well. I use SetFSB to manually overclock my CPU from its stock speed of 2.4GHz/core to 3.0GHz/core every time I power it on. Simply not overlocking it seems to have fixed it!

Of course, this is still kind of an odd issue that only occurs thus far in DA:O for me. I'd like to get the boost out of my CPU all the time, and in fact is why I have an after-market cooling system. Now that we've pinned down at least one cause though, perhaps it'll give Bioware a little more to work on in addressing this.

Perhaps this is another symptom of the 100% CPU usage issue that's cropped up.


Modifié par Kaelitz, 09 novembre 2009 - 07:46 .


#16
soapstone

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im having a sound issue in the 360 version, at times during scenes, it seems random, characters will be talking and moving around and you hear voice. however once one line of dialogue is done, they continue to move and speak, but no voice occurs, though i am able to hear the ambient music of that area.

the game is installed to the 360 hdd

Modifié par soapstone, 09 novembre 2009 - 07:58 .


#17
Guest_xboomer_*

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soapstone wrote...

im having a sound issue in the 360 version, at times during scenes, it seems random, characters will be talking and moving around and you hear voice. however once one line of dialogue is done, they continue to move and speak, but no voice occurs, though i am able to hear the ambient music of that area.

the game is installed to the 360 hdd

I am having the same problem. I started another thread about this as well.

#18
JironGhrad

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For 360 issues you really need to go to the official support page since it's impossible to adjust settings on the 360... these are the user help pages... Official support is found at http://help.dragonage.com

for PC users, updating the sound drivers via Microsoft Update or your sound card manufacturer can make a huge difference. Creative has an autoupdate program available on their website... www.creative.com

Modifié par JironGhrad, 09 novembre 2009 - 08:11 .


#19
Zeluna

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if you are running or enabled with both onboard sound and a separate sound card disable the onboard sound in the bios if u plan on using the sound card. Having 2 sound sources competing for resources in your OS can be part of the problem.

#20
Zeluna

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double post

Modifié par Yelina, 09 novembre 2009 - 08:12 .


#21
Yetisan

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creative autoupdate sunddenly doesnt show my soundcard lovely.... It always worked even after i go the sound problems.

but i have a i7 to, 10% OC so lets try not to. but still this shouldnt be giving problems bioware!

#22
JironGhrad

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@ Yetisan... your graphics card is kinda a bottleneck. You'd get vastly improved performance by upgrading it to either the Xtreme Gamer or one of the Fatl1ty cards... as the Xtreme music does not have any onboard RAM

#23
Yetisan

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i think the extreme music itself is the bottleneck. as i have a 280gtx.

#24
DouveZ

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Up !!

I have the same problem.

Does someone have an answer please ?

#25
Desram

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Same thing here.