(PC) ~ Patch 1.01 Released
#76
Posté 23 février 2010 - 12:27
#77
Posté 23 février 2010 - 02:35
DaBigDragon wrote...
What part of the helmets being a design decision, not a bug, do people not understand? They're not going to "patch" the helmet thing. The best we can hope for is that they hear our concerns and take it into consideration for ME3. That's it. Get. Over. It.
It's nice to want things I guess.
#78
Posté 23 février 2010 - 02:37
DaBigDragon wrote...
What part of the helmets being a design decision, not a bug, do people not understand? They're not going to "patch" the helmet thing. The best we can hope for is that they hear our concerns and take it into consideration for ME3. That's it. Get. Over. It.
Funny, then we have how many, four, five totaly useless armors. If this was designer's decision than he/she should be fired. It is the year 2010 for god's sake!
And to the patch. I do not have any issues it fixes and does not fixes the flying character so no reason to install. I just hope the next one makes some useful fixes.
#79
Posté 23 février 2010 - 02:55
#80
Posté 23 février 2010 - 04:36
I don't appreciate the implication that just because I'm a student who owns the cheapest 360, without the money to buy a sufficiently powerful PC to play ME2 to reasonable standards, I am an idiot, ignorant of such mind bending and bewildering words as immersion. PC elitism is disgusting.
#81
Posté 23 février 2010 - 05:14
#82
Posté 23 février 2010 - 05:16
#83
Posté 23 février 2010 - 05:20
When will people who use this argument "get it" that we know it's a "feature," not a "bug." We don't care. We think the design decision should be changed.DaBigDragon wrote...
What part of the helmets being a design decision, not a bug, do people not understand? They're not going to "patch" the helmet thing. The best we can hope for is that they hear our concerns and take it into consideration for ME3. That's it. Get. Over. It.
#84
Posté 23 février 2010 - 05:22
1) Thank you for the PC Patch.
2) But can you pretty please add some Helmet Toggle ON/OFF Function, like in ME1?
3) and so on...
You all sounds, as if they are Criminals
#85
Posté 23 février 2010 - 06:10
I often find that my player character hopped onto something for no reason at all and cannot seem to jump down again. In that case I have to go back to an earlier saved game. Very annnoying. That bug does not seem to be fixed. I was hoping it would be.
The helmet toggle isn't there yet either. I think that's about the most requested bug fix (or design decision rollback - depending on your POV). And no, I won't get over it (in case people want to troll about that).
#86
Posté 23 février 2010 - 07:30
DaBigDragon wrote...
What part of the helmets being a design decision, not a bug, do people not understand? They're not going to "patch" the helmet thing. The best we can hope for is that they hear our concerns and take it into consideration for ME3. That's it. Get. Over. It.
So what?
Everything critisizable other then bugs in every single game ever made were design choices. That doesn't make them defensible, or any less poor.
Modifié par newcomplex, 23 février 2010 - 07:31 .
#87
Posté 23 février 2010 - 08:48
#88
Posté 23 février 2010 - 10:02
Modifié par johanrosenqvist, 23 février 2010 - 10:03 .
#89
Posté 23 février 2010 - 10:05
even then waiting patch 1.02
#90
Posté 23 février 2010 - 10:18
#91
Posté 23 février 2010 - 10:19
Take the helmet issue for example. It's very likely that the DLC armor sets are not modular, they are single pieces. Individual parts can't be interchanged. In order to "fix" the helmet problem, Bioware would likely have to manually modify every suit so that the helmet could be removed. They would then need to push the updated content to each user, along with a patch or change that would enable them to toggle the helmet, either at the player's command, or during conversation, or what have you.
Whatever they might decide, such a change/fix would require a large amount of work, if it could be changed at all. It's very possible that such a change is impossible or unreasonably difficult to implement, depending on the way the game was designed.
Remember the issue with Mass Effect 1, where Garrus' face was extremely low-resolution regardless of graphical settings? The developers commented that because of the way the game had been structured under the hood, a patch to fix that issue would require a huge amount of work and would likely be several gigabytes in size.
So please people, I know you're frustrated, I am too, but don't delude yourselves into thinking that adding a helmet toggle would be at all "trivial" for Bioware to do. Just because a feature is small when compared to the larger game, does not mean that it's easy (Or even possible) to implement.
#92
Posté 23 février 2010 - 10:23
QualityJeverage wrote...
So please people, I know you're frustrated, I am too, but don't delude yourselves into thinking that adding a helmet toggle would be at all "trivial" for Bioware to do. Just because a feature is small when compared to the larger game, does not mean that it's easy (Or even possible) to implement.
They could have made your unique armors equipable on certain companions. I cant see any reason why Jacob for instance can't wear every unique armor shepard can.
#93
Posté 23 février 2010 - 10:25
Mavkiel wrote...
QualityJeverage wrote...
So please people, I know you're frustrated, I am too, but don't delude yourselves into thinking that adding a helmet toggle would be at all "trivial" for Bioware to do. Just because a feature is small when compared to the larger game, does not mean that it's easy (Or even possible) to implement.
They could have made your unique armors equipable on certain companions. I cant see any reason why Jacob for instance can't wear every unique armor shepard can.
I'm not defending their design decisions in the game. I'm explaining why it's unreasonable to expect a patch to fix it.
#94
Posté 23 février 2010 - 10:48
mission completion screen reset Shepard to Level 1."
I wonder what kind of programming error can possibly give that effect
#95
Posté 23 février 2010 - 11:03
As for the games, they're great. ME's and DA:O. You guys are digital artists and I wouldn't presume to tell you what to put in your art. I have my hopes for ME3 but know I won't be disappointed whatever you do.
#96
Posté 24 février 2010 - 01:10
QualityJeverage wrote...
Please, people, take some time to understand what a patch actually is and what it can do. It's not magic. The developers can't just wave a wand at the game and fix any issue or complaint the players have.
Take the helmet issue for example. It's very likely that the DLC armor sets are not modular, they are single pieces. Individual parts can't be interchanged. In order to "fix" the helmet problem, Bioware would likely have to manually modify every suit so that the helmet could be removed. They would then need to push the updated content to each user, along with a patch or change that would enable them to toggle the helmet, either at the player's command, or during conversation, or what have you.
Whatever they might decide, such a change/fix would require a large amount of work, if it could be changed at all. It's very possible that such a change is impossible or unreasonably difficult to implement, depending on the way the game was designed.
Remember the issue with Mass Effect 1, where Garrus' face was extremely low-resolution regardless of graphical settings? The developers commented that because of the way the game had been structured under the hood, a patch to fix that issue would require a huge amount of work and would likely be several gigabytes in size.
So please people, I know you're frustrated, I am too, but don't delude yourselves into thinking that adding a helmet toggle would be at all "trivial" for Bioware to do. Just because a feature is small when compared to the larger game, does not mean that it's easy (Or even possible) to implement.
THANK YOU. If I could +1 you I would. Could not have explained it better myself.
#97
Posté 24 février 2010 - 01:39
Look, I understand it's a lot of work to code things or change something as substantial as the helmet display, or equipping armors on your party members.
Fact of the matter is, this game sold millions, we paid millions, and will download millions when more DLC hits.
There is no reason at all that they can't take on a project of working with existing in game assets/interface options and come up with a build that does what we request of it.
Yes, it's not the "stockholder" idea of progress, it wouldn't further thier profit margin, but don't act like it's beyond Bioware to make the change, these are the same people who made mass effect 1 and Dragon Age after all. I'm pretty sure they know how to program the relevant requested features from experience alone, being that it was a feature available in one or both of those games.
Modifié par Shauk, 24 février 2010 - 01:39 .
#98
Posté 24 février 2010 - 01:56
Shauk wrote...
Guys, there is no reason to act like a bunch of Bioware sympathizers.
Again. I'm not defending their "design decision", I disagree with it as much as the rest of you.
Shauk wrote...
There is no reason at all that they can't take on a project of working
with existing in game assets/interface options and come up with a build
that does what we request of it.
Yes. There is a reason. If you know anything about the way games work, patches especially, you know that it's just not as simple as people think it is. It could very well be the case that, with the way the game is structured behind the scenes, it's not possible to implement a helmet fix.
Just like I said in my original post, a patch is not a magic tool that allows the developer to change anything they want in the game, at will. Software doesn't work that way. The ability to release a patch is not even close to the same thing as having the game in-studio, able to develop and add new features as the developer sees fit.
To put it in absolute layman's terms, the difficulty of adding functionality to a game that has already been released is entirely dependent on how far ahead the developer thought, and on what exactly that functionality may be.
Adding DLC and missions would not be the same for Bioware as adding a feature they did not intend to add. They built the game with specific knowledge that they would be releasing DLC in the future, and so included "hooks" in the game's data files that would allow them to add those types of content to it down the road.
It is extremely likely that no such "hooks" exist for an interface change such as making helmets removable. After all, if they ever intended to make such a change, they would have made it during development. So it falls entirely on just how easily the game can be modified after the fact, outside of the "hooks" that were inserted purposefully for future DLC releases. That's a matter of how the game was structured by the developers at Bioware, there's no real way for us to know. Rationally though, it's very unlikely.
#99
Posté 24 février 2010 - 02:43
#100
Posté 24 février 2010 - 02:49
That and have Thane's second outfit actually work.




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