Aller au contenu

Photo

(PC) ~ Patch 1.01 Released


119 réponses à ce sujet

#76
DaBigDragon

DaBigDragon
  • Members
  • 835 messages
What part of the helmets being a design decision, not a bug, do people not understand? They're not going to "patch" the helmet thing. The best we can hope for is that they hear our concerns and take it into consideration for ME3. That's it. Get. Over. It.

#77
K K Slider

K K Slider
  • Members
  • 144 messages

DaBigDragon wrote...

What part of the helmets being a design decision, not a bug, do people not understand? They're not going to "patch" the helmet thing. The best we can hope for is that they hear our concerns and take it into consideration for ME3. That's it. Get. Over. It.


It's nice to want things I guess.

#78
Embrosil

Embrosil
  • Members
  • 338 messages

DaBigDragon wrote...

What part of the helmets being a design decision, not a bug, do people not understand? They're not going to "patch" the helmet thing. The best we can hope for is that they hear our concerns and take it into consideration for ME3. That's it. Get. Over. It.


Funny, then we have how many, four, five totaly useless armors. If this was designer's decision than he/she should be fired. It is the year 2010 for god's sake!

And to the patch. I do not have any issues it fixes and does not fixes the flying character so no reason to install. I just hope the next one makes some useful fixes.

#79
Mavkiel

Mavkiel
  • Members
  • 560 messages
Yep I don't see a single bug this patch will fix for me. I will wait until the next dlc release before installing it. Let everyone else be the test subjects for this patch :P

#80
WrexKroganKing

WrexKroganKing
  • Members
  • 167 messages
I understand the idea that the inability to remove helmets breaks immersion in numerous places (meeting Liara, or taking a drink, to cite a couple). Some people just seem to be unaware that the armor has been designed to be like this, rather than a simple model malfunction.



I don't appreciate the implication that just because I'm a student who owns the cheapest 360, without the money to buy a sufficiently powerful PC to play ME2 to reasonable standards, I am an idiot, ignorant of such mind bending and bewildering words as immersion. PC elitism is disgusting.

#81
Heliosas

Heliosas
  • Members
  • 167 messages
There are still several issues left to deal with. So expect a 1.02 in the next couple of months lol

#82
Wintermist

Wintermist
  • Members
  • 2 655 messages
Well, any issue fixed is good news to me, thanks!

#83
SpockLives

SpockLives
  • Members
  • 571 messages

DaBigDragon wrote...

What part of the helmets being a design decision, not a bug, do people not understand? They're not going to "patch" the helmet thing. The best we can hope for is that they hear our concerns and take it into consideration for ME3. That's it. Get. Over. It.

When will people who use this argument "get it" that we know it's a "feature," not a "bug."  We don't care.  We think the design decision should be changed.

#84
affebinich

affebinich
  • Members
  • 146 messages
Hey Guys, wheres you manners?



1) Thank you for the PC Patch.



2) But can you pretty please add some Helmet Toggle ON/OFF Function, like in ME1?

3) and so on...



You all sounds, as if they are Criminals :)


#85
AngryFrozenWater

AngryFrozenWater
  • Members
  • 9 139 messages
Nice to see the patch. I also like that the pacth is automagically applied on Steam. :)

I often find that my player character hopped onto something for no reason at all and cannot seem to jump down again. In that case I have to go back to an earlier saved game. Very annnoying. That bug does not seem to be fixed. I was hoping it would be.

The helmet toggle isn't there yet either. I think that's about the most requested bug fix (or design decision rollback -  depending on your POV). And no, I won't get over it (in case people want to troll about that).

#86
newcomplex

newcomplex
  • Members
  • 1 145 messages

DaBigDragon wrote...

What part of the helmets being a design decision, not a bug, do people not understand? They're not going to "patch" the helmet thing. The best we can hope for is that they hear our concerns and take it into consideration for ME3. That's it. Get. Over. It.


So what?   

Everything critisizable other then bugs in every single game ever made were design choices.    That doesn't make them defensible, or any less poor.   

Modifié par newcomplex, 23 février 2010 - 07:31 .


#87
marcjaco

marcjaco
  • Members
  • 4 messages
i have installed the patch unable to start game

#88
johanrosenqvist

johanrosenqvist
  • Members
  • 3 messages
Yes It's quite annoying that they haven't added a helmet toggle on/of function, and the fact that you end up floting in the air at serveral occations. Hopefully the'll fix it soon. Anyways It's not been long since they've released the game so looks quite promising with a patch already. I don't say it will make up for the more serious misstakes, but a good start. Keep it real folks, I bet they won't make the same misstake as with ME1, leaving us without support etc. Image IPB

Modifié par johanrosenqvist, 23 février 2010 - 10:03 .


#89
TommyPrey09

TommyPrey09
  • Members
  • 18 messages
thanks for the patch, i still haven´t tested it... yet.



even then waiting patch 1.02 :)

#90
J.F.C.C.McDondy

J.F.C.C.McDondy
  • Members
  • 61 messages
So I heard there is some kind of issue with helmet. I hope it's nothing serious. You know something like crashing to desktop, burned mb etc. In that case, it should be fixed asap.

#91
QualityJeverage

QualityJeverage
  • Members
  • 73 messages
Please, people, take some time to understand what a patch actually is and what it can do. It's not magic. The developers can't just wave a wand at the game and fix any issue or complaint the players have.

Take the helmet issue for example. It's very likely that the DLC armor sets are not modular, they are single pieces. Individual parts can't be interchanged. In order to "fix" the helmet problem, Bioware would likely have to manually modify every suit so that the helmet could be removed. They would then need to push the updated content to each user, along with a patch or change that would enable them to toggle the helmet, either at the player's command, or during conversation, or what have you.

Whatever they might decide, such a change/fix would require a large amount of work, if it could be changed at all. It's very possible that such a change is impossible or unreasonably difficult to implement, depending on the way the game was designed.

Remember the issue with Mass Effect 1, where Garrus' face was extremely low-resolution regardless of graphical settings? The developers commented that because of the way the game had been structured under the hood, a patch to fix that issue would require a huge amount of work and would likely be several gigabytes in size.

So please people, I know you're frustrated, I am too, but don't delude yourselves into thinking that adding a helmet toggle would be at all "trivial" for Bioware to do. Just because a feature is small when compared to the larger game, does not mean that it's easy (Or even possible) to implement.

#92
Mavkiel

Mavkiel
  • Members
  • 560 messages

QualityJeverage wrote...
So please people, I know you're frustrated, I am too, but don't delude yourselves into thinking that adding a helmet toggle would be at all "trivial" for Bioware to do. Just because a feature is small when compared to the larger game, does not mean that it's easy (Or even possible) to implement.


They could have made your unique armors equipable on certain companions. I cant see any reason why Jacob for instance can't wear every unique armor shepard can.

#93
QualityJeverage

QualityJeverage
  • Members
  • 73 messages

Mavkiel wrote...

QualityJeverage wrote...
So please people, I know you're frustrated, I am too, but don't delude yourselves into thinking that adding a helmet toggle would be at all "trivial" for Bioware to do. Just because a feature is small when compared to the larger game, does not mean that it's easy (Or even possible) to implement.


They could have made your unique armors equipable on certain companions. I cant see any reason why Jacob for instance can't wear every unique armor shepard can.


I'm not defending their design decisions in the game. I'm explaining why it's unreasonable to expect a patch to fix it.

#94
Leonick91

Leonick91
  • Members
  • 341 messages
"Fixed an issue where pressing F9 after the
mission completion screen reset Shepard to Level 1."

I wonder what kind of programming error can possibly give that effect :P

#95
Mooner911

Mooner911
  • Members
  • 288 messages
Thanks for the patch but I doubt I'll notice any changes in my gameplay. Everything's run smoothly since day 1 - both ME1 and ME2, 'cept for an issue that turned out to be non-ME2 related. I suspect that the majority of reported 'bugs' across these forums have similar non-ME2 related origins. Too bad for you BW dudes. Makes y'all look like you don't care about tweaking ppl's computers back to normal so ME2 will run properly. FORMAT Brain:\\

As for the games, they're great. ME's and DA:O. You guys are digital artists and I wouldn't presume to tell you what to put in your art. I have my hopes for ME3 but know I won't be disappointed whatever you do.

#96
DaBigDragon

DaBigDragon
  • Members
  • 835 messages

QualityJeverage wrote...

Please, people, take some time to understand what a patch actually is and what it can do. It's not magic. The developers can't just wave a wand at the game and fix any issue or complaint the players have.

Take the helmet issue for example. It's very likely that the DLC armor sets are not modular, they are single pieces. Individual parts can't be interchanged. In order to "fix" the helmet problem, Bioware would likely have to manually modify every suit so that the helmet could be removed. They would then need to push the updated content to each user, along with a patch or change that would enable them to toggle the helmet, either at the player's command, or during conversation, or what have you.

Whatever they might decide, such a change/fix would require a large amount of work, if it could be changed at all. It's very possible that such a change is impossible or unreasonably difficult to implement, depending on the way the game was designed.

Remember the issue with Mass Effect 1, where Garrus' face was extremely low-resolution regardless of graphical settings? The developers commented that because of the way the game had been structured under the hood, a patch to fix that issue would require a huge amount of work and would likely be several gigabytes in size.

So please people, I know you're frustrated, I am too, but don't delude yourselves into thinking that adding a helmet toggle would be at all "trivial" for Bioware to do. Just because a feature is small when compared to the larger game, does not mean that it's easy (Or even possible) to implement.


THANK YOU. If I could +1 you I would. Could not have explained it better myself.

#97
Shauk

Shauk
  • Members
  • 81 messages
Guys, there is no reason to act like a bunch of Bioware sympathizers.

Look, I understand it's a lot of work to code things or change something as substantial as the helmet display, or equipping armors on your party members.

Fact of the matter is, this game sold millions, we paid millions, and will download millions when more DLC hits.

There is no reason at all that they can't take on a project of working with existing in game assets/interface options and come up with a build that does what we request of it.

Yes, it's not the "stockholder" idea of progress, it wouldn't further thier profit margin, but don't act like it's beyond Bioware to make the change, these are the same people who made mass effect 1 and Dragon Age after all. I'm pretty sure they know how to program the relevant requested features from experience alone, being that it was a feature available in one or both of those games.

Modifié par Shauk, 24 février 2010 - 01:39 .


#98
QualityJeverage

QualityJeverage
  • Members
  • 73 messages

Shauk wrote...

Guys, there is no reason to act like a bunch of Bioware sympathizers.


Again. I'm not defending their "design decision", I disagree with it as much as the rest of you.

Shauk wrote...

There is no reason at all that they can't take on a project of working
with existing in game assets/interface options and come up with a build
that does what we request of it.


Yes. There is a reason. If you know anything about the way games work, patches especially, you know that it's just not as simple as people think it is. It could very well be the case that, with the way the game is structured behind the scenes, it's not possible to implement a helmet fix.

Just like I said in my original post, a patch is not a magic tool that allows the developer to change anything they want in the game, at will. Software doesn't work that way. The ability to release a patch is not even close to the same thing as having the game in-studio, able to develop and add new features as the developer sees fit.

To put it in absolute layman's terms, the difficulty of adding functionality to a game that has already been released is entirely dependent on how far ahead the developer thought, and on what exactly that functionality may be.

Adding DLC and missions would not be the same for Bioware as adding a feature they did not intend to add. They built the game with specific knowledge that they would be releasing DLC in the future, and so included "hooks" in the game's data files that would allow them to add those types of content to it down the road.

It is extremely likely that no such "hooks" exist for an interface change such as making helmets removable. After all, if they ever intended to make such a change, they would have made it during development. So it falls entirely on just how easily the game can be modified after the fact, outside of the "hooks" that were inserted purposefully for future DLC releases. That's a matter of how the game was structured by the developers at Bioware, there's no real way for us to know. Rationally though, it's very unlikely.

#99
SithLordExarKun

SithLordExarKun
  • Members
  • 2 071 messages
Do i HAVE to install this patch to install the upcoming hammerhead?

#100
shnellegaming

shnellegaming
  • Members
  • 698 messages
Id love it if Garrus and Thane's post-game romance dialogue was put in...



That and have Thane's second outfit actually work.